This week, the trio finally remembers we passed our 1-year Podiversity before very skillfully transitioning into an in depth conversation on the topic of prototyping! What is it? How does it work? What are the tools and techniques? How is it practiced at a BigCo vs an Indie shop? The conversation is varied and interesting. Please note, this will be the last "regular" episode of 2022, but more content shall flow into your feed in the form of some special, shorter, episodes, so stay subscribed!
Topics Discussed:
1 year anniversary…back in October!
No PickleJar update. On hold due to schedules and holidays.
What is prototyping?
Dynamic
UI Transitions
Degrees of Prototyping
Wireframing vs Prototyping
Wireframes are mostly static layouts, may be low fidelity or high
Prototypes are interactive, often on device
Traditional Tools vs. SwiftUI
Traditional tools link static screens together
WWDC14 - Prototyping: Fake It Till You Make It
https://developer.apple.com/videos/play/wwdc2014/223/
SwiftUI feels more like an actual app in your hands
Prototyping IRL
Independent consultant with a client
Big Co Team
One-man-band developer
Advice for New Developers
Pushing the Boundaries of Prototyping
Game Jams As Prep For App Prototyping
Favorite Prototyping Tools & Techniques
SwiftUI Introspect
https://github.com/siteline/SwiftUI-Introspect
Iterate the prototype and ask “How do I make this better?”
Persona 5 Transitions In the Metaverse?
https://youtu.be/DxOGkhLfPf8
Focus on how it feels
Screen recording and screenshots for demos
Don’t be precious with your code
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.