This week, Steve engages in a little "proompt engineering" with Bing, we bring back our Not a Sponsor segment to share how impressed we are with Clip Dish, and then we discuss the topic that all Apple dev podcasts must tackle at least once, "going indie." We focus on some of the logistics like whether you should use a company App Store account, how important it is to get an accountant, and ideas on revenue models, the special challenges of being an indie game dev, and end with some advice on getting started consulting. This is a perennial topic in PhillyCocoa and we only scratch the surface of the areas of discussion, but hopefully you'll get some utility from what we do discuss, especially if you are thinking of starting an indie app business or consultancy for the first time yourself.
Topics Discussed:
Introductions
“Proompt Engineering” with Bing
PickleJarTodo Update
SwiftUI Grid is cool!
Not a Sponsor: GetClipDish.com
Main Topic: Going Indie
Slopes
Fin Timer
RECaf
Going Indie Discussion
Consider a Company Developer Account (e.g. LLC)
Get an accountant!
Create separate bank account!
Understanding budget and runway!
Revenue timing
e.g. seasonal sticker packs
Revenue Models
One Time Purchase
In App Purchase
Subscriptions
Apple App Store Small Business Program
Focus on a project
What About Games?
Consulting
General Liability Insurance
One option is Hiscox, but look around based on your needs.
How much to charge?
Charge to your ability
Once you have your first gig, you can grow prices
How to find your first client?
Networking!
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.