The trio have had some initial hands-on time with the visionOS SDK and are ready to dive into a new development adventure. That's right, it's time to pivot! We think visionOS is a rare opportunity that should not be missed by Apple developers. Maybe it's a big nothing burger, maybe it'll be a new App Store gold rush, maybe somewhere in between, but the time to start exploring this new platform is now! In this episode, we talk about what we have already learned from the visionOS SDK before discussing some very rough prototyping ideas we want to use to start exploring this brave new Spatial Computing world.
What’s up with PickleJarTodo?
Pivot to visonOS
Physical Dev Kit
Apple’s visionOS timeline
Knowledge and skills in this space good career wise
visionOS SDK Discoveries
RealityKit for rendering engine (no SceneKit!)
Windows/Objects anchor in real world
Windowed Apps
What’s the market?
Prototype Ideas
Work on interaction prototypes
Scan real world objects to create 3D models
Hand tracking, detect open/close fist
AV Player interactions
Photo editing/exploration/framer
Hang Photos on your wall
Portal based Item box
Portal based JIRA! LOL
Scan real paper notes and “fax” them
Magnetic Blocks
For Next Time
Pick a prototype that is SMALL
Steve: Window app, desaturate photo with basic editor controls
Kotaro: Hand gestures
Aaron: Something with 3D models/physics engine
Final Thoughts
Sound will be vital
The Wrap-up
GetClipDish.com
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.