Ilias Bergström is a software engineer, researcher, and musician from Sweden. For most of his professional career, spanning over 20 years, he has been working on, as he describes it, “time-based media software.”
In the audio programming world, this means digital audio workstations, video editors, and live audio-visual performance software.
He generously shared his experience in Audio Developer Conference talks, two of which discuss the much underrepresented topic of the software architecture of digital audio workstations.
Software architecture and software design are fascinating topics to me, so I naturally devoured both of these talks 😉
In this interview, we explore not only Ilias’s journey but also go into the details of what makes audio software design hard. He discusses how he connects the dots between different types of media software through his long-running personal project, TWO, which is best described as a Media Control Workstation. It enables the simultaneous interactive combination of digital media control signals (such as OSC and MIDI) from multiple sources.
Finally, we don’t shy away from discussing our favorite books on audio software development! Given that Ilias shares a ton of valuable tips and resources, you don’t want to miss this one!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode Contents From this episode, you will learn:
This episode was recorded on January 15, 2025.