Timestamps
0:00 Intro Thesis2:06 Gameplay - Problem Cards & Risky Mechanics19:01 Bans25:17 Ban Timing Windows30:09 Cards to Ban and How to ban them36:30 Fun is more important than Data38:01 Actually Playtest the Cards48:32 Simplify the Cards53:32 Not Learning Lessons, Repeating Mistakes58:04 Play Draw Problem1:03:42 Big Spell Finishers, ETBs, Planeswalkers1:13:52 Tournament Rounds are Too Long1:22:24 Prices & Finance - MH3 Pro Tour1:26:42 Too Many Sets Too Fast1:37:14 Anecdotal Player Reactions to MH31:40:34 Staples are too Expensive1:42:45 Collector Boosters1:45:00 Mythic Rarity1:49:32 Standard Rotation1:50:05 Financial Barrier to MTG1:55:36 Premium Priced Packs1:57:42 Arena Economy1:59:51 Precon Deck Viability2:07:29 Digital Redemption2:13:06 Prize Support2:16:59 Promos2:21:53 The Value of Tournament Coverage2:27:32 Consistency & Simplicity2:34:47 Too Many Card Variants2:45:42 Missing Cards on MTGO & Arena2:59:08 Digital Exclusive Cards3:01:00 Organized Play Problems3:09:12 Game Stores & Singles Distribution3:22:13 Card Stock Quality & Foil Curling3:33:27 Don't Fire Your Most Talented People3:35:56 Viewer Comments3:52:49 Force of Will is Duct Tape3:55:22 More Comments4:05:27 Time to Sell Out4:13:51 Goodbye