In this episode, game designers Tristan and Oliver dive deep into the world of Rapture to break down Ken Levine’s Irrational Games’ seminal title Bioshock into these three bits:

  1. The engrossing worldbuilding

  2. The anatomical control scheme

  3. The player’s choice

Find us on Twitter:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker