In this episode, game designers Tristan and Oliver venture down deep into the underworld of Supergiant Games’s renowned roguelike HADES as they nimbly dash through these three bits:
Repetitive Fun - Putting the ‘fun’ in death and making each run feel fresh in this “narrative roguelike”
Encouraging Experimentation & Variety - How the game drives exploration and nudges players towards trying new things.
Feel like a god - Why does it just feel so damn good to play?
Find us on twitter at:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker