Jack describes his episode:

For my individual topic I want to do an examination of virtual and augmented reality gaming. I was thinking about structuring it into three sections, the first being a little overview of VR and AR along with how the technology has progressed since its first use in gaming in the early 1990s. Then for the second section I’ll examine the current state of VR gaming and technology and its hardware/software limitations. In this I’ll talk about the features and differences between the leaders of modern VR gaming, such as the Oculus rift, sony's playstation vr or HTC’s vive. Lastly, for the third section I’ll talk about the potential direction and applications VR gaming could have in the future and some potential technological advances that could increase VR’s popularity such as an affordable haptic bodysuit.

Topic: Virtual reality and Augmented reality gaming and where it can go in the future

  • Section 1
    • VR/AR overview
      • Applications
      • Global use
      • Comparison
    • History of VR starting in early 1990s
      • First use in gaming around this time
      • Becomes more mainstream in mid 2010s
        • Roadblocks during this time
        • What made it successful
    • History of AR?
  • Section 2
    • Current state of Virtual and augmented reality
      • Popular devices
        • https://www.cnet.com/news/best-vr-headsets-for-2021/ (Links to an external site.)
        • Features and comparison
      • Popular games
      • Current software/hardware limitations
    • WLU VR game
      • superhot
  • Section 3
    • Where will vr go in the future
      • Ready player one reference
    • New features or applications coming in the future
      • Specific technology advancements
      • Haptic bodysuit
        • Ready player one reference
    • What will make vr/ar become the main form of gaming
    • Paint a picture of the future to close?