Brendan responds to a listener question about when board game experiments work or are admirable. Join us, won’t you?* Gabriel Edge asks this question in our Boardgame Geek Forum: * What are some experiments in board games that you really liked? What are some experiments in board games that you appreciated/admired (even if you didn’t like the game)? And the bigger question, when does a board game push the boundaries of the artistry in the medium (and should designers look to push those boundaries further)? * Arkham Horror: The Card Game (2016) + The Lord of the Rings: The Card Game (2011) * The King’s Dilemma (2019) * Sidereal Confluence (2017) * A Study in Emerald (2013)

Experiments I admire in games I don’t love* Chronicles of Crime (2018) * Pandemic Legacy: Season 1 (2015) * KeyForge: Call of the Archons (2018) + Discover: Lands Unknown (2018) * Terror in Meeple City (2013)

Additional thoughts on Experiments* Nyctophobia (2018) * Dixit (2008) + Mysterium (2015) * A Feast for Odin (2016)

What do you like about games that experiment? Which ones do you admire but didn’t succeed? Share your thoughts over on boardgamegeek in guild #3269.