Marc, Orion, Matt, and Wes talk about five different board game themes and ideas that may be impossible to design. Can they be done well? Or are board games inherently limited in such a way as to make them impossible to implement in the medium?

Also in this podcast: Samwise Gamgee becomes a universal metaphor, and Wes conceives of the worst party game ever.

4:14 - Real Market Activity

29:06 - Scaled Conflict

49:23 - Horror/Terror

1:05:39 - Surrealism

1:11:48 - Romance

Music: Sailing The Solar Wind by Abstraction

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