Dustin Segers and Cody Goodman talk about developing video games using Haskell.

  • https://linearity.itch.io/peoplemon
  • http://jxv.io/blog/2018-02-28-A-Game-in-Haskell.html
  • https://www.indiedb.com/games/nikki-and-the-robots/downloads
  • https://github.com/FailWhaleBrigade/water-wars
  • https://www.allureofthestars.com/
  • https://np.reddit.com/r/haskellgamedev
  • https://mmhaskell.com/blog/2019/3/25/making-a-glossy-game-part-1
  • https://ocharles.org.uk/posts/2013-12-10-24-days-of-hackage-gloss.html
  • http://andrew.gibiansky.com/blog/haskell/haskell-gloss/
  • https://fumieval.github.io/rhythm-game-tutorial/
  • https://cdry.wordpress.com/2016/10/11/tetris-in-haskell-in-a-weekend/
  • https://blog.aas.sh/posts/2018-09-10-Making-A-Game-With-Haskell-And-Apecs/
  • http://keera.co.uk/blog/2013/03/19/creating-board-games-in-haskell/
  • https://www.youtube.com/watch?v=1MNTerD8IuI
  • https://jshaskell.blogspot.com
  • https://ocharles.org.uk/blog/posts/2013-08-18-asteroids-in-netwire.html
  • https://prog21.dadgum.com/23.html
  • https://github.com/meteficha/Hipmunk