So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.

Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.

Host

Eric Swain: The Game Critique

Side A Cast

Jorge Albor: Expirience Points

David Carlton: Malvasia Bianca

Chris Dahlen: Kill Screen

Annie Wright: Gamer Melodico

Side A Show Notes

Satoru Iwata Keynote,/a>

Social Game Developers Rant Back

Brenda Braithwaite's One Falls for Each of Us: The Prototyping Tragedy

Eric Chahi's Another World Postmortem

Matthias Worch's The Identity Bubble: A Design Approach to Character and Story Creation

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy