The initial injustice of proprietary software often leads to further injustices: malicious functionalities.
The introduction of unjust techniques in nonfree software, such as back doors, DRM, tethering, and others, has become ever more frequent. Nowadays, it is standard practice.
We at the GNU Project show examples of malware that has been introduced in a wide variety of products and dis-services people use everyday, and of companies that make use of these techniques.
Here are our latest additionsApril 2025Malware in Games
Malware in Appliances
Another malicious feature of the Snoo is the fact that users need to create an account with the company, which thus has access to personal data, location (SSID), appliance log, etc., as well as manual notes about baby history.