Just when you've finally convinced everyone to work mobile-first, the world goes multimodal. If you're not already working on how you might need to plan for voice interaction and conversation design, physical interaction, and even augmented reality, don't worry - you'renot alone. We sat down with Cheryl Platz (author, and now Director of UX, Player Platform for Riot Games) to learn how to adapt our products.
Featured Links: Follow Cheryl on LinkedIn and Twitter | Cheryl's Website | Cheryl's book 'Design Beyond Devices: Creating Multimodal, Cross-Device Experiences' | Capturing Customer Context - free downloadable worksheets | 'How Calm Technology Can Help Us Be More Human' talk by Amber Case