A country of united warbands under the Grand War Chief Speaks-of-Death, who rules with a bloody and iron fist in the capital of Seidmarch. There are five warbands united in Seidmarch with minor tribes vying for power continuously in the Desolate Wilds. The land is harsh, filled with natural traps, and cursed with continuous natural disasters, mostly dust storms, and earthquakes. Despite the Desolation of Aaraseid, the inhabitants who call themselves Seiden, have developed intricate tools of war, including the Seiden Land Rover which can travel at great speeds across the sand without an animal. Factories produce Daasan and other food rations and provisions of war, including holy relics, which are typically items of significance in a great conflict. Seiden ships are iron-hulled beasts, each bellowing great black smoke which can be seen for miles. The sound of the ship is loud and mechanical, and Seidens use war drums on ships to give direction, which adds to a cacophony of horror to other ships.
While the five tribes hold power in Seidmarch, lesser tribes attempt to gain power in the Desolate Wilds of Aaraseid. Because of this, the five tribes frequently engage in conquest to quell minor Warbands in order to maintain power. Seidens do not care for sailing, choosing instead to implement their land vehicles and mine the precious materials only found in the Desolate Wilds. Since the rise of Judication, the Seidens have developed food rations, known as Daasan, which they are able to produce from creatures in the Wilds and small crops on the shores. This keeps the Seidens in a place of independence while maintaining some power in the world arena, as their natural resources are unique, and Judication lies in an area with only some resources.
The Five Warbands:
· Kharankhuiwho use magical darkness in their raids
· Galyntokwho use fire magic
· Khoron Muu who are known for their viciousness and bloodthirst. This is the Warband of the Grand Chief
· Mori Butsaj, who implement animal companions as a tradition
· Shnokhor, who are rarely ever seen, choosing to disguise themselves as Uepers in other Warbands unless called upon by their Aapra.
Warband Ranks:
1. Aapra
a. Chief, leader, and necessarily strongest of the Warband. This individual has always been proven in battle, and frequently the possessor of several Ariun Dursgal (Holy Relics).
2. Axmae
a. A dedicated rank is given only to the Chief’s partner, they hold power only a little lesser than the Aapra, and take over as Aapra until challenged to combat, after which they die or are made Aapra themselves, taking a new partner as Axmea (frequently the partner of the one who challenged them).
3. Aecneru
a. The firstborn of the Aapra and Axmea, this position is frequently held in title only by the child, and fulfilled through an appointed member of the band by the Axmae until the child has proven themselves in battle.
4. Yanpaaru
a. This position is reserved for those skilled in war, able to devise plans and strategies with ease. These are often individuals with a long history of battle.
5. Ueper
a. A position of honor in a Warband that means they have proven themselves in war, and have given allegiance to an Aapra, as well as adopted into a Warband. Anyone without the rank of Ueper is either not Seiden, or too young to have proven themselves in battle.