We prompted GPT-4 (an artificial intelligence large language model) to use literary fictional characters to play the Dictator game, a classic behavioral economics experiment. We prompted GPT-4 with 148 characters from the 17th century to the 21st century. Their 888 decisions were used to compare characters over time as well as characters to human players. […]

The post Behavioral Economics and ChatGPT: From William Shakespeare to Elena Ferrante appeared first on Marginal REVOLUTION.

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