PartTimeIndie - Game Studies: Recent Episodes

PartTimeIndie

This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.

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In this episode i go over how i approach level design in Will Glow the Wisp. Hope you enjoy

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In this episode i go over how i approach level design in Will Glow the Wisp. Hope you enjoy ;)

Link to the YouTube video: https://www.youtube.com/watch?v=z-KbEAmvDCg

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In this episode, I talk about all the work that went into the online features of Will Glow the Wisp and how I try to stay motivated. In addition i give a shout-out to all the people who help me stay motivated

If you want to see the progress report or just view the video on YouTube, you can go here: https://youtu.be/AtuxGB6xTmw

Links if you want to stay motivated as well ;)

http://www.buildingthegamepodcast.com/

http://thegamedesignroundtable.com/category/episodes/

http://www.lostdecadegames.com/

http://spong.com/podcasts/tsf/

http://www.ludology.libsyn.com/

https://www.youtube.com/user/ExtraCreditz/playlists

http://www.indiegamepod.com/

http://boardgameuniversity.libsyn.com/

My local meetup

http://indieoutpost.org/en/

Sound design for Will Glow the Wisp by

http://www.sound-dc.com/

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How to incorporate feedback, this is the question I tackle in the newest episode.

[audio src="https://sleeplessgaming.files.wordpress.com/2016/08/will-glow-the-wisp-devlog-23-how-to-incorporate-feedback.mp3"][/audio]

If you want to see the progress report or just view the video on YouTube, you can go here: https://www.youtube.com/watch?v=vbrb4b38F5c

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This is the first time i try to use a part of my devlog as a podcast. In this podcast i talk about how to make grinding in video games suck less. If you are interested to see the youtube video go here: https://www.youtube.com/watch?v=ZTZk0TEQcGI