Time Extend is a podcast all about racing games — new and old, arcade and sim, famous and unsung. Join hosts Brendan Rorrison and Adam Ismail as they explore the genre's long history and exciting future each and every episode, armed with hours of research, limitless passion, and a cast of expert guests. It's a love letter to cars, games, and the beautiful things that happen when they collide.
We're now some weeks removed from Tokyo Xtreme Racer's successful Steam Early Access launch, but we couldn't just move on without chatting about the game, so that's what this episode is all about. Andrew, Paul, and Adam caught up on what they loved (pretty much everything), what they'd want to see addressed as development continues (really just menu navigation), and the simple joy of revisiting the quirks that made this franchise so great in the first place, in a brand-new title.For more between each podcast, follow @time_extend on Twitter, timeextend on TikTok and Twitch, and visit timeextend.carrd.co to join our Discord.
Of the many beloved rally games that don't get made anymore, one short-lived series has a habit of getting overlooked. But if you had an Xbox way back when, you knew how special—and how ahead of its time—Rallisport Challenge was. Time Extend finally gives DICE's classics their due in this episode, just after some quick-and-dirty impressions on the new Tokyo Xtreme Racer (spoiler: it's great) and before Andrew accidentally wins a sealed copy of a game nobody remembers for a penny on Yahoo Auctions Japan. What game? You'll have to listen to find out!For more between each podcast, follow @time_extend on Twitter, timeextend on TikTok and Twitch, and visit timeextend.carrd.co to join our Discord.
Picture it: You're deserted on a tropical island. No idea how you got there, no idea what you'll do, but then you see it: a PSP with five driving/racing games of your choosing on its proprietary storage media. What would you hope to see on that system? That's exactly the question Adam, Paul, Brendan, and Andrew answer in this episode. Considering the PSP's all-star library of quality racers, you can be sure no two hosts' picks are the same!For more between each podcast, follow @time_extend on Twitter, timeextend on TikTok and Twitch, and visit timeextend.carrd.co to join our Discord.
Snowboarding was weirdly big in the '90s, wasn't it? For the big 80, the boys pay tribute to this forgotten genre by covering the most—and least—memorable titles that involve that most extreme of extreme sports, from the ones you know like SSX and Amped to oddities like Steep Slope Sliders and Evolution Snowboarding. Technically we don't talk about every snowboarding game in this almost two-hour pod, but this one might just set a Time Extend record for number of different games discussed. Even Final Fantasy VII gets a passing mention!For more between each podcast, follow @time_extend on Twitter, timeextend on TikTok and Twitch, and visit timeextend.carrd.co to join our Discord.
The whole Time Extend crew—Adam, Brend, Andrew, and Paul—join forces to talk about the weird and very occasionally wonderful things that happen when games focus entirely around putting one foot in front of the other. From Sonic R to Mirror's Edge, this one's all about the surprising gameplay challenge of trying to steer fast moving bipedal characters.For more between each podcast, follow @time_extend on Twitter, timeextend on TikTok and Twitch, and visit timeextend.carrd.co to join our Discord.
The boys have returned from their long hiatus with news about future plans as well as a long overdue conversation about Rocket League and why it still keeps them coming back after eight-plus years. Naturally Rocket Racing is covered as well, which shows glimmers of potential even if it lacks the staying power of Psyonix's modern classic.For more between each podcast, follow @time_extend on Twitter, timeextend on TikTok and Twitch, and visit timeextend.carrd.co to join our Discord.
We know, it's been a minute. But never before has Time Extend packed so much into one hour of a show. First, we chat about Daytona USA 2's about-damn-time console debut before diving into a retrospective on the divisive Dreamcast port. Then, we cap things off with hands-on preview impressions of the new Forza Motorsport fresh from an event hosted by Turn 10 Studios, a month before the game's release.For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and visit timeextend.carrd.co to join our Discord.
Gran Turismo 4's hailed as one of the racing genre's all-time greats. But almost 20 years since release, a culmination of discoveries have now allowed modders to take Polyphony's 2004 opus to new heights. In this episode the boys chat with TheAdmiester, developer of the Gran Turismo 4 Spec II mod and Prize Randomizer, about his efforts and what they've taught us all about The Real Driving Simulator.
You can follow @TheAdmiester on Twitter. For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch and visit timeextend.carrd.co to join our Discord.
2007's Colin McRae: Dirt didn't just reinvent Codemasters' rally games; it left an indelible mark on the genre, and became the benchmark to which every off-road racer was compared against. In this episode the boys revisit the original trilogy, discussing Dirt's continual evolution and improvement throughout the generation, and how the late, great Ken Block truly made the franchise his own.For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch and visit timeextend.carrd.co to join our Discord.
In the late '90s, a short-lived developer named Prism Arts made a pair of budget Sega Rally clones for the PlayStation that never left Japan, and thus flew under the radar for a great many racing game fans. More than two decades later, the charm of Rally De Africa and Rally De Europe is no longer a secret, but we still know so little about them. In this episode, the boys reflect on these lesser-known gems of the era and attempt to uncover their mysterious origins.For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch and visit timeextend.carrd.co to join our Discord.
We're back, ringing in 2023's coldest days with some piping hot takes sourced from you all to keep us warm. Did Ridge Racer "celebrate itself to death?" Did kart racers really never get better than Diddy Kong Racing? And is every modern racing game the most reductive version of its franchise? Responses to these arguably controversial opinions and so much more lie ahead!For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
With Need For Speed Unbound's release right around the corner, what better time than the present to finally dive into the series' big turn to tuner culture in the early aughts: Underground and Underground 2. Hugely controversial before release but quickly a runaway hit, EA Black Box's work on these titles defined NFS for a generation of fans. Us at Time Extend, though, have more complicated feelings.
For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
We often talk about old games and old systems on Time Extend. But what are you to do if you want to — heaven forbid — actually play one of these golden era racers in the finest quality possible? Nobody can answer that question better than our guests this week: Digital Foundry's John Linneman, and designer and musician Andrew Elmore. In this monster two-hour pod, they walk you through everything you need to know to achieve an absolutely pristine experience with fifth- and sixth-gen consoles — the days when racing ruled. And if you don't want that for some reason, Brend's got tips for you, too.
You can find John Linneman's work on the Digital Foundry YouTube channel, and follow him on Twitter @dark1x. Andrew Elmore's music lives at satellitesound.bandcamp.com, and you can follow him on Twitter @AndrewElmore.
For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
More than 15 years since its release, it's still not uncommon to hear those who've played it praise Tourist Trophy as the finest two-wheeled racer of all time. For #70, the boys finally give the Gran Turismo spinoff its due, with the help of a special guest. We also discover a rare bit of sim racing gear that really deserved to change the hobby forever.
For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
In the era when street racing was king, no street racer was cooler than Midnight Club. The boys finally give Rockstar San Diego's beloved and dearly missed series its due, focusing on the innovative second act and the final entry, Midnight Club: Los Angeles. It's part tribute, part shameless jab at trying to will a sequel into existence.
For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
If you have ever played Sega Rally Championship, you've undoubtedly heard Kenneth Ibrahim's voice before. Today, Kenneth is a Senior Pipeline Technical Director at Lucasfilm, working on Star Wars animated series. But almost 30 years ago, he served as your trusty co-driver in Tetsuya Mizuguchi's seminal arcade racing classic. Kenneth was gracious enough to join us for nearly two hours of incredible stories, charting his whirlwind start at Sega at the peak of the company's dominance, a career in computer graphics that sent him to Japan and back and, of course, how he wound up calling the shots in the Celica and Delta, much to his surprise. If you love Sega in the '90s, this is one you won't want to miss.
Follow Kenneth Ibrahim on Twitter @twittiamo and watch his series, Star Wars: The Bad Batch, on Disney+. For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
In 2004, Criterion Games released what many consider the greatest arcade racing game ever made, Burnout 3: Takedown. That's not the game we're talking about this episode. Instead, we set out to explore the entries in the beloved series that tend to get passed over today — the ones that established the franchise's fundamentals, marked Criterion's first foray into portable gaming and served as a surprisingly good consolation prize for fans that couldn't make the trip to Paradise City.
For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
After a dismal first entry on the Dreamcast, in 2002 Sega's Wow Entertainment surprised owners of Microsoft's then-new Xbox with a charming, beautiful Gran Turismo-like experience: Sega GT 2002. It was leaps and bounds superior to its predecessor, but has been historically passed over since its days as a pack-in alongside Jet Set Radio Future. In this episode, YouTuber ThunderTHR joins Adam for two full hours to give the game its due, talking about everything from hidden content restored by mods, to the curious, lost-to-time multiplayer modes of Sega GT Online.
Follow ThunderTHR on YouTube and Thunder_THR on Twitter. For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
Maybe you know it as Penny Racers; maybe Road Trip Adventure. Even more likely, you don't know it at all. But there are nearly 30 games in the Choro Q series, spanning the 32-bit era to the early days of mobile gaming. In this episode, the boys finally give this friendly, at times frustrating franchise its due. You definitely shouldn't play all of them, but there are a few gems to be found in this bargain toy bin.
For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
For the first time since this podcast began, we're talking about a new Gran Turismo. It's fortunate, then, that GT7 gives us so much to talk about. From shockingly challenging physics, to classic Polyphony game design oddities, to an impeccable presentation, the latest installment of The Real Driving Simulator has already proven pretty polarizing. And although we're big fans, we still hold our share of criticisms; looking at you, "Dr. Awesome."
For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
Our new year's resolution is to talk about more weird games, and you don't get much weirder than Runabout — Climax's strange action-driving franchise from the late '90s and early 2000s. Ancient relics of unimaginable power. Cows that sound like humans. Getting the hot dog. It's all here in this episode.
For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
It's that time once again where we reflect on the year that was in racing games and look forward to the year that will be. Join us for a chat about our favorite experiences in the genre in 2021, followed by a look ahead to all the titles — old and new — that we're planning to finally sink our teeth into in 2022. And no, it's not just Gran Turismo 7. Stay safe out there and happy holidays!
For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
We got our gift early this holiday season when a dedicated team of translators and hackers delivered an English-language patch for Square's 1999 street racing opus, Racing Lagoon. If you've never played it before, now's the perfect time to start. Join us as we chat about how this curious genre-mashing JRPG has become one of our most exciting gaming experiences of the year and why it's such a refreshing change of pace from modern racers.
Support Hilltop and his translation efforts over at Patreon @HilltopWorks. Thanks to the entire team for their work. For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
The biggest racing game of 2021 is just around the corner. In anticipation, the boys chat about how Forza Horizon 5 is shaping up with Adam fresh off a weeklong preview of the game's single-player campaign. It's a lengthy discussion about what the series has always done well and not so much, while recognizing that, no matter what, we're all going to play it to death come Nov. 9 anyway.
For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
Namco's infamous foray into relatively realistic motorsport is the topic of discussion for Time Extend's first ever live show! We'd recorded an R: Racing Evolution episode weeks earlier you see, but it was erased from existence — some say by the stealthy hand of G.V.I. Their cronies couldn't keep us down though, so we made up for it by recording this one live on Twitch, while sparing some time near the end to take questions and comments from listeners.
For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
Completely ignored in its day and forgotten since, Multi-Racing Championship is exactly the kind of obscure old racer we love here at Time Extend, and in this episode we devote an hour to it. Far longer than you probably cared to hear anyone discuss it, or it probably deserved. If that doesn't do it for you, we spend the final 20 minutes aghast at the state of the Art Of Rally Switch port.
For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
In this episode the boys return to the heart of what Time Extend is all about: A racing game barely anyone's every heard of, and even fewer have taken the time to play. But there's a lot of charm in Konami's arcade runabout GTI Club — even if the brutal difficulty spikes of the PSP version almost resulted in one harmed handheld in the making of this podcast.
For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
Everyone loves OutRun, but somehow it’s a series we’ve never discussed at length on Time Extend. Consider this episode finally making up for that glaring oversight. Here we chat about OutRun 2 and 2006: Coast 2 Coast, how they came to be and why they still have us dreaming about blue skies a decade and a half later.
For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
No rally franchise was more celebrated year in and out during the Xbox and PS2 generation than Colin McRae Rally. Joining us for this episode to unpack the series' sixth-gen era is Paul Lovell, who worked as a level designer on CMR 3, 04 and 2005. Paul offers a behind-the-scenes perspective on the development of these three rallying classics that are still beloved today.
Follow Paul on Twitter @dcarena. For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
For a hot minute, jet ski racing was all the rage in 1996. Jet Moto on the PlayStation and Wave Race 64 on the N64 released merely a day apart. Although they looked very similar on their shimmering, translucent surface, they handled, looked and sounded very differently in practice. In this episode we're joined once again by Jayson Lamp to help us compare and contrast these two beloved water-based racers.
Follow Jayson on Twitter @Kusanagi765, and check out megavisionsmag.com. For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and join our community on Discord.
For all their moaning about the good old days of Sega Rally and Ridge Racer, the boys do dabble in the dark arts of sim racing on occasion. This episode began with no agenda, but wound up becoming a philosophical discussion on input methods and the way they impact our favorite genre. There's also some chat about Circuit Superstars, which is far more hardcore than its cutesy look conveys.
For more between each episode, follow @time_extend on Twitter and ask us how to join our community on Discord.
Time Extend is back following a little break with esteemed guest and dear friend of the show Andrew Elmore, who joins Adam to chat about his latest record, Digital Motorsport — a whopping 31-song ode to classic racing games, from Burnout to Racing Lagoon and even Driving Emotion Type-S.
Digital Motorsport is available to buy at satellitesound.bandcamp.com; you can also stream it on all major platforms. Follow Andrew on Twitter @AndrewElmore. For more between each episode, follow @time_extend on Twitter and ask us how to join our community on Discord.
Many of the most visually impressive games through history have been racing games. This episode, Digital Foundry's John Linneman joins Time Extend to pay tribute to some of those standout titles, while also offering insights as to how they worked under the hood. If that sounds like the preamble for a lot of Ridge Racer talk, that's because it definitely is.
Follow John on Twitter @dark1x and Digital Foundry @digitalfoundry. For more between each episode, follow @time_extend on Twitter and ask us how to join our community on Discord.
Go us! We finally made it to the big 5-0, approximately two years too late. To all the doubters, we don't blame you. But listen — we couldn't just phone in our first big milestone episode, so we did this one a bit differently. We asked three returning guests to join us in separate segments under one condition: this time, they had to choose the game. Unsurprisingly, the result is one of the longest Time Extend installments ever. We hope you enjoy it, and as always, thanks for sticking with us!
For more between each episode, follow @time_extend on Twitter and ask us how to join our community on Discord.
It's been a year we'd all probably like to forget, but hey — at least it's coming to an end, and chances are you enjoyed some racing games to help get you through it. This week, we're reminiscing on new and old titles that helped us pull through, and reading off your selections, too. Thanks for supporting us as always, and we hope you have a safe and happy holiday!
For more between each episode, follow @time_extend on Twitter and ask us how to join our community on Discord.
After a brief hiatus, the boys are back to chat about playing old games on new hardware, before spending the bulk of the hour attempting to make sense of EA's bombshell Codemasters purchase. Unfortunately, we're not entirely certain if this will boost the prospect of a Shox 2.
For more between each episode, follow @time_extend on Twitter and ask us how to join our community on Discord.
This week's show begins with a bit of discussion on Racing Madness, unpacking the results and overall takeaways from last month's bracket. But it doesn't stay there for long, and after that, we return to one of our mainstays — Dreamcast racers — with a deep dive into one of the console's best racing franchises, Tokyo Xtreme Racer.
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
You folks really seem to love a good racing game hot take, don't you? Fortunately, we do too, which is why we've carved out a second show to skewer (and it must be said, praise) some of the community's most impassioned and interesting opinions. Brend also spends the top of the show convincing Adam to get his head out of the sand and play Art of Rally already.
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
Arcade racing certainly saw a resurgence this month, and in that spirit, this episode we're joined by Jayson Lamp, Sega expert and writer over at Mega Visions magazine, to talk about a new indie title that very much speaks to our interests here at Time Extend: Hotshot Racing. While we have some mixed feelings about this Virtua Racing-inspired celebration of '90s racing, it's just nice to be able to talk about a game like this in 2020, isn't it?
Follow Jayson on Twitter @Kusanagi765, and check out megavisionsmag.com. For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and join our community on Discord.
With Project CARS 3 out for a couple of weeks now, the boys finally weigh in on the year's most controversial racer. This departure in the series pushes a lot of the right buttons as a thoroughly fun aside from its fully sim-focused predecessors, but a number of head-scratching design decisions and frustrating bugs keep it from excellence.
For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and join our community on Discord.
Nintendo consoles and racing games. History might lead you to think they don't really go together, but there have actually been a number of noteworthy racers on Nintendo hardware, provided you know where to look. This episode, Adam and Brend take a look at a few of their longtime favorites. There's so much more to cover on this topic in the future, though — this show merely scratches the surface of Mount Mayhem.
For more between each episode, follow @time_extend on Twitter, timeextend on Twitch, and join our community on Discord.
The boys finally return to their happiest of places: Sega racers. And not just any Sega racers. This week we're discussing three wildly different arcade titles centered around touring car and GT racing, that struck right in the heyday of both disciplines during the late '90s. Prepare for the ultimate sports car drive that will leave you feeling oh so high.
For more between each episode, follow @time_extend on Twitter and watch us stream racing games at timeextend on Twitch.
2020 may be an awful year for a lot of reasons, but it's turning out to be a surprisingly solid one for racing games. This episode, the boys catch up with three new titles that have captured their attention during these summer months: Trackmania 2020, Hotshot Racing, and F1 2020.
For more between each episode, follow @time_extend on Twitter and watch us stream racing games at timeextend on Twitch.
In this unexpectedly forward-looking episode of Time Extend, the boys discuss two upcoming racers they're excited for: a little-known indie title by the name of Gran Turismo 7, and DiRT 5 — the latter of which Adam has actually gone hands-on with, and he shares his early impressions here.
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
Need For Speed isn’t a franchise that can be done and dusted in just one show, let alone with only two hosts. The incomparable Kacey Calhoon joins us this go around to discuss a range of takes on EA’s perennial racing franchise, from its humble beginnings way back in 1995 to its street racing heyday and brief turn to simulation, all the way to the current era. It’s the longest Time Extend yet, but given the subject matter, is that any surprise?
Subscribe to Kacey on YouTube and follow her on Twitter @kaceycalhoon. For more between each episode, follow @time_extend on Twitter and join our community on Discord.
How could any podcast unpack a franchise as multidimensional and eternal as Need For Speed? We don't have a satisfying answer to that question, so we figured we'd start by rattling off three standout entries in Electronic Arts' anthology arcade racing series to get the sirens blaring. We are quite certain at least one and quite possibly more of these are nobody's favorite, but then you don't come here for Heat Level 1 takes, do you?
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
We're all a little isolated these days, right? So what better time than now to get a little discussion going? In this fifth installment of Free Practice where the boys field your questions, Adam and Brend discuss what makes a good single player career mode, when they believe the golden era of racing games really happened, and rattle off their lists of top soundtracks. Oh, and Adam attempts to talk about Road Rash and gets every detail wrong, but pay no attention to that — he'll make it up to you in a future show.
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
What's the point of driving if you're not driving in style? That's the question posed by Project Gotham Racing — the Xbox's original racing franchise, and one the Time Extend crew remembers very fondly. We invited Sega's Alex Easter onto the podcast for a lengthy retrospective covering Bizarre Creations' beloved street racing series from its unlikely origins all the way to its untimely death.
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
For the second show recorded during the boys' trip through the U.K., Adam and Brendan chat about guesting on Sega's Virtua Racing and Daytona-themed stream, the joys of playing through a damaged copy of Gran Turismo 4 in a Glasgow Airbnb, how decent Shox actually is, and the utter madness that is Enthusia's intro cinematic. We hope it'll perhaps inspire you to pick up that classic racer that brings you comfort at a time when everything is weird. Stay safe and stay indoors, everyone!
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
The first of two episodes from the boys' first in-person meetup, "Live at the Premier Inn" was recorded at a sad hotel in Brentford, a town where there's little else to do except drink (though, not past 11 p.m.) and record podcasts. As such, this episode has no real agenda, touching on everything from Metropolis Street Racer, to the recently-relaunched Hotshot Racing, and even Virtua Tennis. Treat it as a bonus episode — there's another, less scatterbrained one coming soon!
It’s been a long time coming, but we’ve finally carved out a nice little hour to react to your most controversial racing game takes. Is Blur better than Mario Kart? Has the genre lost its way? Is Need for Speed Shift secretly the finest racing game ever made? We didn’t put forth these questions — you did! And in this episode, we’re going to deliberate on them, and find out where they land on our patented scale of spiciness.
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
Time Extend is finally back for the new year, and we've brought a special guest to begin 2020 right. We're joined by none other than veteran racing game designer Paul Lovell, who currently works on Codemasters' F1 franchise. Paul's resume could fill several episodes alone, but for this show, we're particularly interested in his involvement with 2007's beloved Sega Rally Revo. Paul is able to offer a behind-the-scenes perspective on what remains the last great Sega racer, up to and including the tragic shuttering of the short-lived Sega Racing Studio, gone far too soon.
For more between each episode, follow @time_extend on Twitter and join our community on Discord.
The boys say goodbye to 2019 with a short discussion about their favorite racers of the year, followed by a considerably more festive chat about favorite prize cars, Christmas-themed racing game memories and best snow-covered tracks. It's the most wonderful Time Extend of the year, with some season-appropriate background music to match.
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The boys have a lot of unfinished business that needs tending to, so that could only mean another Free Practice episode. This one covers everything from how surprisingly pleasant NFS Heat turned out to be, to Adam and Brendan recounting separate experiences of being guests at Gran Turismo and Sega events a few months ago. And then we take your questions!
For more between each podcast, follow @time_extend on Twitter and Instagram.
We're no strangers to Dreamcast racers, though we needed to call in outside help for this one. Friend of the show and Time Extend's honorary American open-wheel racing expert Trevor Longman (@trevorlongman) joins the pod this week to chat about CART Flag to Flag, and why it's such a curious piece of motorsports history.
For more between each podcast, follow @time_extend on Twitter and Instagram.
The biggest racer of 2019 is finally here and, well, the boys have mixed feelings about it. There's little doubt that Codemasters' Grid reboot recaptures the flair of the original, but it's the lack of depth that is the subject of this unnaturally cynical installment of the irreverent racing game show you know and love.
What do you think of the new Grid? We'd love to hear your thoughts over on Twitter @time_extend
This week, the boys share some choice memories of mediocre racing games. In that sense, it's not particularly different from any other episode of Time Extend, except this one has a theme. Everything discussed here — from Race Driver: Create and Race on the DS, to the last Sega Rally game ever made — falls right in that sweet spot between love and hate.
For more between each podcast, follow @time_extend on Twitter and Instagram.
Grid is back! To celebrate Autosport's Switch release and the forthcoming reboot, the boys dive into the beginnings of Codies' premier circuit racing franchise before discussing their hopes for the future. Grid managed to feel real without being a simulator, and it's that authenticity we hope is preserved as the series enters an exciting new era.
For more between each podcast, follow @time_extend on Twitter and Instagram.
It's a debate older than time itself: which Gran Turismo is the best? Months in the making, this week Time Extend finally joins forces with Jordan Greer, Kyle Patrick, and Andrew Evans of GTPlanet to answer that very question. Buckle up for an epic roundtable discussion that spans nations and time zones. (That's probably for the better; if we were in the same room, it would've surely ended up in a brawl.)
Hit up GTPlanet for the original story that spurred this episode: https://bit.ly/2NwoCkz. And for more between each podcast, follow @time_extend on Twitter and Instagram.
This week, Time Extend switches things up and answers your questions in another anything-goes Free Practice goofabout. Topics include Brendan purchasing a copy of Vanishing Point at an airport, Adam gushing over an ultra-cool street racing RPG that never made it outside Japan, and more than we're certain you ever wanted to hear about the plot of Test Drive Overdrive: The Brotherhood Of Speed. For more between each episode, follow @time_extend on Twitter and Instagram.
It's the thrilling conclusion to the Wipeout ranking, as the boys are joined once again by special guest Daryl Baxter (@darylbaxter) to talk about their favorite moments, music and memories surrounding the trendsetting anti-grav racing franchise. Highlights include Adam hopelessly failing to find the words to explain why he adores Wipeout 3, and Brendan listing all of the places you can actually barrel roll in Moa Therma.
Once you've listened to this, go check out Daryl's shows PAL Keys and Outpost here: t.co/7Xt3rODvix
Time Extend finally covers the coolest racing franchise of them all. Wipeout is the topic of this ranking, as the boys are joined by writer and podcaster Daryl Baxter to discuss their favorite entries in Sony's cult-classic anti-gravity racing series and why there's still nothing else like it. Oh, and everyone gangs up on Adam for what is apparently a hot take about 2048 being good.
This is only part 1; tune in for part 2 next episode! And go check out Daryl on Twitter @darylbaxter and his shows PAL Keys and Outpost here: https://t.co/7Xt3rODvix
With Assetto Corsa Competizione finally marking its long-awaited 1.0 release, the boys couldn't wait to discuss Kunos' officially-licensed Blancpain GT Series title. There's no question it's a thoroughly enjoyable ride, but Adam and Brendan agree it shares more in common with sim racers of old than any of its modern contemporaries. That's not such a bad thing, though...
This week, the boys are Super Sonic Racing following the release of Sega and Sumo Digital's latest kart racer, and have plenty to say about it. Adam and Brendan also weigh in on that bombshell of a Grid reveal, and ruminate as to whether Codies' imminent reboot will truly capture the drama of Fernando Alonso's tumultuous relationship with McLaren.
Sega arcade racing has arrived on the Switch, and the boys are ecstatic about it. We guarantee you no other podcast is going to talk this long about Virtua Racing. In the second half of the show, Time Extend picks up a topic started almost exactly a year ago with a deep dive into yet more unreleased racers.
You're in for a real treat this episode, as Time Extend is joined by none other than Paul Rustchynsky. Now at Slightly Mad Studios, Paul has designed and directed entries in some of the most beloved racing franchises of the last 15 years, including WRC, MotorStorm, Driveclub and, most recently, Onrush. We talk past, present, and what's next for the veteran developer, while shedding light on some unreleased projects and plans along the way. This is one you definitely won't want to miss!
There are lots of people who make this little genre so amazing, and this week Time Extend sat down with one of them — GTPlanet founder Jordan Greer — to talk about the story behind the internet's largest sim racing community. There's some Dirt Rally 2.0 discussion to be had as well, and we even found some time to read off your favorite Ridge Racer memories in this jam-packed episode!
The racing season is only just beginning, but the boys are already in summer mode as Andrew Elmore joins Adam and Brendan for the long-teased, barely-requested deep dive into the only game truly worthy of the world's most prestigious endurance race.
Real Racing Roots 2019 artist Andrew Elmore joins Time Extend for a meandering discussion about the intersection of racing games, art, music and the irrefutable best remix of New Order's "Blue Monday."
We open 2019 by catching up with some of the latest headlines in another free-wheeling episode. Brendan delivers his final (we hope) verdict on V-Rally 4 on the Switch, Adam wonders aloud what an Out Run-themed Smash level might look like, and the boys repeatedly trip over themselves trying to pronounce "Eutechnyx."
Adam and Brendan close out 2018 with the long-awaited finale to Time Extend's ranking of the best Ridge Racer games. It's a two-hour celebration of Namco's iconic racing series packed with warm memories and amazing music!
Time Extend shifts gears this week for a comprehensive ranking of all the mainline Ridge Racer titles, from worst to best. There isn't much disagreement on the order of the list — just whether or not gabber is a legitimate musical genre.
Brend's excited about a little indie racer called Grip, the boys talk about GT Sport's promising European Final and end by delving into another offbeat Dreamcast racer based around a certain legendary automotive marque.
The biggest racing game of 2018 is here! What better way to ring it in than with GTPlanet’s Kyle Patrick, who joins us for a deep dive into the wonder that is Forza Horizon 4. Don’t worry, though, we still find time to talk about Dirt Rally 2.0 and the biggest racing game of 2019: Virtua Racing on the Switch.
It's a freewheeling pod for those slow summer months when all the best racing games feel as though they're months away. The boys chat about everything from Codies' recent turmoil to why Namco's Go Vacation may or may not be a suitable stand-in for Ridge Racer.
For as positive as we try to be on Time Extend, things can't always be blue, blue skies. Disappointing impressions of The Crew 2 give way to uncertainty about Onrush's longevity, and bewilderment at one of Sega's worst racers ever.
A big show this week celebrates the new as well as the old. Brendan's got the verdict on OnRush, and the boys pay homage to everyone's favorite dead console of forgotten racers with a new feature series.
A strange news week leaves Adam and Brendan trying to make sense of all those Forza leaks, an unreleased car-themed Mario title, and Gran Turismo's legacy of fictional circuits.
Hypotheticals abound this week as the guys wonder what Wipeout's VR update bodes for the series' future, what success a Blur sequel might've achieved, and what if Nintendo took a stab at Gran Turismo. Fair warning: Recording issues dogged this one, so we apologize for inconsistent and quiet audio.
After a brief and sickly hiatus, the guys celebrate the return of Burnout, are confused by the return of V-Rally, and ponder what it will take to return their enthusiasm for a bloated genre.
This week, Adam and Brendan weigh the possibility of Ridge Racer 8 on the Switch, the possibility Takumi's AE86 will be drivable in the next Sonic All-Stars Racing, and the possibility that every gamer in the UK knows the words to Feeder's "Just A Day."
The conversation switches (mostly) to sim racing this week as Adam and Brendan discuss the relevance of iRacing's upcoming A.I. and single player features, the relevance of esports in the genre, and the relevance of Totino's as a Forza Motorsport sponsor.
In this first episode of Time Extend, Adam and Brendan tackle the likelihood of a Burnout Paradise remaster, the likelihood of Forza Horizon 4 being set in Tokyo, and the likelihood anyone will remember Shox: Rally Reinvented.