One Man Murder Maze: Recent Episodes

Rikki Simons and Eric Trueheart

One surly burglar, one devious DM, and one massive maze of murder! The Dungeons and Dragons podcast designed to make you laugh, cry, think, and wheeze. Rikki Simons (from Invader ZIM) and Eric Trueheart (also from Invader ZIM) take you on one man's journey into the strange and hilarious unknown. The DnD podcast for people who don't like parties!

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Chapter 7 of 6! The climactic conclusion of Horkhauser's quest to save Ozzy without screwing up everything! (Warning: Contains screwing up everything.)

©2021 Rikki Simons & Eric Trueheart
www.onemanmurdermaze.com

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Horkhauser is cornered, with only a ten-year-old barbarian and a loud-mouthed magic dog at his side. Is this the climactic climax of The Caverns of Jef? IS IT?

©2021 Rikki Simons & Eric Trueheart
www.onemanmurdermaze.com

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Things get bloody. Blood everywhere! Really, that's all you need to know. Oh yeah, and there's a cave. So that's two things you need to know.

©2021 Rikki Simons & Eric Trueheart
www.onemanmurdermaze.com

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Should we tell you about the fight between the killer tree and the gelatinous cube? Or searching the bloody body of a dead muttyn troll for clues? Both sound kind of gross, huh?

©2021 Rikki Simons & Eric Trueheart
www.onemanmurdermaze.com

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Horkhauser rides Jef's floating balloon-house to the island of Svintermere, the source of Ozzy's distress signal. But the ghost horse has cursed Horkhauser with a "wibbly-wobbly," and the trees are getting angry. (Does any of this make sense? It doesn't really, does it?)

©2021 Rikki Simons & Eric Trueheart
www.onemanmurdermaze.com

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The one where Horkhauser ruins everything, disappoints everyone, then finds a new purpose in life!  #punchmyuncleintheface

©2021 Rikki Simons & Eric Trueheart

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Welcome to Season 3, The Caverns of Jef!  So close to returning home, Horkhauser is ambushed by the mysterious but clunky Jef, the stealthiest giant muttyn troll you've ever met, and he has a potentially violent proposition for him.

©2021 Rikki Simons & Eric Trueheart

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Pinned down in the dairy, Horkhauser has one last chance to save the giant cow from destruction! But what if it was [SPOILER] all along?! The Great Cow Chase comes to its creamy conclusion!  (This episode is back from the phantom zone, where Libsyn destroys everything good.)

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A dairy under seige! A kind-of-useless old dwarf! A trap of unlimited expletives!  And a desperate plan to hop dimensions and drive a tractor to victory!  Horkhauser... ASSEMBLE!

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The cow is overrun with battling Bonks, the "Security Room" just makes you feel comforted, and Horkhauser's only ally is a grouchy dwarf as the giant dairy marches slowly to its own destruction.  This all makes, right?

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Having been captured by the Bonks, Horkhauser now has to-- WTF?!  GIANT SPIDER!!  SWEET HOLY MOTHER OF FUGNUGGETS A SERIOUSLY SCARY GIANT F*CKING SPIDER!!!  

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Lost in a wasteland of trash and spiders, Horkauser finds... Does it matter?  Seriously, a wasteland of trash and spiders is awesome!  What more do you need?

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It's season 2 and the Great Cow Chase begins when Horkhauser is hijacked by a mysterious figure from his mysterious past* with a mysterious mission involving a mysteriously teleporting cow.

*Horkhauser's past is not actually mysterious.

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The season finale!  Horkhauser has one last-ditch chance to beat Busbi Burbi and restore the plate to its rightful place.  He'll just need a tractor...

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After a riddle match with a tentacled eyeball, Horkhauser finds himself in the nerve center of the villainous Busbi Burbi -- a tacky restaurant with live entertainment.

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Our special episode for Gen Con Online 2020!

In the wee hours before his long rest, Horkhauser thinks he's found a way to stop his horsey curse forever, but the answer lies on the other side of a tiny, tiny door...

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With the tsunami bearing down on them, Grimtankerous throws Horkhauser in a rowboat with instructions to point toward the shore and start rowing!  

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Now Horkhauser has partnered with Grimtankerous, and they're off to sea on his mysterious ship, but when demons rise from the sea and-- Wait, is this too spoilery?  Forget we said anything.

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In the secret caves below the woods, Horkhauser seems to have found Grimtankerous.  Or part of him, anyway.  The only thing standing between him and success is a giant screaming mound of flesh.

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Horkhauser seems to have escaped from the town of cowards, but now he faces a dangerous, action-packed journey through a dark forest where monsters and insects are locked in deadly, sportsman-like conflict. 

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Still trapped in the town of cowards, Horkhauser must negotiate with Cliver Flear -- the ham wizard and author of terrible novels -- to find the secret to escaping.

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After escaping a strange one-eyed monster in the jungle, Horkhauser finds himself trapped in a town populated entirely by cowards, and his only hope is the secretive wizard inside the ham mill.

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Horkhauser seems closer than ever to reaching the fabled Restaurant, but now he must contend with a pair of hungry Jabberwockies.  And what is this mysterious message from the past? 

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Horkhauser takes a ride on a magical eyeball, and wonders if he's stuck in someone else's dream.

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Has Horkhauser really reached the maze?  After a dangerous journey through a land of mushroom men, our surly reverse-burglar has to talk his way past an explosive-happy mock griffin to gain entry.  But will he take a ladder to happiness... or sadness?

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Surly Reverse-Burglar Horkauser's journey to the Maze continues!  But can he face down an angry furniture-wielding mob with a Wand of Too Many Pigs?

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The Surly Legend Begins!  Indentured servant and "reverse burglar" Horkhauser is sent on an epic quest to return a plate to the restaurant inside a lost museum.  But first he will have to face... THE RAIN OF CHAIRS!