Jay Murphy's Home of All Things Vanishing Tower and his Attempts at Face-to-Face Roleplaying in the Wilderness Support this podcast: https://anchor.fm/vanishingtower/support
Mettle catches up with Olympian right before he is about to enter the DeMarco Mansion to confront the Black Paladin.
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The final intercept received from Starhold before it entered Earth's atmosphere with the lives of the crew in the PC's hands!
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Back in Capitol City after the ordeal with the Congress of Truth on Starhold, Olympian checks in at the Avery Mansion to make sure Donna is okay now that she is has to live with being a magical air elemental.
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Do you own it if everyone left it? Pirlvag the Indian Mystic recovers from unconsciousness only to find himself alone on the crippled StarHold satellite. --- Send in a voice message: https://podcasters.spotify.com/pod/show/vanishingtower/messageSupport this podcast: https://podcasters.spotify.com/pod/show/vanishingtower/support
The Congress of Truth has fled the orbiting EE prison run by the Feds, so where does that leave our heroes?
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The group of scheming rouges which is our PCs make good their escape from Zoarri's desert ranch with some of the high priest's finest horses. They use these newly acquired steeds to track down the secret bandit hideout and the gem they are sure is to be found there.
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Hero Points are spent, Bashes are taken, and property is destroyed. It is another day for the Pantheon of Capitol City Heroes!
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The heroes purge their path of henchmen as they look to confront Meteoron, the Master of Mental Control.
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It has quickly become apparent the FBEE orbiting detention facility has been taken over by the Congress of Truth. Now they need to find out why!
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The PCs arrive at the orbiting FBEE prison with much needed supplies in tow. They soon find all is not as it seems at the secure facility for supervillains.--- Send in a voice message: https://anchor.fm/vanishingtower/messageSupport this podcast: https://anchor.fm/vanishingtower/support
The group of Capitol City superheroes make their plans to reach Starhold, an orbiting federal satellite, and deliver much needed supplies.
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Nameless rogues in the city of Zul-Bazzir look for the least amount of trouble for the greatest amount of gain. Beggars, farmers, and sailors look to have one good night before the grim reaper calls their name.
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The heroes uncover what the late Dr. Avery kept behind the magical ward in the wall at Avery Mansion, and they also support Donnah by attending the funeral of her murdered Grandfather.
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In trying to effect an escape from the United Catholic Church Grav Tank, the PCs and Maj. Tom of the 42nd Lift are shot down and crash land on the twisting canyon floor. UCC troopers spew forth from the grav tank and move in for the kill. Or are they?
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Emma Jones, ex-Space Marine, and Xara (calling herself Domino) the Ruxol-Made Clone, enter the strange alien structure buried under the low mountains of the Dismas steppe. Roman Pirch, the Panumanic Agent Provocateur tags along with three of the native Leo Tybins he has been able to befriend. Session 3 never made it to audio, so for a recap on what went down in that thrilling episode head on over to the blog. https://vanishingtower.blogspot.com/2022/10/fgus-space-opera-lower-frontier-session.html
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The conclusion of the Heroes journey to the Quarry of a Million Tragedies and their confrontation with The Engraver.
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Mr. Zozo transports the group of heroes to the Quarry of a Million Tragedies to secure the magical ingredients they require to break the ward sealing the late Clinton Avery's secret vault.
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Mr. Zozo, Olympian, and the transformed Donnah Hannah deal with the aftermath of the attack by Ruin Star, Earth Crush, and Blue Rush.
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Olympian and Mr. Zozo take Donnah Hannah out into the back yard of the Avery Mansion to see if they can teach her how to use her new elemental powers, but get more then they expected!
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The contract-clone Xara encounters our second NPC, Emma Jones, a discharged and disillusioned Space Marine, in the plaza of the smoldering United Catholic Church.
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Mr. Zozo and Mettle try to maintain Donna Hannah's sanity while figuring out how to break down a powerful ward inside the Avery Mansion.
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Mettle and Mr. Zozo bring an unidentified woman they rescued from the Black Enchantress back to Capitol City and try to find out who she is and why she was turned into an air elemental.
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A small group of strangers gather once a month to play Fantasy Games Unlimited's ttrpg Space Opera. If you have an interest in early 80's gaming here is this gem in action!
Our first character is a contract saboteur in Dismas City, a city under siege!
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Ambushed by the Knights of the New Revelation, Ultra-Rosa and Olympian battle for their lives!
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The Olympian and Ultra-Rosa continue investigating the murders of members of the Church of the New Revelation!
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The Even Heroes Bleed comic book universe keeps getting bigger! The previous adventures of Ultra-Rosa are recorded in the special cross over episodes featuring a new Game Master (I played the NPC vigilante Ultra-Rosa), and we had an opportunity to continue the comics line recently when Mr. Zozo's Player couldn't make the session. Needing a name for when Mettle's Player takes the reins of the campaign world I've decided (in the spirit of The Punisher) Ultra-Rosa's comic will be called Capitol City Crime Journal - The Red Report!
I won't be around for the next session so we all decided this side adventure will continue in Mr. Zozo's own "comic", Road to Redemption featuring the Macabre Mr. Zozo. So listen further as Ultra-Rosa and The Olympian team up together for the first time and investigate the rash of murders involving the Church of the New Revelation.
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The assault on Ward Farm continues against unknown eldritch enemies!
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Mettle, Olympian and Mr. Zozo hope to find the person behind transforming the elderly into mindless zombies and buying large amounts of automatic ammunition at the old Ward Farm in Tucket, MD. To find this person, confront them, and put a stop to whatever evil mystic bullshit they are up on at!
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Olympian catches up with Mettle and the new member of the team, Mr. Zozo. They agree to search the end of the mysterious thread they have been pulling on which led to the nursing home filled with zombies!
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Olympian and Mettle work the "Strip" looking for the whereabouts of the Roadkill Wrecking Crew.
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For an AAR for Issue #31 please refer to the Vanishing Tower Blog at vanishingtower.blogspot.com. There you will find Issue #31 serialized in three parts.
Incredible Issue #32 teams up Mettle and Olympian together as they sniff out the trail of the Roadkill Wrecking Crew.
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The first smash issue of earths greatest protector.
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Bug and Mettle confront the dangers which wait them under the abandoned CoT biosphere called the "Hothouse".
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Bug and Mettle uncover the remnants of strange experimentation on Paigo Caye.
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The PCs are drawn overseas!
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The fight with the Roadkill Wrecking Crew comes to a conclusion and the PCs contemplate their next move as they evaluate their priorities.
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The battle at Fordhem ChemTech against the Roadkill Wrecking Crew comes to a conclusion.
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While on tour of the Fordhem ChemTech research and development facility, the PCs get embroiled in stopping an EE-led heist.
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This session suffered the error of having mine (the GM’s channel) vocals “off” during the recording/live streamed session. It has been edited to keep the players dialogue in tac and preserved here for the records.
Session recap:
Bug couldn’t make it so we spent the session on developing subplots going on in the game.
Olympian gets a request from the FBEE to tour Fordhem ChemTech with Agent Madhur. Seems high tech firms in and around Capitol City are getting broken into and their proprietary technology being stolen. At the end of the session this is where the party ends up.
Mettle arranges for the Mayor to make his monthly payment to keep our heroes off his back. He demands Jimmie Mac be the currier. The North Elmview meet does not go as planned as Ultra Rosa shows up and says she needs the $400K and Mettle reluctantly agrees to let her have it, in the interest of avoiding bloodshed. This is the Olympian’s first encounter with the violent vigilante.
Mettle takes a meeting with Shango, the reformed gang leader of the Fallen Angles. Mettle will fund the purchase of a building in Elmview and he wants Shango and his crew to run a trade school for the disenfranchised there. Shango says he will believe it when he sees it.
On Monday Olympian goes to Fordhem ChemTech to make a security assessment of the facility with Phillip Madhur, FBEE. A Dr. Janet Shane takes them on a tour of the facility. During the tour the high-tech thieves attack and the PCs engage!!!
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A shadowy organization makes its appearance to the PC heroes.
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Olympian, Bug and Mettle confront the horrors beneath the Pawnsville Mine.
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All roads lead to Pawnsville.
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The PCs head over to Capitol City University Medical Center asking questions about the federally funded COVID-24 research lab. This takes the group in an unexpected direction.
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Bug and Mettle continue to explore the strange lab in the sewers beneath North Elmview with no sight yet of the strange Enhanced Entities they seek...
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We leap forward post-Capitol Point Casino. Bug and Mettle have the Russian and Chinese mobs running business according to the PCs instructions and the Mayor has backed the cops off of terrorizing minority neighborhoods.
It is now July 1st, 2020 and the duo of heroes feel it is time to revisit the Cockroach Brotherhood, the strange beings encountered in the first smash issue of EHB, and see what their deal is...
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Once again a truncated broadcast. What is missed is the confrontation with Endgame in his media control room with some still standing soldiers and a "refreshed" Troll. Bug and Mettle are able to convince the Russian mob boss that if they turned Shamrock Bane to them they would not tear down his hideout and not kill him. He took them at their word and the conversation continued.
Mettle and Bug proposed to not destroy the Russian mob if Endgame doesn't move or sell guns and does not terrorize civilians and keep gang violence off the street. Endgame agreed to the terms but did not give our heroes much of a life expectancy when the majority of organized crime in Capitol City didn't take a shine to following Mettle and Bug's rules of playing nice.
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Endgame springs his deathtrap! A combination of the BAM!-enhanced entity Troll and a massive, building-wide magnetic distortion field.
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Mettle reviews the video of Shamrock Bane's kidnapping. Like Deckard in Blade Runner she enhances the cork-board conspiracy map and spots a closed radio station. Endgame, who is behind the Nefarious News Network, and Shamrock his captured news anchor, must be there!
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Taking UltraRosa's tip, Bug and Mettle raid a chines massage parlor to break up a human trafficking operation only to square off against Capitol City Ninjas!
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Bug and Mettle conclude the only thing for it is to take a reign of terror to Capitol City mobs and get them to knuckle under to their demands. What could possibly go wrong?
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Bug and Mettle stop into an all night diner and over cheap black coffee discuss how to save Capitol City from organized crime.
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Bug, Mettle and Red (aka Blue Streak) conclude their deadly showdown with the Gulag Goons only to face more crisis and more confrontation! (Director's Note: The last forty minutes of the audio file got corrupted and is lost. For shame because the heroic trio confronts NTROBee at the Town & Campus book store. The eco-terrorist agreed to leave town and in exchange he wouldn't kill the innocent shoppers in the book store and they would step down and not try to detain him. Hero and Villain points were burned on the pyre of a truly superhero stand off!)
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This episode suffered from Ultra Rosa's vocals failing to record, but it does represent the conclusion of the Capitol Point Casino adventure and the takedown of Big Boss Man, the ridiculously large mob boss running an illegal weapons operation on an Indian reservation, with human trafficking thrown in for good measure.
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The regular time line resumes with Red Runner finding out his dad is town and Mettle meeting with the Russian Mob who is looking to take over the BAM! drug trade in Capitol City. (Director's Note: A new supervillain was introduced this episode, NTROBee. An EE with control over bees. He attacks Red's dad, Andrew Meyers, at the Wayward Journey, the bar Red and his band Swollen Shut are playing. Alas this section of the audio was missed. After our mid-game coffee break I seem to have the bad habit of not hitting the record button again.)
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The Ultra Rosa cross over future adventure narrows to a close.
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Finally getting this long rambling second part of the interview up. Enjoy!
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Douglas Cole of Gaming Ballistic is out promoting his company's latest release Tower of the Moon and he takes the time to slum it around at the Vanishing Tower! This is part one of the interview where we get off into many roleplaying topics including the evolution of his 5th Edition fantasy heartbreaker Dragon Heresy.
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Chapter 6 Curtain Call The Heroes come to an impasse in their negotiations with White Lotus over the Capitol City sex trade. The Heroes resort to their fists and try to persuade the Chinese Gangster differently!
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Chapter 5 THE UNLIKELY TRIO OF BUG, ULTRA-ROSA AND RED RUNNER SUCCEED IN GETTING THE FEDS INVOLVED and THE NIGHTMARISH VIDEO OF THE NIGHT'S FIGHTING IS ALL OVER THE LOCAL MEDIA AND TWITTER-VERSE. THE WOMEN BEING TRAFFICED AT THE RESERVATION CASINO HAVE BEEN REMOVED AND ARE GETTING A CHANCE AT A NEW HOME AT RAINBOW'S END OR EVEN THE BALTIMORE. MEANWHILE, THE CRIMINAL UNDERWORLD IS NOT HAPPY WITH THE PCs ACTIONS AND EXERT PRESSURE TO GET THEM TO CHANGE COURSE.
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[fixed ending] Going Into The Gutter For The Girls, MEGS DC Heroes Bug has finished the escape tunnel, Red Runner and Ultra Rosa are ready with vans. Time to load the poor of Broken Village and get out of Indian Land. But Capitol Point Casino is there to stop them!
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The third chapter of the Ultra Rosa player arc, Capitol Casino Royale. Bug, Red Runner, and Ultra Rosa drive out to Capitol Point Casino convinced an important part of human trafficking on the East Coast can be confronted, and innocent lives can be saved.
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Seline Conner and Red Runner sit down to lunch with an agent with the BIA and assess what it will take to bust up the sex trafficking ring being run out of the reservation.
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Seline Conner has the same dream as her workmate. What they both have in common is the figure of Enhanced Entity Bug. Middle of the night or not, Seline needs to find out what is the deal with the local hero occupying their heads!
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While Mettle tries to set up a new world order in the criminal underground of Capitol City, the Heroes get word Shamrock Bane is in trouble. Bug and Red Runner respond, hopefully in time to protect the popular news reporter from channel 7.
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The aftermath of Wotan's defeat is assessed.
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In the West Virginia woods our superhero trio puts it all on the line to banish Wotan. The mysterious Voodoo comes to grips with its ancient enemy and Fenris bars the way to his master!
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The PCs agree to help the FBEE bring Wotan down once and for all!
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The new trio of Superheroes end the confrontation with Wotan and his minions and now need to figure out their next move. The FBEE gives them that opportunity!
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Mettle and Bug look to crush the Civil Guard presence in Capitol City and they get help from a new Superhero (and PC) on the scene!
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Mettle must face the horrors in the sewers under the city while Bug tries to track down the intrepid reporter they put in harm's way; Shamrock Bane!
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The PCs survive their first encounter with Wotan and take down the strange beings new avatar, that of the serial arsonist Jury being transformed into the living flame! Per plan, the FBEE show up in time to take the unconscious, but still fire-flickering form of Jury into custody. A serious threat to the safety of Capitol City has been taken into custody! Before the duo of Bug and Mettle plan their next move on Wotan and the Civil Guard they take care of some "regular" business.
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Countinuation of our dialogue on roleplaying from the DM's view.
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Audio editing is a time consuming endeavor like none other, I assure you. I have been unable to keep up from listener Mark's great gaming questions directed here at the Vanishing Tower Podcast. Love to have some of you other listeners drop a line and pitch in with your own thoughts and attitudes in regards to these posts!
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The second half of Issue #3 in this unique homebrew supers game utilizing the DC Hereos/Blood of Heroes rules.
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Issue #2 recording went to hell in a handbasket. If you want a session report to keep up to speed shoot on over to vanishingtower.blogspot.com where I have posted it. Issue #3 Sees our heroes intent on stopping the gang violence the Civil Guard is about to unleash on BLM protestors!
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Where we are introduced to our new protagonists, Bug and Mettle! A couple of close-to-the-street good people with some extraordinary powers!
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The fate of Champions United! has been decided and the rule book is being changed. Blood of Heroes Special Edition is a clone of DC Heroes and the MEGS house engine which drove it. Think Action Tables and Results Tables! While Champions players stepped out, MEGS and BoH are still very much loved. Our first session of Even Heroes Bleed ended in a round-table discussion touching on several popular superhero ttrpg's. A nice primer before we jump into Issue #01 Creepazoid Cometh!
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Lumen is tasked with retrieving the yokeless egg if he wants to ascend to the powerful position of exchequer to the Visar.
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The deadly toll is assessed after the confrontation with the Civil Guard.
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The fight with the Civil Guard and their Enhanced Entities takes a deadly toll on all sides!
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All I can say is since 13 and 14 things have just gotten stranger.
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The PCs marvel at the chaos they have wrought.
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The PCs attend the ball celebrating the new church which will handle the crown's business affairs. Rumer has it the Visiar may even attend!
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Knockout and Frog join the FBEE squad for a midnight drug bust and gun-fight. The duo are hoping for a shot at White Patriot.
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The hero group has returned to the home campaign city, Valla'Tair. At least it is for Varidell and Cree. Lumin has forsaken his home of Averoigne to continue traveling with his slinker friends. Varidell has suggested he has some unfinished business in town!
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After our heroes go their separate ways after several days slugging it out with dangerous EE's, they each find a rendezvous with their own destinies alone!
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Another question and answer session with superfan Mark from Britain.
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After weeks spent tramping through the multi-verse, the PCs return to the campaign world and starting campaign city, Valla'Tair!
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A screaming spirit of righteousness erupts from James Santavy, changing the crooked cop into the embodiment of soul sucking sorcery, Afro-Brutality. If this doesn’t give Knockout and Superfrog enough to deal with, the mysterious man of magic who just appeared declares the coming of Librarian! What does he want? Is he friend or foe?
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Another Episode of high fantasy ttrpg session featuring the Basic Fantasy Role Playing Game (BFRPG).
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Superfrog and Knockout return to Capitol City with hard files they swiped from the Pawnsville mine.
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I answer Mark’s questions regarding explosions in Champions and morality leans of DnD
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Mark, the unofficial co-host of the VTP, posts a question on topics close to mind and in current conversation!
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part two of the epic episode of the latest Rom'Myr game sessio.
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Episode so epic it has to be told in two parts!
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Fan of all things VTP, Mark asks if I think the spell Protection from Evil is too power, and this happens to be something I've given some thought to.
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Mark from the UK calls in with a particular question on past posts from the press!
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Knockout and Superfrog return to Haram, WV to take a closer look at the secret lab under the Pawnsville Mine.
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Toth, Lumen and Cree are joined by the vampire Eevaas and the assassin squad plunge through the mysterious mirror, hoping to end up in the Bishop's fortress itself!
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Mark from the AUK asks about my choice of system and I give an answer.
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Knockout and Superfrog, representing the FBEE, confront the transformed Dr. McKeever!
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This campaign continues and all the episodes are up on you tube. I'm going to start audio editing current sessions and post them here as well. Just like I'm doing with the Champions United game.
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Call in question from long time listener, long time player here at the Tower.
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Knockout and Superfrog see Wolf off in the Prelude. The gravely injured Dr. McKeever is laid out in the back. A dead lab tech is in the trunk. Wolf intends to drive to CCUMC and save his foster father's life. Meanwhile, Knockout starts trying to figure out this anthropomorphic creature and also gets ahold of the authorities.
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Wolf and Knockout try and save Dr. McKeever from the savagely transformed Dr. Farwell. Outmatched, who will come to their aid?
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Wolf and Knockout make the deal with Icicle: Fake Serum Sample for the whereabouts of Dr. McKeever and Dr. Farwell. This takes the heroic duo to the coal mining town of Haran, WV and the Pawnsville coal mine. Here the hope to find the two missing doctors and stop whatever the kidnappers had in store for them...
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Third session, first successfully recorded. Knockout and Wolf start dealing with the fallout from the first two episodes!
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After recovering from the exhaustion I sum up the Ghengis Con experience for the Vanishing Tower!
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The gang of mutants takes on a tank like they are in a Band of Brothers episode! This is audio edited from live session for snappy playback,
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cont. from 2.3
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see first third (1/3)
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Vanishing Tower's house game. Runs every other week on a Sunday. The "chapter" listed episodes previous to this recording are edited audio of the game from the very start over a year ago. It is going to be hard to keep up with adding old sessions here to anchor while keeping up with the current campaign action. But I am going to try. So episodes listed with chapters is old, Game sessions listed in thirds (1/3, 2/3, 3/3) is the fresh hotness.
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The VTP sits down with OSR luminary Mathew Finch of Frog God Games.
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wandering and talking.
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more rando talk with gamers.
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More gamers talking games at a game convention
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A short chat with Andrea, the owner of Ghengis Con.
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nerds talking about ttrpg’s
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first game of the day!
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Ghencon 2020. someone say room service?
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Blackhawk in Central city
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It’s gaming convention time stick around and followed the vanishing tower podcast all weekend to get you or lie from the floor looking on Genghis Khan 2020 Denver Colorado
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The serial production of Vanishing Tower's house game. Edited for podcast playback!
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The ongoing house game of the Vanishing Tower. Brave, and foolish, adventurers explore Sky-Stone-River Place. This game is run using the fine role-playing system from Chris Gonnermam; Basic Fantasy Roleplaying Game (BFRPG).
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The opening session of the ongoing house game of the Vanishing Tower. Brave, and foolish, adventurers take on work for the Priests of Tlaloc. This game is run using the fine role-playing system from Chris Gonnermam; Basic Fantasy Roleplaying Game (BFRPG).
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If you’ve never been to Denver’s premier gaming conventions Genghis Khan tune in to the vanishing tower life podcast February 13 through February 17 for all the action
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The Vanishing Tower Podcast now attempts to upload recorded live sessions for ease of playback. This is an experimentation with the 250MB upload limit of Anchor. Hopefully this will make for an easy to grab, easy to listen to podcasts of actual OSR play by real life OSR players! This is an ongoing campaign and there is a lot of material ahead for your listening pleasure.
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The PC Dr. Norton continues to argue why the party's German Witchfinder must be put to death.
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A PC makes his case (in three parts) for slaying a fellow player.
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Another player character special edition audio session report from my clockwork and Cthulhu campaign
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Ruminating on my love and disappointment with Champions and supers role playing in general.
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The Vanishing Tower searches for solid ground since the first objective is complete.
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The conclusion of the three maxims of gaming series.
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Part Two of my three gaming maxims.
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The Vanishing Tower votes.
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My long running Clockwork & Cthulhu game has now a player dropping the occasional audio session report. I find this fascinating so share the latest one here on The Vanishing Tower podcast!
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I get my first regular campaign game since forever running online
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Hard learned lessons the first.
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Here are my three current favorite OSR modules of all time!
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Playing for real and drawing conclusions.
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A lost pilgrim constructs and destroys a gaming model.
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Your introduction to The Vanishing Tower Podcast and what it is all about!
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