This is the record and teaching of an honest Wizard in a magical world talking about the fantasy role-playong games of our world. For more, check out the Lair of OmnusI channel on YouTube! Support this podcast: https://anchor.fm/omnusi/support
The spell Forbiddence is a potent spell, protecting sacred areas. It can also help a DM develop a world with magical effects...
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Clerics unfairly get access to Find the Path when wizards do not! Very useful spell of divination when used with forethought...
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Blade Barrier is an imposing spell, ideal on larger battlefields. But how else might it work?
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Tenser's Transformation allows a Wizard to live out their fighter fantasies...
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Soul Cage sounds nasty, but it really only involves borrowing a soul for a little bit for some nice buffs...
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Rob talks about editions of D&D and related a painful gaming memory from his past.
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Mastering manipulation magic mocks mystery. Scatter sets your party up for victory.
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Mental Prison is a vicious psychic attack that can be an effective control spell. A decent way to separate a for, but is it worth the slot?
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Investiture of Wind is a nice mobility spell coupled with a nice defensive power. The offensive ability, however, offers options beyond its puny damage.
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Investiture of Stone is solid as a defensive spell and a debuff/ control spell, but it's special mobility feature is what sets it apart...
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Investiture of Ice is another flexible spell with more control and defense. Decently flexible, especially in cold environs.
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Investiture of Flame is a very flashy spell that defends against two common Energy damage types and grants decent offensive abilities for a fairly long duration. Is it worthy of consideration?
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Create Homunculus is a very useful spell to give yourself a mentally-attuned ally. How you use it will determine how useful it is.
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Wall of Ice is marvelously effective on the battlefield - solid on the attack, decent on controlling the flow of your fors' movement.
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True Seeing is the epitome of personal divination, and takes away the effectiveness of many nasty tricks. A must have, it seems!
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The sixth-level spell Sunbeam is a ferocious multi-touch attack spell, a light spell and a debuffing spell all in one! It's hard to go wrong with this one!
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Programmed Illusion is so flexible and useful even an old diviner must admit it's pretty good!
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Rob talks about style clashes in a gaming group.
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Orton's Irresistible Dance is a nifty control spell with a clever style. Does it hold up to other control spells?
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Otiluke's Freezing Sphere is hands-down one of the most effective offensive spells we've looked at so far!
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The Move Earth spell may not be flashy, but it can leave a huge imprint on your world!
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Crowd control sometimes can involve controlling the actual crowd. Mass Suggestion makes controlling someone their idea. Very subtle, and therefore useful!
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An easily-abused spell, Magic Jar gives necromancers a bad name as body-snatchers!
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Guards and Wards makes attacking a Wizard in their home a nightmare - a smart wizard even moreso!
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Globe of Invulnerability is an absolute must-have spell when preparing to fight against hostile spellcasters!
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Flesh to Stone is a useful spell for targeting and defeating a single foe. Is it more versatile?
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A versatile debuffing spell usable against several foes, Eyebite can tip close battles or eliminate opposition soundlessly. Very useful against small groups!
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For an expensive but reliable form of magical security, Drawmij's Instant Summons keeps a distant item at hand and makes finding your most prized possessions much easier!
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Rob looks at a diverse sampling of independent-published games from Free RPG Day.
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Disintegrate. Just the name of this spell sends shivers up the spines of a wizard's foes!
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Create Undead is an unsavory spell, certainly, but one that Grant's powerful allies through necromancy. Use wisely.
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Wonderfully diverse options await you if you're forward-thinking enough to employ the Conti agency spell!
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An attack spell with a huge area, Circle of Death is costly, but is it effective enough to justify the cost?
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An iconic attack spell for powerful wizards, Chain Lightning surgically inflicts heavy damage? Is it the new best combat spell?
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Sixth level starts off with a bang with the discussion of Arcane Gate, a very useful spell for bypassing barriers!
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Swift Quiver is a somewhat lackluster spell for the ranger's ultimate spell level. Still, in certain circumstances it may be useful...
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The ranger spell Conjure Volley gives the ranger a nice area attack option. How does it stack up to other casters' offense?
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A paladin's final word in a battle is often their Destructive Wave spell. Nothing subtle here!
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A paladin's Circle of Power spell is an extremely potent protection for the paladin's party. A must-have!
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Rob talks about the future of AHW and his feelings on the treatment of the classes regarding access to magic.
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The most powerful Smite a paladin receives access to is Banishing Smite. But does it feel suitably powerful?
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The druid's Wrath of Nature spell is a bit of a mixed bag of control, damage-over-time, and direct damage. Together, this can make a fight against a druid in the right environment a nightmare!
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It seems Xanathar's Guide to Everything brings druids a nice control spell in Maelstrom. Nice range and area with a chance to do damage? Yes please!
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Mysteriously fast movement through nature is a hallmark of druids. Tree Stride is a spell to provide just that in a druid's home ground!
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Druids have their own answer to death. In some ways, Reincarnate might be seen as superior to other such means!
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Sometimes Nature speaks in whispers. To druids with Commune With Nature, it is a full-volume conversation.
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With a lengthy ritual spell, druids can bring the gift of sentience to beasts and plants. Ever feel like trees are watching you? They might be!
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An excellent abjuration, the druid's Antilife Shell is an excellent defense against many foes in the natural world and beyond!
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A tool for clerics and paladins to wreak harm on enemies of the faith, Holy Weapon adds the stamp of authority to a weapon blow and a potent magical attack!
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Raise Dead. Enough said.
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Rob talks about hot-button issues. Apologies if you're as tired of this as we are.
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When healing just one person won't do anymore, powerful clerics may cast Mass Cure Wounds!
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A useful world-building spell, DMs should be as familiar with the functions of this spell as the players!
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Join Lord Cadrian as he discusses a curative spell to the nastiest bad effects, Greater Restoration!
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Flame Strike is a signature spell for clerics? Is it worth memorizing?
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As an abjuration against certain uncommon foes, Dispel Good and Evil is a solid spell to use against several kinds of tricky foes!
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Contagion is a vicious debuff that may be used to spread pestilence. Is it powerful enough?
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Commune is a powerful divination cast risk-free for clerics. What does a wizardly diviner think of such a spell?
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Sorcerers step out of the shadow of wizards with Insect Plague, a nice control/attack spell with good duration and great range. Good spell.
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Wall of Light tick off a number of boxes. It's versatile, flexible and fills multiple roles!
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Synaptic Static, from Xanathar's Guide to Everything, is an impressive attack spell for enchanted. Does it pass muster?
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Rob talks about making non-spellcasters dynimic!
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Steel Wind Strike is a great attack for wizards caught in melee with multiple foes, but how does it hold up to other fifth-level spells?
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Skill Empowerment grants expertise where more proficiency exists. It's like cheating at life!
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Negative Energy Flood is an nasty offensive necromantic spell with an option for enhancing indead. Should non-necromancers consider it?
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Infernal Calling is powerful, but bringing devils into your world to do your bidding is dangerous business. Be warned!
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Supreme battlefield mobility for a minute makes an excellent spell! Far Spell can do this for you!
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Hurts one's for and heals oneself. It's easy to see why Enervation is a popular bit of necromancy...
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A fine offensive area spell for wizards, Dawn melts the faces of your foes with radiant power!
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As a somewhat unethical way of raising up some combat allies, Danse Macabre is a favorite of necromancers!
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Transmute Rock is a flexible spell that can change the face of a wizard's world.
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Immolation is an attack spell that struggles to justify its cost of a spell slot, but has a bit of a nasty edge...
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Rob falls in love with a new video game and more updates ..
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Lord Cadrian describes the various uses of the Control Winds spell, both tactical and quality of life!
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One of those spells that could easily shorten a combat encounter or build a fortress on the cheap, Wall of Stone gives your wizard a huge range of possibilities!
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One of the finest control spells, Wall of Force is great for more than boxing in fors or screening away dangers!
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Teleportation Circle shrinks the world for your heroes!
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A fabulously useful spell with a duration long enough to be useful, Telekinesis is a great deal of fun - as long as you are not the target!
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A master spell for espionage, Seeming has much potential for mischief.
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Scrying is the signature eavesdropping spell that diviners are known for. What else can one do with it?
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Legal table-talk is only the first use of Rary's Telepathic Bond. I'm guessing Rary is a very nice, sociable wizard!
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A look into the dangerous craft of binding extraplanar creatures, this episode discusses Planar Binding!
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Not only are the wizard's world expanded but the rest of the world as well with the existence of the Passwall spell!
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Rob here, still hunkered down with the stay-at-home order. Still gaming though.
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Modify Memory is a powerful tool for wizards but a dangerous temptation to play God with the minds of others.
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Mislead is an illusion with strong defensive capabilities while also having excellent non-combat uses. Mayhap illusions aren't so bad after all...
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You have questions, Legend Lore has answers (about a person, place or thing). Making the information worth the cost is the real trick...
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One of the most useful non-lethal control spells, Hold Monster is a go-to for wizards who don't want to harm an ally or who want prisoners.
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Today we look at a classic Compulsion and binding spell, Geas!
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An in-depth look into an easily-dismissed but incredibly powerful spell, today-s spell is Dream!
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Considering its implications, Dominate Person is a disquieting spell! Use carefully...
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Illusionists pull the wool over the rules by actually making something solid with the Creation spell!
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A powerful divination spell capable as a ritual, Contact Other Plane gives a wizard to find the answers that elude them. But at what cost?
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One of the most potentially powerful and dangerous spells a mid-level wizard can use, Conjure Elemental requires study and forethought. Learn well!
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Cone of Cold is a nice high-powered attacking spell for the wizard who wants to be careful of collateral damage.
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Cloudkill is one of the most grimly-effective damaging spell, in the right circumstances.
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Bigby's Hand is a fantastic spell with lots of uses and no small amount of style!
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Our first fifth level spell is incredibly useful for wizards, Animate Objects fills a variety of roles.
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Paladin's get an upgrade on their companion with Find Greater Steed!
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Yet another weapon in the paladin's arsenal, Staggering Smite adds a nice debuffing option!
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Protecting the minds and bodies of allies, the spell Aura of Purity is excellent at shielding against poison and a wide range of debuffs!
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Not the most flexible spell, Aura of Life is still excellent at hunting the undead and those who share their powers, while keeping your allies in a battle!
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Bard become some of the best controllers with the spell of Compulsion!
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Rob talks about plans for when the spells run dry.
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If you're a druid who enjoys self-buffing and getting into fights, Guardian of Nature is a spell from Xanathar's Guide To Everything you won't want to miss!
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Ever wanted a lewdly-tugging vine under your control? Just cast Grasping Vine as a druid!
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Giant Insect is a nice and flexible, if creepy, form of summoning spell that benefits from a little preparation by the druid@
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Lonely druids enjoy inviting their feet creature friends to work with them with Conjure Woodland Beings.
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Part control, part damage enhancer, Guardian of Faith adds new options for clerics. Is it worth it?
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Freedom of Movement can be either useless or incredibly valuable. Highly recommended against certain foes!
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Let us look at the cleric's advanced augury Divination, shall we?
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A useful shield to keep life from death, Death Ward can be a useful tool to the wise cleric!
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A nasty little bit of necromancy for warlocks, Shadow of Moil is flexible and potent, a nice mix!
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Sorcerers who favor a natural bent have a strong pool of allies, the very beasts around them using the Dominate Beast spell!
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Be warned! Summon Greater Demon is a very powerful and versatile spell, but very dangerous to caster and bystanders alike!
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Rob is still alive, even with the looming threat of the modern plague!
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Creating a zone that damages, exhausts, and defeats invisibility, Sickening Radiance is a versatile and deadly spell!
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Lord Cadrian sternly warns against the wanton use of the Charm Monster spell, though it is an excellent spell!
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Lord Cadrian finds several commendable uses for a Watery Sphere spell from the Princes of the Apocalypse book!
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Vitriolic Sphere is a nasty attack spell for wizards. Having a choice is one of the perks of the trade!
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Part economic electrical attacker, part control spell, Storm Sphere is a decent multi-use spell for air elementalists and storm sorcerers!
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Diving into the Princes of the Apocalypse time, we come across the Elemental Bane spell, which can open up some fun vulnerabilities. Enjoy!
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Lord Cadrian discusses the dangerous control spell Wall of Fire!
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Stoneskin is a solid spell for keeping your blood in your body...in some situations!
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An Honest Wizard focuses on several of the uses (and warns against some exploits) of the Stone Shape spell!
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Lord Cadrian survives to talk about another spell that vexes DMs, Polymorph!
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Sorry we've been away for a few days due to illness, but here's a great gaming story to pep you up!
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Lord Cadrian describes the heinous illusion Phantasmal Killer. Deadly spell, if sneaky!
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Otiluke's Resilient Sphere is an amazing defensive spell with a few great uses!
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Today's spell is one of the few ways of guaranteeing privacy from snooping and uninvited guests!
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This Mordenkainen is vain but his Faithful Hound spell is an excellent and flexible spell
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Perhaps not so useful in dungeons, Locate Creature is the best tracking spell. Find out how!
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This is one of the most useful spells the average adventurer can learn. Find out why!
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Lord Cadrian figures Ice Storm has a snowball's chance of being a great mid-range attacking spell!
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Lord Cadrian finds useful purposes for the Hallucinatory Terrain spell!
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Lord Cadrian acknowledges the power of the illusion Greater Invisibility!
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A simply useful evocation that plays to defense, Fire Shield gets a thumbs up m!
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Rob dishes on his latest project!
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A very useful spell for a needy wizard, the Fabricate spell turns masses of raw materials into useful objects. Learn how here!
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Getting rough treatment from creepy tentacles makes this control spell, Evard's Black Tentacles, memorable to say the least!
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Teleportation is a powerful ability, and Dimension Door is a strong mid-range teleport for you and a friend!
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While Control Water may not sound impressive, it would be foolish to discount its supremacy in naval or underwater encounters!
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The spell Conjure Minor Elementals is an excellent source of loyal, if weaker, allies.
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For sowing chaos amongst one's foes, few spells are as effective as the enchantment Confusion!
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The Blight spell is a nasty necrotic attack. Let's discuss it!
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Lord Cadrian instructs as to the usefulness of the Banishment spell, which is pretty great!
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Arcane Eye is a great spell of divination. Hear about it here!
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Rob discusses his new podcast Have Basement Will Podcast. Fun was had by all.
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Lord Cadrian reflects upon the ranger's Lightning Arrow spell. Is it worth the third-level slot?
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The ranger gets a nice big cone of area damage in the Conjure Barrage spell. Is it worth it?
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Is the paladin's Elemental Weapon a worthy spell? Sometimes? Listen to find out the details!
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Today's spell subject empowers a Paladin's allies. Crusader"s Mantle is pretty striking!
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Another paladin smiting spell, Blinding Smite brings a new flavor of hurting!
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The Paladino's Aura of Vitality spell can heal a great deal of damage over time, but how effective is it really?
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Another flexible spell for druids, Wind Wall adds a bit of damage-dealing with defense.
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Speak With Plants is the subject of today's episode!
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One might ask oneself what use Plant Growth might have for a druid. One should listen to this podcast to find out!
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Lord Cadrian loves the druid's Conjure Animals spell! Find out why here!
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We turn to druid magic in time to catch the fearsome Call Lightning spell for our subject!
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Rob talks about his next feature on YouTube, involving popular webseries Critical Role.
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Lord Cadrian heaps praise on the effectiveness of the Spirit Guardians spell.
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Speak with Dead is a bit macabre but a generally useful information-gathering spell for clerics, and this episode's subject!
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A quick check-up to a real lifesaving spell Revivify!
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Lord Cadrian examines the instant shelter that is the spell Meld Into Stone!
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Lord Cadrian recommends clerics consider the advantages of this spell Mass Healing Word!
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If Feign Death is a clerical spell does that excuse the necromancy?
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Clerical spells often extend the thin boundaries between life and death, and Beacon of Hope might be one such spell!
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Warlocks have some enchantingly nasty spells, one of which is Hunger of Hadar. Let's discuss it!
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Today's lesson is Water Walk 101. A great lifesaving spell!
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With so many dark places for adventures, the sorcerer's third-level evocation Daylight is excellent, especially against dark-loving fors!
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Rob is reflective in the face of a small loss.
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Lord Cadrian discusses uses and possibilities for the Tiny Servant spell!
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Due diligence demands discussing dangerous dwoemers. Today we discuss the perils of the Summon Lesser Demons!
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Today's subject is the risky Life Transference spell!
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Lord Cadrian discusses the dangerously chaotic spell Enemies Abound!
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Examining the Catnep spell is exhausting, but er do it here for you!
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Lord Cadrian analyzes the Wall of Water spell in this episode!
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Divining uses for the Wall of Sand spell is the focus of today's episode!
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Lord Cadrian gushes about the third-level spell Tidal Wave!
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Lord Cadrian gives his favorable impression of Melf's Minute Meteors!
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Lord Cadrian looks at the specialized fire spell Flame Arrows from Princes of the Apocalypse!
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Rob is back with good news and updates on his real-life game!
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Today we have another example of an offensive elemental spell from POTA, Erupting Earth!
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Unlocking underwater adventures, the water Breathing spell is a wonderful ritual spell to extend your reach!
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Risking the controversy of discussing necromancy, Lord Cadrian tackles the spell Vampiric Touch!
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The magical universal translator, Tomgues has many wonderful applications to travelers and diplomatic adventurers!
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Fun at parties, Stinking Cloud is the third-level spell we discuss today!
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A powerful debuffing spell, Slow is the subject of the episode today!
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Lord Cadrian is mightily impressed by the possibilities of the spell Sleet Storm!
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A spell that can shape the face of a civilization, Sending is a nice spell with significant advantages!
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Lord Cadrian provides guidance to protect you from the hideous array of curses with the Remove Curse spell!
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Lord Cadrian indulges in a brief description of the Protection From Energy spell!
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How is the experience of a wizard different from back in the Old Days? Rob talks about it here!
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On this milestone podcast, Lord Cadrian admits a fondness for the spell Phantom Steed!
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Lord Cadrian rails against the abomination that is the spell Nondetection.
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Lord Cadrian regales his adoring listeners with poetry from the same non-magical world the Dungeons & Dragons game comes from! Please enjoy!
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Major Image is the subject today!
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Lord Cadrian discusses the powers of the potent Magic Circle spell today!
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Lightning Bolt is the 8d6 spell of the day!
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Today's spell is Leomund's Tiny Hut, an almost essential spell for travelling wizards and their parties!
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Lord Cadrian begrudgingly gives his approval of another illusion, Hypnotic Pattern!
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Today's subject is the excellent buffing spell Haste!
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A pricey spell, not to be wasted, Glyph of Warding is the subject of today's discussion!
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A versatile spell for clever casters, Gaseous Form is the topic for today!
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The conquest of gravity itself, Fly is another landmark spell for the ascendant wizard.
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What can we say about the most famous monster-cooking spell in the game?
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An interesting situational spell, Feign Deatg is a good example of white necromancy.
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Today we examine a handy illusion for control and avoidance, Fear!
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The companion spell to Counterspell this is another must have spell for wizards!
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The strongest shield in any wizard's armory for spell dueling, Counterspell is a must-have spell for any serious wizard.
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Clairvoyance is a signature diviner's spell, useful for a variety of purposes.
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Lord Cadriab Du Flynn examines the ins-and-outs of the spell Blink!
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Lord Cadrian discusses a gem of necromancy, the spell Bestow Curse!
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Less a guide to creating your own undead Legion of Terror and more a user's guide to the Animate Dead spell!
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Lord Cadrian reviews the ranger's ambush spell Cordon of Arrows!
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Today's subject is the essential paladin spell Find Steed!
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Rob discusses the difficulties YouTube creators are having with the Children's Online Privacy Protection Act and what you might do to help!
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It's time to talk about paladins and their magic with today's subject, the second-level spell Branding Smite!
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Lord Cadrian shows his respect for the highly efficient second-level druidic spell Healing Spirit!
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Today's subject is the excellent control spell for druids, the second-level Spike Growth!
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Want to track a druid? Pray they don't have Pass Without Trace memorized!
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Lord Cadrian brings to light the druidic offensive spell Moonbeam!
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A Druid's handy divination, Locate Animals or Plants is the subject of our episode!
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Druid's punish "civilization" by making their precious metals uncomfortable. Find out how here!
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Lord Cadrian sets out to shed light on a white-hot spell for druids, Flame Blade!
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Lord Cadrian peers into the feasibility of the druidic spell Beast Sense!
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Lord Cadrian discusses the druidic spell Barkskin!
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Rob talks about the goings-on of his real-life game!
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Animal Messenger: hippie telegraph or genuinely useful spell?
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Lord Cadrian discusses the spell every inquisitor wishes they had access to, Zone of Truth!
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Lord Cadrian reviews the benefits and hazards of the second-level clerical spell Warding Bond!
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Lord Cadrian discusses the strategies one would employ when using the second-level clerical spell Spiritual Weapon!
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Lord Cadrian distastefully analyzes the Silence spell, a second-level clerical spell!
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Cadrian judges the timely usefulness of the Protection From Poison spell!
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Cadrian looks at the slower but more powerful healing spell Prayer of Healing!
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Lord Cadrian wishes more clerics memorized Lesser Restoration!
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Lord Cadrian pays his respects to the clerical spell Gentle Repose!
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Rob discusses, briefly, the difference between the D&D casting classes. Also, bonus magic item for you!
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Clerics get a useful little divination it seems, in Find Traps. Is it worth memorizing?
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Lord Cadrian provides commentary for the second-level clerical spell Calm Emotions!
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One of the more useful divination goes to the clerics with Augury!
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Lord Cadrian helps with the second-level clerical spell Aid.
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A look at the watlock's second-level spell Enthrall!
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Enhance Ability is the subject of today's 'cast. This is a nice flexible spell with many uses.
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A defensive evocation? Warding Wind is an odd but situationally useful spell!
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Lord Cadrian calls on expert thaumaturge Korbrecht Cinderflume to offer a testimonial for the second-level spell Shadow Blade!
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Lord Cadrian uses his brain to analyze the second-level divination spell Mind Spike!
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Lord Cadrian calls in an expert for analysis of the second-level spell Dragon Breath.
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Lord Cadrian digs out a classic elemental spell, Snilloc's Snowball Swarm!
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Live report of actual Wizard role-play!
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We look into the magical sky-graffiti that is Skywrite today!
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Lord Cadrian illuminates us to the uses and a way to reliably employ the second-level spell Pyrotechnics!
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We look at the multi-useful second-level wizard spell Maximillian's Earthen Grasp!
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Earthbind is the second-level spell we examine in this episode!
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Lord Cadrian discusses the merits of the second-level wizard spell Dust Devil!
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Wizards love fire spells, this one is no different!
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A look into the classic control spell Web for today!
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Lord Cadrian wrestles with...Quack! Quack! Quack!
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Lord Cadrian examines the venerable spell Spider Climb!
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Today's subject is the second-level wizard's spell Shatter, a useful bit of evocation!
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Let me tell you about my new character!
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A spell favored by those with a need to know, Diviners prize the See Invisibility spell!
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Lord Cadrian examines the offensive second-level wizard spell Scorching Ray!
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A beloved spell for those with the sense to use it, Rope Trick has saved many heroes. We'll take a turn to discuss it here!
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The second-level necromancy spell Ray of Enfeeblement is today's subject. How does it stack up to its peers?
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Phantasmal Force is the subject of this podcast ... or is it?
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Lord Cadrian tries to find honest uses for the second-level illusion spell Nystul's Magic Aura. Does he succeed?
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A quick analysis of the simple second-level spell Misty Step!
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Lord Cadrian must give grudging respect to the staple of many wizards' second-level spell selections, Mirror Image!
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Today we look at the offensive second-level spell Melf's Acid Arrow. Is it good?
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Lord Cadrian discusses the reasons you would want Magic Weapon, a second-level wizard spell, in your spell-book!
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Magic Mouth is the second-level spell discussed by a real Wizard right here!
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Lord Cadrian endures the plague to give you insight into a choice divination spell, Locate Object!
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Lord Cadrian rises above the pale when reviewing the second-level transmutation spell Levitate!
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Lord Cadrian opens discussion on the second-level spell Knock!
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Lord Cadrian admits the usefulness of the illusion Invisibility.
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Lord Cadrian discusses the merits of live capture with the Hold Person spell!
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A wonderful second-level wizard spell, Gust of Wind blows away the competition!
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Gentle Repose is the subject of today's episode!
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A pyromaniac's dream spell, Lord Cadrian warns young wizards against careless use of Flaming Sphere!
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We're expanding with a quick discussion about the second-level spell Enlarge/Reduce!
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It would be nice if we could all get along
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This episode delves into the motives and pitfalls of the spell Detect Thoughts!
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A spell that gives us what dwarves take for granted, we cover Darkvision today!
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Today's spell is the darkest yet: the Darkness sp6!
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The Crown of Madness spell is an interesting control spell for wizards, and Lord Cadrian explores it!
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Intelligent usage of the second-level Continual Light spell can make dark journeys that much easier!
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A satisfying blend of attack and territory denial, Cloud of Daggers is the subject of today's episode!
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Lord Cadrian clarifies the second-level illusion Blur!
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On a Friday the thirteenth Lord Cadrian reveals the second-level wizard spell Blindness/Deafness!
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Lord Cadrian analyzes the usefulness of the second-level Wizard spell Arcane Lock!
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Another versatile tool in the tranmuter's Arsenal, we look at Alter Self!
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Rob waxes nostalgic about his experiences in other editions are D&D and shakes his plaster fist at these kids these days!
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Lord Cadrian hastily muses on the final first-level spell in the game for us, the ranger's Zephyrs Strike!
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Lord Cadrian pursues the ranger's signature spell Hunter's Mark's strategies.
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The topic for today's podcast is the ranger's first-level spell Hail of Thorns!
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Lord Cadrian opines on the ranger's controlling, damage-dealing spell Entangling Strike!
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Wrathful Smite is the Paladin spell Lord Cadrian discusses here!
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Lord Cadrian looks at what he considers the best Paladin smite spell, Thunderous Smite
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Paladin sites are a big thing. Here's the first: Searing Smite!
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The topic for Lord Cadrian to discus today is the first-level paladins spell Divine Favor!
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Today's spell to be reviewed is Compelled Duel, a first-level Paladin spell!
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Lord Cadrian explores the bard's first-level buffing spell Heroism!
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Rob talks about his podcasting hopes and goals.
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Lord Cadrian explores the benefits of the first-level bard spell Dissonant Whispers!
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Lord Cadrian perused the first-level druid spell Beast Bond!
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Lord Cadrian communicates the advantage of a druid knowing the first-level spell Speak With Animals!
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Lord Cadrian nourishes discussion on the first-level druidic spell Goodberry!
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Lord Cadrian reveals the invisibility-defeating druidic spell Faerie Fire!
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Lord Cadrian extricate himself by understanding the Druid's Entangle spell.
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Join Rob as he opines about the classes and spells we've reviewed so far!
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Lord Cadrian discusses the first of the Druid's cantrips, Animal Friendship!
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Lord Cadrian looks into the first-level clerical spell Ceremony
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Lord Cadrian trusts to the merits of the first-level clerical spell Shield of Faith!
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Lord Cadrian looks at the first-level clerical spell Sanctuary!
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Lord Cadrian digests the first-level clerical spell Purify Food and Drink!
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Lord Cadrian looks on to the first-level clerical spell Protection from Evil and Good!
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Lord Cadrian assays the first-level clerical spell Inflict Wounds!
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Lord Cadrian talks up the first-level clerical spell Healing Word!
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Lord Cadrian looks at the offensive first-level clerical spell Guiding Bolt!
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Lord Cadrian detects all that can be learned with the first-level clerical spell Detect Poison and Disease!
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Lord Cadrian appreciates the clerical spell of Detect Evil and Good!
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Lord Cadrian speaks to that most useful of spells for clerics, Cure Wounds!
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Lord Cadrian looks to the many uses of the Create or Destroy Water clerical spell!
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Rob reveals details of his real-life adventure, including a hundred minor and major magical items!
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Lord Cadrian orders you to listen to his treatise on the first-level spell for clerics, Command!
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Lord Cadrian speaks on the benefits of the clerical first-level spell Bless!
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Lord Cadrian switches gears and begins looking into clerical magic beginning with the Bane spell!
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Lord Cadrian breaks down the ubiquitous and versatile watlock's spell Hex!
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Lord Cadrian appraisers the watlock's first-level spell Hellish Rebuke!
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Lord Cadrian pokes at the necrotic flesh of the watlock's first-level spell Arms of Hadar!
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Lord Cadrian explores the wedlock-only first-level spell Armor of Agathys.
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Lord Cadrian disarmingly reviews the Snare spell from Princes of the Apocalypse.!
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Lord Cadrian dares to talk about the first-level spell from Princes of the Apocalypse, Cause Fear!
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Lord Cadrian forecasts the ruin caused by the Earth Tremor spell from Princes of the Apocalypse!
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Lord Cadrian surgically explores the first-level wizard spell from Princes of the Apocalypse, Ice Knife!
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Lord Cadrian tosses up his thought on the first-level finger from the Princes of the Apocalypse book called Catapult!
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Hello! I'm Rob and this podcast is a short peek behind the character of Lord Cadrian!
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Lord Cadrian outlines the merits of the first-level spell for wizards, Absorb Elements!
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Lord Cadrian examines the highs and lows of the first-level spell Witch Bolt!
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Lord Cadrian serves up some advice on the care and feeding of one of his favorite first-level spells Unseen Servant!
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Lord Cadrian discusses a first-level attack spell for wizards, Thunderwave!
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Lord Cadrian carries the burden of a conversation about the first-level spell Tenser's Floating Disk!
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Lord Cadrian looks into something hideous, the first-level spell Tasha's Hideous Laughter!
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Lord Cadrian discusses the first-level wizard's standby, Sleep!
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Lord Cadrian.suffers discussing a first-level illusion spell Silent Image!
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Lord Cadrian deflects uncertainty with a timely first-level spell Shield!
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Lord Cadrian diagnoses the first-level spell Ray of Sickness!
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Join Rob the creator of AHW as he talks about the upcoming RPGaDay community videos for August 2019!
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Lord Cadrian looks into the useful warding spell Protection from Evil and Good!
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Lord Cadrian always hits with his assessment of the first-level spell for wizards Magic Missile!
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Lord Cadrian. seems himself for the discussion of the first-level spell Mage Armor.
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Lord Cadrian du Flynn swiftly analyzes the first-level spell Longstrider!
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Lord Cadrian leaps at the opportunity to examine the first-level spell Jump!
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Lord Cadrian divine what can be made of the first-level spell Illusory Script.
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Lord Cadrian brings his expertise to bear on the first-level spell Identify!
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Lord Cadrian slides into a review of the first-level spell Grease!
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Lord Cadrian peers through the obfuscation of the first-level spell Fog Cloud.
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Lord Cadrian examines the best conjure-a-friend spell Find Familiar.
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Rob rates his three favorite cantrips drop those he's reviewed!
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Lord Cadrian discusses the gravity of the first-level spell Feather Fall!
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Lord Cadrian goes live to discuss the first-level necromancer's spell False Life!
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Lord Cadrian swiftly examines the uses and value of the first-level spell Expeditious Retreat.
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Lord Cadrian rates the beginner's magical disguise, Disguise Self!
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The most basic and one of the most essential divinations, Detect Magic is discussed here.
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Lord Cadrian translates the first-level divination spell Comprehend Languages!
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Lord Cadrian talks about the first level illusion Color Spray!
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Lord Cadrian discusses the high cost of offense with the wizard's spell Chromatic Orb!
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Lord Cadrian explains the powers and pitfalls of the first-level wizard spell Charm Perspn!
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Lord Cadrian looks at the first-level wizard spell Burning Hands!
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Rob talks a little about the origins and impact of cantrips in 5th Edition Dungeons & Dragons!
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With the cantrip left behind, Lord Cadrian now turns to first level Wizard spells, starting with Alarm!
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Lord Cadrian turns his attention to the bard's friend Vicious Mockery! Zing!
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Lord Cadrian examines the ferocity of the druid cantrip Primal Savagery!
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Lord Cadrian discusses the Druid's cantrip Thorn Whip!
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Lord Cadrian looks at the Druid's ever-close friend, Shillelagh.
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Lord Cadrian takes a heated look at the Druid's cantrip Produce Flame!
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Lord Cadrian opines on the Druid's cantrip of Druidcraft!
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Lord Cadrian looks at the final clerical cantrip Word of Radiance from Xanatgar's GTE
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Lord Cadrian looks at the clerk's cantrip Thaumaturgy!
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For hitting 30 episodes, here is a bonus episode about the character I am playing on my real-life D&D game!
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Lifesaver or quackery? Lord Cadrian on the clerk's cantrip Spare the Dying.
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Lord Cadrian takes a look at the cleric cantrip Sacred Flame.
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Lord Cadrian looks into the clerical cantrip of Resistance.
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Lord Cadrian offers a wizard's perspective on the cleric's cantrip Guidance.
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Lord Cadrian discusses the joys of the warlock's cantrip (among other's) Magic Stone.
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Lord Cadrian moves on to the wedlock cantrips, starting with the signature cantrip Eldritch Blast.
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Lord Cadrian discusses the Wizard cantrip Infestation from Xanatgar's Guide to Everything!
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Lord Cadrian comments on another cantrip from Princes of the Apocalypse, Thunferclap!
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Shape Water is the subject spell of this episode from Princes of the Apocalypse!
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Lord Cadrian gives form to the uses for the cantrip Mold Earth from Prices of the Apocalypse!
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A look beyond the podcast to my YouTube playground!
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Lord Cadrian du Flynn takes the wind out of the Gust cantrip from Princes of the Apocalypse!
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Lord Cadrian explores the chilling potential of the spell Frostbite from Princes if the Apocalypse!
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Lord Cadrian examines the elemental cantrip Control Flames!
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Lord Cadrian dips into Pronrs of the Apocalypse for more Wizard cantrip, like Create Bonfire!
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Lord Cadrian uses no magic to divine the uses for True Strike!
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Lord Cadrian explores the classic magical attack, Shocking Grasp!
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Lord Cadrian discusses the chilling cantrip Ray of Frost!
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Lord Cadrian discusses some of the various uses of the multi-spell Prestidigitation! Also, come join us in Manyquest on YouTube!
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Lord Cadrian examines the assassin-mage's friend, the cantrip Acid Spray!
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Lord Cadrian outlines many of the uses and limitations of Minor Illusion.
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Meet the Creator of this podcast. This is a bonus episode on honor of ten successive episodes!
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Lord Cadrian looks at the centric Message, a useful spell of communication!
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Lord Cadrian takes a look at the Mending spell, a useful little centric.
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Lord Cadrian explores the many uses of the spell Mage Hand. For more wizardly goodness check out my YouTube channel Lair of OmnusI!
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Lord Cadrian discusses the many uses of the old reliable cantrip Light.
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Lord Cadrian discusses the cantrip Friends. Not to be confused with the Friends With Benefits spell!
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Lord Cadrian Du Flynn discusses the pyromaniac's favorite centric, Fire Bolt!
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Lord Cadrian examines a classic cantrip, Dancing Lights!
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Lord Cadrian du Flynn continues his analysis of 5E D&D magic. His subject this episode is the cantrip Chill Touch.
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Join Lord Cadrian du Flynn as he discusses the ins and outs of the centric Blade Ward for 5E Dungeons & Dragons!
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The pilot! Lord Carried du Flynn illuminates the humble cantrip Acid Splash for 5E Dungeons & Dragons.
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