Every day we see shiny headlines about games making gazillions, but nothing to help us do our jobs better or support each other's growth. Devoted Speakeasy is a podcast hosted by Ninel Anderson for inspiration and as a practical guide for leveling up within the game industry. Let’s get real!
Welcome to Devoted SpeakEasy Episode 26! 🌟 This month, we're thrilled to bring you an exclusive interview with Minoh Kim, the brilliant Art Director of League of Legends maps and modes at Riot Games! 🎮✨
In this episode, Minoh Kim dives deep into his incredible journey in the game development industry, sharing insights from his early days at Cryptic Studios to his impactful role at Riot Games. Discover how he led the art direction for iconic maps and modes in League of Legends and contributed to the character designs for the acclaimed game Valorant.
🔥 What's Inside:
🚀 Minoh Kim's inspiring career path and industry experiences
🖌️ Behind-the-scenes of art direction for League of Legends maps and modes
🎨 Insights into character design for Valorant
🎮 Expert tips on game development and design
🌟 Valuable advice for aspiring game artists and developers
📣 Don't Miss Out!
Like, subscribe, and hit that notification bell to stay updated with our latest episodes!!
https://bit.ly/45MiTfC
Timecodes for your convenient navigation:
0:00 Intro
1:42 Shaun’s Journey: From a Small Studio to the Big Leagues
4:15 Top 5 Skills Learned from the Call of Duty Franchise
5:24 Building Maps for Call of Duty
10:36 Strategies to Speed Up Map Creation
13:20 Learning to Fix Production Pitfalls
16:37 Maps for CoD BO 4 and the First Battle Royal Map
18:29 How the Blackout Map was Developed
21:15 Iterating Small while Pitching and Developing New IPs
21:46 Cinematics for Black Ops Cold War and Warzone Specifics
23:12 The Gear and Weapons in Call of Duty
26:13 Pitching Your Ideas in AAA Studios
27:39 Multiple Experiences in the Same Environment: How to Make Them Universal?
28:54 Diversity in the Video Gaming Industry
31:50 Ending
Welcome to Devoted SpeakEasy Episode 25! Join us for an insightful conversation with Art Director Shaun Bell as he shares his experience working within the expansive Call of Duty franchise.
Listen in as Shaun provides invaluable insights into the art of map creation, learning processes crucial for game development, and the essential considerations every Art Director in the gaming industry should know.
🔗 Follow us on Social Media:
🎨 Artstation: www.artstation.com/devoted-studios
🔗 LinkedIn: linkedin.com/mycompany
📘 Facebook: facebook.com/devotedstudios
🐦 Twitter: twitter.com/devotedstudios_
💻 Visit the website: devotedstudios.com
#DevotedSpeakEasy #GamingIndustry #ArtDirector #CallOfDuty #ExclusiveInterview #StayTuned 🎮🔥
Timecodes for your convenient navigation:00:00 Intro and guest presentation01:59 Key things to know about developing live service games07:22 Release process and release managers11:58 Building the culture of engineering teams
16:26 About the Palia experience: how to grow the team efficiently
18:18 Working at Gardens: what is Serge’s role in the project19:45 Collective performance: what it means22:06 Tech debt. Examples of how to deal with it27:36 Riot experience: what Serge did good and bad30:38 AI tools for engineers
In today's episode, we delve into the intricate engineering world with our guest, Serge Knystautas. With a solid background as a software entrepreneur in the gaming industry, Serge has held pivotal roles such as Director of Software Engineering at Riot Games, Head of Engineering at Singularity 6, and currently serves as the head of engineering at Gardens Interactive.
Gardens Interactive gained significant attention last year for securing $31.3 million in funding to develop a fantasy action role-playing game. Join us as we explore the complexities of live service games, navigate their releases, and delve into the future landscape of AI and engineering environments. Don't miss out on this insightful episode! Tune in now.
🔗 Follow us on Social Media:
🎨 Artstation: www.artstation.com/devoted-studios
🔗 LinkedIn: linkedin.com/mycompany
📘 Facebook: facebook.com/devotedstudios
🐦 Twitter: twitter.com/devotedstudios_
💻 Visit the website: devotedstudios.com
🎙️ Welcome to SpeakEasy Episode 23! Watch the video version on YouTube:
https://youtu.be/T-CiGIReBxE Join us for an incredible journey through the world of game art development with our host Ninel Anderson and his guest, Artem Volchik. Artem, a self-taught game developer, has over 16 years of experience in the industry and has worked on iconic titles like Valorant, HALO Reach, and Overwatch while at renowned studios like Riot Games, Blizzard, and Bungie games.
In this episode, Artem shares his journey of becoming a game art director without traditional training and discusses his transition from creating 3D art assets to leading art teams on major game projects. You will find out how to become a game artist!
Artem offers valuable insights into balancing artistic vision with game design development and shares his expertise in shaping stunning game environments, characters, and props. Don't miss out on this incredible opportunity to learn from one of the best in the field!
🔗 Stay connected with us: 🔹 Artstation: https://www.artstation.com/devoted-studios 🔹 LinkedIn: htps://www.linkedin.com/company/devotedstudios/mycompany🔹 Facebook: https://www.facebook.com/devotedstudios 🔹 Twitter: https://twitter.com/devotedstudios_🔹 Visit our website: https://devotedstudios.com/
🎙️ Welcome to SpeakEasy Episode 22! 🎮 Watch the video version on YouTube:
https://youtu.be/HaEPtlDfYkc
Timecodes for your convenient navigation:
0:00 Intro.
0:41 Emmanuel Valdez Introduction
2:16 Working with licenses in video games
6:38 Working with the Lego License.
10:10 Where High Moon Studio came from.
10:45 How to be an Art Director and a Co-Founder.
13:20 A Good Professional Artist.
14:19 Lego Masters anecdote
16:08 The importance of Research on working with Licenses.
18:42 Building a production Pipeline on working with different Brands.
24:45 Mixing Lego with the Real World.
28:00 Feedback sessions with Licensors.
31:00 Ending.
In this electrifying episode, our host Ninel Anderson engages in a riveting conversation with Emmanuel Valdez, a seasoned Art Director with over 30 years of gaming industry mastery. Emmanuel's illustrious career spans from directing AAA console games to founding and leading game development studios. Currently serving as the Art Director at Visual Concepts (2K Games), he brings his artistic genius to life in titles like the Lego 2K Drive. 🚀🎮
Join us as we unravel the secrets behind working with gaming giants, exploring Emmanuel's experiences with renowned franchises. Emmanuel Valdez shares his journey, insights, and the creative forces that drive the industry's most iconic titles, from the intricacies of creative direction to shaping entire gaming landscapes. 🌟
🔗 Stay connected with us:
🔹 Artstation: https://www.artstation.com/devoted-studios
🔹 LinkedIn: https://www.linkedin.com/company/devotedstudios/mycompany/
🔹 Facebook: https://www.facebook.com/devotedstudios
🔹 Twitter: https://twitter.com/devotedstudios_
🔹 Visit our website: https://devotedstudios.com/Stay Devoted!
🎙️ Watch the video version on our YouTube channel:https://youtu.be/UN6vrhy0yXcTimecodes for your convenient navigation:00:00 Intro + the guest’s presentation01:21 Neel’s career journey and the job at EA04:27 Creating storytelling content for Apex Legends. First steps 06:30 What is transmedia? Neel’s explanation 07:58 Short films for Apex Legends. How were they created?18:52 Storytelling content for Battlefield 204221:38 How Neel produced shorts for the Star Wars franchise25:39 Work at start-ups vs working at big studios: different approaches to the storytelling content28:44 Social media channels (TikTok) to promote content for gamesIn this episode, our CEO Ninel Anderson engages in a captivating conversation with Neel Upadhye, a visionary Creative Director and Writer renowned for his expertise in transmedia and storytelling. Neel brings his creative brilliance to the table, having left his mark on legendary franchises such as Apex Legends and Star Wars. 🌌📝Join us as we unravel the secrets behind crafting immersive narratives that transcend gaming experiences. Neel shares his insights into the art of transmedia storytelling, offering a behind-the-scenes look at his journey shaping some of the most iconic worlds in gaming and beyond. 🎮📖🔗 Stay connected with us: 🔹 Artstation: https://www.artstation.com/devoted-studios 🔹 LinkedIn: https://www.linkedin.com/company/devotedstudios/mycompany/ 🔹 Facebook: https://www.facebook.com/devotedstudios 🔹 Twitter: https://twitter.com/devotedstudios_ 🔹 Visit our website: https://devotedstudios.com/#SpeakEasyPodcast #GamingIndustry #Transmedia #Storytelling #DevotedStudios #EA
In this captivating episode, our CEO Ninel Anderson sits down with Chris Matthews, the brilliant Art Director and Co-founder of Ridgeline Games, an EA first-party studio. Chris leads and mentors a talented team of artists and creatives, crafting the immersive and engaging narrative experiences that have become synonymous with the iconic BATTLEFIELD franchise. 🚀🎨Join us as we dive deep into the art of photogrammetry and the creative processes that bring the digital battlefield to life. Chris shares his insights, the studio's vision, and what it takes to create gaming experiences that keep players on the edge of their seats. 🌟🔗 Stay connected with us: 🔹 Artstation: https://www.artstation.com/devoted-studios 🔹 LinkedIn: https://www.linkedin.com/company/devotedstudios/mycompany/ 🔹 Facebook: https://www.facebook.com/devotedstudios 🔹 Twitter: https://twitter.com/devotedstudios_ 🔹 Visit our website: https://devotedstudios.com/#SpeakEasyPodcast #RidgeStudios #BATTLEFIELD #GamingIndustry #Photogrammetry #DevotedStudios #EA
In the 19th episode of the Devoted SpeakEasy podcast, Ninel Anderson interviews an honored Concept Artist and Art Director Jeremy Fenske who is currently working at Singularity 6. Jeremy is one of those guys who stood at the origins of Palia. He created the unique visual style of this charming game which was recently launched in its open-beta version.Ninel and Jeremy talk a lot about Palia’s development: how it all started, how the team was looking for inspiration and was building their processes, and what makes the game so special. Moreover, our guest shows the early concepts of Palia. It’s your unique chance to check them out.Jeremy Fenske’s story is extraordinary and his talent to switch between different art styles amazes. He had contributed to Elder Scroll Online and Destiny 2 before starting to work on Palia. Besides, Jeremy is known for his streaming activity. He hasn't been on YouTube for a long time. And now he is back. So meet him and check out the episode.Follow us on Social Media:Artstation: https://www.artstation.com/devoted-st...LinkedIn: / mycompany Facebook: / devotedstudios Twitter: / devotedstudios_ Visit our website: https://devotedstudios.com/
Let's talk about outsourcing game development.
It's an essential part of the industry and no one of prominent AAA titles wouldn't be released without it. However, some people consider external developers as something unreliable.
In the 18th episode of the Devoted SpeakEasy podcast, we're going to break this myth and prove that outsourcing game-dev may be both efficient and high-quality. Besides, we try to find out how to set up a workflow, how to build communication with artists from different time zones and with different cultural backgrounds, what tools to use, and what to consider while preparing an outsource brief.
Join the nice company of our host Ninel Anderson and her titled guest Tuan Ngo. Both of them are experienced experts in the field of external development. Ninel is the CEO of Devoted Studios which contributed to the production of Guild Wars 2, Halo The Masterchief Collection, WWE 2K22, Grounded, Angry Birds, and other prominent titles. Tuan had been working as an outsourcing specialist at Amazon. Before that, he had collaborated with Blizzards, EA, Konami, Snap Inc., and other studios.
Listen to the episode, get useful insights, and feel free to share it.
YouTube: https://bit.ly/3TEgbn4
Artstation:https://www.artstation.com/devoted-studios
LinkedIn:https://www.linkedin.com/company/devotedstudios/
Facebook:https://www.facebook.com/devotedstudios
Twitter: https://twitter.com/devotedstudios_
Visit our website: https://devotedstudios.com/
Prepare to be inspired as Virtual Production industry powerhouses discuss the transformative impact of virtual production on the filmmaking landscape. Gain valuable insights into the creative possibilities, technological advancements, and the future of virtual production as they share their firsthand experiences and expertise.
Joan Bevan Webb, formerly a Strategic Brand Marketing Consultant (Media Webb) and VP of Entertainment Marketing & Business Development (Mav12), brings a wealth of experience and expertise to the table. Her illustrious client list boasts renowned names like James Cameron, Oliver Stone, Doug Trumbull, Tim Burton, and the Coen Brothers. With collaborations with industry giants such as IMAX, Pixar, Sony, DreamWorks, MGM, and Disney, Joan Bevan Webb has been at the forefront of cutting-edge virtual production techniques.
Joining Joan Bevan Webb is Vitalii Boiko, Founder and CEO at PixelaLabs, a leading virtual production company. Known for their groundbreaking UE4/5 cluster rendering technology called nDisplay, Vitalii Boiko has been revolutionizing the virtual production landscape. With previous experience as a Lead Engineer at IndustrialVR and Software Engineer at EON Reality, DirecTV, Softline, and Frogwares, Vitalii Boiko brings a unique perspective and technical prowess to the roundtable.
Completing the panel is Dani Bellar Pilukas, the Director of Physical Production at Lux Machina Consulting. With an impressive background as an Imagineer, Show Programmer, and Principal at Walt Disney Imagineering, Dani Bellar Pilukas has played a pivotal role in the development and engineering of cutting-edge technical video solutions for film and TV, broadcast, live events, and permanent installations. Her notable projects, including Star Wars: Rise of the Resistance (Thea Award 2020), Star Wars: Galaxy's Edge (Thea Award 2019), and Pandora: World of Avatar (Thea Award 2018), have showcased his innovative approach to physical production.
Follow us on Social Media:
YouTube: https://bit.ly/3TEgbn4
Artstation:https://www.artstation.com/devoted-studios
LinkedIn:https://www.linkedin.com/company/devotedstudios/
Facebook:https://www.facebook.com/devotedstudios
Twitter: https://twitter.com/devotedstudios_
Visit our website: https://devotedstudios.com/
Join us in this exciting episode as we delve into the world of animation, uncovering its future prospects, industry challenges, and common mistakes made by animators. Our special guest, Harvey Newman, a distinguished BAFTA Board Member, YouTube blogger, and renowned figure in the animation industry, shares invaluable insights on building effective teams and fostering cross-department collaboration.Harvey's remarkable journey encompasses notable positions, such as Animation Director at Build a Rocket Boy from 2020 to 2022, where he contributed his expertise to the upcoming “Everywhere” project. Prior to that, he served as a Lead Animator at DICE, working on acclaimed titles like Star Wars Battlefront 2 and Battlefield V between 2017 and 2020.Take advantage of this enlightening episode as we explore the future of animation, gain valuable insights from Harvey Newman, and uncover the secrets to success in this ever-evolving industry. Tune in to discover how to navigate challenges, avoid common mistakes, and unleash your animation potential!
Check out the YouTube version of the podcast:
https://youtu.be/X3Re0lwAiCI
Visit our website and check out our projects:https://devotedstudios.com Follow us on Social Media:Artstation: https://www.artstation.com/devoted-st... LinkedIn: https://www.linkedin.com/company/devo... Facebook: https://www.facebook.com/devotedstudios Twitter: https://twitter.com/devotedstudios_
Watch the episode video version on our YouTube!
https://youtu.be/w4gWNJlrIZg
Noah Kadner’s LinkedIn page:
https://www.linkedin.com/in/noahkadner/
Visit our website and check out our projects:
https://devotedstudios.com
Follow us on Social Media:
Artstation: https://www.artstation.com/devoted-studios/
LinkedIn: https://www.linkedin.com/company/devotedstudios/
Facebook: https://www.facebook.com/devotedstudios
Twitter: https://twitter.com/devotedstudios_
Have you heard of Virtual Production? It's cutting-edge technology that has revolutionized the movie industry. Believe it or not, some of the blockbuster movies you've watched recently were created using game engines.
In this episode, we'll explore the exciting new possibilities that Virtual Production offers filmmakers. We'll discuss the skills required for artists who work with this technology and the demand for professionals in this field. We'll also take a look at other industries that can benefit from Virtual Production and how to get involved in creating Hollywood's biggest blockbusters.
Our special guest for today is Noah Kadner, a renowned figure in the Virtual Production world. He's the founder and editor-in-chief of VirtualProducer.io, co-founder of The Virtual Company, and a senior writer for Epic Games, Apple, and American Cinematographer magazines. Noah is also the author of the Virtual Production Field Guide series for Epic Games and the host of the Virtual Production Podcast.
So, tune in and join us for an insightful discussion on Virtual Production.
Join us as we sit down with Ryan Lastimosa, ex-Creative Director of Respawn Entertainment, to get insights from his wisdom and experience in the game industry. Our guest is an honored specialist who has designed hundreds of weapons for AAA Shooters: Call of Duty 4, Apex Legends, Titanfall 1, Titanfall 2, and more.We'll hear firsthand advice from Ryan on what it takes to build a successful portfolio and build a dream career. Our guest will also share his invaluable insight into achieving a balance between work and life. Tune in for this exclusive interview and learn how to create your own success story in the gaming industry!
Fall Guys is one of the most successful video games over the last decade.
This cartoony platformer earned $185 million of revenue from 8.2 million players just in its first month — awe-inspiring numbers!
In the new episode of the Devoted SpeakEasy podcast, we are peeking behind the scenes of Fall Guys' development.
So welcome our guest — Alexander McKinney-Raphelt, a studio Art Director at Epic Games. He is one of those responsible for the visual side of Fall Guys. Join our host Ninel (Gryuner) Anderson and find out tons of insight about creating a legendary game, character customizations, working with a community, managing methods, and more.
In this episode of Devoted Speakeasy, join the host Ninel Anderson and special guest Cardell Kerr, the Executive producer of Proletariat, sharing their secret formulas of successful game release and efficient team management through the crazy times of pandemic. Tune in and find the answers to the hottest production and team management questions. What makes Proletariat as a team successful? What are the tips and tricks of creating addictive games like Spellbreak? What are the problems and challenges of a fast growing team? How to keep your distributed team motivated? Why should you sometimes let your employees ‘drown’? How to find and hire people with the right skills?
Want to learn how to build scalable character customization pipelines without spending your entire project budget ? Want to learn new tricks on how to create valuable content that players actually want to buy? Want to learn how PlanetSide2 and Team Fortress uses community efforts to create customizable content, increase engagement and spend less money? Want to learn how to become a successful Lead Artist?
In E06 of Devoted Speakeasy, join host Ninel Anderson as she chats with Tramell Isaac, currently the Vice President of Art at IllFonic, whose Art Direction credits include the Fallout series, Planetside 1/2, Duke Nukem Forever, Lawbreakers and Predator: Hunting Ground.
(0:58): Game production steps from the very first day
(3:06): Character customization tips and tricks
(4:02): Building unique distinguish character factions
(7:31): Creating valuable and sellable content
(9:03): How to find out what your users want to buy
(13:17): Involving community into building content
(15:26): Budgeting character customization
(21:45): Career choices and recommendations
(27:00): What makes a great artist
(29:07): DO’s and DON’T’s in becoming a Lead Artist
(33:42): Lead artist: creating content VS management
www.devotedstudios.com
You’ve heard it everywhere by now - it’s a brave new world in gaming in 2020. And as people are more open than ever to finding ways to spend more time together online, there are thinkers who analyze these trends to figure out which companies and founders are worth investing time, energy - and of course, those big bucks - into.
In E05 of Devoted Speakeasy, join host Ninel Anderson as she chats with Sam Englebardt, Managing Partner of Galaxy Interactive, Richard Kim, Partner at Galaxy Interactive, and William Rhys Dekle, Partner at Strategic Alternatives. Between them they’ve supported the likes of Mythical, Proletariat, DazzleRocks, and more. Find out how these decisions are made, straight from the minds of some of the industry’s most experienced and thoughtful investors.
14 Things to Know to Raise Money in Gaming in 2020:
01) (01:50) 5 things investors are looking for in a pitch
02) (03:53) How do investors do their due diligence on content?
03) (07:43) The Pitch Process, and case studies from Galaxy’s portfolio
04) (20:53) Cold calling investors vs. warm intro?
05) (22:42) Is building a “Founder Brand” a necessity?
06) (23:10) How to research investors?
07) (27:25) Are consultants helpful in raising money?
08) (29:17) Supporting each other is key!
09) (30:27) What is the difference between a lead investor and a follower?
10) (31:10) How do you price your business?
11) (36:05) Do your math! Is VC actually a good solution for you? What other options do you have?
12) (37:29) Overall time, from starting pitching, to term sheet draft, to final version. When would you actually receive the money in your account?
13) (38:55) What's the usual time between the rounds? What should the founder be doing in between rounds?
14) (42:52) How has the process changed with the advent of the pandemic?
www.devotedstudios.com
www.galaxyinteractive.io
www.strataltllc.com
This episode is a master class in how to compel players to explore and thrive in fictional worlds. Christopher Barrett started out creating maps and mods as a fan of Myth, which led to opportunities at Bungie that have never stopped coming. Over the course of two decades, he has been an artist on Halo 1, Environmental Art Director on Halo 2 and Halo 3, Art Director of Destiny, Art and Game Director of Destiny 2, and now Game Director of an unannounced project.
In E04 of Devoted Speakeasy, join host Ninel Anderson as she chats with Chris about:
(2:18): Building worlds you want to explore
(5:15): Using the concept of “postcards” to tease an idea of a place you want to visit
(9:15): Drawing inspiration from beloved fiction from childhood
(12:20): How to communicate personal achievement through the visual language of gear rarity
(17:50): The importance of building upon existing, recognizable tropes
(24:15): The challenge of helping artists in a big team find common language
(30:40): The nuances between an Art Director and Game Director in leading a team
(37:50): Being a social media ambassador for Destiny through its ups and downs
Following the journey of Eduardo Gonzalez’s career is a case study in thoughtful creative team building and character design. He started out as a contracted concept artist contributing to series such as God of War, Socom, and Kill Zone, spent seven years at Riot as a pivotal player on the Visual Development and World Building teams, and is now the lead Art Director for Super Evil’s new battleground shooter Catalyst Black.
Through personally designing a total of 37 different champion skins for League of Legends, he learned the all-time importance of building “possibility” into characters so that they can be transported into other forms of media while maintaining the identity of the original game.
In E03 of Devoted Speakeasy, join host Ninel Anderson as she chats with Eduardo on:
(1:00): Riot: how it all started
(5:08): Co-Founding World Building Team with the knowledge that the IP will transcend the game
(11:40): Shape language and symbolism of specific champions in League of Legends
(17:28): Subcultures within characters to give depth and possibility without touching the game
(20:40): How does the collaboration between different roles work in champion design?
(29:00): Surfacing “hooks” or “clues” that will give games their identity
(35:15): Estimating time spent on assets as a trial and error process
(40:00): A glimpse into early visual development for God of War
(45:40): What are the secret ingredients to a successful new IP?
“If you truly want to tap into the talent of that person, and the sensibility of that person, you let them bring their own touch to that instrument. And the end result will be infinitesimally different, yet different nonetheless.” - Art Director Daniel Dociu on leading an art team like a conductor in an orchestra
Daniel Dociu doesn’t need an introduction - he is one of the most renowned and beloved Art Directors of the games industry; the Art Father of Guild Wars. His concept art is the type of mindblowing work that makes one want to become an artist in the first place.
In E02, join Devoted Speakeasy host Ninel Anderson as she chats to Daniel on topics such as: How to lead a team like a conductor (7:50); How the art teams of Guild Wars 1 and 2 were built (9:20); Things Daniel looks for in artists (20:20); How allowing aberrations in art style builds more plausible worlds (33:00); How to develop IPs? (35:40); Techniques and brushes (39:50), and the differences between original IP development vs movie based (42:30).
What can game art production learn from movies? How do you work as a team when every discipline has different priorities? How do you ship a world's favorite game when your only management tool is Excel?
In the very first episode of Devoted Speakeasy, join Devoted Studios CEO Ninel Anderson as she chats with Executive Art Director Lance Powell about the challenges of being a digital artist in the 90s, working in software that doesn’t have an “undo” button, how to inspire, lead the team and find middle ground with your peers… and much more!
Lance Powell is an Executive Art Director with more than 20 years in the movie and game industries. He started his career in art in the 90s working on Mech Warrior ll at Activision, and developed his skills as a texture / surfacing artist working on Lord of the Rings 2 / 3 and Shrek 2. After working on textures for Uncharted at Naughty Dog, he transitioned into Art Direction on Medal of Honor: Airborne, and has since served as North America Art Director at GameLoft, lead Art Director on Cloud Imperium’s Star Citizen, and more.
--
FAIR USE NOTICE:
This video contains copyrighted material the use of which was not always specifically authorized by the copyright owner. We are making such material available to the public for comment, news reporting and educational purpose. We believe this constitutes a fair use of any such copyrighted material as provided for in section 107 of the US Copyright Law. If you wish to use copyrighted material from this video for the purposes that go beyond fair use, you must obtain permission from the copyright owner. Namely:
The Lord of the Rings: The Two Towers (2002)
Company: New Line Cinema
Source: https://www.youtube.com/watch?v=hYcw5ksV8YQ&t=2s
--
Shrek 2 (2004)
Company: DreamWorks Pictures
Source: https://www.youtube.com/watch?v=xBgSfhp5Fxo&t=5s
--
Uncharted: Drake’s Fortune (2007)
Company: Naughty Dog, Sony
Source: https://www.youtube.com/watch?v=JGuNhvaL7A0&t=3s
--
Medal of Honor: Airborne (2007)
Company: DICE Los Angeles, EA Games
Source: https://www.youtube.com/watch?v=dQBYpmwB-u4
--
Star Citizen (2016)
Company: Cloud Imperium Games
Source: https://www.youtube.com/user/RobertsSpaceInd
--
Battlestar Galactica (2004)
Company: David Eick Productions
Source: https://www.youtube.com/watch?v=U55zz4RhFks&t=214s
--
Jak and Daxter: The Precursor Legacy (2001)
Company: Naughty Dog, Sony
Source: https://www.youtube.com/watch?v=MTTISVFz8ow
--
Medal of Honor 3 (2010)
Company: DICE Los Angeles, EA Games
Source: https://www.youtube.com/watch?v=dQBYpmwB-u4
--
The Flintstones: Bedrock Bowling (2000)
Company: Ubisoft, SouthPeak Games
Source: https://www.youtube.com/watch?v=z74fVEiiXog&t=22s