A podcast supported by the Immersive Learning Research Network (iLRN) that is dedicated to sharing and exploring the nature of immersive learning.
In this episode, Kimberly, Amy and I talk about the most mystifying Immersive Tech story that we've seen in a long time.
In this episode, I speak with Maria Elena Tassinari about her work "THE USE OF IMMERSIVE VIRTUAL REALITY IN A HIGH SCHOOL CLASSROOM: AN EXPLORATORY STUDY"
In this episode of the AREA, Tim and I talk about how Starbucks and Honey Combs are using AR
In this episode, I speak with Tom Worthington, who is working on student employability issues.
In this episode, I speak with Ahdi Hassan about his work" The Effect of an Augmented RealityApp on a Learner's Desire to Use Electronic Resources During the COVID-19 Epidemic"
In this episode of the AREA, Tim and I talk about new AR tech that is supposed to be making menus better at restaurants, and another that is supposed to make organ transplants easier.
In this episode, Amy, Kimberly and I talk about some good instances of VR being used to help the elderly battle loneliness and people with schizophrenia. But of course there's always a little wackiness as well - this time it's about using VR to play a prison control game.
In this episode, I speak with Jason Haddock about his work as the CEO of Sozo Labs (https://sozolabs.com/).
In this episode of the AREA, Tim and I talk about the joys of pizza and BMW's "motorcycles"
In this episode, I speak with Justin Pulley about his work "School Based-Agricultural Education Teachers' Lived Experience of Integrating Virtual Reality into their Classroom."
In this episode, I speak with Mohsen Ghobadi about his work "Augmented Reality Applications in Education and Examining Key Factors Affecting the Users' Behaviors."
In this episode, I speak with Josef Buchner about his work "Media comparison studies dominate comparative research on augmented reality in education."
In this episode of the AREA, Tim and I have a quick check in about what's happening with AR at BK, and then we talk a bit about DnD. It's the all acronym episode...
In this episode, I speak with Abdulrahim Muhammad Sarki & Sheyi Fapohunda about their work "Impacts of Internet of Things (Iot) and 5G Network on Technology Enhanced Learning (Tel)."
As a follow up to the interview with Ian Roy and Jordan Tynes, I talk with them a few months after meeting them at the conference. It was great to catch up with them.
In this episode of the Happy Hour, Amy, Kimberly and I ponder whether robots can laugh convincingly.
In this episode, Tim and I talk about playing Hado and how to use VR to identify sick sheep.
In this episode of the Versatilist Happy Hour both Amy and Patrick have to miss the session, so Rebecca and Kimberly step up to the plate to take their rightful place in charge.
In this episode, I take Amy, Kimberly and Rebecca on a trip through VR weed to breakfast cereals to AR tattoos to AR bumper cars. It was a wild ride...
In this episode, I speak with Sharon Pisani, Mark Hall & Alan Miller about their work "Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities." Here is the webpage with information about the Picts and access to the 3D model and color configurator tool for the St Madoes cross-slab: https://cineg.org/painting-the-picts/imagine/
The restored model, along with the Inchyra Stone model, are included in a virtual Pictish environment which will be part of the exhibition on Pictish stones at the new Perth Museum and Art Gallery.
In this episode, Tim and I have some fun wondering if AXE Body Spray used AI and AR to create the ultimate human scent experience.
In this episode, Amy, Rebecca and I are joined by our fourth host, Kimberly. We talk about Walmart's entry to the metaverse and a headset display that will let you see other people's emotions. Don't worry...we also give an update on our dragons.
In this episode, Tim and I talk about the weird connection between Taco Bell, Weddings, and the Metaverse.
In this episode, I speak with Bilal Özçakır about his work "Reliability and Validity Study of an Augmented Reality Supported Mathematics Education Attitude Scale." For more information about Bilal's work, check out his website: https://www.bilalozcakir.com.tr/mat-ar/
In this episode, Amy, Rebecca and I talk about App State football, virtual dragons, and then get into the serious stuff.
In this episode, I speak with Bogdan Salii about his work "USING EXTENDED REALITY TECHNOLOGY IN EDUCATION."
In this episode of the Versatilist Happy hour, Amy, Rebecca and I talk about the viability of VR malls, and then have a check in on my virtual dragon.
In this episode, I speak with Claudio Aguayo about his work "Somaesthetics and the non-digital in mixed reality XR education design".
Claudio has provided a great many resources that can be viewed at https://bit.ly/3KtIIHq
In the return of the Versatilist Happy Hour after taking the summer off, Amy, Rebecca and I talk about lifelike avatars for broadcasting the news, VR dating apps, and the AR DrakARys app.
In this episode, I speak with Tim Coughlan, Jennison Mark Asuncion & Catherine Fichten about their work "Changing times: Emerging technologies for students with disabilities in higher education." For more about their work, check out the links below (including the transcript for the interview).
Is The Metaverse Likely To Be Accessible And Inclusive Of People With Disabilities? https://www.forbes.com/sites/gusalexiou/2022/03/31/is-the-metaverse-likely-to-be-accessible-and-inclusive-of-people-with-disabilities/
https://blogs.microsoft.com/accessibility/ai4aedugrants2021/
https://www.mdpi.com/2227-7102/11/10/587/htm
Interview Transcript
The Versatilist is back after taking July off for the summer, and I'm talking with Hubert Cecotti who's doing some exceptional work with astronomy in VR.
In this episode, I speak with Alba Fombona about her work "Augmented Reality, a Review of a Way to Represent and Manipulate 3D Chemical Structures."
In this episode I speak with Frank Ebinger, Julian Kreimeier, & Livia Buttke about their work "Augmented and virtual reality technologies in education for sustainable development: An expert-based technology assessment."
In this episode, I speak with Jordan Tynes & Ian Roy about their work in immersive learning. They played a big role in the ILRN Conference in Vienna, and I had a great time talking with them. For more information on their work, check out the links below:
Their new project:
https://www.liberaltechnology.com/
Their faculty profiles:
https://www.wellesley.edu/cs/faculty/jtynes
https://www.brandeis.edu/facultyguide/person.html?emplid=e1b21496896ddff81d7249e1bc6d95387a2c72e5
Links to the makerspaces:
https://www.wellesley.edu/lts/techsupport/afadd/mf
https://www.brandeis.edu/library/research-technology-innovation/index.html
In this episode, I speak with Panagiotis Antoniou about his work with immersive technologies in medical settings.
In this episode, Tim and I talk about some research that shows people are afraid of the Metaverse - which might be warranted based on what we learned about virtual raves.
In this episode, I speak with Alexandra Sierra about her work Animal Embodiment: Embodying a beaver in immersive virtual environments to create empathy and teach about the impact of global warming in a playful way." There's a lot to unpack in this article, but the upshot is that it's an intense time to be a virtual beaver in her studies.
In this episode, I speak with Robb Lindgren & David DeLiema about their work "Viewpoint, embodiment, and roles in STEM learning technologies."
In this episode, Tim and I talk about Meta's use of facial recognition, big money concerns about AR in the US military, and then finish with AR food stuff.
In this episode, Amy, Rebecca and I talk about the nature of nerdy stuff and whether we would want to eat a virtual spider.
In this episode, I take a pretty dramatic departure from the types of immersive learning tools and experience that I normally discuss when I speak with Dr. Kimberly Nava Eggett and Dr. Rebecca Burry (at least at the end of this week that will be official).
In this episode Tim and I talk about more AR packaging along with a new effort to bring people back into Australian pubs by appealing to the children's interest in the Easter Bunny
In this episode, I speak with Dongping Chen about his work "Exploring Chemical Reactions in Virtual Reality."
In this episode, I speak with Daniela Marghitu and Bibhav Bhattarai About their work "Educational Applications of Augmented Reality (AR) and Virtual Reality (VR) to Enforce Teaching the 'National Academy of Engineering Grand Challenges for Engineering in the 21st Century'"
Okay, so just be warned that this episode deals with some adult topics. Amy, Rebecca, and I try to work our way through cryptic wording on a beer can, AR in marijuana packaging, and end with even more adult fair. We do have some stuff in there about 3D models of women scholars for STEM careers, though.
In this episode, I speak with Adrian Duncan about his work "Augmented reality: Caribbean academic libraries of the future."
For more information about Adrian's work, check out the following article: https://bit.ly/3NL638H
In this episode, Tim and I talk about how AR is being used in advertising things are diverse as BMW, chips and edibles.
In this episode, I speak with Kezia Mkwizu about her article "Virtual Reality and Open Schooling: Challenges and Opportunities." For more information about Kezia's work, check out the links below:
https://www.researchgate.net/profile/Kezia-Mkwizu-2
https://orcid.org/0000-0003-4436-9603
https://www.amazon.com/s?i=digital-text&rh=p_27%3AKezia+Herman+Mkwizu&s=relevancerank&text=Kezia+Herman+Mkwizu&ref=dp_byline_sr_ebooks_1
In this episode, I speak with Erica Southgate - a returning guest - about her work. The article, "School students creating a virtual reality learning resource for children" is only the beginning of the conversation. For more information, check out the following:
Her Book: https://www.routledge.com/Virtual-Reality-in-Curriculum-and-Pedagogy-Evidence-from-Secondary-Classrooms/Southgate/p/book/9780367262006
The VR School website (which has recently turned 5 years old) – https://vrschoolresearch.com/
In this episode, I speak with Hsiao-Ling Huang, Amber Chang, Patrick Pan and Carol Wang about their work Effectiveness of Virtual Reality-Based Training on Oral Healthcare for Disabled Elderly Persons: A Randomized Controlled Trial." For more information, check out the links below:
https://youtu.be/mvVigwdN-tc
Email: dsales@epedmed.com
Website: www.epedmed.com
In this episode, Amy, Rebecca and I talk about using AR to teach kids finances, why teachers might see benefit in using computer games in their classrooms, and the advances in making bendy armed robots.
In this episode, I speak with Sinem Aslan about her work "Exploring Kid Space in the wild: a preliminary study of multimodal and immersive collaborative play-based learning experiences."
In this episode, Tim and I talk about Coca Cola products that are supposed to taste like outer space, Beem as a potential two-way communication tool, and whatever Infiniverse is doing with virtual land.
In this episode, I speak with Junghye Fran Choi about her work "The Effects of Immersive Learning for Poetry Writing via a VR GAME for Generation Z Students' Creativity: Focusing on “Forum VR: Artist of Oz.”
In this episode Amy, Rebecca and I talk about how girl scout cookies pair with red wine, the future of gaming architecture, and whether Apple might actually be able to get virtual spaces to work.
In this episode, I speak with Hendrick Grobler and Etienne van Wyk about their article "Towards Incorporating Extended Reality Technology in the Education of Mining Professionals." For more information about their work, check out the links below:
https://www.jsemagazine.co.za/jse-supplement/mind-games-2/
https://www.miningweekly.com/article/worlds-first-virtual-blast-wall-virtual-cube-revolutionise-mining-training-2018-06-08/rep_id:3650
In this episode of the Versatilist AREA, Tim and I talk about Doritos and Craggy Cheetos - and that's before we even get to virtual McDonalds.
In this episode, I speak with Borja Manero & Sandra Alonso Paz about their work "Evaluation of a Motion Capture and Virtual Reality Classroom for Secondary School Teacher Training." I gotta say, this is a very exciting project if you're interested in the use of these tools in teacher training programs. For more information about their work, check out the following materials:
Bocos-Corredor, M., Diaz-Nieto, A., Lopez-Garcia, A., & Alvarez, I. M. (2020). A VR game to improve communication skills in secondary-school teachers. In 12th International Conference on Education and New Learning Technologies Online Conference,[EDULEARN20] (pp. 8701-871).
El-Yamri, M., Romero-Hernandez, A., Gonzalez-Riojo, M., & Manero, B. (2019, July). Emotions-responsive audiences for VR public speaking simulators based on the speakers' voice. In 2019 IEEE 19th international conference on advanced learning technologies (ICALT) (Vol. 2161, pp. 349-353). IEEE.
Video: https://dl.acm.org/doi/abs/10.1145/3290607.3311777
CHOVR: A VIRTUAL REALITY TOOL FOR CHORAL CONDUCTING TRAINING
Authors: Borja MANERO, Alejandro ROMERO, Arturo PINAR ADÁN, Elena ROMERO GUANTES, Cinthya VILLAESCUSA SIFUENTESTitle: CHOVR: A VIRTUAL REALITY TOOL FOR CHORAL CONDUCTING TRAININGCongress: Conference on Education and New Learning Technologies (Edulearn)Celebration place: Spain Date: 4-7 July 2020
In this episode, Amy and I talk about whether the Metaverse will be the solution to research issues or an overblown hype that amounts to nothing.
In this episode of the Versatilist, I speak with Torbjorn Netland about his work "Teaching in Virtual Reality: Experiences from a Lean Masterclass." For more information about Torbjorn's work, check out www.factoryvr.ch, including all their papers on the subject and the YouTube video they made for Reimagine Education https://youtu.be/3mUghoxnWLU.
In this episode, Tim and I talk about some interesting uses of Immersive tech for policing, then we question whether NFTs have any value, and we finish up with a discussion of the Discovery Sandbox app.
In this episode, I speak with Torben Foehrder and Jan-Peter Mund about their work "Advantages of 360 Virtual Forest Tours to Supplement Academic Forestry Education." For more information about their work, check out https://www.it4forest.de/.
In this episode, Amy, Rebecca and I talk about trying to recreate Acid House Parties in mixed realities. Then we talk about artistic ventures, and the Patrick talks about being a tree in third grade for a while.
In this episode of the Versatilist AREA, Tim and I talk about an Italian AR game that uses AI to make the real environment into a game-space. Why they choose to set the sales pitch in a quarry, we may never understand.
In this episode, I speak with Tim Majchrzak & Jennifer Fromm about their work "Towards Routinely Using Virtual Reality in Higher Education." For more information about their work, check out the links below:
Project Web site: https://vr.uni.li/
Project overview at Researchgate:
https://www.researchgate.net/project/Virtual-Reality-in-Higher-Education-Application-Scenarios-and-Recommendations
Scientific publications:
https://doi.org/10.1016/j.iheduc.2021.100804
http://hdl.handle.net/10125/70625
https://doi.org/10.1016/j.compedu.2019.103778
https://aisel.aisnet.org/isd2014/proceedings2019/NewMedia/5
Twitter profiles:
@janvombrocke
@Jaziar
@JenniferFr0mm
@majchrzak_tim
@RGStieglitz
@vrhigheducation
In this episode, Amy and I talk about whether AR and Dom Perignon make a good pairing, and then find more about the metaverse to disagree with.
In this episode of the Versatilist AREA, Tim and I talk about AR fireworks in Amsterdam and how Disney might be onto something with their non-device AR technologies. We'll believe it when we see it, but their description sounds intriguing.
In this episode, I speak with Colleen Myles & Vaughn Baltzly about their work "Enacting Interdisciplinarity: Lessons from Crafting a Multi-Dimensional, Experiential Field Study."
In this episode, I speak with Jasmin Cowen about her work "Language Acquisition in Virtual Worlds Versus Traditional Classroom Environments: A Comparative Overview Between the United States and Russia."
In this episode, Tim and I talk about another AR beer app, whether video games while driving would ever be a good idea, and running in Jurassic Park.
In this episode, I speak with Brandon Patterson, Tallie Casucci & Tony Sams about their work "A Review of XR Classrooms in Institutions of Higher Education." For more information, check out the following links:
Full-text version of article: https://jahse.med.utah.edu/xr-educational-classrooms-for-health-sciences/
Information about the Marriott Library’s VR Classrooms: https://tinyurl.com/MarriottVR
Information about the Eccles Health Sciences Library’s XR Classroom: https://tinyurl.com/ehslvr
Article by Tony Sams, “Toward new creative services: a case study in building a virtual reality classroom in an academic library”: https://www.tandfonline.com/doi/full/10.1080/10691316.2021.1898511
In this episode, Amy, Rebecca and I talk about the new, fully VR course being offered at Stanford and try to decipher a bunch of business-speak dealing with the metaverse and blockchain.
In this episode, I speak with Yao Huang about her work "USING MOBILE AUGMENTED REALITY IN PERFORMANCE SUPPORT." Yao Huang is currently a doctoral candidate in the Instructional Systems and Learning Technologies program at Florida State University. Her research focuses on Human Performance Improvement, especially how mobile and augmented reality technologies enhance performance support in the workplace.
Yao holds a Master's degree in Instructional Design & Technology from the University of Memphis and a Human Performance Technology certificate from Florida State University. Yao has more than 10-year working experience as a learning consultant at International Paper Headquarters and as a business development manager at Trivantis China department. Yao has a few publications about adopting augmented reality technologies to enhance performance support in the workplace. Yao received two scholarships at FSU – Dr. Linda J. Smith Endowed Scholarship for Lifelong Learning (2020) and Gagne-Briggs Endowed Scholarship (2016). Yao is working on her dissertation and expects to graduate in summer 2022.
In this episode of the newly rebooted Versatilist AREA, Tim and I talk about more offerings from Swigr, the new collaboration between Fold and Niantic to gamify bitcoin mining, and end by talking about how fun AR would be in amusement parks.
In this episode, I speak with Vijay Kalivarapu about their work "Applying immersive virtual reality for remote teaching architectural history." It was a very interesting discussion about how tech can be used in teaching architecture.
In this episode, Amy, Rebecca and I talk about whether Apple's new approach to AR will actually end with the discontinuing of the iphone, or if it's more likely that AR/VR takes a back seat.
In this episode, I speak with Louis Rosenberg about his work "Augmented Reality: Reflections at Thirty Years." There was also a short talk that went with that paper, which can be found at https://youtu.be/ws2qe52XBMk
In this episode of the Versatilist, I speak with Erik Blomain about his work "Development of a Smartphone-Based Virtual Reality Platform for Radiation Oncology Patient Education." For more information about his work, check out the information below:
Twitter: @Blomainiac
Link to the Poster Abstract: https://www.redjournal.org/article/S0360-3016(21)01491-7/pdf
Stanford Profile: https://radonc.stanford.edu/education/residency/therapyresidents1.html#year_3_-_pgy_iv
LinkedIn: https://www.linkedin.com/in/erik-blomain-b543a358/
In this episode, I speak with Suzana Tsao and Stacey Kassutto about their work "Virtual, Augmented, and Alternate Reality in Medical Education: Socially Distanced but Fully Immersed." We had a great conversation about how medical education can utilize immersive tools. Make sure to follow Stacey on twitter @skassutto.
In this episode, I'm joined by Simon Richmond, a friend from graduate school. It's a bit different of an episode, because we're reminiscing about our friend and mentor, Dwight Allen, who passed away recently. Dwight was the chair of both our dissertation committees, and had a very unorthodox approach to education.
In this episode, I speak with Matthias Heintz & Effie Law about their work "Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers."
For more information on their work, check out https://www.areteproject.eu
In this episode, Tim and I talk about the new Eternals Experience app, and go down a rabbit hole concerning AR's usefulness in the beer industry.
In this episode, I speak with Andrej Vidak about his work "An augmented reality approach to learning about the force of gravity."
For more information about Andrej's work, check out his ResearchGate profile: https://www.researchgate.net/profile/Andrej_Vidak
In this episode, Tim and I talk about AR pet costumes, QR code triggered menu items, and whether we would trust virtual reality gambling options.
In this episode, Amy and I talk about the utility of AR fashion based on KPop influencers and then get a quick buzz-word bingo in with a discussion of how NFTs, AR, and board games relate to the NBA.
In this episode, I speak with Pradeep Kapali about his work "Impact of Virtual Reality, Augmented Reality and Mixed Reality Technologies in Supporting Life with Disabilities-A Review." For more information, check out the links below:
URL to the paper: https://www.sciencedirect.com/science/article/abs/pii/S0165027002002236
Here is another interesting work that you may like: https://www.nature.com/articles/s41598-018-19987-7
You can share my following contact details with your audience.
Email: kpp.prod@psgtech.ac.in
LinkedIn: https://www.nature.com/articles/s41598-018-19987-7
In this episode, I speak with Naoko Taguchi about her work "Immersive Virtual Reality for Pragmatics Task Development." If you have never really thought about how immersive tools can be used in the study of linguistics, this episode will provide some great insight.
In this episode, Amy and I talk about astronauts using AR, VR-based dating apps, "cheap" smartglasses, and whether this is actually the year that immersive tech becomes mainstream.
In this episode, I speak with Anastasia Globa, Wendy Zhang, Callum Parker, and Jude Philp about their work "Design of augmented reality (AR) apps to support informal adult learning with entomology datasets."
In this episode, I speak with Josef Buchner about his work "Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science." For more information about his work, check out the links below:
Buchner, J., & Kerres, M. (2021). Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science. Multimodal Technologies and Interaction, 5(8), 41. https://doi.org/10.3390/mti5080041
Buchner, J. (2021). Generative learning strategies do not diminish primary students’ attitudes towards augmented reality. Education and Information Technologies, 1–17. https://doi.org/10.1007/s10639-021-10445-y
Buchner, J., Buntins, K., & Kerres, M. (2021). A systematic map of research characteristics in studies on augmented reality and cognitive load. Computers and Education Open, 2, 100036. https://doi.org/10.1016/j.caeo.2021.100036
Mulders, M., Buchner, J., & Kerres, M. (2020). A Framework for the Use of Immersive Virtual Reality in Learning Environments. International Journal of Emerging Technologies in Learning (IJET), 15(24), 208. https://doi.org/10.3991/ijet.v15i24.16615
Links:
PCBuildAR project: https://www.pcbuild-ar.com (english version coming soon, first information and publications in English here: https://www.pcbuild-ar.com/english/)
Areeka studio: https://studio.areeka.net/#/home (free to use up to 5 AR elements, also in English. Tutorials freely available on the homepage or on youtube: https://www.youtube.com/watch?v=SV4keLIRyC0&list=PLQxpTrRFeQON1vWW73s04JwJSMxArp48z)
AR Escape Room Game - Escape Fake: https://escapefake.org/en/home-4/
Design and first evaluation of Escape Fake: Paraschivoiu, I., Buchner, J., Praxmarer, R., & Layer-Wagner, T. (in Press). Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake News. CHI PLAY ’21: The Annual Symposium on Computer-Human Interaction in Play, online.
Tinkercad in workshop 3 of the instructional design --> https://www.pcbuild-ar.com/workshop3/
In this episode, Tim and I talk about spiders and ants in AR and a pretty cool racing game.
In this episode of the Versatilist Happy Hour, Amy and I talk about haptic suits without mentioning the movie that shall not be named, using AR to help with arachnophobia, and ergonomic AR glasses that actually look like safety goggles.
In this episode of the Versatilist I speak with Nadine Terpstra and Sharla King about their work "The Missing Link: Cognitive Apprenticeship as a Mentorship Framework for Simulation Facilitator Development."
In this episode of the Versatilist AREA Tim and I talk about how Apple hasn't really revealed anything about AR while also doing a bunch in terms of patents.
In this episode, I speak with Tomaz Amon about his work "Experience with the usage of virtual reality worlds about natural history in Slovenia."
For more about Tomaz's work, check out the following materials:
Here is his other website : www.aftercovid.si
He is also the president of the Slovene Chinese Friendship Association : www.fonsr.org
In this episode, Amy, Rebecca and I talk about learning piano with tech, running with the dinosaurs, the world's longest tree top walkway, and also form a band.
In this episode of the Versatilist AREA, Tim and I talk about the melding of AR and VR in the Oculus Quest 3 (and what that might actually look like).
In this episode, I speak with Pat Keys about his work "Creating a climate changed future with the sea level rise interactive-fiction game 'Lagos2199'". This is a very cool game, so check out the resources below for more information:
ARTICLE: https://eartharxiv.org/repository/view/2566/
GAME: https://pkeys.itch.io/lagos2199
Also, Pat's twitter handle is @watersecurity, so make sure to follow him.
In this episode, I speak with Dadan Sumardani & Dewi Muliyati about their work "Virtual Reality Technology in Physics Learning: Possibility, Trend, and Tools."
Virtual Reality with its powerful advantage in visualizing abstract concepts has become an interesting subject to discuss in physics learning. VR has powerful potential to enable students to have an immersive learning experience to enhance their learning effectiveness and motivation. Pirker (2018) says that The emergence of new digital tools supporting immersive and engaging learning through VR is opening up new paths for both distance, but also classroom learning. VR has become an important topic of education technology in recent years (Chang et al. 2020) and has the potential to overcome natural constraints and present things that would not be visible in the physical world (Greenwald et al. 2018). This potential can be a great deal for teachers to make VR as the powerful tool for physics learning and allows students to become highly immersed in complex topics of physics.
Read More: http://journal.unj.ac.id/unj/index.php/jpppf/article/view/17578
Dadan Sumardani has research interests in the learning activity of Natural Science and Physics, Instructional Design (e.g., AR/VR, E-Learning, & Mobile Learning), and Computational Thinking. He can be contacted by dansu.sumardani@gmail.com
Dewi Muliyati has research interests in Educational Technology, Mobile Learning, e-Learning, AR/VR, and Distance Learning. She can be contacted by dmuliyati@gmail.com)
There's a lot to be scared of in this episode of the Versatilist AREA, in which Tim and I talk about the Candyman AR app and the IRS trying to figure out how to use AR to better their user experience.
In this episode, Amy, Rebecca and I talk about AR uses in Disney Cruises and the IRS. Both of which seem equally difficult to comprehend.
In this episode of the Versatilist, I speak with Peter Nagy about his work "Narrative-Based Learning Activities for Science Ethics Education: an Affordance Perspective". As a fan of narrative story telling, this was a fascinating discussion. For more information about his Frankenstein game, check out https://frankenstein200.org/.
In this episode of the Versatilist AREA, Tim and I talk about the next step for Niantic, more about Legos (one of the coolest apps you'll see, and it's not even owned by Lego) and then about cereal music.
In this episode, I speak with Plamen Miltenoff & Kate Borowske about their work "Low-End XR Practices for Libraries," but the conversation ranged all over. For more information about their work, check out the links below:
Link to the chapter with Kate:
https://www.igi-global.com/chapter/video-360-and-augmented-reality/255393
Link to the IMS blog, which I maintain for the past ten years, including in the last several years information on anything ‘immersive’:
https://blog.stcloudstate.edu/ims
I will be most happy to co-edit with other enthusiasts, otherwise, the comment section is available to anyone.
Link to our currently ongoing workshops on immersive teaching and learning:
https://www.immersivelearningproject.org/home
link to the FB page of the same activity:
https://www.facebook.com/MinnstateImmersive
Also, directly from Kate, the following:
" It's not fancy, but here's the link to the 360-degree videos that were created for us by Chuck Olson of Visual, a Minneapolis-based VR company. This was funded by a grant from the system of 30+ Minnesota Colleges and Universities to which we belong.
Our original plan was to simply download them to our Oculus Go headsets and make the headsets available for checkout at the library, but the pandemic made me realize that wasn't enough, so I uploaded them to YouTube to increase their visibility. In the spirit of OER, I will also be making the files available through the Minnesota State Colleges and Universities repository, OpenDora. Unless the pandemic continues to worsen, the headsets with this video footage will once again be available for students to check out this fall."
In this episode, Amy, Rebecca and I talk about more AR art, batman and how Reese's are turning their Puff's cereal boxes into turntables.
In this episode, I speak with Bill Kapralos & Adam Dubrowski about their work on 3D printing in simulator design and development and gaming and immersive technology in the context of higher education and healthcare education. It was an excellent conversation all around.
In this episode of the Versatilist I revisit with Tomi Kauppinen and have a great time catching up on what we've been doing.
In this episode, Amy, Rebecca and I talk about perhaps the best article title ever:
Virtual Reality Is the Rich White Kid of Technology: For decades, VR has failed to live up to expectations. Yet somehow, it keeps receiving more chances and more resources.
Then we get into Dogecoin and how it connects to Disco.
In this episode, I speak with Adam Gordon, the CEO of Plumb.one, a new search engine. We have a great discussion about the nature of privacy and what we're all giving away through our internet usage.
In this episode, Tim and I talk about whether AR can be used to track moles for safety reasons and whether we have what it takes to win an Electric Scooter in Baltimore.
In this episode, I speak with Synthia Guimond & Alexandra Therond about their work "Virtual Reality for Rehabilitation Interventions in Individuals with Psychosis: Systematic Review." Synthia is and Assistant Professor in the Department of Psychoeducation and Psychology, University of Quebec in Outaouais and int the Department of Psychiatry, University of Ottawa. She is also a Scientist in The Royal's Institute of Mental Health Research
Cognitive Remediation and Neuroimaging Lab Website:
http://www.cranilab.com
Preprint:
https://preprints.jmir.org/preprint/28502
In this episode of the Versatilist AREA, Tim and I talk about how Doritos are using AR (and how the UK and Australia seem to be getting all of the interesting food AR).
In this episode of the Versatilist Happy Hour, Amy, Rebecca and I talk about the boom in Augmented Reality art exhibits, and then take a few detours into Google Meet, XR Casinos and a little bit of adult content.
In this episode, I speak with Giuliano Zollo and Giovanni Calabrese to talk about their article "Augmented Reality, Virtual Reality and Artificial Intelligence in Orthopedic Surgery: A Systematic Review." They are doing some fantastic work and definitely have a bright future ahead of them.
In this episode, Tim and I speak about Facebook's new hat-mounted AR and then talked about learning to fly.
In this episode, I speak with Enrique Cachafeiro. He has some fascinating k-12 and university experiences on the practical applications of immersive tools.
In this episode of the AREA, Tim and I speak about Lizzie Bordon, old fogies using technology, and diminished reality.
In this episode of the Versatilist Happy Hour, Amy, Rebecca and I talk about how Facebook is going to save us all by introducing Augmented Reality to all of our fedoras. What's that you say? You don't own a fedora? You might want to jump on that particular bandwagon.
In this episode, I speak with Gulnoza Yakubova & Briella Baer about their work "Practitioners' Attitudes and Perceptions Toward the Use of Augmented and Virtual Reality Technologies in the Education of Students With Disabilities."
In this episode, I speak with Maria D'Errico about her work "Immersive Virtual Reality as an International Collaborative Space for Innovative Simulation Design." For more information about Maria's work, check out the links below:
Link to the article: https://authors.elsevier.com/a/1cs-j6gbRTYaQe
Her LinkedIn Profile: www.linkedin.com/in/mariapderrico
Her bio: Dr. Maria D’Errico, DNP, APRN, FNP-BC, CNE, CHSE, CHSOS is a Nurse Educator at UbiSim, an immersive VR simulation platform dedicated to nursing education. She is an expert in designing and developing immersive VR simulations for nurse learners. She also mentors faculty across the United States and internationally on how to integrate immersive VR simulation into their curriculum. She is dual certified as a healthcare simulation educator and simulation operations specialist, and has presented at national and global conferences on the use of immersive VR in nursing education.
Dr. D’Errico is a board certified family nurse practitioner with clinical expertise in primary care across the lifespan and the care of medically underserved communities. She has published in several peer-reviewed journals, including a recent article about immersive VR simulation design in the INACSL Clinical Simulation in Nursing journal. She has also held faculty appointments at the undergraduate and graduate nursing levels and developed graduate-level coursework in healthcare simulation.
Link to the UbiSim website: https://www.ubisimvr.com
The following description about UbiSim: UbiSim is the leading immersive VR training platform dedicated solely to nursing. By combining evidence-based VR simulations with an intuitive, web-based authoring tool called the Editor, UbiSim empowers faculty and simulationists to customize and design simulations that are curated for their students’ learning objectives. UbiSim partners with U.S. and international institutions to advance the shared mission of improving patient care and safety.
In this episode we talk about Augmented Reality Concerts, a Chinese city being built to foster creativity and invention, and how MMA is trying to become an actual video game through tech.
In this episode, I speak with Aviv Elor and Michael Powell about their work "Gaming Beyond the Novelty-Effect of Immersive Virtual Reality for Physical Rehabilitation." It's good to see that we're starting to study beyond the novelty effect in these tools.
In this episode, Tim and I talk about beers using AR and then transition into the safety concerns of AR windshields.
In this episode, I speak with Eva Peisachovich and Lora Appel about their work "CVRriculum Program: Outcomes from an Exploratory Pilot Program Incorporating Virtual Reality into Existing Curricula and Evaluating Its Impact on Empathy-Building and Experiential Education." For more information about their work, check out the links below:
The project website (that includes their resources 3 guide-books, publications and much more)
https://www.yorku.ca/cvrprogram/
They also just recorded a presentation on the CVR project where they walk through the website and tools:
https://www.youtube.com/watch?v=PS7BXD1qK_c
If you end up curious about their other VR work in healthcare – here’s link to those websites:
https://www.prescribingvr.com/
https://loraappel.wixsite.com/vrchive
In this episode, Tim and I talk about campgrounds are using AR to attract folks, then take a dip into European soccer and finish up with an article about how AR might be used for evil.
In this episode of the Versatilist I speak with Cortino Sukotjo & Markus Santoso about their work "Development and Student Perception of Virtual Reality for Implant Surgery." For more about their work, check out the links below:
https://uofi.box.com/s/tgqju14pxywkwtcap3e3q1k787nkxn1b
https://uofi.box.com/s/6f9dkn0uyd6lzv3hnw6ne2h42n8facz2
https://www.youtube.com/watch?v=Nz4YO6r-z8c
In this episode I speak with Tim about what it means to be a Geriatric Millenial and then more about how to catch hamburgers through AR (somehow it always comes back to food with us).
In this episode, I speak with Homa Amini & Deborah Lin about their article "Feasibility and usability study of a pilot immersive virtual reality‐based empathy training for dental providers"
In this episode, Tim and I discuss the inability to get any AR toys from Burger King, the new version of the Snapchat glasses, and how much we need to go to England to play on the Chaos Carts.
In this episode, Amy, Rebecca and I talk about the benefits of beach living, and then transitioned to DesignAR (https://youtu.be/O3TyBGIj9Vo) and finish up with a discussion about the Ed Tech Evidence Exchange (https://edtechevidence.org/).
In this episode, I speak with Göran Fransson & Jörgen Holmberg about their work "An innovative approach for teacher students to learn about bullying via an immersive Virtual Reality bullying experience."
UPDATE: It saddens me to inform the podcast audience that Göran passed away unexpectedly between the taping and publication of this episode. My condolences go out to his family and friends, and while my interaction with him was short he made an impact on me and my thinking. If you want information about his and Jörgen's work, please contact Jörgen.
In this episode, Tim and I talk about a new Burger King AR game, along with some Legoland discussion, and Baker University getting 25 million dollars to integrate AR across campus.
In this episode, I speak with Maria Harrington about her article "Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip." For more information about her work, check out the following links:
Link to the paper: https://www.mdpi.com/2414-4088/5/4/18
Link to my research lab: The Harrington Lab at UCF: https://virtualnature.org/
Link to download the virtual nature software applications: https://the-harrington-lab.itch.io/
Link to the UCF Digital Media programs: https://communication.ucf.edu/games-and-interactive-media/
In this episode of the Versatilist AREA Tim and I discuss the methodological strengths and weaknesses used to figure out if Pokemon Go causes car crashes.
In this episode, Amy, Rebecca and I spend a good amount of time off topic - although, you'll be happy to hear that we got around to Ready Player One.
In this episode, I speak with Estelle Nakul & Rennaud Jeannin about their work "A new device to restore sensory congruency in virtual reality and to prevent cybersickness." This device is elegant in its simplicity.
In this episode of the Versatilist AREA, Tim and I talk about using Augmented Reality for sewage water reclamation games (I'm still not sure how that works), and take a look at Mark Zuckerberg's thoughts on AR Glasses.
In this episode, Tim and I talk about AR wristbands, Pikmin (which we still aren't really understanding) and Smart Tags that use AR to keep track of our remote controls.
In this episode, Amy, Rebecca and I talk about our dream cars, the metaverse, brain surgery, Techgrow, sign language in virtual spaces, and the utility of buying AR reports (that seem pretty out of date).
In this episode of the Versatilist, I speak with Salih Ceylan about his work "Using Virtual Reality to Improve Visual Recognition Skills of First Year Architecture Students: A Comparative Study"
In this episode of the Versatilist AREA, Tim and I talk about Google Maps, flying fruit carts in LA, more AR-assisted surgeries, and the prevalence of AR in our everyday usage.
In this episode of the Versatilist Happy Hour, Amy and I are joined by a guest, Rebecca, to talk about animating photos, foraging through Scotland, and how close we are to Ready Player One.
In this episode of the Versatilist, I speak with Eunhee Chang about her article
"Predicting cybersickness based on user's gaze behaviors in HMD-based virtual reality." That paper can be found at https://www.researchgate.net/publication/349734111_Predicting_cybersickness_based_on_user%27s_gaze_behaviors_in_HMD-based_virtual_reality
In this episode of the Versatilist AREA, Patrick and Tim talk about Easter-based AR apps, with a creepy foray into what might be ice-cream.
In this episode, I speak with Joseph Louis and Jennifer Lather about their work "Augmented Reality Sandboxes for Civil and Construction Engineering Education." Having done some work with these kinds of sandboxes in the past, I was fascinated to see how far they had gone with the technology.
In this episode, Tim and I talk about goats, Pikmin, how Facebook's new wrist-based interface could lead to some awkward social interactions, and AR farming apps
In this episode of the Versatilist Happy Hour, Amy and I talk about Pizza Hut's Pacman promotion, an article about why most ed tech initiatives fail, and then wrap it up with Facebook's wrist-based input device.
In this episode of the Versatilist AREA, Tim and I talk about some new efforts that Disney is undertaking to use AR and then jump on the Pizza Hut and White Castle bandwagons.
In this episode, I speak with Todd Maddox and Laura Garcia about their work "An 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality Program for Chronic Low Back Pain: Double-Blind, Randomized, Placebo-Controlled Trial Conducted During COVID-19." As someone who is fast approaching the age when many people will start to break down physically, I was very excited for the opportunity to talk with them. For more information about their work, check out the materials that they provided below:
What role could virtual reality play in managing chronic pain? For the 100 million Americans affected by chronic pain, managing their care can be very taxing. Behavioral therapies can provide information and skills to manage chronic pain.Unfortunately, there are still many barriers to these low-risk treatments. Thus, there is a great need for effective and accessible behavioral therapy for chronic pain.
Virtual reality (VR) is a technology that can provide easy access to pain management skills. AppliedVR’s (https://appliedvr.io/press/virtual-reality-is-a-holistic-treatment-for-chronic-pain/) recent national study showed that a skills-based VR program can relieve chronic low back pain. The best part: pain relief was possible in the comfort of an individual's home.
Our study (https://www.jmir.org/2021/2/e26292/) evaluated an 8-week self-administered VR therapeutic program. We tested whether this program could reduce pain intensity and any related outcomes. We analyzed data from 179 individuals with chronic low back pain. Participants were randomly assigned to one of two VR programs:
EaseVRx: An immersive VR program with interactive pain education and skills training for relaxation.
Sham VR: A non-immersive VR program displaying 2D nature content delivered in a VR headset (like a TV display).
Our study showed that EaseVRx was superior to Sham VR in its ability to reduce:
Pain Intensity (42% EaseVRx vs. 25% Sham VR)
Pain Interference with Activity (51% EaseVRx vs. 32% Sham VR)
Pain Interference with Mood (55% EaseVRx vs. 40% Sham VR)
Pain interference with Stress (59% EaseVRx vs. 38% Sham VR)
EaseVRx was also superior at reducing general sleep disturbance and improving physical function. Furthermore, 65% of participants with the EaseVRx program reported a meaningful pain reduction (≥30%). But, this was the case for only 40% of participants with the Sham VR program. Participants with EaseVRx also reported greater satisfaction and were more likely to recommend the program to others. Similarly, 85% of participants who used EaseVRx reported that they would "definitely continue to use" it if they could.
This is the first study to show that skills-based VR is superior to a VR sham in reducing chronic pain. Most importantly, our study showed high participant engagement and many other benefits of using VR therapy. Further research and development with VR could continue to improve the wellbeing of many individuals with chronic pain.
You can read the full press release on the AppliedVR website (https://appliedvr.io/press/virtual-reality-is-a-holistic-treatment-for-chronic-pain/).
You can watch our Patient Testimonial video (https://youtu.be/yxXR1poRHFs).
Read the full article here (https://www.jmir.org/2021/2/e26292/).