W3C – Augmented & Virtual Reality Confabulation: Recent Episodes

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What Augmented Reality and Virtual Reality developers are talking about

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Open API project hosted by W3C welcomes three Apple engineers to its Community Group.

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Mark Pesce is a VR pioneer who has been thinking about networked virtual and augmented reality for over 20 years now. He developed the Ono-Sendai Sega VR helmet prototype, co-created VRML, and presented his Cyberspace Protocol spec at the first Web conference in 1994. This CP spec evolved into the Mixed Reality Services spec, which […] The post Zoning AR Permissions with the Mixed Reality Service Spec appeared first on Road to VR.

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Some of the earliest experiments of making VR a first-class citizen on the web originated at Mozilla in 2014. Then the WebVR spec was drafted in a collaboration between Mozilla and Google’s implementations. There’s been a lot of excitement and momentum building around WebVR over the last couple of months first with the WebVR announcements by Oculus at Oculus Connect 3, and then with over 140 WebVR developers meeting for a W3C workshop on WebVR that happened on October 19th & 20th. LISTEN TO THE VOICES OF VR PODCAST I had a chance to stop by Mozilla’s offices and catch up with two of the company’s WebVR developers, Diego Marcos and Chris Van Wiemeersch, who talked about the big takeaways that happened at the recent W3C WebVR Workshop. There were some commitments made for a publicly available WebVR-enabled browser from Google in Q1 2017 and a pilot program from Mozilla also in Q1. Diego talks about Mozilla’s new experimental, high-performance web browser, Servo, implementing the WebVR APIs, and Chris talks the unprecedented momentum and public support that WebVR is seeing across the VR industry. We also talk about some of the open web concepts like progressive web apps, launching WebGL games as native apps using Electron, emerging technologies enabled by the blockchain like the IPFS distributed web, and some of the next steps for WebVR. Get colorful with A-Painter! Paint in VR from your browser and then share it with all your friends over the Web. https://t.co/qp2f2EB2Tz pic.twitter.com/fycL8o4jxL — A-Frame (@aframevr) September 20, 2016 Hyperlinks are coming to WebVR! https://t.co/pfMgQDI2pf Brought to you from the future by Mozilla VR! (Demo by @EricaLayton @whoyee @cvanw) pic.twitter.com/nBAbM7fOIT — Mozilla VR (@mozillavr) November 2, 2016 WebVR Resource Links WebVR.info Sign up for WebVR Slack channel IsWebVRReady.org current status of WebVR API implementations Mozvr.com WebVR Coming to Servo: Part 1 3-month WebVR Hackathon starting now WebVR: Developing for the Immersive Web VRDC presentation by Tony Parisi W3C WebVR Workshop Three.js Babylon.js GLAM – GL and Markup SceneVR A-Frame PrimroseVR React VR WebVR Polyfill glTF interview with Neill Trevett Vizor.io IPFS distributed web Electron – Cross platform desktop apps with JavaScript, HTML, and CSS React Native – Build Native Mobile Apps using JavaScript and React Ejecta Service workers HTTP/2 Server Push Progressive Web App articles by Ada Rose Edwards Coming Soon WebVR.rocks Support Voices of VR Subscribe on iTunes Donate to the Voices of VR Podcast Patreon Music: Fatality & Summer Trip The post Mozilla on Enabling the Open Metaverse with WebVR, A-Frame, and Servo appeared first on Road to VR.

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There’s been a couple of key developments in the evolution of WebVR during the month of October. First, Nate Mitchell announced during his Oculus Connect 3 keynote that Oculus will be supporting the WebVR ecosystem with the React VR framework and a VR-enabled browser called Carmel. And then on October 19th and 20th, there was a historic W3C Workshop on Web & Virtual Reality where all of the major VR players gathered in San Jose to hash out the WebVR web standards for delivering VR and AR applications over the web. Some the participating companies included Mozilla, Google, Samsung, Oculus, Facebook, Apple, Microsoft, Valve, Sony, Yahoo, Unity, Intel, Qualcomm, NVIDIA, HP, Dolby, High Fidelity, JanusVR, and Sketchfab. With Oculus’ public support and the gathering momentum around delivering VR over the web, WebVR hit an inflection point of buy-in and momentum such that the future of the metaverse will more likely be based upon the principles of the open web rather than driven by a more closed, walled garden application ecosystem. LISTEN TO THE VOICES OF VR PODCAST I had a chance to catch up with Tony Parisi at Oculus Connect 3, and he’s now started his own WebVR-focused company called Form VR that collaborated with Oculus on the TripAdvisor WebVR demo that was shown during the OC3 keynote. We talk about some of the latest developments in WebVR, how Microsoft is getting involved to get support for AR WebVR apps for the HoloLens, how Form VR is developing tools for creating WebVR applications, and some of the other big developments that are showing a lot of buy-in and momentum around WebVR. Support Voices of VR Subscribe on iTunes Donate to the Voices of VR Podcast Patreon Music: Fatality & Summer Trip The post An Inflection Point for WebVR and the Open Metaverse appeared first on Road to VR.