This episode we play Psi*Run, and look at its narrative structure. How does the structure of the game affect the story? How does narrative structure affect the experience of gaming, and how is this different for one-shot, short-run and campaign-length games?
The game: Psi*Run
Hosts:Angela, Dave, and Mikael
Guests:Cats, Jake and Kona the dog
Sound effects:Kona (scratching, begging), Cats (doggie treat bag noises), Mikael (cell phone)
Episode links:
Music by Jason Pfaff, released under the CC BY-SA license.