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02:47 - Martin Grider Introduction

  • Twitter
  • GitHub
  • Blog
  • ActionChess
  • Go Tetris
  • For The Win
  • Catchup
  • Abstract Puzzle
    • @abstractpuzzle

09:29 - Interaction Design and Mechanics

  • Make it Playable, Then Add “Juice”

12:25 - Designing for Mobile vs Board Games

  • Touch Interaction

14:30 - Converting Board Games to Mobile

  • Getting the Company on Board
  • Michael Mindes
    • @MichaelMindes
  • For The Win Kickstarter
  • Carcassonne
  • Ascension

17:09 - Copyright Infringement (Cloning)

  • Settlers of Catan
  • Threes
  • 2048
  • Triple Town

20:54 - Protecting Your Ideas and Partnering with Publishers

23:19 - Getting Help as an Indie Game Dev

  • Marketers, App Store SEOs, etc.

27:02 - App Shopper

28:24 - Technical Aspects of Game Development

  • Cocos2d
  • UIkit
  • SpriteKit
  • Unity
  • Unreal Engine

34:31 - Physics

36:12 - The International Game Developer's Association (IGDA)

39:47 - Catchup

Picks

Hunter Loftis: We Will All Be Game Programmers (Pete)

Indie Game: The Movie (Pete)

Eurogames (Pete)

The Changelog #151: Rust with Steve Klabnik and Yehuda Katz (Pete)

A Swift Guide to Rust (Andrew)

Arduino Esplora (Andrew)

Analogue Nt (Andrew)

L3D (Martin)

Game Developers Conference (Martin)

GameLoading (Martin)

Top Hat (Martin)

CumulusPRO Commercial Grade Anti-Fatigue Comfort Mat Area Mat (Jaim)

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