Tim and Joel look at different ways of experiencing games, how input and interface can shape an aesthetic experience. We look at simple tweaks like removing the mini-map in Red Dead Redemption 2, and examine a team of developers using old-style telephones as voice-activated input devices.

Games mentioned:

  • The Last of Us 2
  • Crusader Kings 3
  • Dwarf Fortress
  • Red Dead Redemption 2
  • Valheim
  • Disco Elysium
  • Dead Space
  • Metro Series
  • Far Cry 2
  • Hunt: Showdown
  • The Walking Dead
  • The Witcher
  • Radio commander
  • Suzerain