How two college professors from Cleveland, Ohio have gone about making Game Design educational for students, bringing young artists and programmers together for their first time each year. In part 2 of this mini-series, we explore a perspective of student game development that seldom is. – Direct Download – – iTunes Link – (Click to […]
How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there. – Direct Download – – iTunes Link – (Click to stream, right-click to save) _____________________________ Show […]
Each year there are our favorite games, and then there are our favorite parts of them. Design decisions that stand out in the crowd of each year’s videogame scene are rarely awarded, but often followed in the future. Listen in as we take refuge from the winter to discuss our favorite Game Designs of the […]
The harvest season rolls in with episode three as a hearty discussion on dramatic change in games through level design and environments. We celebrate what marks 2 years of Team Fortress 2 while TF2 map author Sean “Heyo” Cutino talks with us about his seasonal community map, all before we delve into the depths of […]
Matthew hosts the second Modcast from England (from the past!) as we discuss under the roof of Difficulty in Games. Introducing a new question & answer format, hear the anecdotes and insights of genre defining challenges, a cameo from the founder of TF2Maps.net, spontaneously combusting controllers, and much more in this marathon episode. To close, […]
Today we introduce ourselves as we discuss our first gaming experiences, tragic yet beloved franchises, the state of imagination, and the seeds of mod-making as we’ve matured with them – wrapped up with previews into our Left4Dead campaign project. So join us for the digital ice-breaking as we try to make sense of the games […]