The Moor XR Podcast is a podcast that looks to inform people about the latest technologies and developments happening in AR, VR, the Metaverse and more! The Moor XR Podcast will also periodically have industry leaders to explain the latest technologies and is hosted by Moor Insights & Strategy's Senior Analyst, Anshel Sag.
This episode is a doozy, covering the end of 2021 and CES 2022 announcements, we cover 22 topics in a record 30 minutes, which include:
And more!
A deep discussion with Tobii's Johan Helqvist about the upcoming advances in eye-tracking including the consumer availability of eye-tracking in VR and AR headsets.
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Some people may not be familiar with the term mixed reality or not fully understand what it means, what is your definition of mixed reality?
Now that we’ve got the definition out of the way, what are some of the reasons you’ve chosen to pursue mixed reality rather than VR or AR independent of one another?
What are some of the biggest challenges you’ve experienced in making mixed reality happen for your company?
What makes a headset designed for mixed reality different from a VR headset or AR headset?
Are there fundamental differences in user interaction for Mixed Reality from AR or VR? What about the similarities?
Right now, VR and AR are both mostly enterprise focused, what applications do you think will benefit from Mixed Reality in both the consumer and enterprise space?
Are there any unique software features or APIs that you believe are critical to enabling mixed reality today and into the future? OpenXR? CloudXR?
Can you talk about your views on split rendering using 5G or Wi-Fi and how you think that fits into mixed reality?
The Lynx R-1 headset Kickstarter is underway and got fully funded in only 15 hours, what do you attribute to that kind of excitement around a Mixed Reality headset?
Is there anything else you guys would like our audience to know about Mixed Reality that we haven’t covered here yet?
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This week, I cover:
In the inaugural episode of the Moor XR Podcast Anshel speaks with HP's Henry Wang, NVIDIA's David Weinstein and Tobii's Johan Hellqvist about foveated rendering and where the industry is at today with the technologies that enable it.