In which we talk about various approaches to planning coherent and successful rpg campaigns.

  • Modules and Railroading

  • The improv/spontaneous/"ideas-in-a-cloud" approach

  • Event-based approaches; the campaign "timeline"

  • Site/Setting-based approaches; here's what's going on - get involved where you like

  • Having PCs decisions make a real impact on the game and world

  • The Group Template, tailoring the campaign to the PCs, giving the characters a personal stake

  • Player/Character-based approaches

  • Recap