In which we talk about various approaches to planning coherent and successful rpg campaigns.
Modules and Railroading
The improv/spontaneous/"ideas-in-a-cloud" approach
Event-based approaches; the campaign "timeline"
Site/Setting-based approaches; here's what's going on - get involved where you like
Having PCs decisions make a real impact on the game and world
The Group Template, tailoring the campaign to the PCs, giving the characters a personal stake
Player/Character-based approaches
Recap