In which we talk about running horror games. Our perspectives on what it takes to make a really good horror game, some useful tools and tips, and things to watch out for.
Horror Scenes vs Horror Campaigns
Laying the Groundwork / Player Buy-In
What is a "Horror Game"?
Be Up-Front, or Count on Players to Pick Up Your Cues
Table Atmosphere: Focus, Lighting, Ambience, Audio
The Uncanny vs. The "Powerful"
Just a Bit "Off"
Investigation & Mystery: More Questions Than Answers
To D&D or Not to D&D: That Is The Question (or, "Choose the Right System For Your Group")
Description: Technique, Tone, and Delivery
Recap