In which we talk about running horror games.  Our perspectives on what it takes to make a really good horror game, some useful tools and tips, and things to watch out for.

  • Horror Scenes vs Horror Campaigns

  • Laying the Groundwork / Player Buy-In

  • What is a "Horror Game"?

  • Be Up-Front, or Count on Players to Pick Up Your Cues

  • Table Atmosphere: Focus, Lighting, Ambience, Audio

  • The Uncanny vs. The "Powerful"

  • Just a Bit "Off"

  • Investigation & Mystery: More Questions Than Answers

  • To D&D or Not to D&D: That Is The Question (or, "Choose the Right System For Your Group")

  • Description: Technique, Tone, and Delivery

  • Recap