In which we talk about encouraging passive, unengaged, or otherwise minimal-effort gamers to get a little deeper into character, narrative, and roleplaying. Plus the usual tangents and related bits.

  • The 'problem' and what it means

  • Passive players

  • Pushing the player's buttons

  • Setting the expectations

  • Giving cues, planting seeds

  • Using the alpha player

  • Don't be adversarial as a GM

  • Look for opportunities

  • Pay off the risk / make it worth it

  • Extension of self vs independent characters

  • Character evolution

  • In Sum