In which we talk about encouraging passive, unengaged, or otherwise minimal-effort gamers to get a little deeper into character, narrative, and roleplaying. Plus the usual tangents and related bits.
The 'problem' and what it means
Passive players
Pushing the player's buttons
Setting the expectations
Giving cues, planting seeds
Using the alpha player
Don't be adversarial as a GM
Look for opportunities
Pay off the risk / make it worth it
Extension of self vs independent characters
Character evolution
In Sum