In which we discuss the various forms of "problematic" tabletop RPG players we've encountered, and how we've addressed those issues + some related tangents.

  • Is there really a problem?

  • Differing play styles / what people want out of the game / knowing your group

  • The Annoying Player

  • The Disruptive Player

  • The Checked-out/Inattentive Player

  • The Player Who Runs Away With The Game

  • The New Player

  • Adjusting the game / changing it up

  • Having a talk

  • Killing/Resurrecting the game

  • Doing something else