In which we discuss the various forms of "problematic" tabletop RPG players we've encountered, and how we've addressed those issues + some related tangents.
Is there really a problem?
Differing play styles / what people want out of the game / knowing your group
The Annoying Player
The Disruptive Player
The Checked-out/Inattentive Player
The Player Who Runs Away With The Game
The New Player
Adjusting the game / changing it up
Having a talk
Killing/Resurrecting the game
Doing something else