Emiliano Colantoni: Recent Episodes

Emiliano Colantoni

Emiliano is an Italian 3D artist and concept designer with over 15 years of experience. His works range from illustration to digital sculpture and through to video direction, and they explore the relationship between man and machine, nature and technological progress. Emiliano Colantoni nel 2007 รจ uno dei fondatori di THE SHIFT, un collettivo artistico che si occupa di animazione ed effetti speciali lavorando con i maggiori network televisivi nazionali come Sky, Fox italia, Discovery Channel e Turner. Spaziando dall'illustrazione alla scultura digitale, passando per la regia video, i suoi lavori riflettono una continua investigazione nel rapporto tra uomo e macchina, natura e progresso tecnologico. https://www.blender.it/members/milk-man/ https://emilianocolantoni.gumroad.com/ https://www.youtube.com/user/milkmano/

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Here another quick concept using sdf nodes in Blender 3.6

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Hi guys here again with a new timelapse. This is one of the first models I created using this new workflow. Hope you like it!! This week I will try to release on gumroad for free the group that I'm using. Bye!

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Hi guys here we go with a new video on blender 3.6 sdf nodes. This time i recreated step by step the workflow that i use in the geometry nodes and as you will see it is nothing complex to replicate and understand. I hope it is useful in some way.

Forgive me for commenting in Italian but it's too difficult for me to work in Blender and try to speak in decent english at same time!
I highly recommend you to see it at 1,5x!!!

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Hi guys, these weeks I am experimenting a new workflow for harsurface modeling.
In the 3.6 some sdf nodes have been introduced and greatly improve the mesh-to-volume conversion. This way the bandig of the old "mesh to volume" node has been eliminated.
In this video you will see how I manage the new workflow through collections and a group that i created in the geometry nodes.

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Hi guys I finally managed to upload this new project.
I wanted to split it into several parts but I can't find the time to work on it as best as I can.
So I decided to compress everything into one video, the result is not the best but I hope you can find something interesting.

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Hi guys! here with a new timelapse, this time I wanted to model something different than usual. I know it is not the best sword but I wanted to show you this technique also on other types of models. Thanks for watching!

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In this scene you can find an example of hard surface modeling done with the meta balls technique. I hope it helps you to understand how I create my work. This scene works only with Blender 3.4 https://emilianocolantoni.gumroad.com/l/mfkhpk

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Hi! This is my very very simple setup with the geometry nodes to have mirrored metaballs in Blender ๐Ÿ˜ƒ

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Here is a quick concept using metaballs, i used Blender 3.4 to take advantage of the ability to create a mirror effect using the geometry nodes new feature.

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Hi guys, here we are with another video, same workflow, this will be the last one for now. I hope you enjoyed this video series.

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Here another simple model with this workflow.