The Tabletop Tavern: A D&D Podcast: Recent Episodes

Tabletop Tavern

An Actual Play RPG full of Mayhem, Magic, and Heart.

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In No Man's Land, allies are few and far between (much like oases). Here's hoping Glimmer's mysterious friend, and their suspiciously vast intel, holds water.

In other news, Hali tries to flirt and then the party indulges in some desert delicacies.

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As the party packs into an ancient, hotwired Honda Odyssey, on the road and on the run, Adrastos leads them away into the outskirts in hopes of being met with aid for B and safety for them all, however temporary. After all, there's no place like home. And while they didn't know quite what to expect, this certainly wasn't it.

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After meeting our party, it's now time to see how they fare in a fight.

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Join us for the first episode of Tabletop Tavern's newest campaign! In our first episode you'll meet the crew, and see just what this world is all about.

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The gang ventures into Pan's Labyrinth to try and save their friend from their entrapment in a ukelele/violin

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Rosalie meets her goddess, the party tries to escape...

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The party faces their most challenging foes yet, and face some devastating consequences

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Essie flirts, H is cute, and the rest of the party learns a little bit more about what is going on here...

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The party sets off to their spring break destination, and run into some unexpected friends.

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First dates, break ins & family drama…all a part of a normal day for our adventurers

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It's the end of summer break! Join our adventurers as they wrap up their final days of summer before a wild Sophomore year!

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In the season 1 finale of TTT: Eylas U the party heads back to the material plane to attempt to save the live of Cami, Fleur's best friend and Ian's blood sister. 

They must reconcile with who they are, what they've been through....and finals. 

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The party squares off against the Queen of Air and Darkness, and it's their most harrowing fight of all time

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The party heads out into the feywild to find Rosalie (and unbeknownst to them, Cami)

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Essie remembers it's Carla's birthday, while Fleur tries to figure out what elven fairy tales have to do with her brother.   The party takes a trip to celebrate a four year old and instead meet some unexpected foes.

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After midterm marks roll in the party must separate for the Harvest Festival. 

Vesper and Fleur bond with their fathers, Essie and Rosalie head to the Motley's, and Fiona does some scrapbooking 

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Midterms are fast-approaching and each member of the party study - and cope - in different ways. Fleur and Ves team up to learn more about battle strategy, Essie and Rosalie quiz each other into the wee hours of the morning and take breaks with some steamy romance novels, and Ian...caffeinates.

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After an allergic reaction sends Fleur to the hospital, the rest of the party begrudgingly take some downtime at the Eclipse Cafe. There they enjoy some fresh brews amidst stacks of literature both new and old, and learn more about Rosalie and the people in her life.

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Facing down a set of displacer beasts, the group tackles their first official quest as an adventuring party alongside a pack of blink dogs. Do they have what it takes?  Unexpected friends arise in...greasy places, and confidence is built in mysterious ways.

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Upon finishing up at the guard station, the party sets off to the Sea of Trees to help the rangers with their displacer beast problem. After a long ride in the Buggle, a motel stay, and an earful from a jaded ranger, they begin their first University-sanctioned quest

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After coming back to a torn apart room and her roommate missing, Fleur and the party are taken to the Eylas City Guard station. While the rest of the party makes an underpaid city guard's job a little difficult, Fleur ends up getting questioned by a member of the Kraelyn Cabinet of Investigation (KCI). Secrets are revealed to Fleur about her father and Ian's confusing backstory gets...even more confusing.

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With the first week of classes out of the way, the party decides to embrace the weekend by visiting a party hosted by Cami's boyfriend's fraternity. Somewhere between makeovers and beer pong, all hell breaks loose and unexpected friendships are formed. But not before Cami learns that her credits won't carry over, and her enrollment is at stake...

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With clear eyes and full hearts, our party descends upon the Club Fair with a laundry list of activities to check out. 

Ian and Fleur check in on the adoption club at Cami's behest, Rosalie and Essie find their own paths in the theatre club, and Vesper takes the dragon chess club by storm. The party find themselves making friends, both new and old, as they stop by different club booths.  

As the club fair and orientation activities die down, school begins and the party are introduced to some very....interesting professors.

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With Aspen's hackles raised, the party confronts an unexpected enemy on campus that reminds them of their pasts. Will fighting side-by-side bring them closer or create a rift amongst these newly formed friends?

Secrets around Fleur's roommate cause trouble with the twins, but bring Ian and Vesper closer together. Rosalie and Essie spend some time bonding and share their first selfie together.

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Welcome to Tabletop Tavern's second campaign! 710 years after the fateful events of C1, Kraelyn looks a whole lot different...and very similar to our early 2000s. 

Sending stones, cars, and 9-5 jobs make up the lives of the majority of Kraelyn's citizens. But fantastical monsters and creatures from other planes still stalk the world, which means that Kraelyn needs adventurers. 

Being an adventurer is not for the faint of heart, there's only one place to train to become a protector of the continent: Eylas University.

Our new party want to do just that, and are entering into their freshman year of college. In this episode, our five party members move into dorms, meet each other, and take their first steps into their new futures. 

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In the finale of Campaign One, Ari and Gris must fight their friend turned foe, Lione LaBelle, after she commits a war crime 

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In part two of our campaign one finale our party faces off against Elias, the Gilded Sorcerer....only for Lione to grab for power once again

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In the first part of our campaign one finale Lione gets married....until an interruption from an old enemy

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On the eve of her wedding, two parties happen at the same time. One, with Marius and Ari and the other with Lione and Gris

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The party prepares to leave the Wildflower, Ari and Lili have a moment everyone was waiting for, Gris gets to be a parent for a moment

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The party finds themselves trapped at the Wildflower due to a war that's broken out in Kraelyn. Ari faces more people forcefully telling them their fate and grapples with whether or not to tell Lili the truth. Lione makes more enemies. Gris gets to see her love unexpectedly

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The party comes to some dark realizations about their futures and who to trust, and make a decision that affects each of their fates in a very real way

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  1. The Tabletop Tavern | C1E40: Corpse of the Future | Songs from the Sea of Trees

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The party, woken up by what seems like a strange haunting...finds out that they're being haunted by an old friend

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The party tries to decide where they're going to go next, and land on a familiar tavern where they may have a new potential place to call home

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The party fights their way through the Cave of Wonders in search of the cornucopia that will save Maxilla's village from certain starvation

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  1. The Tabletop Tavern | C1E36: Cornucopia | Songs from the Sea of Trees

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  1. The Tabletop Tavern | C1E35: Betrothal | Songs from the Sea of Trees

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  1. The Tabletop Tavern | C1E34: Offering | Songs from the Sea of Trees

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  1. The Tabletop Tavern | C1E33: Tomb of a Long Dead God | Songs from the Sea of Trees

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Campaign 1, Episode 32

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After three months apart, each member of the party receives an elegantly addressed envelope with a dragon seal pressed into red wax. They're to come to the LaBelle manor well-dressed and with a gift of flowers to celebrate a life well-lived.

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Lione reveals her secret to a concerned party at breakfast, who agree to seek advice from Meng. However, when they arrive at the goblin's doorstep they're met almost immediately with the repercussions of Lione's decision.

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The gang brings a familiar elderly woman into Lione's home, only to discover that she's more than meets the eye. Lione, with the help of some voices in her head, makes a decision that might change everything...

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The party awakens in Eylas at the LaBelle Manor, but quickly find themselves engaged in a poker game at the Knock-Kneed Ass. There, they hope to land an encounter with the elusive Lady Luck.

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With Gris' soul intact, but her body on the mend, the remaining party members try to seek counsel on what's next. The world of Kraelyn is at their fingertips, but which direction will they head?

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The search for the shattered remains of Gris' soul continues, leading Gris and the party to come face-to-face with her past.

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A search for a crotchety goblin and information on the goddess Tiphine leads the party back into the Dream Realm, and on an unexpected quest for Gris' missing soul fragments.

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The day after the Hunter's Moon, our party heads to the city of temples, Talernath, seeking counsel on the silent gods. High priests and scholars hear their concerns and offer advice and encouragement, but one high priestess reveals an unexpected truth...

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With half the party excited, and the other half disinterested, our party sets out for Marius' birthday ball. There, they attempt to rub elbows with nobility and keep in Lione's good graces, but the Hunter's Moon has other plans in store...

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Arrival at the LaBelle manor finds Gris, Ari and Galen confused and a little overwhelmed by nobility. Lione, feeling at ease in her hometown of Eylas, proudly introduces the party to two very important women in her life, who end up being quite different than expected

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A trek back to the Elven capital results in our party's return to the Library of Frelyn. There, they seek out information on the gods and counsel from Valdithas who imparts both wisdom and an invitation from a certain NPC from the past...

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Our travelers find their way back to the familiar Wildflower Inn, which is experiencing some rather unfamiliar hauntings. Will the gang figure out what (or who) is causing the commotion and save Lili and her brother's inn?

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The last day of the Harvest Festival comes to a close and our party finds themselves spending some much needed downtime. Lione and Malleus find themselves perusing the many stalls of the festival, Ariadne finally gets a few drinks from Travis, Bee and Galen make some big decisions, and Gris spends some time with Maxilla and Stapes.

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When the Harvest Festival's hayride goes missing (along with Chet and Stapes), our adventurers find themselves face to face with unexpected interlopers and hidden pasts.

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Season two takes place three months after the end of Maiden Voyage and finds our characters headed to ViriValley. There, they come face to face with old friends at a Harvest Festival after spending the previous months in their respective hometowns.

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Our party, after meeting Lione's father and hearing the screams of a  man, decide to go and search for Rhys. Lione must make a choice that will alter her future, the future of Kraelyn & her relationship with her father. 

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The team arrives in the dream world and are separated from each other. As they make their way to each other and notice the changes between their real selves and their dream world versions, Lione and Gris become increasingly anxious about what is coming for them. 

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The Party arrives on the island. Lione flirts & tries to get some information about Marius. Gris worries & is sad about Rhys. Galen jumps off a ship. Ari gives more piggyback rides & doesn't get to zoom.

Also, salamanders. 

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With 50% of the party turning into....birds? They must rely on Lione and Gris to navigate this dangerously tempting island of women.

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The party decides to land on a strange island after Gris falls ills. It's not good. 

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The battle with Stryke looms closer. Bee distracts, Lione flirts....Gris....turns into a bird?

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The party, instead of heading to an important fight, decide to....get wasted. Ari & Bee bond. Lione provides some harsh truths to Galen. Ari and Lione butt heads. Gris is amazing. 

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Galen’s arrival in Aquara results in him crossing paths with someone from his past, who does her very best to drag the party wildly off task - much to Lione’s chagrin (and Ari and Gris’ delight).

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Bottle Episode! TW: Mentions of suicide

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In this monster-of-the-week episode, the party finds themselves in the town of Vinrick River Valley, where they find a familiar face and a new friend in need of their help.

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When Galen makes the mistake of acting impulsively, the party is left to battle the Stone King without him. Ari’s heart grows three sizes.

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Following Ariadne’s expert guidance through the Sea of Trees, the party finds themselves in a strange tomb beneath the forest floor, with nowhere to go but further down beneath the Earth, where one party member makes a surprising discovery as to an unknown talent, and another has a brush with death.

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The party journeys into the Sea of Trees, led by the apprehensive Ariadne, though the discoveries they make relate more to the painful remnants of Galen and Ari’s pasts than to the mysterious Dreamer at the End of the World.

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Having rescued Lione Labelle from the grips of the nefarious Gabriel Leneiros, our heroes find themselves at the Great Library of Frelyn, where they discover important information about Lione’s past -- and Gris’ future.

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In this episode the team arrives in Freyln and find themselves rubbing elbows at a noble soirée with an unexpected agenda...

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The wind brings change-- and a call to adventure.

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In episode one, a mismatched group of adevnturers find themselves at the run-down Knock-Kneed Ass Inn, where tales of a dead man walking draw them to adventure and force them to become an unlikely team.