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A small thought on the economy of players potions, and the greater picture. As always Ill put this idea into my blig with more though, and later a youtube episode
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some thought to how you should run stealth checks.
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segway from the old to the new and a quick GM idea in between.
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Now that things are changing, covid19 and all the new aspects of life, what are we going to roleplay?
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the beginning of the year, and a new beginning for this podcast
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20 minute ramblings about alignment as a rule system. questions? ask!
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How do end campaigns... thoughts and ramblings.
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do you track time? do characters get old? thoughts on progression
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not railroading the characters, more legacy style plot, between games.
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sounds, music, environs, it's all part of the sense of being somewhere.
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just a quick thought on the idea. more to come next time
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some thoughts on how fast and far characters would actually walk, or get distracted
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When do you remember seeing a game being played in a game?
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life got away from me, so here are some bullet points on why.
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while driving I had a thought to share about gm prep or lack of...
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some quick thoughts on flat world weather systems affecting the calendars
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I'm moving house, so it's going to be a little hard to podcast for the next 2 weeks
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the no.1 rule people asked about at concentric was my health system.
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Bartering, the lost art, Haggling, the lost argument... excuse the windy background, let's haggle about it.
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dungeon delivers twelve, at concentric this weekend
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what happens around your group to immerse them in your world?
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in real life communication can cause some funny and interesting situations, why not in roleplay too
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just some thoughts on keeping the game flow going
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what is it about GMing, what's the difference with DMing.
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As I climb the hill, surrounded by fog, I ask myself, what would this be like for my characters
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How often we should follow this advice, and yet...
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is there a theme going on? perception, perception, perception!!!
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setting up your players to be aware of your world
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Whilst walking in a fog, Perception was reduced. do you cover perception well in your game?
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What control do your players have, murder hobos or citizens of the empire
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The heart and core of all ny thoughts on the matter.
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Some thoughts on weather, daily costs, provisions and your game style
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Players need as much info on a creature to gauge its likelyhood to flee, fight or freakout.
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how the current xp system has created the murder hobo
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weather makes a great backdrop, create feels with good story telling
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just a few thoughts on the broarder topic of barter.
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Ill finish this topic later, but for now spark your thoughts on this
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After Anchor rewrote their site and everything was lost. Heres a new intro to this dinky little podcast. Plz excuse the traffic.
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Real life bubbles can teach us how to make more intriguing roleplay bubbles.
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Somehow my ramblings ended up with me talking about my system.
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How does the market, all markets affect your campaign.