Andy.Works believes in design-forward products, as seen in his work on Paper for iPad to a handmade analog clock for his young kids. Mark, Adam, and Andy discuss products as vector for culture; maverick game designers; innovation budgets; and pushing back against the idea of scale in software.

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Show notes * Andy of Andy.Works * Andy’s clock project * Microsoft Courier * Surface Duo * FiftyThree * Paper * Paste * No More Boring Apps * KPI * John Baldessari * Muse podcast with Josh Miller * user-centered design * Frank Lloyd Wright * The Guggenheim * local maxima * Making Movies * Playdead / Limbo, Inside * Oskar Stålberg / Townscraper * Jonathan Blow / Braid * Notch / Minecraft * Jordan Mechner / Prince of Persia * not the user’s fault * Choose Boring Technology