Developing an iPad app with a rich gesture space and unique spatial-zooming visual model is technically challenging. Julia joins Mark and Adam to break down the software engineering behind Muse.
@MuseAppHQ
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Show notes * Xcode * iOS Simulator * Swift * Core Data * Firebase * Zoom privacy issue with Facebook SDK * Ruby * Postgres * Heroku * Choose Boring Technology * Dataclips * Gestures as defined by Appleās Human Interface Guidelines * Shannon Hughes / Detangling Gesture Recognizers * The Omni Group * GestureVisualization * UIGestureRecognizer * two-finger scrolling in Muse * Muse design goals * card-carry maneuver * the inbox * view hierarchy * loading screens * open-world games * stylus swipe from screen edge to switch tools * UIScreenEdgePanGestureRecognizer * unix terminal * ctrl-C to interrupt a program in unix * state machine