The Principles of Product Development Flow: Second Generation Lean Product Development

Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different approach: designing directly on an iPhone or iPad. Dan from Play joins Mark and Adam to talk about the problem with mirror apps; how much time you should spend on sketching before “getting your hands on the clay”; and why developer handoff should be a collaboration, not a handoff. Plus: the correlation between the loudness of your mechanical keyboard and your coding skills.

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Show notes * Dan LaCivita * Play @createwithplay * Karate Kid * UI pattern * Play’s Slider * Figma Mirror, Sketch Mirror * WYSIWYG * Spatial Interfaces * Play’s spatial UI * Honor the Material * Metamuse episode with David Hoang * Play’s UIButton, Apple’s UIButton * Textfield, UICollectionView * iOS Design System for Figma * Metamuse episode with Paulo Pereira * Higher Fidelity Prototype * Origami, Protopie * iOS 15 Modals & Haptics * Bezier Curves * Waterfall Methodologies * Principles of Product Development * Picker in Play * Ken Adam: The Art of Production Design * Early Ideation * Play’s Launch article on Medium * User Testing * No-Code, Low-Code * Variables in Play * Glide, Adalo * HyperCard * Gradual Enhancement * Low Floor, High Ceiling * SwiftUI Charts