Meet the adventurers taking center stage in Ken’s Greyhawk ’76 test drive campaign for Dungeons & Dragons 2024!
Listen to the EpisodeWatch the EpisodeWatch “Meet the Party – D&D 2024 (Ep. 2)” on YouTube
Show NotesIn the second episode of Greyhawk ’76, Ken talks about the player characters the campaign is using to test drive the Dungeons & Dragons 2024 rules.
Campaign Guidelines for Character Creation Since the purpose of the campaign is to test drive the D&D 2024 rules, we decided to start at 3rd level rather than 1st. That gives everyone a few more options to play with, and lets them pick a subclass (which is where things often get interest for players, since more advanced capabilities kick in with the subclasses).
Here are our guidelines:
Characters who will die (what, Ken kill low-level 5e characters? Impossible!) will be built using the same rules, with the “starting level” tweaked as necessary.
The Characters of Greyhawk ’76 Ramnulf Heathertoes + Male Halfling Thief - Subclass: Rogue + Background Origin Feat: Magic Initiate (Mage) + Species Origin Feat: N/A * Reed Goodbarrel + Male Halfling Cleric - Subclass: Trickster Domain + Background Origin Feat: Tough + Species Origin Feat: N/A * Tiberius + Male Human Fighter - Subclass: Battlemaster + Background origin feat: Tough + Species Origin feat: Magic Initiate (Wizard) * Raqsam* + * Male Dragonborn Wizard - Subclass: Illusionist - Subspecies: White Dragon + Background Origin Feat: Alert + Species Origin Feat: N/A
Evaluating the Party It’s a well rounded party. * There’s a good mix of classes (with a surprising number of halflings), which should help us achieve our playtest goals. * It nicely balances hard-hitting martial characters (the rogue, the fighter), magical support (the wizard, the cleric), and healing (the cleric again). * The chosen classes also help us playtest specific parts of D&D 2024* rules, like mastery, tweaked spells and cantrips, and the less combat-oriented skills (finding and disarming traps, interacting with NPCs, offensive and defensive spells, and the ever-fun battle master maneuvers.
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