In this episode of Syntax, Wes and Scott give a high level overview of the observer pattern, what is the observer, what are downsides to too many observers, and more.
Show Notes * 00:25 Welcome * 01:42 Syntax Brought to you by Sentry * 02:16 High level overview * Syntax 694: What’s Up With Angular with Mark Techson * Godot Engine * 03:36 What might you observe in game development? * 06:50 What is the observer? * 08:11 What are some downsides to too many observers? * 10:17 IntersectionObserver, MutationObserver, and PerformanceObserver * 12:25 ResizeObserver * 13:04 What about addEventListener? * @BenLesh on Callbacks being faster than observables * 16:13 Signals are becoming a big thing
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