Grab your dice and your sense of imagination! Coming to you from Reno, NV, a group of friends gather together to test the limits of story telling a la Dungeons and Dragons style! Come on and join us! You always have a seat at our table.
Waterspout has a frenemy. The Sun Blade begins to talk and boy does he have an attitude! Any other weapons got something to say?
After the fight on the beach, the party tries to figure out what Obex, dish crash, is trying to accomplish.
The party leaves the Academy to venture off in search of another World Eater.
Beach Trip! Well, not really. But who would say no to a little time to relax and enjoy the waves?
The party sees something a bit...unexpected on the comet and well..it's not great, let me tell you that much.
We also meet a new member! Of the sentient sword variety.
A great hero, but a terrible lab partner--per Master Jahn. A new member joins our adventures, Master Katanacles, a hero in his own might. Stoic, loyal, and true! Apparently he has been on a mission to find his...schmoopy? Dear GODS.
An intermission for the battle commences with a fancy dinner. Which does more than meets the eye.
The party also takes the opportunities (after being encouraged by Master Jahn) to air their grievances with one another.
Another Trial?! Archie refuses to believe the Dashana before him is alive and in fact, his. And we are engaged in a Haiku battle with Archie!
With the dragon defeated, the party loots his lair and vows to keep fighting these world eaters in order to defeat Obex...glass shatters
But also, welcome back Jed Locquioa as Archie!
Last time we saw Archie, he threatened Lyrian... "I'm going to get a bunch of my friends and I'm going to f*** you up!"
Panic Pending my friends...panic pending.
Well, the fight isn't over yet! Now they must face the...Zombie Terror of the Peaks? Oops.
The party's face off with a mythic scale dragon continues. No expense is spared from either the heroes or the dragon, as they fight to prove their worth.
Lyrian makes a bit of a mistake, getting more information about Obex...but Gods forbid you say the name in this place...mind your glasses!
Denials abound! Between being forced to analyze what it means to be a hero and act on it, our party battles internal monsters after concluding their first true fight. Abaddon also rejoins the party after some time away.
Roll initiative! After agreeing to help those at the Mythic Academy, things are getting more epic as our party goes off to challenge their first world eater here in Theros.
Apparently there's more than one world eater? Great! Seems like we have our hands full. There's the kraken and the pela--pelonkon--peliknocri--, well, you'll see.
Welcome to Theros!
A land filled with the mythic beasts and equally as mythic heroes.
Lyrian, Radomir, and Dashana meet Master Jahn, the ever enthusiastic mentor at Master Jahn's Mythic Academy for Up and Coming Heros.
Will anyone from their past follow them to this new realm?
True Meridian proves to be a formidable force. Radomir has a theory about all of this that changes everything.
Our big boss battle features our guest and return player/DM Jed Locquiao. True Meridian makes it very clear that our party has plenty to lose. His rage is palpable and he reveals more than anyone could have suspected.
Our Season Finale draws near in this first part of an epic conclusion. Our party faces True Meridian and another familiar face, head on. With more allies on our side from the tavern, certainly this is a guaranteed win. Right?
Zugna fights for her life as the battle with the spider continues.
Our party manages to find the easy way down to True Meridian...whether or not that's a good thing, we'll leave that up to you.
The fight with the spider continues! Zugna...well...Zugna....she...uh. Well, you'll see. With the collapse of the surrounding battle ground...there may be a quicker way down to TM. But what if this is what Obex wants?
As Radomir explains, clearly TM enjoys experimenting. And the party considers going into Hard Mode! This is a Video game, right?? Zug joins in a fight against a giant rock spider and her....pets??
The fight's not over yet! Now a giant, acid worm stands in our party's way. But....Brogarious is here! To...save the day? Oh boy.
Inflagrante won't let up on the horrid puns and the traps the party keeps triggering during their dungeon crawl aren't exactly helping.
Inflagrante has joined to party to replace another fallen companion. But, is it really worth it? I'm telling you now....no.
Our party is faced with a battle, uncovering many...unwanted treasures.
A crown fit for a king indeed.
But that is highly unlikely. Is this place tied to Lyrian in some way?
The crew finds a bedroom, very gaudy...unsettling. There's creepy crying coming from a shield. It's off putting to say the least. And unfortunately, leads our crew to another companion joining their ranks. And boy, is he just a ray of sunshine.
Which way, left or right?
Having come across a fork in the road, Whimple struggles staying on task, Radomir has difficulties channeling his divine abilities, and there's now...shadow dragons? Lovely.
But also...there's something shiny distracting everyone. It's extra shiny too. Who could resist??
Game on!!
The party must take on a court in order to continue on through this nightmarish version of Rook in Cranny Rock.
After finding Pat Inkwell's journal the company makes friends with a faerie dragon who can...maybe...on a chance help us? Yeah...right...never mind.
Room by room, there's much left to explore on the way to the True Meridian's lair. Assuming they can find it at all. Assuming True Meridian lets himself be found.
Whimple may be a bit broken now. Waterspout and Dashana put their acting skills to the test.
Gaining some insight into where True Meridian is hiding, our companions try and delve further...until something rather gelatinous intervenes!
The crew get caught in a skirmish on the coast of the Rook. What were they expecting? A warm welcome? Please....
Dashana speaks with Atlas and the party meats a new member, Miss Whimple! Oh right. And also, they make their way to the Rook. Here we go...
The fight begins, in this hellish nightmare of spiders and unbridled vengeance. The crew is forced to confront one of their own and do what it takes to survive. Will it be enough?
As the party is running away from the crypt of vampires, WeeWee throws a bit of a plot twist their way...is the GP worth it? Get ready for lots of dice-rolls because they are having a hard time coping with..well....you'll see...
While at the Crow's Nest, the crew is face to face with a crypt of vampires with their new companion...who just can't shut it and won't help anyone unless they sign a contract. Yikes.
Arriving to the Crow's Nest the crew meet yet another...interesting character who appears to be in need of help. But, I ask you this...is it worth it?? Spoilers, no. No it's not.
The crew has chosen a companion and has set sail for more information about True Meridian. But along the way they run into a couple of snails that know that Carl guy!
A previous enemy from the days of Saltmarsh has returned, drawing the party with some new and old members into the Demi-plane of dread. Ravenloft. Chained to rocks and drowning, lets just say, it's quite the warm welcome.
This is it. How will the party fair against this final confrontation with Obex? Will they save Eberron? Will he finally be defeated?
We lost an episode! Join us as we try to get our audience caught up before continuing on to go around and around in circles before settling on who should be the focus for the dream shard. Who would you choose?
The party debates on who should be in charge of opening the dream realm to confront Obex.
No Takesies Backsies prosecution! Lyrian isn't exactly helping her care, but she doesn't remember anything the prosecution is presenting. Can Mamjoke help her out of this? Then again, we all know how this ends...
The court presents a means to take a look into the last few moments of Lyrian's memory before being arrested. She received a letter from her aunt and uncle to meet with them in a manor.
The Crown v. Llach. Time to jump back in time with this interlude delving into the backstory of Lyrian Llach. Accused for a crime she doesn't believe she committed, she is to stand trial for Witchcraft.
With the chest stolen, the party pursues a drow and end up finding...Grond! Perhaps he can offer some insight into how to use the dragon shards to be rid of Obex.
The tavern has caught on fire and our party is doing everything they can to help everyone to safety. Lyrian gets into a battle of snark with her water elemental and...we get bamboozled!
Apparently party members are shipping the others together?
But more importantly...should they risk opening the chest? Is it worth taunting Obex?
Arriving into town, the crew asks where they might be able to find Grond and gear up for the next leg of their quest with the Dragon Shards.
With no other course to follow, the crew takes to inspecting the gem. Dibs isn't a huge fan of this. But...
Wait...did you hear that?
Nightmares haunt our crew, leaving them frantic. Obex has been granted permission...but, by whom?
Dreams...nightmares? Shiver. And remember, "It's DnD fantasy, there's no door!" Chuck is asking for blood? There's a motionless cat and Chuck is making a chest for safe keeping.
The party has been trying to resolve some issues...but, where to go from here? Sharn? Zendrik? Home?
Arriving to a new town, Ticon takes to dragging his bed around. We also spare a moment to reflect on tarot readings given to our adventures.
We're in a MECH! And there's still so much more to explore...until...wait....do you hear that?
Who doesn't love a good ole library? Especially with titles like, "WarForged Learns to Walk"?
Tune in to see what else we find in the pages of this library.
Welcome to a whole new world as our story continues! Who will we meet this time? What became of our Rook and Cranny Crew when confronted with an army?
And now! The Grand Finale of this side quest!
The Seals will learn a great deal about the bigger picture from an old...friend?
The horror of the mirror maze continues! Will the Stepberry Seals EVER find their way out?? To be honest....your guess is as good as mine!
The Seals are confronted with a mirror maze and are being hunted down by a creature most horrid....and even familiar.
The Seals come across a lost party member Jeff! Their ship is under attack and the party maybe outnumbered...but with a little cleverness and gunpowder...?
Multiple monster parts, levers, and plenty of blood. Are we dealing with some sort of manmade creation?! Xushi, the Shadow Roll, might be on to something!
The Seals disable traps and the further they delve into this dungeon, encounter creatures curious...including...an undead Minotaur...??
As our Seals continue on, they come across even more undead and a mysterious orb crackling with poisonously green energy.
The Stepberry Seals continue to make their way through this tower, fighting the undead.
Welcome to a novella of a story arc, airing during this time of social distancing, before we embark on Season 2 of +775 to Hit. Taking place six months after the massacre of the Horker army and disappearance of Lyrian Loch. Join Captain Taiga Stepberry and a new crew of bandits for this adventure!
SEASON 1 FINALE. This story arc concludes here, in the middle of a military encampment and with some interesting...twisting and turnings of the plots. The crew is still in a high strung confrontation with Delilah Horker. What will become of the Crew? What will become of Lyrian?
On a quest to meet Lady Horker and inform her of the news, the crew finds their way to a camp making easy work of interrogating women, a la Salem witch trials. If only everyone could understand Carl! But, apparently, the question is...‘Who is Lyrian Loch?’ And also, something about a Pop-Up Book?
Another Horker is dead. Local politics are in a bit of a tizzy. And our crew volunteered to deliver the news. I'm nervous to hear what might befall them bearing that burden.
Where we roll the dice to do the thing! Think of your character’s life in its entirety…what do you see on the other side of the scale that balances out their life? Our players have sound effects at their fingertips and it certainly amounts to a great deal of fun!
Villainy is no match for a flail snail, selkie, the harbinger of death, a sea witch, and a backpack! The party skirmish ensues!
The tables have turned (yes, the party tables) and our crew is not keen on letting those who are more questionable in nature getting away unscathed!
The party splits, some indulging in the sweetness of leisure, some on edge making new acquaintances. But together, they hope to simply continue enjoying themselves. Will the fates agree?
Who let these guys into a party? I swear?! The Crew meet some important officials of Saltmarsh and get acquainted to the idea of drinks, socializing, and...relaxing??
The Crew's arrival in Saltmarsh has lead to many meetings, some of them more, familial in nature. It's also about to get interested as these party animals get invited to a soiree.
Upon arriving to Saltmarsh, the crew is swept away in a bit of a fiasco, calling upon them to save the day!
Tis the season for gift giving! (Even if they are passive aggressive). Learn about our character's gift giving skills and hear the conclusion to our last delve into the future (for now). And it is time to finally explore Saltmarsh.
Sure, looking into a mirror is an everyday occurrence, right? But what if you're seeing yourself FROM THE PAST?! confronted with the task to save themselves, the crew are left to face a Corpse Crab!
A thorn in their side, a ghost from the past, a certain...someone...collides through time and space to meet the crew. But have they met their match?
Wiser words have never been spoken. The tables keep turning, the tides ever changing and engulfing the crew in all sorts of madness aboard their time machine.
The crew is in full panic mode trying to fix the time machine and get...anywhere but here!!
Turns out there really are places where the floor is lava! The crew is battling against all things fire in this place and are trying to return to their own time!
To the Future! Flash forward with our crew, a few years down the road and enjoy a side quest involving time travel.
Lyrian has...superpowers? Backpack gets hurt for the first time! The crew is keeps on doing what they can in order to survive this A-coo-coo encounter.
Cue the superhero landing! It's time to crash the "party" on the beach. Surely, nothing can go wrong, right?
The chaos ensues! Explosions, pirates, and Horkers oh my! What remains of our crew? Can the persevere? There's only one way to find out...listen up!
Enter dramatic conclusion music! Join us for the conclusion of these initiation tasks and...sea...what's in store next with the Rook in Cranny Rock Crew.
No rest for the wicked! The initiation task continues, will Frad lead the crew to victory with his excellently laid traps?
Join the Rook in Cranny Rock crew in this first episode of sea fairing shenanigans. In order to earn their keep on an island, these characters will be asked to test their personal and moral boundaries.