Learn from independent board game designers how they got where they did and what they learned along the way.
Reed Mascola jumps on to talk about his game Vigilante, how he designed individual goals for each character in a social deduction game, and why fog is the best super power.
I get to chat with Chris Anderson from The Board Game Workshop.
He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback), as well as how he got into board games, and why he loves Buttonshy games.
I get Joe Slack back on the show to:
I get to chat with Andrew Kuplic from Flame Point Games about launching the 2nd edition of #MagicalUnicornQuest on Kickstarter.
Darren Terpestra comes back onto the podcast to give us an update on his game Ignite as well as a Game Design Mastery Course.
I chat with Harrison Brooks who designed EleavtorUp.
Today we try something new. Matthew Stockton interviews Josh Bakken.
We get into ZU Tiles: Hime, trading card games like Magic the Gathering, and the top 5 anime & manga recommendations.
John D'Angelo designed Runelords based on the book series by David Farland.
We get into intellectual property, royalties, and of course espresso. ☕
John D'Angelo designed Runelords based on the book series by David Farland.
We get into intellectual property, royalties, and of course espresso. ☕
I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into:
I get to chat with Grant Lyon about:
I chat with Charlie Labuz who created the game Parched which uses drink coasters as game pieces. I get into all of that and more with Charlie.
Hello loyal listeners! Here's my special Black Friday discount just for you:
Hope you can spend (social distanced) time with friends & family ♥️
Charlie McCarron and I get into some fun game concepts including:
His game Four Humours on Kickstarter.
Sam & Ed Stockton and I talk about their game Cult of the Deep. We get into:
For Black Friday 🛍️ you can get 10 copies of Fry Thief 🍟 for $100 which is $100 off.
I chat with Lori Love & Lea Velocci from People4Goldfish about:
David Hayes is an avid board game player who helped me design a game for #26 - The Roll and Write Game Jam. I wanted to explore the idea of game designers who do the occasional design.
I chat with Rob Newton from Coin Flip Games about:
I chat with Joe Slack about:
Support the show: https://www.patreon.com/indieboardgamedesigners
I get to check with Aaron Moline & Eric Manahan from @bardsharkgames about:
https://www.patreon.com/indieboardgamedesigners
Pete Jank and I talk about:
I get to chat with Ta-Te Wu who's designed a ton of games and launched them on Kickstarter. We also get into licensing a game to a publisher after it's Kickstarter launch. And kittens. You don't want to miss kittens do you?
Support the show and help me make more content: https://www.patreon.com/indieboardgamedesigners
I get to chat with Cameron Art who created Vowl. We get into:
Support the show on Patreon: https://www.patreon.com/indieboardgamedesigners
Learn from Kris Fosh who makes not only game rules but tiny amazing catapults. We get into:
Support the show: https://www.patreon.com/indieboardgamedesigners
Today for the show I have a special announcement. I'll go into:
https://www.patreon.com/indieboardgamedesigners
Ben Moy is one of the most optimistic & encouraging voices in the board game community. Learn his:
I get to chat with Jon Vallerand about:
Malachi Ray Rempen shares his story about launching a game based on his popular comic strip Itchy Feet. We get into:
Learn from Juli Bierwirth & Adrian Kerrihard about how they:
Help me support the show: https://www.patreon.com/indieboardgamedesigners
Ralph Rosario tells us how he made The Alpha - a wolf themed worker placement game. He also goes into:
Support the show: https://www.patreon.com/indieboardgamedesigners
Jonah Kellman tells us about his game Lucent and:
In this episode I chat with Arron Pfieil. In it we discuss:
Support the show on Patreon.
Brian Henk from Pull the Pin Games tells us about his Zorro the Dice game and goes into:
Support the show to get more episodes like this.
Evan Gibbs shares how you can iterate on a game and finally launch on Kickstarter and succeed - also how I'm brilliant for disagreeing with guests.
Jeff Chin shares how you can design a game with important visuals. We get into:
Dani and Bill from Escape This Podcast tell us about:
Support the show, support indie game designers, and learn from my mistakes:
https://www.patreon.com/indieboardgamedesigners
Kyle Schubert tells us about Mintrospection, his game in the Mint Tin Challenge. As well as
I'm sharing my latest game Skyhook on Patreon.
Jonathan Weaver is an enthusiastic game designer who is working on many game ideas at the same time and is also pitching games.
Learn how to participate in game design contests, succeed in a rural community, and jump into GenCan't
Will Thompson & David Thomas from Absurdist Productions tell us all about the meats and how you can make a food (meat) themed board game.
I get to chat with Juliana Moreno-Patel and Ariel Ruben from The Wild Optimists.
I get to chat with Jason Slingerland from Building The Game podcast. In our chat we go over:
Check out my Patreon: https://www.patreon.com/indieboardgamedesigners
I get to chat with Jeremy Lounds about:
I get to chat with the incredibly productive Patrick Engro.
I get to chat with Brent Critchfield who designed Gruff. We get into:
Join me in my #ShrinkWrapChallenge to play all of the unplayed games in our collections.
It's easy to get depressed watching the world turn upside down. I want to share some things you can do to help you with your board game design as well as your mental health.
I'm able to chat with the amazingly powerful Chris Brooks about:
Follow my process of pitching to publishers & support the show.
I get to chat with Kevin Russ who is a traveling game designer.
I get to chat with the very enthusiastic Zach Given the designer of Dragoon and talk about Lay Waste Games and designing games as part of a company portfolio.
We get into:
Follow my game Mintsugi
I get to chat with Thomas Shepherd who runs Toresh Games. We chat about:
In this bonus episode I talk about the results of the Mint Tin Challenge with my game Mintsugi (soon to be called Kintsugi!).
Follow along with Kintsugi (and you'll know about a Kickstarter)
Ken Franklin joins us and shares how he worked his way into the industry just from walking around the halls at Gen Con 2011 and being incredibly kind, friendly, and hard working.
You can learn more about my game Mintsugi.
I chat to the incredibly thoughtful & talented Tim Fowers about all of his games. We go into:
I met Fertessa Allyse at Tabletop Network and got her to share some of her thoughts on a game she just signed. We chat about:
And most importantly: why Scar is the best Disney villain
The amazing Alisha Volkmann tells us all about:
I was able to chat with Eric Alvarado who is a game designer who created Vinyl. And he now works for Talon Strikes Studios. We chat about:
John Lash joins me and shares:
In this episode I chat with Fabian Fischer who tells us:
And he also shares why you'd want an ogre as a friend.
Wes Woodbury and I chat about his game Legends of Novus. We also talk about:
Lessons learned from PAX Unplugged. It was the first time I went and learned a lot about selling in person. As well as the first time selling Fry Thief.
Christian Kudahl shares his story about his game Unleash which he recently signed. We talk about:
Nikki Valens who designed Quiry Circuits joins us on the show.
We chat about:
As always, feedback is appreciated.
I was able to chat with Christopher Kaspar a little after he attended his first Gen Con. We chat about:
The audio is a little off. Sorry about that. 😕
I chat about my favorite talks at Tabletop Network as well as who I think should attend this event.
My favorite talks:
It would mean a lot if you let me know if you like content like this: https://indieboardgamedesigners.com/survey
I get to chat to Jon Merchant (@JonMerchant21) who designed a great little game called Squire for Hire. In this episode we cover:
Chris Michaud, moderator of the Flip the Table podcast, joins us. He shares:
If you have a minute could you fill out this survey: https://indieboardgamedesigners.com/survey
I somehow lasted one hundred episodes!
I make this a meta episode about the previous 99.
Thanks for the first 100 - onto many more! ❤️
Stay tuned with what I'm working on: https://indieboardgamedesigners.com/newsletter
In this episode I chat with David Abelson, who designed WAYK. He shares his advice on:
Kickstarter: https://www.kickstarter.com/projects/fisherheaton/analog-apps-by-fisher-heaton-games
My game Mintsugi is in Mint Tin Challenge.
Christopher Yoder invented his game Tangl while putting another game back in the box. He shares:
Laura Irwin shares:
Her game Potions Please is up for Crowd Sale over at The Game Crafter.
Cassie Elle is a board game designer, reviewer, and aspiring publisher. She shares:
Brigette Indelicato is a graphic designer in the board game world. She shares:
Sarah Rowan designed and is launching her first game Soothsayer. She talks about:
Ryan Hoye tells us about his game Icy Dice in the roll & write anthology called Dice & Ink. He shares:
Len Kendall who designed Western Tropic joins us to tell us about:
I was able to chat to the inspiring Liberty Kifer who talks about:
We also talk about why Harry Potter is overrated. 😱
Chris Rossetti from Rampage Games created 11:59 and Brace for Impact! He tells us all about mint tin games:
Today I get to chat to Jessica Creane who designs immersive experiences as well as games. She designed Schrodinger's Cat and some games for the National Park Service.
She'll tell us about:
In this episode I chat to Michael & Christina Pittre who designed On The Rocks. We chat about:
Zach Horton revived the ancient game Mehen. He describes his process to reinvent the rules and why it's different from other revivals.
Check out his Kickstarter for this gorgeous game.
Nicholas Yu shares how easy it was to make Adventure Tactics with one publisher Letiman Games) and why he had issues with previous publishers.
We also chat about:
Nathan Meunier designed The Blessed Dark, entered it into a contest, and launched it on Kickstarter in just 3 months.
Learn how he moves so fast. Specifically:
Cody and I wrap up the Simple Elegance series. We talk about:
Julio Nazario is known for creative uses of components and signing a ton of games. I ask him for:
And most importantly... his favorite character in Super Smash Bros.
I share my experience at Origins and talk about three main things I did:
Ryan Langewisch designed Tasty Humans in a game jam. Learn about game jams, why you might want to enter one, and how to get noticed after the fact.
And as a bonus: what food to eat on the 4th of July (TLDR: all of it).
Jennifer Burkhart had a "failed" campaign for her game Panic Mode! She was so inspired by her community that she made the game anyway and now is doing quite well.
Listen to her talk about:
She also loves retro board games and name drops a handful.
Eric Raué shares his experience launching Coevorden. We chat about:
Cody Thompson and I chat about preparing our entries for the Simple Elegance contest on The Game Crafter.
In this episode we focus on:
Today I get to chat with Jordan Sorenson who designed By Star and Sea which I was able to play at Protospiel Milwaukee.
He's going to share how you can make so much progress on a game during an event.
And we chat about a LARP we played - don't see those too often!
Today I chat with Darren Terpstra who made Ignite which recently funded on Kickstarter. We chat about:
Join Cody and myself as we discuss adding extra details to our games for the Simple Elegance contest from The Game Crafter.
I dig into Bank of the Realms and how a recent playtest confirmed my changes.
Cody shares a previous game idea he had and how he's going to try to get art for it.
I get to chat with Joshua J Mills about his game Big Easy Busking by Weird Giraffe Games.
Tune in to learn what changes really brought the game to life. What happens when you are a finalist in a game design contest. And learn about the best musical instrument as well as Wikipedia holes.
Travis D Hill a podcaster, game designer, and rulebook editor; shares his experience getting into the industry. He tells us about his new game Penny Rails and some of the design challenges with train games & with micro (18 card) games.
A reflection on the first year of my podcast. How well did I do?
Help me decide what content I should make moving forward and how to fund the show. Funding options:
I’ve put together a survey at: indieboardgamedesigners.com/survey
Cody and I continue talking about our progress towards the Simple Elegance contest. We chat about:
Helana Hope & Jessey Wright talk about their game Kingdom Rush: Rift in Time.
They chat about:
Joe Hopkins tells us about his game Endangered and specifically:
Jim Fitzpatrick shares how he decides what cons to go to and what you should do at a con (more than just pitch your game). He also shares:
Clinton Morris shares:
We also chat about his game Hunt The Ravager.