In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot.

Time Stamps [00:54] The Two Attitudes Toward Achievements [04:55] How Charles Approached Achievements in HyperDot [06:02] Researching Achievements [10:41] Learning How to Score Achievements from the Pros [13:45] Encouraging Players to Try Something New [15:50] Working with ID@Xbox [18:03] Grinding Out Achievements That Work [24:39] Getting to the Root of the Achievement Problem [26:52] Treating Communities with Respect [31:48] Being Thoughtful

Research Paper on Achievements: https://bit.ly/2TZGUNC

You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.

Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).

Listen on Google Podcasts: http://bit.ly/helloplayergoogle Listen on Apple Podcasts: http://bit.ly/helloplayeritunes Listen on Spotify: http://bit.ly/helloplayer_spotify

HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: http://bit.ly/2NjDRfN Buy on Itch: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR This podcast is powered by Pinecast.