How did Charles make all those dang levels in HyperDot anyways? In this episode, Evva and Charles discuss this question and more, as they talk about crafting HyperDot's design.
Timestamps [3:32] The first shape haters [8:50] Making enemies [11:06] Attacking with patterns [13:40] Making a level editor [17:24] Puzzle or action game? [19:22] The 5 phase plan and modifiers [24:29] More on modifiers! [30:12] All the feels
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