In this episode of Ventures, my guest Alex Shalash (https://www.linkedin.com/in/alex-shalash/, co-founder of https://www.metaengine.gg/) and I discuss metaverse infrastructure and interoperability. We talk about how MetaEngine started, the technical aspects of how their platform works, who should build on it, how GPT4/ChatGPT will change the game, and the future of online experiences.

Visit https://satchel.works/@wclittle/ventures-episode-126 for detailed notes and links to resources (videos, articles, etc…) mentioned.

You can watch this episode via video here.

1:17 - Tee up for the episode, Alex’s background, how he got into Web3

3:53 - Limitations of the Metaverse according to Matthew Ball https://www.matthewball.vc/metaversebook - How does Alex answer the question - “when will we have the Ready Player One metaverse?”

6:51 - Where is MetaEngine in the stack for building metaverses? Who should be partnering with them when building? Chat about https://www.improbable.io/

9:01 - Is MetaEngine using Polygon? (Indeed, they were a seed investor)

9:53 - Ideal customer profile for MetaEngine

11:05 - Technical details Unity & Unreal vs. ME’s C++ / HeroScript

11:44 - GPT4 / GPTChat - implications for the Metaverse.

14:12 - Talking to an AI and asking it questions - asking its opinion. Kids of the future.

16:18 - Discussion about metaverse interoperability and financial incentives for centralized companies building games/metaverses.

20:15 - Consumers will optimistically expect to bring their gear to the best metaverses, and there should be incentives that allow this? (Yes and No)

23:33 - What is Alex most excited about for the future of the Metaverse space?

26:51 - More on the ideal customer profile. Ideal is that multiple projects will be using MetaEngine’s technology.

27:51 - Where can people learn more about MetaEngine and get a hold of Alex? https://www.metaengine.gg/ // https://www.linkedin.com/in/alex-shalash/