No matter what you're designing, designers have a special code we all follow. It's called The Process.
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Music and links from this episode
http://freemusicarchive.org/music/Jesse_Spillane/Sky_Ship/Jesse_Spillane_-_Sky_Ship_-_11_Gorgon (Gorgon by Jesse Spillane)
http://freemusicarchive.org/music/rui/La_pluie_de_ltre/rui_-_La_pluie_de_ltre_-_07_No_sudden_movements (No sudden movements by rui)
http://freemusicarchive.org/music/Fields_of_Ohio/Our_Paper_Hearts_Drift_In_Tunnels_To_Sleep_In_Little_Boxes_Under_Ohia_Seas/Fields_Ohio_-_Our_Paper_Hearts_Drift_In_Tunnels_To_Sleep_In_Little_Boxes_Under_Ohia_Seas_-_06_Interstate_70_Rain_Chants (Interstate 70 Rain Chants by Fields Ohio)
Line-by-line notes
Buildings
Bridges
Roads
Websites
Restaurant menus
They’ll all made by following a set process
This process, whilst usually similar for every designer
Allows designers all over the world to make very special things
This is AADA, and I’m Craig Burgess
MUSIC
A problem
Every design process
Whether you’re designing a city or designing a business card
Begins with a problem
Design only really has one purpose: to solve problems
And if there’s no problem to solve, there’s no point designing anything
These problems range from simple stuff like a problem of a business not looking professional enough
To complicated problems like too many traffic jams on a particular road
You can’t find a solution, until you’ve identified the problem
And the design process is the only one that can solve such a problem
After that, designers start to collect information to understand the problem
This step is a mix of research and finding inspiration
By seeing what others have done before, you can analyse what went wrong
And of course, what went right and what you may want to emulate
I’ve been pretty vocal in some past episodes about the inspiration gathering step
And being very careful not to cross the line of inspiration to downright copying other’s work
Now comes the fun part, ideas generation
This is my favourite part of any design project
Being alone with a sketchbook and working on ideas
Younger designers too often skip this step, or go about it in the wrong way
The point of the ideas step is to indiscriminately create ideas
That is, to create ideas without thinking they’re good, bad, or anything else
At this step, it doesn’t matter if your idea is bad
Or if you think you’ve found a solution to the design problem
That is not the point here, it’s just to let your brain be free
And make ideas
And then take those ideas, and turn them into solutions
This is a really difficult step, because now you’ve got so many ideas
You need to analyse them, and work out which ones are good
Or appropriate solutions
Lots of designers like to leave this step to their clients
They’ll create quite a few ideas, and ask their clients to pick which is their favourite
I prefer to be much more critical at this stage
And I normally only present one solution to a client
If we give the client the choice, we’ll either end up with a frankestein’s monster of a design with lots of solutions turned into one
Or we’ll end up with the solution we like the least
It isn’t the...