Our Machinery: Recent Episodes

Our Machinery

Looking for advice, opinions, and information from game engine veterans? Our Machinery co-founders Tobias, Niklas, and Tricia discuss all things technical and answer industry related questions.

View Details

The team discusses Entity Component Systems

View Details

Niklas, Tricia, and Karl finalize the Foundation series. 

View Details

The crew continues to discuss The Machinery's Foundations. 

View Details

Tobias, Niklas, Karl, and Tricia talk about The Machinery's foundation library. The fundamental building block that the rest of the application is built on.

View Details

Tobias, Tricia, Niklas and Karl sit down with Dennis Gustafsson @tuxedolabs to talk Physics, Games, and Voxels. His game, Teardown is in Early Access on Steam: https://store.steampowered.com/app/1167630/Teardown/ 

View Details

Discord: https://discord.com/invite/6vZT4Q9F49

Roadmap: https://ourmachinery.com/roadmap.html

Pricing info: https://ourmachinery.com/pricing.html

Robert Berg: https://www.artstation.com/pixelgoat

Procedural Forest: https://www.artstation.com/marketplace/p/VA1v/procedural-forest-environment-unreal-engine-4?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

View Details

The Team discuss the current tech roadmap. 

View Details

We discuss Asset Import Pipelines. 

View Details

Are you a Diablo, Torchlight, and/or Rebel Galaxy fan? We talk to Erich Schaefer about game dev and design in this episode. http://doubledamagegames.com/ Is Erich's current company. 

View Details

We tackle Data-Oriented Design in this week's episode. If you have comments or want to discuss something about this episode you can post it here: https://github.com/OurMachinery/blog-comments/issues/18

View Details

The team talks about Advanced IMGUI. If you have any questions about this episode you can discuss them on here as well as look for references: https://github.com/OurMachinery/blog-comments/issues/13

View Details

The team discusses Fiber Based Job Systems. 

View Details

Welcome to season 3! First up: Niklas and Tricia explore how outside help can improve your game with Jeff Green, Robert Coffey, and Ryan Scott of Min/Max consulting. https://min-max.net/

View Details

Season 2 Final with Bill Roper, Niklas Gray, and Tricia Gray. We discuss game dev and the Covid19. 

View Details

Tobias, Karl, Niklas, and Tricia discuss whether code reviews are good or bad. 

View Details

Karl and Tobias are back with Niklas and Tricia to discuss testing. 

View Details

CCO of Author Digital, Bill Roper talks shop with Tricia and Niklas on all things game development. 

View Details

Bill Roper, Chief Creative Officer at AuthorDigital guest hosts for several episodes this season. We talk about his history in the video game industry from his beginnings at Blizzard and his current adventure at AuthorDigital. 

View Details

We go over 3 features in the Closed Beta: Creation Graphs, Plugins, and Collaboration. 

View Details

We just launched our closed beta, feel free to sign up here: https://ourmachinery.com/beta.html

Sorry for the shouting in the beginning, we are using new recording software due to us being in different locations. :) 

View Details

Question of the day: Do you believe in the 10x programmer?

View Details

We tackle what to do when you've made a bad decision and too much is already at stake. 

View Details

Tobias, Tricia, Niklas, and Karl talk about why documentation is important. 

View Details

Our community loved the Style Guide, but some people wanted to know why we wrote one. This episode we talk about why we did it. 

View Details

Season 2 starts with Tobias back in action, a new voice in the company- Karl!! And a Special Announcement on what we are doing FOR REAL! 

View Details

Special Guest Ole Ciliox talks to us about Work/Life Balance in the Video Games Industry. 

View Details

Ole Ciliox, the guest host this episode with Tricia and Niklas. They talk about what's the best engine for Indies and AA games. 

View Details

This is the Summer Series with Guest host, Ole Ciliox.

View Details

Welcome to our Summer Series with Niklas, Tricia, and our special guest host, Ole Ciliox subbing in for Tobias. Ole is Senior Software Engineer, at System Era. He recently worked on awarding-winning games, Astroneer and HOB from Runic Studios (defunct).  On this episode we'll talk all things Ole, so you can get to know him better. 

View Details

Final episode this season! We answer "who are you". 

View Details

We got asked about why we did the marketing blog series on this week's episode. 

View Details

Martin Hajek asked, "Many game devs aren't happy with C++. You are using it more on the plain C side, Jonathan Blow is developing his own language. What do you think about such efforts?" We discuss our opinion on this week's episode. 

View Details

This week's question is: "When do you decide to move along to the next feature?" 

View Details

While programming do we encounter mental 'blocking'. As in unexpectedly encountering a complex problem requiring a lot of mental energy/effort to keep going and not get distracted. We explain our methods to get unblocked in this week's episode.

View Details

Martin Hajek asked "What inspiration you took from other engines?" We answer in this episode.

View Details

People are asking how our Alpha is doing, listen in and find out!

View Details

We discuss how we handle cross-platform graphics API in this week's episode.

View Details

We got asked on Twitter: "What it takes to be part of the team? And if possible, would you mind sharing if/when you are planning in expanding your workforce?"

View Details

In Our Machinery's first episode, co-founders Tobias Persson, Niklas Gray, and Tricia Gray discuss The Machinery.