Looking for advice, opinions, and information from game engine veterans? Our Machinery co-founders Tobias, Niklas, and Tricia discuss all things technical and answer industry related questions.
Tobias, Niklas, Karl, and Tricia talk about The Machinery's foundation library. The fundamental building block that the rest of the application is built on.
Tobias, Tricia, Niklas and Karl sit down with Dennis Gustafsson @tuxedolabs to talk Physics, Games, and Voxels. His game, Teardown is in Early Access on Steam: https://store.steampowered.com/app/1167630/Teardown/
Discord: https://discord.com/invite/6vZT4Q9F49
Roadmap: https://ourmachinery.com/roadmap.html
Pricing info: https://ourmachinery.com/pricing.html
Robert Berg: https://www.artstation.com/pixelgoat
Procedural Forest: https://www.artstation.com/marketplace/p/VA1v/procedural-forest-environment-unreal-engine-4?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Are you a Diablo, Torchlight, and/or Rebel Galaxy fan? We talk to Erich Schaefer about game dev and design in this episode. http://doubledamagegames.com/ Is Erich's current company.
We tackle Data-Oriented Design in this week's episode. If you have comments or want to discuss something about this episode you can post it here: https://github.com/OurMachinery/blog-comments/issues/18
The team talks about Advanced IMGUI. If you have any questions about this episode you can discuss them on here as well as look for references: https://github.com/OurMachinery/blog-comments/issues/13
Welcome to season 3! First up: Niklas and Tricia explore how outside help can improve your game with Jeff Green, Robert Coffey, and Ryan Scott of Min/Max consulting. https://min-max.net/
Season 2 Final with Bill Roper, Niklas Gray, and Tricia Gray. We discuss game dev and the Covid19.
CCO of Author Digital, Bill Roper talks shop with Tricia and Niklas on all things game development.
Bill Roper, Chief Creative Officer at AuthorDigital guest hosts for several episodes this season. We talk about his history in the video game industry from his beginnings at Blizzard and his current adventure at AuthorDigital.
We just launched our closed beta, feel free to sign up here: https://ourmachinery.com/beta.html
Sorry for the shouting in the beginning, we are using new recording software due to us being in different locations. :)
Our community loved the Style Guide, but some people wanted to know why we wrote one. This episode we talk about why we did it.
Season 2 starts with Tobias back in action, a new voice in the company- Karl!! And a Special Announcement on what we are doing FOR REAL!
Special Guest Ole Ciliox talks to us about Work/Life Balance in the Video Games Industry.
Ole Ciliox, the guest host this episode with Tricia and Niklas. They talk about what's the best engine for Indies and AA games.
Welcome to our Summer Series with Niklas, Tricia, and our special guest host, Ole Ciliox subbing in for Tobias. Ole is Senior Software Engineer, at System Era. He recently worked on awarding-winning games, Astroneer and HOB from Runic Studios (defunct). On this episode we'll talk all things Ole, so you can get to know him better.
Martin Hajek asked, "Many game devs aren't happy with C++. You are using it more on the plain C side, Jonathan Blow is developing his own language. What do you think about such efforts?" We discuss our opinion on this week's episode.
While programming do we encounter mental 'blocking'. As in unexpectedly encountering a complex problem requiring a lot of mental energy/effort to keep going and not get distracted. We explain our methods to get unblocked in this week's episode.
Martin Hajek asked "What inspiration you took from other engines?" We answer in this episode.
We got asked on Twitter: "What it takes to be part of the team? And if possible, would you mind sharing if/when you are planning in expanding your workforce?"
In Our Machinery's first episode, co-founders Tobias Persson, Niklas Gray, and Tricia Gray discuss The Machinery.