The show is about learning with technology, the realities and exciting potential.
Enjoying the show? Please take a moment to rate us, and leave a review wherever you've accessed the podcast. Find our listener survey at facebook.com/nosuchthingpodcast drop a like on the page while you're there.
The music in this podcast was produced by Leroy Tindy, a guest in episode zero. You can find him on SoundCloud at AirTindi Beats.
The podcast is produced by Marc Lesser. Marc is a specialist in the fields of digital learning and youth development with broad experience designing programming and learning environments in local and national contexts. Marc recently served as Youth Studies Practitioner Fellow at City University of New York, and leads a team of researchers and technologists for NAF (National Academy Foundation).
Marc is the co-founder of Emoti-Con NYC, New York's biggest youth digital media and technology festival, and in 2012 was named a National School Boards Association “20-to-Watch” among national leaders in education and technology. Connect with Marc on Twitter @malesser, or LinkedIn.
What's with the ice cream truck in the logo?In the 80's, Richard E. Clark at University of Southern California set off a pretty epic debate based on his statement that "media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in nutrition." * So, the ice cream truck, it's a nod to Richard Clark, who frequently rings in my ear when I'm tempted to take things at face value. "Is it the method, or the medium?" I wonder.
The title, No Such Thing,has a few meanings. Mostly, it emphasizes the importance of hard questions as we develop and document the narrative of "education" in the US. For Richard E. Clark, the question is whether there's such a thing as learning fromnew technologies. For others, it might be whether there's a panacea for the challenges we face in this field. Whatever your question, I hope that it reminds you to keep asking--yourself, your learners, others--what's working and how so.
Mia Hood is a curriculum designer, writing coach, and teacher educator based in New York. She has worked as a professor of literacy and secondary education at the City University of New York and a professor of professional writing at New York University. Mia received her doctorate in Curriculum and Teaching from Teachers College, where she studied sociocultural and critical perspectives on literacy.
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Mike Taubman is a lifelong educator working at the intersection of AI literacy, career‑connected learning, purpose development, and moral inquiry — all in service of helping students flourish in a rapidly evolving world.
As a teacher he is currently expanding his purpose development and career-connected learning program for upperclassmen into an Innovation Studio at Uncommon Schools that will explore and codify emerging pedagogies that support long‑term student success. This spring he also co‑taught an AI literacy pilot class built around an original “AI Driver’s License” framework, collaborating with a Stanford researcher to study the learning environment the curriculum creates. As an AI Innovation Lead, he helps steer Uncommon’s network‑wide instructional AI strategy, supporting 20,000 students and 2,000 teachers across 52 schools.
Mike’s work has been featured in The New York Times, The Washington Post, Chalkbeat, and in education texts including Leverage Leadership, Teach Like a Champion, and Love and Literacy, as well as books by prominent education researchers.
From 2022 to 2025, Mike was a Stanford Digital Education Fellow, supporting Stanford’s work bringing credit‑bearing hybrid courses to students in Title I high schools nationwide and helping develop and pilot an AI literacy curriculum for high schoolers.
He is currently an AI fellow with the Center for Reinventing Public Education, AI for Equity, and Playlab. He writes a weekly Substack, “AI Waypoints,” to share what he’s thinking and learning as he explores the role of AI in education.
Links:
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Dr. Katie Brown has spent nearly three decades leveraging the science behind high-impact language instruction to create scalable, sustainable English learning solutions. As founder and chief education officer of EnGen, a Certified B Corporation, she is pioneering a personalized, career-aligned, mobile-first approach to English upskilling and is engaging cross-sector partners – Fortune 500 companies, regional employers, higher education institutions, apprenticeship programs, and government institutions – to connect workers with high-demand skills, credentials, and employment. An expert in adult learning, education technology, and instructional design, Katie has crafted numerous award-winning language courses and authored multiple technology patents to deliver high-impact language training to millions of learners. Katie holds a PhD in second language acquisition from the University of Maryland, and is a frequent speaker, author, and panel moderator. Find her work on LinkedIn.
Links:
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Tracy Fullerton, M.F.A. is an experimental game designer, professor and director emeritus of the USC Games program. Her research center, the Game Innovation Lab, has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey, with artist Bill Viola and Walden, a game, a simulation of Henry David Thoreau’s experiment at Walden Pond which was named “Game of the Year” at Games for Change 2017 and “Developer Choice” at IndieCade 2017. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment. In addition to her teaching and design, she is a member of the Board of Directors for Square Enix Holdings, Co. and Games for Change.
Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance’s games included NBC’s Weakest Link, MTV’s webRIOT, The WB’s No Boundaries, History Channel’s History IQ, Sony Game Show Network’s Inquizition and TBS’s Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others. Notable projects include Sony’s Multiplayer Jeopardy! and Multiplayer Wheel of Fortune and MSN’s NetWits, the first multiplayer casual game. Additionally, Tracy was Creative Director at the interactive film studio Interfilm, where she wrote and co-directed the “cinematic game” Ride for Your Life, starring Adam West and Matthew Lillard. She began her career as a designer at Bob Abel’s company Synapse, where she worked on the interactive documentary Columbus: Encounter, Discovery and Beyond and other early interactive projects.
Tracy’s work has received numerous industry honors including an Emmy nomination for interactive television, best Family/Board Game from the Academy of Interactive Arts & Sciences, most “sublime experience,” the “Impact” and “Trailblazer” awards from the Indiecade Festival, ID Magazine’s Interactive Design Review, Communication Arts Interactive Design Annual, several New Media Invision awards, iMix Best of Show, the Digital Coast Innovation Award, IBC’s Nombre D’Or, Time Magazine’s Best of the Web and the Hollywood Reporter’s Women in Entertainment Power 100.
Matthew Farber, Ed.D. is Associate Professor of Educational Technology and Codirector of the Gaming SEL Lab at the University of Northern Colorado. He is a play theorist who studies how games can foster empathy, compassion, perspective-taking, and ethical decision-making. He was a contributing writer for Origin101, the official learning companion for Ava DuVernay’s critically acclaimed film Origin. Author of several books and articles, Dr. Farber writes for Edutopia, has been invited to the White House and to keynote for UNESCO, and has been interviewed by NPR, The Washington Post, APA Monitor on Psychology, EdSurge, The Denver Post, Fast Company, USA Today, and The Wall Street Journal. He has codeveloped game-based lessons with Tracy Fullerton for her award-winning Walden, a game EDU. In The Well-Read Game: On Playing Thoughtfully, Fullerton and Farber explore how personal and subjective meanings are evoked through a new theory of player response.
Links:
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Sangita Shresthova, PhD is a multilingual scholar specializing in civic participation, popular culture, and the intersections of digital media and intercultural communication. She leads a range of projects examining civic engagement in both digital and physical spaces. Shresthova’s expertise in designing and executing complex qualitative research is exemplified by her leadership in a multi-year study of youth activism in the digital age, which culminated in the publication of By Any Media Necessary: The New Youth Activism.
Shresthova’s published works include Practicing Futures: The Civic Imagination Action Handbook and Popular Culture and the Civic Imagination: Case Studies of Creative Social Change, which explore how imaginative practices and popular culture can foster creative social transformation. She is also a co-creator of the Digital Civics Toolkit, a widely recognized resource designed to support educators and community leaders in guiding youth learning in digital environments. The toolkit was named one of the “Best Edtech of 2018” and continues to be a vital resource for fostering digital literacy and civic engagement.
Her two recent books, We Are Civic Media (Northwestern University Press) and Connected Cultures: How to Parent Across Borders (Channel View Publications) further expand her contributions to civic media studies and cross-cultural communication.
Links:
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Desmond Patton is the 31st PIK University Professor at the University of Pennsylvania, with joint appointments in the School of Social Policy & Practice and the Annenberg School for Communication, where he is the Waldo E Johnson Jr. Professor of Communication. He also holds secondary appointments in the Department of Psychiatry at Children’s Hospital of Philadelphia & Perelman School of Medicine. He is founding director of SAFElab, founding faculty director of the Penn Center for Inclusive Innovation & Technology, and Chief Strategy Officer for the School of Social Policy & Practice.
Professor Patton’s groundbreaking research examines the relationship between social media and gun violence, grief, and loss, focusing on how online communities influence offline behavior. His work has made him the most cited and widely recognized scholar in this critical area of social science. Early research focused on detecting trauma and preventing violence on social media has evolved into broader investigations of language analysis and algorithmic bias in artificial intelligence. He currently serves as a member of Spotify’s Safety Advisory Council, the Ethics and Equity Advisory Council (EEAC) at Axon, TikTok’s U.S. Content Advisory Council, and is a trusted advisor to several AI startups.
As a social work scientist, Patton identified that traditional data science methods often fail to capture the cultural and linguistic nuances of predominantly Black and Hispanic youth. In response, he developed the Contextual Analysis of Social Media (CASM) framework, which integrates culture, context, and inclusion into machine learning and computer vision analysis. He is also pioneering a new research agenda on joy, developing a practical and theoretical framework for integrating joy into AI model development as a tool for equity, imagination, and human connection.
Dr. Patton is a member of the National Academy of Medicine, an Obama Foundation USA Leader, a Mozilla Rise 25 Change Agent, a Presidential Leadership Scholar, and one of RockHealth’s Top 50 in Digital Health.
Links:
https://sp2.upenn.edu/person/desmond-upton-patton/
https://bsky.app/profile/did:plc:dxheqqkccc6z5kqgw34shta7
https://www.linkedin.com/in/desmond-patton-49a7b59/
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Vanessa Chang builds communities and conversations about art, technology, people, and planet. She writes, curates, and teaches about new and old media, the history and philosophy of technology, design, disability and creative access, cities, comics, animation, circuses, and more.
She is Director of Programs at Leonardo, the International Society for the Arts, Sciences, and Technology. She earned a Ph.D. in Modern Thought and Literature from Stanford University, where she was a Geballe Fellow at the Stanford Humanities Center and also ran the Graphic Narrative Project. She's also taught in Visual & Critical Studies at California College of the Arts and was lead curator with CODAME Art & Tech. She grew up in Singapore and Australia and is now based in San Francisco.
Her first book, The Body Digital: A Brief History of Humans and Machines, from Cuckoo Clocks to ChatGPT, will be published on 4 November 2025.
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Tinsley Galyean, Author of Reframe is a technologist, designer, and co-founder of Curious Learning, a global nonprofit dedicated to eradicating illiteracy. He holds a PhD from the MIT Media Lab and works at the intersection of education, storytelling, and digital innovation, creating interactive experiences for museums and programing for networks like Discovery Kids, Disney, and Warner Bros.
Under Galyean’s leadership, Curious Learning has made its literacy apps available in 60 languages, reaching children in diverse communities worldwide, many with little or no access to formal schooling. By partnering with parents, educators, NGOs, and governments, the organization has helped children in some of the most resource-constrained settings begin their reading journey. Curious Learning’s work is recognized for its commitment to mother-tongue instruction and its focus on data-driven evaluation to ensure real, lasting impact.
LInks:
https://www.businessexpertpress.com/books/reframe-how-curiosity-and-literacy-can-redefine-us/
https://www.curiouslearning.org/
https://medium.com/authority-magazine/high-impact-philanthropy-tinsley-galyean-of-curious-learning-on-how-to-leave-a-lasting-legacy-with-1c9b04d7b6fc
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Matt Dalio is the founder of Endless, a visionary initiative dedicated to empowering youth to become creators of technology rather than passive consumers. His work spans three pillars: Endless Studios, a youth game-making studio; Endless Access, which tackles device affordability and connectivity; and Endless OS, an education-focused operating system designed to teach coding and digital skills through games.
Matt’s journey began with formative experiences in China, where he founded the China Care Foundation as a teenager to support orphans—an early signal of his lifelong commitment to equity and empowerment. He’s also the son of Ray Dalio, founder of Bridgewater Associates, and credits his father’s ethos of purpose-driven work as a guiding influence, while forging his own path in education and technology.
In 2024, Matt announced a major partnership with Arizona State University to launch the Endless Games and Learning Lab, a $5M initiative aimed at scaling personalized, game-based learning for millions of students worldwide.
Links:
Media Kit / Bio:https://kitcaster.com/matt-dalio/
Social:https://www.linkedin.com/in/mattdalio/
Website:https://www.endlessstudios.com/
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Dr. Julia Stoyanovich is Institute Associate Professor of Computer Science and Engineering, Associate Professor of Data Science, Director of the Center for Responsible AI, and member of the Visualization and Data Analytics Research Center at New York University. She is a recipient of the Presidential Early Career Award for Scientists and Engineers (PECASE) and a Senior member of the Association of Computing Machinery (ACM). Julia’s goal is to make “Responsible AI” synonymous with “AI”. She works towards this goal by engaging in academic research, education and technology policy, and by speaking about the benefits and harms of AI to practitioners and members of the public. Julia’s research interests include AI ethics and legal compliance, and data management and AI systems. Julia is engaged in technology policy and regulation in the US and internationally, having served on the New York City Automated Decision Systems Task Force, by mayoral appointment, among other roles. She received her M.S. and Ph.D. degrees in Computer Science from Columbia University, and a B.S. in Computer Science and in Mathematics & Statistics from the University of Massachusetts at Amherst.
Links:
https://engineering.nyu.edu/faculty/julia-stoyanovich
https://airesponsibly.net/nyaiexchange_2025/
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Guest Diane Levitt shares how Cornell Tech, in collaboration with the City of New York, is reimagining computer science education through an equity-first approach. From pilot programs that stumble to systems that scale, this episode explores how institutional iteration—especially when it fails—can lead to more inclusive and impactful CS learning.
Links:
https://www.prnewswire.com/news-releases/2024-state-of-computer-science-education-highlights-growing-investment-from-policymakers-continued-gaps-in-access-302282502.html
edc.nyc/press-release/nycedc-and-cornell-tech-advance-new-new-york-initiative-establish-new-york-city
edc.nyc/program/pilot-new-york-city
par.nsf.gov/servlets/purl/10101543
https://tech.cornell.edu/about/
https://www.linkedin.com/feed/update/urn:li:activity:7344464344660811780/
https://csteachers.org/what-is-the-state-of-cs-education-in-2024/
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In this episode of No Such Thing, I talk with Laura Slover, Managing Director of the Skills for the Future initiative—a joint effort by ETS and the Carnegie Foundation. We explore what it means to move beyond the century-old Carnegie Unit and toward a system that captures the full spectrum of what learners know and can do.
From internships to outdoor leadership, from dashboards to transcripts that actually reflect growth—this conversation is for anyone thinking about how we build a more human, equitable, and future-ready education system.
Links:
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Exploring how simulations are shaping education research and practice, with insights from the book Promoting Equity through Approximations of Practice in Mathematics Education. It examines how approximations of practice can help educators sharpen their skills while keeping equity at the forefront. It’s not just about improving instruction; it’s about ensuring that all students, regardless of background, have access to high-quality learning experiences.
Links:
Lee, C., Bondurant, L., Sapkota, B., Howell, H. (2025). Promoting equity in approximations of practice for mathematics teachers. IGI Global. https://doi.org/10.4018/979-8-3693-1164-6
Benoit, G., Barno, E., & Reich, J. (2025). Simulating Equitable Discussions Using Practice-Based Teacher Education in Math Professional Learning. In C. Wilkerson Lee, L. Bondurant, B. Sapkota, & H. Howell (Eds.), Promoting Equity in Approximations of Practice for Mathematics Teachers (pp. 165-200). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3693-1164-6.ch008
Shaughnessy, M., Boerst, T. A., Garcia, N., & Claiborne, B. (2025). Orienting to Student Sense-Making: Using Simulations to Support the Development of Equitable Mathematics Teaching. In C. Wilkerson Lee, L. Bondurant, B. Sapkota, & H. Howell (Eds.), Promoting Equity in Approximations of Practice for Mathematics Teachers (pp. 253-276). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3693-1164-6.ch011
Howell, H., Shaughnessy, M., Stengel, B., Lee, C., Bondurant, L., Sapkota, B., Benoit, G., & Lai, Y. (2025). Editorial insights: Reflections on the volume and charge to the field. In C. Lee, L. Bondurant, B. Sapkota, & H. Howell (Eds.), Promoting equity in approximations of practice for mathematics teachers (pp. 395-414). IGI Global. https://doi.org/10.4018/979-8-3693-1164-6.ch017
Ataide Pinheiro, W., Kaur Bharaj, P., Cross Francis, D., Kirkpatrick Darwin, T., Esquibel, J., & Halder, S. (2025). An Investigation of Gender Biases in Teacher-Student Interaction in Mathematics Lessons Within a Virtual Teaching Simulator. In C. Wilkerson Lee, L. Bondurant, B. Sapkota, & H. Howell (Eds.), Promoting Equity in Approximations of Practice for Mathematics Teachers (pp. 201-228). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3693-1164-6.ch009
MIT’s Teacher Moments digital simulation platform: https://teachermoments.mit.edu/
Becoming a More Equitable Educator https://openlearninglibrary.mit.edu/courses/course-v1:MITx+0.503x+T2020/about
Reich, J. (2022). Teaching drills: Advancing practice-based teacher education through short, low-stakes, high-frequency practice. Journal of Technology and Teacher Education, 30(2), 217-228. https://doi.org/10.70725/023707spaywm
Bima’s lit review: https://doi.org/10.1080/14794802.2023.2207088
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For decades, the conversation around youth and technology has been dominated by powerful voices—media, researchers, and word-of-mouth warnings—painting a picture of digital tools as the looming threat to young people’s well-being. But what if that narrative isn’t the whole story? What if, instead, we favored the spectrum of possibilities in the digital present and future, instead of a good or evil binary. It would take a a vibrant counter-movement, led by passionate advocates and young people themselves, determined to reclaim the digital world for good. And good news, there is one.
This episode was recorded live at Sesame Workshop, bringing together a true who's who of leaders and do-ers in the world of “Digital Wellness for Young People.” At the heart of our conversation is Young Futures—a startup initiative funding projects through the crucial lens of digital wellness. Young Futures is empowering the next generation to create, innovate, and advocate for a healthier digital landscape, supporting ideas that prioritize well-being over profit.
Joining us are visionaries from the Scratch Foundation, the organization behind the world’s largest free creative coding platform for kids, empowering millions to express themselves and solve problems through technology. We’re also honored to welcome leaders from the Joan Ganz Cooney Center, a research and innovation lab that advances learning in a digital age, inspired by the pioneering spirit of Sesame Street.
Links:
https://www.youngfutures.org/
https://joanganzcooneycenter.org/initiative/ritec/
https://www.scratchfoundation.org/
https://joanganzcooneycenter.org/initiative/well-being-by-design-fellowship/
https://www.gamesforchange.org/
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Roderic Crooks is an associate professor in the Department of Informatics at the University of California, Irvine. His research examines how the use of digital technology by public institutions contributes to the minoritization of working-class communities of color. His current project explores how community organizers in working-class communities of color use data for activist projects, even as they dispute the proliferation of data-intensive technologies in education, law enforcement, financial services, and other vital sites of public life. He has published extensively in HCI, STS, and social science venues on topics including political theories of online participation, equity of access to information and media technologies, and document theory. He is the author Access Is Capture: How Edtech Reproduces Racial Inequality, published in 2024 by the University of California Press (https://www.ucpress.edu/books/access-is-capture/paper).
Access is Capture
Racially and economically segregated schools across the United States have hosted many interventions from commercial digital education technology (edtech) companies who promise their products will rectify the failures of public education. Edtech's benefits are not only trumpeted by industry promoters and evangelists but also vigorously pursued by experts, educators, students, and teachers. Why, then, has edtech yet to make good on its promises? In Access Is Capture, Roderic N. Crooks investigates how edtech functions in Los Angeles public schools that exclusively serve Latinx and Black communities. These so-called urban schools are sites of intense, ongoing technological transformation, where the tantalizing possibilities of access to computing meet the realities of structural inequality. Crooks shows how data-intensive edtech delivers value to privileged individuals and commercial organizations but never to the communities that hope to share in the benefits. He persuasively argues that data-drivenness ultimately enjoins the public to participate in a racial project marked by the extraction of capital from minoritized communities to enrich the tech sector.
Links:
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Sylvia Martinez was an aerospace engineer before becoming an educational software producer and vice president of a video game company. She spent a decade as the President of Generation YES, the groundbreaking non-profit that provides educators with the tools necessary to place students in leadership roles in their schools and communities. In addition to leading workshops, Sylvia delights and challenges audiences as a keynote speaker at major conferences around the world. She brings her real-world experience in highly innovative work environments to learning organizations that wish to change STEM education to be more inclusive, effective, and engaging.
Sylvia is co-author of Invent To Learn: Making, Tinkering, and Engineering in the Classroom, often called the “bible” of the classroom maker movement. She runs the book publishing arm of CMK Futures, Constructing Modern Knowledge Press, to continue to publish books about creative education by educators.
Ken Kahn has been interested in Al and education for 50 years. His 1977 paper "Three interactions between Al and education" In E. Elcock and D. Michie, editors, Machine Intelligence 8: Machine Representations of Knowledge may be among the first publications on the topic. He received his doctorate from the MIT Al Lab in 1979. He designed and implemented ToonTalk, a programming language for children that looks and feels like a video game. He has developed a large collection of Al programming resources for school students (https://ecraft2learn.github.io/ai/). He recently retired as a senior researcher from the University of Oxford.
Links
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Dave Edwards, PhD (ABD), MAT, is a queer person and career educator who has served in almost every role in preK-12th grade school communities.
After getting started as a special education paraprofessional in an Autism classroom in Saint Paul Public Schools, he served as a special education teacher, middle/high school classroom teacher, special education coordinator, Dean of Students, and Assistant Head of School. From 2015-2018, Dave made the jump to higher education as lead instructor for the nontraditional teacher licensure program in Emotional Behavior Disorders at the University of MN Twin Cities.
He was an undergraduate and graduate professor in the teacher preparation program at Hamline University from 2018 to 2020 before devoting his efforts full-time to Gender Inclusive Schools.
Dave is the proud parent to a transgender daughter, and his family's experience with the discrimination she experienced in kindergarten directly informs his vocation of helping school communities create safe learning environments.
Dave serves on the board of the Minnesota Transgender Health Coalition and his family is heavily involved with Transforming Families MN.
Gender Inclusive Schools provides parent and educator training to proactively create safe learning environments for LGBTQ+ young people. We specialize in facilitating full-staff professional development sessions on a variety of equity topics, providing small group consultations, collaborating on support for individual students, and school-board policy development.
During the 2023/2024 school year, Gender Inclusive Schools supported educators in over 75 different school communities across the United States, Canada, the UK, and Australia.
https://www.cultofpedagogy.com/gender-inclusive-school/
https://www.graduateprogram.org/2024/10/making-your-classroom-more-gender-inclusive/
https://www.genderinclusiveschools.org
https://www.mapresearch.org/news/policy-spotlight-conversion-therapy-bans-release
https://www.notion4teachers.com/blog/fostering-gender-inclusivity-educator-strategies
https://www.highereddive.com/news/trump-executive-order-diversity-equity-inclusion-colleges/738052/
https://www.genderinclusiveschools.org/educator-pd
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Moombix is an all-in-one solution for online music education that includes a vigorous marketplace with profiles for each teacher, a booking and payment system, a timeline that charts all communications and shared files, a calendar, lesson-planner and a learning platform that is tailored for the online lessons with all the basic tools within reach.
Margret Juliana is an Icelandic serial entrepreneur and the founder of Moombix. She is a professional musician herself, a singer, pianist and a composer with a varied experience that ranges from jazz to rock and classical music. Margret Juliana graduated with honours from the Royal Academy of Music in London where she performed and taught music after graduation. After returning to Iceland she made a swift change in her career and founded her first startup. Along with her team she created the award-winning application Mussila, a musical game that teaches children the basics of music. Margret has received many awards as an entrepreneur. She was the Founder of the Year in Iceland at the Nordic Startup Awards 2017 and she has been recognised by Forbes as one of Europe's most promising entrepreneurs. Moombix, her second tech startup, is aimed to provide tools, and a platform for personal, real-time music lessons.
Links:
Heyr himna smiður, þorkell Sigurbjornsson, Schola Cantorum Reykjavicensis, Hörður Askelsson https://open.spotify.com/track/7rAxhJu2iS9WyjWiCzk9EJ?si=5c3c6fab2fd7464c
https://techfundingnews.com/moombix-scores-1-9m-to-bring-online-music-learning-platform-to-the-uk/
https://www.boomplay.com/episode/8572218
https://www.eu-startups.com/2024/10/reykjavik-based-moombix-raises-e2-27-million-to-scale-its-online-music-learning-platform/
https://thefoundermedia.com/moombix-raises-2-46-million-in-seed-funding-to-revolutionise-music-education/
https://www.moombix.com/about-us
https://www.hugverk.is/en/newsroom/news/trademarks/moombix-a-mix-of-music-beat-and-a-bit-more
https://musically.com/2024/10/18/music-education-startup-moombix-raises-1-9m-seed-funding/
https://www.financial-news.co.uk/moombix-secures-1-9m-to-revolutionise-music-education-in-the-uk/
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Laylah Bulman (she/her)
Laylah Bulman is a passionate advocate for immersive, inclusive game-based learning for all students. As Executive Producer for Minecraft: Education Edition, she leads strategy and content for computer science, cybersecurity and esports, producing leading learning experiences for students around the world, such as Minecraft’s Hour of Code. Laylah spearheaded the creation of Minecraft Esports and Microsoft Esports Teacher Academy, building a community of thousands of credentialled esports educators across the globe. Prior to joining Microsoft, Laylah was enterprise director for LEGO Education and helped lead the North America Scholastic Esports Federation, where she was responsible for international expansion through partnerships with the US Department of State and global Minecraft-based challenges. Laylah hails from Miami, USA, where she was a STEM educator and school administrator for 16 years. As a parent and teacher of children with ASD, she promotes STEM+CS through a lens of equity and inclusion. She is a Woodrow Wilson Fellow and graduate of the University of Virginia.
About Minecraft
Minecraft: Education Edition is a groundbreaking educational platform that transforms traditional learning into an engaging, interactive experience. Designed specifically for classroom environments, it leverages the beloved Minecraft game to foster creativity, collaboration, and critical thinking among students. With over 600 pre-planned lessons across various subjects, educators can seamlessly integrate STEM concepts and digital citizenship into their curricula. The platform allows students to embark on virtual field trips, conduct science experiments, and even learn coding—all while working together in a safe and controlled environment. By combining play with education, Minecraft: Education Edition not only captivates students' imaginations but also equips them with essential skills for the future, making learning both fun and impactful.
Citations:
Links:
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After growing up with severe anxiety and firsthand experiencing the lack of mental health resources in schools, Tessa (she/her) founded Upstream Education to ensure teachers have the tools to help their students manage anxiety and foster well-being. She received a B.S. in Social Entrepreneurship from the Watson Institute at Lynn University. Tessa also holds a 200 hour yoga teacher certificate from Strala Yoga. In 2016, Tessa won the Denver Public Schools Imaginarium Innovation Lab's Design Challenge for her idea to create a program of bite-sized, Tier 1 Mental Health tools for high school students. The following year, her first book, I Am Tessa, was published by One Idea Press. She often speaks on the topics of adolescent mental health, social entrepreneurship, and teacher professional development for organizations including Teach For America, Denver Public Schools, the Council of School Supervisors and Administrators, and the University of Notre Dame. In 2021, Tessa delivered her first TEDx talk called “The Power of 5 Minutes for Youth Mental Health.” Tessa is a Forbes 30 Under 30 honoree and 2024 HopeLab Young Innovator in Behavioral Health awardee. In her spare time, Tessa loves to explore Colorado with her husband. She lives in Boulder.
About Upstream equips students with the ability to "name and tame" their stress. We start with the science of stress, specifically how our brains and bodies are biologically predisposed to respond to stress through the fight, flight, or freeze response. After students can "name" their stress, Upstream gives them a variety of concrete tools to "tame" that stress. Our tools are rooted in the practices of mindfulness, positive psychology, and positive self-talk.
Links:
https://www.cdc.gov/mmwr/volumes/73/su/su7304a6.htm
https://www.nimh.nih.gov/news/science-news/2024/cognitive-behavioral-therapy-alters-brain-activity-in-children-with-anxiety
https://ccf.georgetown.edu/2022/03/24/research-update-childrens-anxiety-and-depression-on-the-rise/
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9894765/
https://www.cdc.gov/childrensmentalhealth/features/anxiety-depression-children.html
https://www.cdc.gov/childrensmentalhealth/data.html
https://www.youtube.com/watch?v=EKB7GZ0KAwo
https://www.coursehero.com/file/194915685/RA-Final-Rough-Draft/
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Barry F. Malkin is the Chief Executive Officer of Carnegie Learning. An active operator, investor, and advisor to the educational services sector for over 25 years, Barry took on the role of CEO in 2015. Prior to Carnegie Learning, he was Head of Corporate Development and Strategy at Apollo Education Group, leading corporate development and strategy for one of the world’s largest educational services companies.
Carnegie Learning is the world’s leading edtech company using research and AI to dramatically improve learning outcomes for students. A pioneer in K-12 education for 26+ years, we provide award-winning math, literacy, world languages, professional learning, and high-dosage tutoring solutions to more than 5.5 million students and educators in all 50 states and Canada. Born out of Carnegie Mellon University, our company continues to conduct research with more than $90M in grant funding from the Bill & Melinda Gates Foundation, Walton Family Foundation, and U.S. Department of Education, among others.
Links:
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Read the report: AI in Professional Learning: Navigating Opportunities and Challenges for Educators
Brendon Krall is a Research Project Manager at the Annenberg Institute at Brown University, where he assists the Research Partnership for Professional Learning (RPPL). Prior to joining Annenberg, Brendon worked as a research assistant for Dr. Stephen Raudenbush, at the Behavioral Insights and Parenting Lab, and at the World Bank's Development Impact Evaluation (DIME) group primarily focusing on program evaluation for education-related projects. In addition to his research experience, Brendon is a 2018 Teach For America corps member, where he worked as an 8th-grade English teacher and community organizer in Houston, TX. Specifically, Brendon supported community organizing initiatives that advocated for improved school services for immigrant students and families and created an educator resource guide that school staff could use to better support this subpopulation. As a first-generation college graduate, Brendon knows the powerful role that education has in shaping an individual's personal and professional trajectory and has committed himself to creating more equitable and efficient education systems so all students have the possibility to reach their fullest potential.
Krista Morales's career in education began as an undergraduate interning for Education Secretary John King and the U.S. Senate's Committee on Education. She then taught 7th and 9th grade ELA in Fall River, MA and continued teaching high school English in the South Bronx. She holds a B.A. in Political Science and History from Loyola Marymount University; an Ed.M in Teaching and Curriculum from Boston University; and an M.A. in Education Policy and Social Analysis from Columbia's Teachers College.
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Dr. Chris Emdin (he/him)
Dr. Christopher Emdin is the Maxine Greene Chair for Distinguished Contributions to Education and Professor of Science Education at Teachers College, Columbia University. He is also the Director of Creativity, Innovation and Entrepreneurship At the STEAM DREAM and Ideal Lab.
Sam Seidel (he/him)
Sam Seidel has taught in a variety of settings, from first grade to community college, and directed youth programs for young people affected by incarceration. He now works with several networks of innovative schools, speaks nationally about education issues, and writes for the Husslington Post and other publications.
About From White Folks
A timely companion to the New York Times bestseller For White Folks Who Teach in the Hood…and the Rest of Y’all Too
Progressive white educators on the challenges and reimaginings of anti-racist education, cultural responsiveness, and sustained liberatory learning practices
Designed for educators by educators, From White Folks Who Teach in the Hood is the white teachers’ guide to effective multicultural, anti-racist pedagogy.
Over 20 educators are featured in this book, representing different types of schools, different geographies, different durations of experience in the classroom, and different depths of experience in interrogating their whiteness. Throughout the text, nationally renowned educators and coeditors Dr. Christopher Emdin and sam seidel offer feedback and perspective on how to incorporate the practices and wrestle with the ideas outlined by the contributors.
Links:
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Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.
Founded in 2005, Filament Games is a full-service digital studio that specializes in learning game development on a for-hire basis. We’ve completed over 400 projects since our founding and have worked with some of the biggest names in education – folks like Amazon, Scholastic, Smithsonian, Oculus, National Geographic, PBS, Television Ontario (TVO), McGraw-Hill, and even the US Department of Education.
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Mike Flanagan is the CEO of the Mastery Transcript Consortium (MTC), a growing group of high schools creating a digital high school transcript that opens up opportunity for each and every student — from all backgrounds, locations, and types of schools — to have their unique strengths, abilities, interests, and histories fostered, understood, and celebrated.
Mike oversaw the design and development of Mastery Transcript software products, connecting with members and advisors to manage the MTC product roadmap till May, 2021. He is an experienced education technology executive, most recently having served as CEO of the Services Division at the National Association of Independent Schools, where he led a complete redesign and relaunch of their School and Student Services financial aid platforms.
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Louisa Rosenheck is a thought leader in the ed tech field, with a passion for game-based learning and playful pedagogies. She works to promote deeper learning through designing playful experiences, developing creative ways to assess learning, and building capacity in other organizations to implement innovative digital learning and curriculum in their own contexts. She is a co-author of the book Resonant Games and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. She spent over a decade doing research on digital games and creative learning at MIT, and is now the Director of Learning Design for the Kahoot! Group.
As we delve deeper into the conversation with Louisa Rosenheck, we'll explore practical strategies outlined by the collaborators for incorporating accessibility into learning design, the challenges faced by educators and technology providers, and the potential impact of inclusive design on the future of education.
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Shai Reshef is the President of University of the People (UoPeople). Reshef has over 25 years of experience in the international education market. Reshef has been widely recognized for his work with UoPeople, including being awarded the 2023 Yidan Prize for Educational Development, referred to as the Nobel Prize for Education; an honorary doctorate from the Open University, named one of Fast Company’s 100 Most Creative People in Business; awarded an Ashoka fellowship; joined UN-GAID as a High-level Adviser; granted an RSA Fellowship; selected by The Huffington Post as the Ultimate Game Changer in Education; nominated as one of Wired Magazine’s 50 People Changing the World; and selected as a Top Global Thinker by Foreign Policy Magazine.
UoPeople is the first non-profit, tuition-free, American, accredited, online university. Dedicated to opening access to higher education globally, UoPeople helps high school graduates overcome financial, geographic, political, and personal constraints keeping them from college studies. UNESCO estimates that by the year 2025, there will be nearly 100 million young people unable to find seats in traditional universities. UoPeople believes that access to higher education is a basic right which promotes world peace and global economic development; and it is committed to providing those young people a quality higher education – tuition-free.
Links:
https://www.uopeople.edu/about/leadership-team/shai-reshef/
https://www.ted.com/talks/shai_reshef_an_ultra_low_cost_college_degree?language=en
https://www.unesco.org/en/higher-education
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About Layla (From Yolanda Stewart)The importance of having a space for young women of color to inquire about sexuality and mental health is often a challenge – and nearly non-existent in some cases. For Tiffany Lloyd, this is among the reasons for creating the online big sister “Layla’s Got You.”
The multigenerational chatbot is a space for women of color who are seeking answers to personal questions and focuses on the premise of being a community made for women, by women. Layla embodies the essence of a trusted and knowledgeable friend.
Since its inception six years ago, Laya’s Got You has expanded to an on- and offline sisterhood, offering a wealth of knowledge on Black women’s concerns, and organizes efforts to support issues Black women care about. Yet, the organization acknowledges it has a long way to go in order to continue making strides in young Black women’s lives.
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BackpackX is a new educational initiative from Women Rise which uses short film VR animations to create immersive experiences. BackpackX is designed to educate children (aged 8-14) from marginalised communities where the educational systems are broken or non-existent and focuses on important topics of their time such as gender equality, climate change, refugee crisis, financial independence, emerging technologies and more. Using the power of art and innovative technology, BackpackX will provide immersive experiences and educational content that inspires children while learning. Through this experience we will also introduce young children to the exciting new worlds of Metaverse and Web3. BackpackX launched in Oct 2023.
Maliha Abidi is a Pakistani-American multidisciplinary artist and author living between London and Los Angeles. Born and raised in Karachi, Pakistan, she migrated to California, United States at the age of 14. As a South Asian immigrant, her experiences play a huge role in her work. Her art focuses on advocating for social justice including women’s rights, girls’ education and mental health. Using bright and bold colors, Maliha hopes to get people interested in complex issues that impact our societies. “Come for the art, stay for the cause.”
She is also the founder and creator of Women Rise NFT. A Web 3.0 initiative with the focus on women’s rights and girls’ education through using art as a tool for advocacy. Maliha’s work includes illustrations, animations, NFT art and illustrated books.
Links:
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Stakeholders in a nascent program in NYC talk about their roles building formal pathways from high school programs to careers in the growing video game economy. Marc joins the gathering to celebrate one of partners' latest achievements in Harlem, a youth-driven exhibition that celebrates the role of video games in the lives of young people, challenging negative tropes about being an enemy to positive growth and development. Special thanks to Harlem School For The Arts, host and without whose support the exhibit would not be possible.
Video Games: The Great Connector, explores how young people leverage video games in this pursuit, emphasizing less what games do to youth than what youth do with games. Special thanks to hosts of the event and exhibition, Harlem School of The Arts, without whose support the exhibit would not be possible.
Gaming Pathways was founded by a city initiative from the Mayor's Office of Media and Entertainment as a new way for high school students in Harlem, Northern Manhattan, and the South Bronx to get training, degrees, and eventually jobs in digital games. Gaming Pathways is guided by an Educational Advisory Board, which includes many of NYC's leading AAA and indie games companies.
Guests:
Special thanks:
Links:
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Leticia Britos Cavagnaro, Ph.D., is a scientist turned designer with a knack for creating transformative learning experiences. She holds a Ph.D. in Developmental Biology from Stanford's School of Medicine, and is a former member of the Research in Education & Design Lab (REDlab) from Stanford’s School of Education. She is the co-founder and co-Director of the University Innovation Fellows, a program of the Hasso Plattner Institute of Design (d.school), which empowers students to be co-designers of their education in collaboration with faculty and leaders at their schools. Leticia was the founding Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), an NSF-funded initiative that operated from 2011 to 2016 to foster innovation and entrepreneurship in engineering education across the United States. Leticia works with educators from hundreds of schools and across disciplines in transforming their teaching practices by applying design abilities and pedagogical levers through the Teaching and Learning Studio program of the d.school. In addition, she works with corporate, non-profit and education leaders in the US and abroad in exploring how design can embolden leadership and drive responsible innovation. Leticia teaches Advanced Reflective Practice and Capstone Project to graduate students from Stanford’s Design Impact MS program, and uses emerging technologies to empower learners to be self-directed, action-oriented, and reflective shapers of the future. She was born in Uruguay, grew up in Colombia, and lives in San Francisco with her husband.
About Experiments in ReflectionWhile we often think of reflection as a way to consider what is or was, it can also be a powerful tool for imagining and shaping what could be. Drawing on the science, art, and practice of reflection, this book guides you through hands-on experiments that help you make meaning out of your experiences and support your goals and values.
Educator and scientist Leticia Britos Cavagnaro sets up each experiment with a hypothesis, a method, and guidance for gauging your results. You’ll build concrete skills, learn how to shift your mindsets, and strengthen your ability to reflect with purpose.
Experiments in Reflection helps you tune in to your environment, train your intuition, and shape the future.
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About Blue Fever
A high trust, community diary where authentic self expression unlocks peer support and resources for your well-being.We are a new type of social well-being platform for young people that provides a bridge between their mental health and wellness needs and the resources that can best support them.
Greta McAnany I'm a VC backed entrepreneur + empath with media roots who believes innovation should serve our most human needs- I think mental health is the greatest challenge of our generation and the most promising space to build is the intersection of technology and our well-being💫I've spent the last 10 years working at the intersection of media, wellness and tech with a youth focus. Right now I'm building toward a future with more humane tech through my company Blue Fever: an AI mental health guide peer well-being community for Gen Z/Alpha.
I began my career in Hollywood 🎥 by starting my own production company that produced award-winning films released on major streaming platforms like Netflix/Amazon and in theaters. I brought these films from inception to production & distribution. As a filmmaker, I was a recipient of film grants from Morgan Freeman’ Rock River Foundation, Chicken & Egg Pictures and the prestigious Thornton Foundation. I then made the move into Tech because I saw how media would be dependent on technology for scale and distribution 🚀 AND how it would impact our well-being.
I’ve spent the past couple years building my own startup Blue Fever that has supported over half a million young people through millions of life moments 👯. I have become a Gen Z expert + thought leader who advises companies in the youth digital wellness space. I've been featured in Techcrunch, Forbes, Masters of Scale podcast and presented at Google, SXSW, Out Web Fest, Silicon Beach Fest and various universities. I spend my (professional) time 1) 🧠thinking about the future of digital identity and how platforms create and maintain trust online 2)🛠building solutions for this generation's well-being needs that create both social and financial value 3)🙇♀️learning about all the above 👆and how to be a better and more effective leader and coach.
Dr. Kristine Gloria is a recovering academic, social impact entrepreneur, and dedicated steward of technology for good. Kristine’s expertise sits at the intersection of the human condition and technology with specific interest in youth mental health and wellbeing. She most recently served as the Head of Data at Blue Fever, creating additional value through the utilization of all BF data assets and analytics in an effort to support a user's mental health journey. Prior to Blue Fever, Kristine co-founded and served as Chief Science Officer for Slow Talk, a public benefit corporation focused on creating an employee engagement platform that emphasizes human connection. She also served as the Director of Artificial Intelligence for the Aspen Institute, leading multi-stakeholder initiatives on various issues from Trustworthy AI to Empathic Research and Innovation. She is the key architect for the Institute's portfolio on Wellbeing and Technology and a braintrust member of the Human Experience (HX Project). Kristine holds a doctorate in Cognitive Science from Rensselaer Polytechnic Institute (RPI) and has worked for both private industry and in public service throughout her professional career.
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Eric Wang focuses on leveraging AI to improve learning experiences and promote academic integrity around the world. He leads the AI transformation of Turnitin as VP of AI. Turnitin is one of the world's largest EdTech companies. Turnitin AI, is a globe spanning AI research org that develops and deploys cutting edge scalable AI to improve teaching, feedback, efficiency, and academic integrity at over 16,000 educational institutions, reaching 40+ million students.
Eric has over 15 years of hands-on people and strategic leadership experience in AI across academia, government research, and technology industries. He's an expert in the full lifecycle of enterprise AI and enterprise AI strategy. He's recently been featured: NBC Nightly News, NYT, Wired, Insider, and EdSurge.
Links:
LARGE-SCALE DEEP LEARNING ON THE YFCC100M DATASET
The Paper, Attention is all you need. Vaswani, Shazeer, et al.
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Priten Shah, M. ED and B.A, Harvard, is the CEO of Pedagogy.Cloud, which provides innovative technology solutions to help educators navigate global challenges in a rapidly evolving world. He is also the author of the Wiley’s Jossey-Bass publication, “AI & The Future of Education: Teaching in the Age of Artificial Intelligence.“
Pedagogy.Cloud has worked with over 200 different educational organizations to adapt and innovate during major world events including the Covid-19 Pandemic. He and his team are currently focused on helping educational organizations adapt to the ever growing capabilities of AI.
Priten is also the founder of United 4 Social Change, a civics education nonprofit that focuses on helping teachers integrate interdisciplinary education into their curricula through animated videos, lesson plans, and innovative classroom activities.
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David McCool is President and CEO of Muzzy Lane, a company that was recently awarded 1EdTech™ 's 2022 Gold Learning Impact Award. Since founding the company, Dave’s goal has been to build technology that empowers authors to create compelling online experiences and helps students practice skills with guidance and feedback. Dave was previously involved in the founding of two successful startups. He graduated from MIT with a BSEE. He can be reached at dave@muzzylane.com or LinkedIn: https://www.linkedin.com/in/davdmccool/
Links:
Muzzy Lane
Making History
Early Use of Simulation in Medical Education, by Harry Owen
Learn more about KnoPro
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Liza (Cope) Bondurant, PhD began her career in 2005 as a 7-12 math teacher in upstate New York and is currently an Associate Professor at Mississippi State University. Liza’s research focuses on bridging the gap between theory and practice in mathematics teacher education. She uses an equity-focused lens to study simulations, noticing, embodied cognition, and math action technology. She was a PI on two consecutive Department of Education Math Science Partnership grants (2013-2018) and has been a research participant on several NSF-funded projects. She has over twenty peer-reviewed publications, has written and edited K-20 mathematics curriculum materials, and is an editor of a forthcoming book Promoting Equity in Approximations of Practice for Preservice Mathematics Teachers. Liza was selected as the 2020 College Teacher of the Year by the Mississippi Council of Teachers of Mathematics (MCTM). She served as the President of the Mississippi Association of Mathematics Teacher Educators (MAMTE) 2017-2020. Liza enjoys spending time with her family, walking, biking, and crafting.
Daniel L. Reinholz, Ph.D. is an Associate Professor in the Department of Mathematics and Statistics at San Diego State University. Dr. Reinholz engaged in groundbreaking work in the study of classroom equity in postsecondary mathematics. This work has been organized around the development of the EQUIP tool and the equity analytics approach, which focuses on generating actionable data to illuminate the subtle and sometimes invisible patterns that play out in classroom participation (by race, gender, disability, etc.). Beyond the classroom, Dr. Reinholz serves as a Working Group Leader in the Accelerating Systemic Change Network, which aims to catalyze sustainable and scalable changes to STEM higher education. This work involves developing new models grounded in organizational change, and helping STEM departments build their own capacity for change. Dr. Reinholz has published over 67 refereed journal articles, and has a forthcoming book, Equitable and Engaging Mathematics Teaching: A Guide to Disrupting Hierarchies in the Classroom.
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Today's episode is about AI in Education, but more specifically we're talking to the guy I once designated without his permission, my New Math Therapist back in Episode 76. Dan Meyer and I talk in this episode about AI's relationship to teaching math.
Dan Meyer is the Chief Academic Officer at Desmos
Dan loves questions, the kind that rattle around in your brain at all hours, in the shower, etc. Math always had the most interesting questions for him as a kid. Then math education as an adult. He’s chased those questions through several continents, with thousands of teachers in talks and workshops, in a doctoral program at Stanford, finally landing at Desmos part time in 2012 and joining full time in 2015.
Dan Meyer taught high school math to students who didn’t like high school math. He has advocated for better math instruction on CNN, Good Morning America, TED.com and Everyday With Rachel Ray, and is the author of the dy/dan blog. He earned his doctorate from Stanford University in math education and is the director of research at Amplify, where he explores the future of math, technology, and learning. Dan lives in Oakland, CA.
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Lauren Race is an accessibility designer, researcher, and educator working in academia and industry. Her process combines human-centered, multisensory, and co-design methods to remove barriers to information access. After earning her master’s from NYU’s Interactive Telecommunications Program (ITP), she joined the NYU Ability Project—a research space dedicated to the intersection of disability and technology. There, she researches the design of accessible educational tools in formal and informal learning environments. She teaches Multisensory Design at New York University, a course that seeks to increase access for those who learn best through sight, hearing, touch, taste, and smell.
Charlotte Martin (she/her) has over ten years of experience working in museum education and accessibility. She is director of access initiatives at the Intrepid Museum, where she and her team develop specialized programs and resources for visitors with disabilities and collaborate across the institution to embed accessibility in programming, training, customer service, design, infrastructure and hiring. Charlotte has presented at conferences around the world, and worked and consulted at a variety of museums. She previously served as president of the NYC Museum Educators Roundtable. Charlotte has an M.A.T. in Museum Education and a B.A. in History of Art.
Links:
Intrepidmuseum.org/access
ability.nyu.edu
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Dan Garcia (UC Berkeley MS 1995, PhD 2000) is a Teaching Professor in the Electrical Engineering and Computer Science department at UC Berkeley. Selected as an ACM Distinguished Educator in 2012 and ACM Distinguished Speaker in 2019, he has won all four of the department's computer science teaching awards, and holds the record for the highest teaching effectiveness ratings in the history of several of the department's courses.
He is a national leader in the "CSforALL" and "A's for All (as time and interest allow)" movements, bringing engaging computer science to students normally underrepresented in the field, and supporting them to achieve proficiency. Thanks to four National Science Foundation grants, the "Beauty and Joy of Computing (BJC)" non-majors course he co-developed has been shared with over 1,000 high school teachers! He is delighted to regularly have more than 50% female enrollment in BJC, with a high mark of 63% in the Spring of 2018, shattering the record at UC Berkeley for an intro computing course, and is among the highest in the nation! He is humbled by the national exposure he and the course have received in the New York Times, PBS NewsHour, NPR's All Things Considered, USA Today, and the front pages of the San Jose Mercury News and San Francisco Chronicle.
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As President and CEO of ETS, Amit Sevak leads the largest private educational assessment organization in the world, delivering products and services across 200 countries, serving tens of millions of people each year. Sevak has been a driving force in education, learning and workforce development around the globe. He has led the University of Europe in Madrid in Spain, INTI International University in Malaysia and Universidad Tecnológica de México (UNITEC) in Mexico. His transformational style of leadership consistently led to innovation, better learning and improved job prospects for hundreds of thousands of students and workers. Sevak has long been a coach for edtech CEOs. He has served on numerous nonprofit boards, including Cambiar Education, CitiBridge and Education Design Lab. In 2017, he founded Mindset Global, an education investment firm. His early career included roles as a researcher, professor and advisor. Sevak graduated with a bachelor’s and master’s degree from the University of Chicago and earned his master’s in business administration (MBA) from Harvard Business School. He is a regular speaker on the future of education and work, educational measurement and civic engagement. He is married with three kids and splits his time between Princeton, New Jersey and the Washington, D.C. area.
As the world's largest private educational testing and measurement organization, ETS builds assessments based on rigorous research and an uncompromising commitment to quality. Each year, the organization develops, administers and scores more than 50 million tests in more than 180 countries at more than 9,000 locations. With a mission to advance quality and equity in education, ETS delivers groundbreaking research and learning solutions to help students, educators, schools, businesses and governments on their journey to what’s possible.
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Dr. Elizabeth Bishop is an educator, researcher and youth advocate with two decades of instructional and administrative experience in public schools, universities and non-profit organizations across the United States. Bishop currently teaches on the faculty of the City University of New York and the University of San Francisco. She is Co-Founder of Global Turning Points, an international consulting collective based on the praxis of critical pedagogy. Bishop’s writing includes her 2015 “Becoming Activist: Critical Literacy and Youth Organizing” and her 2018 “Embodying Theory: Epistemology, Aesthetics and Resistance“ which she created in collaboration with artist Tamsen Wojtanowski. She has two new books expected out in 2022 and 2023. Dr. Bishop holds a Ph.D. in Education: Language, Literacy and Culture and has been featured in numerous articles on youth activism, civic engagement and voting including on Good Morning America, PBS NewsHour, Business Insider and PolitiFact. Find her online @DrBishopDigital.
An artist by training, Dr. Kylie Peppler is a professor of Informatics & Education at University of California, Irvine where she designs and studies creative educational technologies together with industry partners. She holds a Ph.D. in Urban Schooling from UCLA, where she was part of the NSF-sponsored team that designed and studied the Scratch platform, which has grown to over 93 million users. Her research group, the Creativity Labs, is part of UCI’s Connected Learning Lab, which reaches over 8,000 newsletter subscribers and a website which averages over 11,500 views per month. Recent projects include partnerships with Merlyn Mind on the innovative uses of AI in classrooms, and the development of new XR solutions with Purdue University for the future manufacturing workforce. Her work has been consistently supported by a range of foundations, federal and industry partners, including the Gordon and Betty Moore Foundation, the MacArthur Foundation, the Wallace Foundation, Google.org, US Department of Education, Boeing, Best Buy, Fossil Foundation, GAP Inc., and National Geographic.
Dr. Sangita Shresthova is a writer, researcher, thinker, speaker and doer. She is an expert in mixed research methods, online learning, media literacies, popular culture, performance, new media, politics, and globalization. She is currently the Director of Research and Programs and Co-PI of the Civic Paths Group based at the University of Southern California, where her current work is focused on the civic imagination. Sangita is one of the creators of the Digital Civics Toolkit (digitalcivicstoolkit.org), a collection of resources for educators, teachers and community leaders to support youth learning. Her own artistic work has been presented in creative venues around the world including the Pasadena Dance Festival, Schaubuehne (Berlin), the Other Festival (Chennai), the EBS International Documentary Festival (Seoul), and the American Dance Festival (Durham, NC). She holds a Ph.D. from UCLA’s Department of World Arts and Cultures and MSc. degrees from MIT and LSE. She received her BA from Princeton University.She is also a faculty member at the Salzburg Academy on Media and Social Change in Austria.
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Aaron is an award winning social entrepreneur. The author of the Purpose Economy, he is one of the foremost experts on the science of purpose and fulfillment. He founded the Taproot Foundation, the venture-backed Imperative and has recently launched Purpose Mindset. He began his career working in education in Chicago. He authored Fast Company’s ‘Purposeful CEO’ series and has written for or been featured in The New York Times, The Wall Street Journal, Bloomberg TV, Newsweek, MIT Management Review, and Stanford Social Innovation Review. He is a TED Prize finalist and a LinkedIn Influencer. He graduated from the University of Michigan where he studied service learning. He is available for keynotes and on Purpose Mindset and the Purpose Economy.
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Dr. Katie Davis is Associate Professor at the University of Washington (UW) and Director of the UW Digital Youth Lab. For nearly 20 years, Katie has been researching and speaking about the impact of digital technologies on young people’s learning, development, and well-being.
Katie uses the insights from her research to design positive technology experiences for youth and their families and to provide practical guidance to parents, educators, policymakers, and technology designers. At UW, she mentors undergraduate and graduate students and teaches courses on child development and technology design.
She has published more than 90 academic papers and is the author of three books, all exploring technology’s role in young people’s lives: Technology’s Child: Digital Media’s Role in the Ages and Stages of Growing Up, Writers in the Secret Garden: Fanfiction, Youth, and New Forms of Mentoring (with Cecilia Aragon), and The App Generation: How Youth Navigate Identity, Intimacy, and Imagination in a Digital World (with Howard Gardner). In each, Katie aims to make sense of the often-confusing landscape of research and media messages about kids and technology.
Check Out https://inventtolearn.com/nyc, for sessions April 14th and 15th, NJ/NY. Code: NOSUCHTHING
Links:
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Olatunde Sobomehin is CEO/co-founder of StreetCode Academy, an organization that offers free tech classes to communities of color. He has taught classes at the Stanford Haas Center and the d.school.
Sam Seidel has taught in a variety of settings, from first grade to community college, and directed youth programs for young people affected by incarceration. He now works with several networks of innovative schools, speaks nationally about education issues, and writes for the Husslington Post and other publications.
About Creative Hustle
Humans have always been creative hustlers—problem solvers who seek to live beyond the limits suggested by society. Yet we live in a world where the place you were born, the amount of money you have, and the level of melanin in your skin indicate the precise path you are expected to follow. Too many of us silence our creativity and let our hustle calcify as we settle for the roles assigned to us.
Now Olatunde Sobomehin and sam seidel, co-teachers of the Creative Hustle course at Stanford University, help you identify and navigate your own creative path that leads from your gifts—your unique combination of skills—to your goals, where you make a living doing things that matter.
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Today, Outschool offers more than 140,000 live online classes to more than 1,000,000 learners in 183 countries worldwide. Outschool is an innovative education platform that offers a variety of engaging, small-group classes online. Unlike traditional classes, Outschool classes give kids the unique opportunity to explore their interests in-depth via interactive, live video by experienced, independent educators.
Amir Nathoo is CEO of Outschool, a marketplace for live online classes for K-12 learners. He led the development of Square Payroll and also served as CEO and co-founder of Trigger.io. He holds an MEng in Electrical and Information Sciences from The University of Cambridge.
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Scott Witthoft is as an educator, designer, and author. Wielding knowledge from his past life in the practice of forensic structural engineering, he is sought out for his expertise in space design — teaching & speaking widely. As a former Stanford University d.school fellow, Scott is also a co-designer of the d.school’s space and a co-author of Make Space, a tool for creating collaborative environments. He pursues his life and work with a mix of whimsy and rigor, and brings people along for the ride with grace and care. It’s been a treat to be a tiny character in his journey through design and education, and this project, 27/7 is a glimpse into his adventures. Prototyping is a way to test an idea to see if it can be successful before investing too much time and too many resources. But it’s not only designers who “prototype” as they work. A skateboarder tries a new trick; that’s a prototype experience. A chef experiments with a new dish and new ingredients; that’s a prototype experience, too. Once a prototype is made, the creator gains knowledge about what worked and what didn’t, what should be used again and what should be trimmed from the experience.
Links:
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The Center for Scholars and Storytellers works with leading social scientists to develop research insights and tools that are useful for content creators crafting authentic and inclusive stories for youth (ages 2-25). We work with a wide range of organizations from traditional media, tech and gaming, consumer products, and public health and education. When content is created from a research-informed perspective that is authentic and inclusive, it can deliver strong financial returns and support the mental health of the next generation so they can thrive and grow.
Dr. Yalda Uhls is the Founder and Executive Director of CSS. Uhls is an internationally recognized, award-winning research scientist, educator, and author, studying how media affects young people. In her former career, she was a senior movie executive at MGM and Sony
Stephanie Rivas-Lara (she/her) is a 1st year graduate student working to obtain her Master of Social Welfare at the University of California, Los Angeles (UCLA), where she also received her BA in Psychology with a minor in Spanish. She currently works as the Research Coordinator for the Center for Scholars & Storytellers where she focuses on providing support on varying projects focused on diversity and representation. She is broadly interested in working with marginalized communities, particularly children and adolescents, to support their needs and ensure their well-being. As a first generation, Latina, and queer individual, she feels that media has played a huge role in understanding her own identity and that of others.
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Dr. Margaret Honey joined The New York Hall of Science as president and CEO in November of 2008. Among her current interests at NYSCI is the role of design-based learning in promoting student interest and achievement in STEM subjects. She is widely recognized for her work using digital technologies to support children’s learning across the disciplines of science, mathematics, engineering and technology. Prior to joining NYSCI, she spent 15 years as vice president of the Education Development Center (EDC) and director of EDC’s Center for Children and Technology. While at EDC, Dr. Honey was the architect and overseer of numerous large-scale projects funded by organizations including the National Science Foundation, the Institute for Education Sciences, The Carnegie Corporation, The Library of Congress, the U.S. Department of Education, and the U.S. Department of Energy. She also co-directed the Northeast and Islands Regional Education Laboratory, which enabled educators, policy-makers, and communities to improve schools by helping them leverage the most current research about learning and K-12 education.
A graduate of Hampshire College with a doctorate in developmental psychology from Columbia University, Dr. Honey’s work has helped to shape the best thinking about learning and technology with special attention to traditionally underserved audiences. She has directed numerous research projects including efforts to identify teaching practices and assessments for 21st-century skills, and new approaches to teaching computational science in high schools. She has collaborated with PBS, CPB and some of the nation’s largest public television stations, has investigated data-driven decision-making tools and practices, and with colleagues at Bank Street College of Education, created one of the first internet-based professional development programs in the country. From her early involvement in the award-winning and groundbreaking public television series The Voyage of the Mimi to her decade-long collaboration on the education reform team for the Union City (NJ) school district, she has led some of the country’s most innovative and successful education efforts.
Dr. Honey has shared what she’s learned before Congress, state legislatures, and federal panels, and through numerous articles, chapters and books. She currently serves as a board member of National Academies’ Board on Science Education and on behalf of the National Research Council has chaired the workshop report on IT Fluency and High School Graduation Outcomes, and co-authored a report on Learning Science: Computer Games, Simulations, and Education. Her recent book, Design, Make, Play – Growing the Next Generation of STEM Innovators, explores the potential of these strategies for supporting student engagement and deeper learning. Dr. Honey also serves as a member of the National Science Foundation’s Education and Human Resources Advisory Committee.
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Christina Katopodis, PhD, is a Postdoctoral Research Associate and the Associate Director of Transformative Learning in the Humanities, a three-year initiative at the City University of New York (CUNY) supported by the Mellon Foundation. She is the winner of the 2019 Diana Colbert Innovative Teaching Prize and the 2018 Dewey Digital Teaching Award. She has authored or co-authored articles published in ESQ: A Journal of Nineteenth-Century American Literature and Culture, ISLE: Interdisciplinary Studies in Literature and Environment, MLA’s Profession, Hybrid Pedagogy, Inside Higher Ed, Synapsis, and Times Higher Ed.
The learning process is something you can incite, really incite, like a riot. - Audre Lorde
Cathy N. Davidson is the Senior Advisor on Transformation to the Chancellor of the City University of New York (CUNY), a role which includes work with all twenty-five campuses serving over 500,000 students. She is also the Founding Director of the Futures Initiative and Distinguished Professor of English, as well as the M.A. in Digital Humanities and the M.S. in Data Analysis and Visualization programs at the Graduate Center (CUNY). The author or editor of over twenty books, she has taught at a range of institutions, from community college to the Ivy League. She held two distinguished professor chairs at Duke University, where she taught for twenty-five years and also became the university’s (and the nation’s) first Vice Provost for Interdisciplinary Studies. She is cofounder and codirector of “the world’s first and oldest academic social network,” the Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC.org, known as “Haystack”). Founded in 2002, HASTAC has over 18,000 network members.
Davidson’s many prizewinning books include the classics Revolution and the Word: The Rise of the Novel in America and Closing: The Life and Death of an American Factory (with photographer Bill Bamberger). Most recently, she has concentrated on the science of learning in the “How We Know” Trilogy: Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn; The New Education: How to Revolutionize the University to Prepare Students for a World in Flux; and, co-authored with Christina Katopodis, The New College Classroom (due August 2022).
Davidson has won many awards, prizes, and grants throughout her career including from the Guggenheim Foundation, ACLS, NEH, NSF, the MacArthur Foundation, and others. She is the 2016 recipient of the Ernest L. Boyer Award for “significant contributions to higher education.” She received the Educator of the Year Award (2012) from the World Technology Network and, in 2021, the Council of Colleges of Arts and Sciences presented Davidson with its annual Arts and Sciences Advocacy Award. She has served on the board of directors of Mozilla, was appointed by President Barack Obama to the National Council on the Humanities, and has twice keynoted the Nobel Prize Committee’s Forum on the Future of Learning. She lives in New York City.
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Christina Katopodis, PhD, is a Postdoctoral Research Associate and the Associate Director of Transformative Learning in the Humanities, a three-year initiative at the City University of New York (CUNY) supported by the Mellon Foundation. She is the winner of the 2019 Diana Colbert Innovative Teaching Prize and the 2018 Dewey Digital Teaching Award. She has authored or co-authored articles published in ESQ: A Journal of Nineteenth-Century American Literature and Culture, ISLE: Interdisciplinary Studies in Literature and Environment, MLA’s Profession, Hybrid Pedagogy, Inside Higher Ed, Synapsis, and Times Higher Ed.
The learning process is something you can incite, really incite, like a riot. - Audre Lorde
Cathy N. Davidson is the Senior Advisor on Transformation to the Chancellor of the City University of New York (CUNY), a role which includes work with all twenty-five campuses serving over 500,000 students. She is also the Founding Director of the Futures Initiative and Distinguished Professor of English, as well as the M.A. in Digital Humanities and the M.S. in Data Analysis and Visualization programs at the Graduate Center (CUNY). The author or editor of over twenty books, she has taught at a range of institutions, from community college to the Ivy League. She held two distinguished professor chairs at Duke University, where she taught for twenty-five years and also became the university’s (and the nation’s) first Vice Provost for Interdisciplinary Studies. She is cofounder and codirector of “the world’s first and oldest academic social network,” the Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC.org, known as “Haystack”). Founded in 2002, HASTAC has over 18,000 network members.
Davidson’s many prizewinning books include the classics Revolution and the Word: The Rise of the Novel in America and Closing: The Life and Death of an American Factory (with photographer Bill Bamberger). Most recently, she has concentrated on the science of learning in the “How We Know” Trilogy: Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn; The New Education: How to Revolutionize the University to Prepare Students for a World in Flux; and, co-authored with Christina Katopodis, The New College Classroom (due August 2022).
Davidson has won many awards, prizes, and grants throughout her career including from the Guggenheim Foundation, ACLS, NEH, NSF, the MacArthur Foundation, and others. She is the 2016 recipient of the Ernest L. Boyer Award for “significant contributions to higher education.” She received the Educator of the Year Award (2012) from the World Technology Network and, in 2021, the Council of Colleges of Arts and Sciences presented Davidson with its annual Arts and Sciences Advocacy Award. She has served on the board of directors of Mozilla, was appointed by President Barack Obama to the National Council on the Humanities, and has twice keynoted the Nobel Prize Committee’s Forum on the Future of Learning. She lives in New York City.
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Anurupa's entry point to Education began as a Physics and Math teacher in the Boston Public Schools. For 10+ years since then, Anurupa has led STEM curriculum and teacher preparation across the largest educational systems in the US including the NYC DOE, Boston Public Schools and Success Academy Charter Schools. Through her experience as a district and charter administrator, she found that she did not have the learning tools to deliver the outcomes her leaders and teachers were accountable for, and the personal sense-making journeys that students deserve while developing foundational mathematical reasoning & proficiencies.
She was awarded a National Science Foundation SBIR grant to build a scalable learning platform that actualizes pedagogies that we know work best, but weren't possible until recent advances in IVR and AI technologies. Her mission is to rapidly improve student performance and engagement in the mathematical sciences while crafting the instructor aids and training required to operationalize innovative technologies in the classroom. Anurupa holds a BS & M.Eng in electrical engineering from MIT and an EdM in Curriculum & Teaching from Boston University.
Links:
https://www.prismsvr.com/
https://twitter.com/PrismsOfReality
https://www.washingtonpost.com/local/bob-moses-algebra-math-black-students/2021/07/27/74e41f24-eef5-11eb-81d2-ffae0f931b8f_story.html
https://www.businessinsider.com/prisms-vr-startup-edtech-a16z-oculus-kids-stem-virtual-reality-2022-5
"Every profession depends upon a virtual world. Every kind of professional education requires a virtual world in which you can practice and do it again and again and which you must learn to manipulate in such a way that it becomes transparent to you. " Donald Shon, 1989
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Gael Aitor is the creator and a host of the “Teenager Therapy” podcast, a teen mental health podcast with over 700,000 followers. At 19 years old, he has five years of experience in the podcasting space and is an expert at growing engaged Gen Z audiences on social media. Previous guests of “Teenager Therapy” include Prince Harry and Meghan Markle, Adam Mosseri, and Loren Gray. Aitor is a fellow at On Deck, an educational and accelerator community, and was a contract community specialist at Pearpop, a creator collaboration platform. Additionally, he’s on the advisory council of the UCLA Center for Scholars & Storytellers. He has been featured in The New York Times, Teen Vogue, and the TIME100 Talks for his work at “Teenager Therapy.” He graduated from high school in 2021.
From https://www.aspenideas.org/speakers/gael-aitor
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Jonathan Finkelstein is founder and CEO of Credly, a leading digital credential service provider which enables organizations to recognize, reward and market skills, competencies and certifications. Previously, as founder of LearningTimes, Jonathan helped mission-driven organizations produce and launch innovative online programs, products and platforms that impacted the lives of millions of learners. Previously, Jonathan was a co-founder and led product strategy at HorizonLive (acquired by Blackboard). He is author of Learning in Real Time (Wiley), co-author of a report for the US Department of Education on the potential for digital badges, and a frequent speaker on digital credentials and the future of learning and workforce development. The son of New York City public school teachers, Jonathan graduated with honors from Harvard University.
Credly, a Pearson business, is helping the world speak a common language about people’s knowledge, skills, and abilities. Thousands of employers, training organizations, associations, certification programs, and workforce development initiatives use Credly to help individuals translate their learning experiences into professional opportunities using trusted, portable, digital credentials. Credly empowers organizations to attract, engage, develop, and retain talent with enterprise-class tools that generate data-driven insights to address skills gaps and highlight opportunities through an unmatched global network of credential issuers.
Previously, as founder of LearningTimes and before that as co-founder of HorizonLive (acquired by Blackboard), Jonathan worked with thousands of organizations to launch online workforce development programs and learning platforms at global scale. His work helped bring about a digital transformation in how people develop skills that lead to in-demand jobs and careers that did not exist just years ago.
He is author of Learning in Real Time (Wiley), a frequent contributor and speaker on HR and learning technology, a former board member of the American Alliance of Museums Media & Technology Committee, and producer or host of thousands of online events and programs for talent development, learning and HR audiences. Jonathan co-authored a report for the US Department of Education on the impact of alternative forms of credentialing. He is a frequent keynote speaker and sought-after advocate for more accessible forms of credentialing, digital transformation and up-skilling, and workforce equity. The son of two New York City public school teachers, Jonathan graduated with honors from Harvard University.
Bio: https://members.educause.edu/jonathan-finkelstein
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"Redefining Geek takes a new and surprising look at what it means to be good with technology at a time when technologies are rapidly changing. Based on empirical evidence from a decade-long study with a diverse group of students across the country, Cassidy Puckett shows that being tech-savvy in the digital age isn’t about having a natural ability, but instead is a process of continual learning that requires five simple habits."
Cassidy Puckett is an Assistant Professor in the Department of Sociology at Emory University. She received her Ph.D. in Sociology from Northwestern University. She is the author of Redefining Geek: Bias and the Five Hidden Habits of Tech-Savvy Teens (University of Chicago Press, 2022). Her research has also appeared in sociological and interdisciplinary journals, including Harvard Educational Review, Qualitative Sociology, Social Science Computer Review, and Social Science & Medicine.
Cassidy’s research focuses on the relationship between technological change and inequality. More specifically, she uses a mixed-methods approach to explain differences in adolescents’ ability to learn new technologies—what she calls their “digital adaptability” and measures on a 15-item Digital Adaptability Scale—and looks at how differences in digital adaptability influence educational, occupational, and health inequalities.
Links from the episode:
Her Website: https://cassidypuckett.com/
Order: https://press.uchicago.edu/ucp/books/book/chicago/R/bo137270726.html
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Dr. Joel Breakstone directs the Stanford History Education Group (SHEG). He leads the group’s efforts to research, develop, and disseminate free curriculum and assessments. His award-winning research has been covered by outlets ranging from the Washington Post to NPR. Breakstone has conducted professional development workshops for school districts and professional organizations across the country. He received a Ph.D. from the Stanford Graduate School of Education. He previously taught high school history in Vermont.
Links from the episode:
Stanford History Education Group: https://sheg.stanford.edu/
Students’ Civic Online Reasoning: A National Portrait, Breakstone et. al: https://journals.sagepub.com/stoken/default+domain/WNGEUNNHYYWWPAVKS37M/full#abstract or https://purl.stanford.edu/cz440cm8408
Civix, Control - F: https://ctrl-f.ca/
Teaching Systems Lab, MIT: https://tsl.mit.edu/
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Game-based assessments (GBAs) have been shown to be a powerful context to measure students’ 21st century skills. By eliciting evidence of skills in an embedded, authentic and playful environment, they present the potential for assessments to go beyond measuring outcomes of content knowledge to shed light on thought processes.
Yoon Jeon (YJ) Kim is an Assistant Professor of Design, Creative, and Informal Education in the Department of Curriculum and Instruction at UW–Madison. Before joining UW-Madison, she was the founder and director of MIT Playful Journey Lab where she led an interdisciplinary team of game designers, developers, and researchers to create playful assessment tools. Her work centers on the topic of innovative assessment and application of playful activity design to challenge what and how we are measuring learning. YJ’s playful assessment research ranges from a computer game using evidence-centered design and analytics techniques to paper-based embedded assessment tools for making. The core of her work is close
Louisa Rosenheck is a thought leader in the ed tech field, with a passion for game-based learning and playful pedagogies. She works to promote deeper learning through designing playful experiences, developing creative ways to assess learning, and building capacity in other organizations to implement innovative digital learning and curriculum in their own contexts. She is a co-author of the book Resonant Games and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. She spent over a decade doing research on digital games and creative learning at MIT, and is now the Director of Pedagogy for the Kahoot! Group.
Nancy Tsai is a 4th year postdoctoral research fellow at McGovern Institute for Brain Research at MIT where she collaborates with cross-functional teams to translate cognitive neuroscience research to inform the development of learning products/programs. Her expertise is on the effects of stress on prefrontal development and function (e.g. Executive Functions). She teaches graduate level coursework at Harvard Graduate School of Education and at MIT, and collaborates with outside organizations such as Accenture and UNICEF to translate cutting edge cognitive neuroscience research to real world application.
Links from this episode:
https://fielddaylab.wisc.edu/play/shadowspect/
https://playful.mit.edu/
About NSF programs including Cyberlearning: https://beta.nsf.gov/funding/opportunities/research-emerging-technologies-teaching-and-learning
Game-Based Assessment: The Past Ten Years and Moving Forward: https://www.researchgate.net/publication/337038333_Game-Based_Assessment_The_Past_Ten_Years_and_Moving_Forward
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David Risher is the CEO and co-founder of Worldreader. After a career as a general manager at Microsoft and an early stage executive at Amazon, David recognized early on how e-readers and digital books could give kids in under-served parts of the world better access to the life-changing experience of reading. Since co-founding Worldreader in 2010, David and the Worldreader team have expanded the organization to have impact in more than 46 countries, delivering high-quality books in 52 languages to over 19 million children. Together, they’ve demonstrated how digital technology–combined with high-quality books, smart programming, strong partnerships–can accelerate reading around the globe and unlock the potential of the world’s next scientists, teachers, innovators, and explorers.
David has degrees from Princeton University and Harvard Business School is a Schwab Foundation Social Entrepreneur of the Year Awardee, a Draper Richards Kaplan social entrepreneur, an invited member of the Clinton Global Initiative, and a Microsoft Alumni Foundation Integral Fellow. He has two daughters and lives in San Francisco, California, with his wife– author Jennifer Risher.
In my conversation today I'm chatting with David Risher, a guy who helped grow Amazon from a 15 million dollar company to what it is today, and founder of the non-profit, Worldreader who as a team have opened those new doors through reading that i mentioned to more than 19 million kids globally. Since we talked I've been thinking about what a privilege it is - reading, I mean. I've been reading authors and genres that are pretty new to me lately but it all started with access and David and I talk about how, in spite of the digital age, accessing books is still an issue. According to UNESCO, in 2021 over 100 million kids and 700 million adults are non-literate.
Links from this episode:
Read David’s full bio here.
Twitter: @davidrisherWR
https://en.wikipedia.org/wiki/David_Risher
https://www.worldreader.org/
https://en.unesco.org/sites/default/files/ild-2021-fact-sheet.pdf
UNESCO, International Literacy Day 2021 - Literacy for a human centred recovery: Narrowing the
digital divide https://en.unesco.org/sites/default/files/ild-2021-fact-sheet.pdf
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My favorite conversations are the ones where people whose ideas I admire get comfortable enough in a conversation to share beyond what you might've already heard from them. Jaime's a great example. If you work in or around K12 education chances are you've bumped into Jaime at some point. As a 15+ year Google'r as Chief Education Evangelist, Jaime's keynoted and shared on more stages than I can count. But at this, an important transition for Jaime from a role at Google where he had a hand in launching arguably the most consequential hardware and software for educators of the last decade, I was honored to chat with him completely free of an organizational role with Google, to pull from him some of his experience and ideas about where we're headed that you might not have heard.
I hope you'll hear from our chat that, while he's moved on from the role at Google, his title as an Evangalist seems like a lot more - I think you'll hear from what he has to say that he cares deeply about this topic and talking about it isn't so much a choice as a way of being. I feel really lucky to have people like that accessible through this show, and I hope you do to. I hope you'll consider, in honor of our 100th Episode Milestone, heading back to wherever you downloaded the show and give us a rating and review. IF you really want to go above and beyond, share the show with a friend over social media and let me know so I can say thanks personally.
Links from the episode:
Jaime's Youtube Channel: https://www.youtube.com/c/JaimeCasap
Front Lines of Justice: https://frontlinesofjustice.com/
Gems Education: https://www.gemseducation.com/
Follow Jaime on Twitter: https://twitter.com/jcasap
About Jaime:
Education Evangelist, Ghetto People ProductionsJaime Casap served as the Chief Education Evangelist at Google for more than 14 years and was the second member of the Google for Education team. In that time, Jaime launched Google’s GSuite tools into higher education and K12. He also launched Chromebooks into education and was the creator of the Google for Education Transformation Framework, a holistic approach to education transformation.
Jaime is now partnering and collaborating with higher education institutions, school systems, and businesses around the world, helping them build transformational policies and practices to elevate education and bring equity, diversity, and inclusion into their policies and practices.
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Al Kingsley has over 30 years’ experience in the technology sector predominantly with his work on IT Asset Management, educational and Instructional technology and digital safeguarding.
He started his career with Barclays Bank then Unilever, working within finance and management accounting before focusing on the early adoption of new IT technologies in the early 90s.
For the last 25 years Al has been the Group Managing Director of NetSupport, an international software company developing market-leading software solutions used by over 18 million customers, designed to support the effective use of instructional technology in classrooms alongside eSafety technologies to safeguard students online.
Al has a broad knowledge of international business from spending time living in the US whilst establishing overseas offices. During this time Al has worked with Partners and Ministries of Education from around the world.
Links:
Al's website:https://alkingsley.com/
My Secret EdTech Diary on Amazon.com: https://www.amazon.com/Secret-EdTech-Diary-Educational-Technology/dp/1913622630
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Dr. Jenny Nash
US Head, Education Impact,Lego Education
Dr. Jenny Nash serves as the Head of Education Impact Team for LEGO Education in the US, where she provides direction and leadership in delivering meaningful education opportunities for students. With previous experiences as a professional development provider and STEM teacher, Jenny is an advocate for hands-on, inquiry-based learning for students and building confidence in teachers to provide this type of learning.
Links from the episode:
Spike Essential: https://education.lego.com/en-us/products/lego-education-spike-essential-set/45345#spike%E2%84%A2-essential
About Seymour Papert: https://en.wikipedia.org/wiki/Seymour_Papert
Intro reference material: https://www.bbc.com/news/uk-politics-29992974
LEGO Group, History: https://www.lego.com/en-us/aboutus/lego-group/the-lego-group-history/
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We're talking today about the bold risks that innovators in K12 education choose to make toward the goal of educational equity - this time a project from a company called Prisms VR using the tech of virtual reality to make algebra the experience it should be for learners, who when engaging with it through the right context might actually have good cause to consider themselves "math people" in a system that too often inadvertently fosters the math caste system of those who "get it" and those who don't.
Dr. Luvelle Brown
Superintendent of Schools, Ithaca, NY
Luvelle Brown is an experienced educator who has held positions as a teacher, assistant principal, principal, school CIO, and Superintendent of Schools. Currently, Dr. Brown is serving as the Superintendent of the Ithaca City School District (ICSD) in Ithaca, New York. During his tenure in Ithaca, the Ithaca City School District has experienced unprecedented levels of success.
Dr. Brown has facilitated conversations in multiple communities that have resulted in transformative shifts in culture and achievement. Using systems thinking in schools, Dr. Brown’s leadership has led to innovative programs, redesigned learning spaces, numerous technology initiatives.
Anurupa Ganguly
Founder and CEO, Prisms VR
Anurupa's entry point to Education began as a Physics and Math teacher in the Boston Public Schools. For 10+ years since then, Anurupa has led STEM curriculum and teacher preparation across the largest educational systems in the US including the NYC DOE, Boston Public Schools and Success Academy Charter Schools. Through her experience as a district and charter administrator, she found that she did not have the learning tools to deliver the outcomes her leaders and teachers were accountable for, and the personal sense-making journeys that students deserve while developing foundational mathematical reasoning & proficiencies.
She was awarded a National Science Foundation SBIR grant to build a scalable learning platform that actualizes pedagogies that we know work best, but weren't possible until recent advances in IVR and AI technologies. Her mission is to rapidly improve student performance and engagement in the mathematical sciences while crafting the instructor aids and training required to operationalize innovative technologies in the classroom. Anurupa holds a BS & M.Eng in electrical engineering from MIT and an EdM in Curriculum & Teaching from Boston University.
Thumbnail image by https://unsplash.com/@shaikhulud
Links from this show:
PrismsVR Home:https://www.prismsvr.com/
Luvelle Brown: https://luvellebrown.com/
Ithaca City School District: https://www.ithacacityschools.org/
Announcements from PrismsVR: https://www.prismsvr.com/blog
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Reel Works matches teens 1:1 with professional filmmaker mentors to tell their stories and have their voices heard. It’s a powerful combination that changes young lives and creates films that have been seen by tens of millions of viewers worldwide. Head to REELWORKS.org, that's R E E L W O R K S . O R G and learn more about how you can support a program that not only helps young people prepare for a life and career off in the future, but might also ensure - through the process of storytelling - that those of us needed to solve the future's greatest challenges, have the tools we need to survive and thrive what is.
John Williams (he/him)
Founder & Executive Director, is an award-winning film and television writer, producer and director whose credits include independent shorts, features, documentaries, television programming and corporate communications. Prior to founding Reel Works, John created original television for WNET/Thirteen, Oxygen, WE: Women’s Television and Metro Channels. John has produced numerous major market television commercials and independent films. John holds an MFA in Film & Television from New York University and a BA in English from Boston University.
Keisha Katz (she/her)
Keisha Katz, Director of Workforce and External Partnerships, is a Queens native and a graduate of the Spring 2007 lab class at Reel Works. Keisha leads their citywide workforce program, MediaMKRS, which aims to bring together industry leaders, educators, unions, and local government to provide access to careers in the media industry to individuals from marginalized communities.
Keisha is particularly passionate about and uniquely qualified in her efforts to create a more diverse and inclusive in the media and entertainment industry, because of her background producing documentary film and television. Her work has aired on leading networks including NBC, Lifetime, TLC, Investigation Discovery, Animal Planet, History Channel, National Geographic Channel, and BET. Keisha holds B.A. from Temple University and is a member of Sigma Lambda Upsilon/Señoritas Latinas Unidas Sorority, Inc.
Charles Reynoso (he/him)
Charles Reynoso, Manager of Education and Curriculum, has been an educator, musician, and multimedia artist for over two decades. As a teacher with the Department of Education, he and his history students created short films with historical narratives in order to connect modern day injustices and inequalities to American history. As a media producer, he collaborated with several non-profit organizations to bring awareness to social issues surrounding the AfroLatino community. He has a Bachelors of Science in Multimedia Journalism from CUNY Lehman College, and a Masters of Science in Education with a concentration in Special Education within Urban Settings from Long Island University. He strives to be a vegetarian, but is often caught eating salmon.
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One of the questions that's come up over and over in my conversations about what our country is learning from a year in quarantine is "what's being done in places where connectivity is keeping families from connecting at all?" According a 2019 report from Pew Research Center, 58% of Black adults and 57% of Hispanic adults have a laptop or desktop computer, compared with 82% of white adults, and 66% of Black adults and 61% of Hispanic adults have broadband access at home compared with 79% of white adults.
The 2019 U.S. Census, showed 36 million households that do not subscribe to a wireline broadband service. 26 million of these households are in urban areas. 10 million are in rural areas. The lower a household’s income, the less likely they are to consistently subscribe to a wireline broadband service.
Like many of you I've wondered all year about what's being done, what more we can do to address this issue - one that's been around long before the pandemic - and I was lucky for the chance to sit with a group fighting hard to offer balance and equity in the city of Philadelphia.
Juliet Fink Yates (she/her)
Digital Inclusion Fellow, Office of Innovation and Technology, City of Philadelphia
Juliet Fink Yates has been working on addressing digital equity since 2001 when she was managing a small ISP for 10,000 low-income Philadelphians without Internet access for the Critical Path Internet Project. For many years, she worked as the Chief Learning Officer at Philadelphia FIGHT Community Health Centers at the intersection of adult education, technology and healthcare. In 2010, she wrote, in collaboration with the City of Philadelphia, the broadband stimulus grant that brought $5.4 million to low-income communities to set up computer labs (which became known as KEYSPOTS) in 77 locations, reached out to cultivate the key partners involved in that grant, and helped to design the structure of that program, overseeing a team that managed 28 of those KEYSPOTS. She was a founder of the Technology Learning Collaborative, Philadelphia’s first professional development organization dedicated to digital literacy providers and advocates and was a member of the City of Philadelphia’s Digital Literacy Alliance until she joined the City of Philadelphia’s Office of Innovation and Technology this past March as the first Digital Inclusion Fellow. In this role she is charged to build the community of those in Philadelphia interested in addressing digital inclusion and help support innovative digital equity practices in Philadelphia. She has a Master’s in Education from Harvard University Graduate School of Education with a focus on technology in education.
Paolo Balboa (he/him)
Programs and Data Manager, National Digital Inclusion Alliance
Paolo began his career in public library education and outreach in 2013, first in Cleveland and most recently at the New York Public Library. He has worked with the Mozilla Foundation and a cohort of practitioners and advocates to develop a Web Literacy toolkit, and he has served as a panelist at the American Library Association Annual Conference to discuss digital literacy. He received his Masters in Library and Information Science with an emphasis on Data Visualization and User Experience from the Pratt Institute. He is an advocate for access equity in a variety of spheres, including transportation, housing, and of course, broadband. He lives in Brooklyn with his houseplants.
Andy Stutzman (he/him)
Project Director for Civic Technology, Drexel University
With an MS in Computer Information Science, Andy Stutzman has over 20 years of technology experience within higher education. Through his leadership and innovation skills, Andy has strived to create programs and technologies that reach beyond traditional boundaries. Since coming to Drexel University, Andy has been involved in civic engagement and workforce development initiatives across Philadelphia. As the Program Director for Digital On-Ramps, he led a city wide digital badging initiative that included managing the MacArthur Foundation backed LRNG Philly program. Andy now works as the Project Director for Civic Technology at Drexel University’s ExCITe Center where he leads community based initiatives focused on digital equity and inclusion. He is also the chair for the Technology Learning Collaborative which has supported digital inclusion initiatives throughout Philadelphia for over eight years.
Thumbnail for the episode is art by @theeastlondonphotographer, Ehimetalor Akhere Unuabona
Links from this episode:
https://www.digitalinclusion.org/
https://www.digitalequityact.org/
Audio included from 3rd parties:
What are the benefits of digital inclusion?
Digital Inclusion in the Promise Zone Workshop Series: Access to Connectivityby CSDCA
https://archive.org/details/Digital_Inclusion_in_the_Promise_Zone_Workshop_Series_-_Access_to_Connectivity
Closing the Divides: A Plan for Digital Equity and Inclusion by The Aspen Institute https://archive.org/details/theaspen-Closing_the_Divides_-_A_Plan_for_Digital_Equity_and_Inclusion
Understanding Digital Inclusion National Skills Coalition https://youtu.be/-E0kVgH1sLk
Understanding Digital Equity, Inclusion & Literacy https://otan.us/resources/past-webinars/understanding-digital-equity-inclusion-literacy/ OTAN (Outreach and Technical Assistance Network)
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Upperline Code has a mission to train the next generation of computer science leaders and empower students to change their world with code. We aim to transform education by making computer science accessible to all students regardless of race, gender, or income. Above all, we value inclusiveness, curiosity, rigor, collaboration, and quality.
"I think you created a culture of mutual learning and respect and demonstrated your commitment to the process over the end goal and that was very empowering. I think that it was the best PD I've engaged in so far." - Maha Hasen
Maha Hasen
Maha has an undergraduate degree in Applied Mathematics and Philosophy from The George Washington University. When she graduated in 2016, she was placed as a High School Math Teacher in her hometown, Bronx, NY, and earned her Master of Arts in Teaching from Relay Graduate School of Education. After consistently being made aware of the lack of female representation in STEM, Maha joined Upperline Code to gain the tools she needed to bring Computer Science to her school, which has a student body makeup of 71% female. She believes that all students should have access to computer science and that it is particularly imperative to empower female students to pursue a coding education!
Jorge Torres
Jorge Torres is in the middle of his third year teaching high school Chemistry and Physics in the South Bronx. He earned his undergraduate degree at CUNY Hunter College in Biochemistry, and continued there for his Master’s Degree in Chemistry Education. Jorge’s interest in Computer Science teaching came from both the interest his students seemed to have in the subject, as well as his own early experiences taking AP Computer Science in high school. He aimed to make the material more accessible for students like himself, and began to seek out institutions with the same goals as him. Jorge is excited to continue building his Computer Science skills, and at the same time bring all the knowledge acquired back to his classroom and continue to encourage students to pursue STEM careers.
Daniel Fenjves
CEO Upperline Code
Danny Fenjves has spent almost 10 years living and teaching computer science. He is an alumnus of Teach for America, worked at Google, and was head of K-12 computer science instruction at Flatiron School before founding Upperline Code. In his career, he's trained over 200 teachers to lead immersive coding courses in schools across the country, built extensive coding curriculum, and taught software development to hundreds of high school students. As a former middle school science teacher, he's deeply committed to the art of instruction and discovering the best methods to recruit, train, and retain top teaching talent in the field of K-12 computer science education.
Mentioned in this episode:
Upperline Fellowship
The Six Flaws of “Traditional” Professional Development from Katya Rucker, Getting Smart
Education Week, Teacher PD Gets a Bad Rap. But Two Approaches Do Work, by Heather C. Hill
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Artificial Intelligence (AI) offers immense promise to solve some of the world's biggest problems at scale. But advances come with significant challenges that perpetuate and amplify society's underlying structural inequities. To address this challenge directly, the NYU Center for Responsible AI (R/AI) is designed to be a comprehensive applied research and tool production laboratory for accelerating responsible AI practices that arise from real world collaborations.
Julia Stoyanovich
Co-Founder & Director of R/AI
Julia Stoyanovich is an Assistant Professor in the Department of Computer Science and Engineering at the Tandon School of Engineering, and the Center for Data Science at NYU. She is a recipient of an NSF CAREER award and of an NSF/CRA CI Fellowship. Julia's research focuses on responsible data management and analysis practices: on operationalizing fairness, diversity, transparency, and data protection in all stages of the data acquisition and processing lifecycle. She established the Data, Responsibly consortium, and serveds on the New York City Automated Decision Systems Task Force (by appointment by Mayor de Blasio). In addition to data ethics, Julia works on management and analysis of preference data, and on querying large evolving graphs. She holds M.S. and Ph.D. degrees in Computer Science from Columbia University, and a B.S. in Computer Science and in Mathematics and Statistics from the University of Massachusetts at Amherst.
Steven Kuyan
Co-Founder & Director of R/AI
Managing Director, at Future Labs
Steven Kuyan is the director of entrepreneurship at NYU Tandon School of Engineering, co-founder/managing director of the NYU Tandon Future Labs, and co-founder/director of the NYU Center for Responsible AI. The Future Labs support entrepreneurs in technology-specific fields, such as: artificial intelligence, machine learning, augmented/virtual reality, video and virtual machines and has graduated more than 145 companies – 31 as acquisitions totaling more than $600 million – for a combined portfolio valuation of graduates exceeding $2B billion. The NYU Center for Responsible AI is a first of its kind lab designed to be a comprehensive applied research and tool production laboratory for accelerating responsible AI practices that arise from real world collaborations. Steve also oversees entrepreneurship across the campus, including programs commercializing university IP into companies, which includes dozens of success stories that have raised over $100M in venture funding, university wide curricula development, and IP collaborations amongst NYU schools.
Resources from this episode:
Center for Responsible AI at NYU
Data Responsibly, Comics: "Mirror, Mirror"
Is AI Effective If It Isn't Equitable and Responsible? from Chronicle of Higher Education
NYU Future Labs
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In this episode, I’ll be speaking to three experts on youth development and screen time who also happen to be parents. First, we’ll hear, Sascha Brodsky. He’s a science and technology journalist, who recently wrote an article for Lifewire called, “Parents Say ‘Yes’ To Screen Time During the Pandemic,” where he talked to several parents and experts - letting them vent their concerns, but also justify their decisions.
Two experts featured in the article are also with us for this episode. Lynette Owens, Founder & Global Director of Internet Safety for Kids and Families at Trend Micro. She dedicates a majority of her time leading workshops that educate parents and caregivers on all topics relating to children and internet use.
And Dr. Mimi Ito, a cultural Anthropologist and Learning Scientist at University of California Irvine, joining us once again. Her work makes her an expert on children and youth’s changing relationships to media and technology.
Cover Photo by ExpectGrain under Creative Commons https://www.flickr.com/photos/spedster/
Links from this episode:
Parents Say ‘Yes’ To Screen Time During the Pandemic, by Sascha Brodsky
Trend Micro's Internet Safety for Kids and Families
About Mimi Ito: https://clrn.dmlhub.net/people/mimi-ito.html
NY Times Article: Children’s Screen Time Has Soared in the Pandemic, Alarming Parents and Researchers by Matt Richtel
Distance Learning and Parental Mental Health During COVID-19
Two related studies:
https://corp.roblox.com/2020/06/62-teens-roblox-say-online-conversations-real-life-friends-top-pandemic-priority/
https://royalsocietypublishing.org/doi/10.1098/rsos.202049
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Dr. Mimi Ito is a cultural anthropologist, learning scientist, entrepreneur, and an advocate for connected learning—learning that is equity-oriented, centered on youth interest, and socially connected. Her work decodes digital youth culture for parents and educators, offering ways to tap interests and digital media to fuel learning that is engaging, relevant, and socially connected. She is the director of the Connected Learning Lab and Professor in Residence and John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine. She is also co-founder of Connected Camps, a non-profit providing online learning experiences for kids in all walks of life. Her co-authored books include Hanging Out, Messing Around and Geeking Out: Kids Living and Learning with New Media and Affinity Online: How Connection and Shared Interest Fuel Learning and the reports, From Good Intentions to Real Outcomes: Equity by Design in Learning Technologies, and The Connected Learning Research Network: Reflections on a Decade of Engaged Scholarship.
Links from this episode:
Find links to all of Dr. Ito's publications on her Wikipedia page.
Follow her on Twitter @mizuko
About Research-Practice Partnership by Cynthia E. Coburn, Northwestern UniversityWilliam R. Penuel, University of Colorado, BoulderKimberly E. Geil, Independent Researcher
About Dr. Michael Wesch
Photo by Joi Ito at English Wikipedia., CC BY-SA 2.5 https://creativecommons.org/licenses/by-sa/2.5, via Wikimedia Commons
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This episode is something a little different. Like many of you, one of the ways I've been keeping sane over the past months has been nesting, both in my physical world and with respect to my work. I recently have been organizing previous episodes' audio, and in so doing, I have some ideas for ways I want to use the process to rekindle ideas that are part of my experience because of this show, and continue to motivate and encourage me as I look forward to new hope and exploration and learning that lies ahead.
These three segments all come from live episodes. As I've been organizing, I've been thinking about all of the ways that I'd like to use my audio to produce what I'm thinking of as a kind of mix tapes. Mix tapes were awesome in part because it was always the authors discretion about what went together. Sometimes that liberty helped build new associations, new ways of thinking because, even if you've heard the song a thousand times, it's the first you've heard it sandwiched between two others in a new way.
Links from this episode:
A live interview with Cathy N. Davidson
Chris Emdin at May 2019's NYC CS4All Teachers Summit
Live with Data & Society at Techno Cultures in the 21st Century
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My conversation today is with Jussie Kajala and Mitch Weisburgh of an AR/VR platform for education called, 3D Bear. I'm also joined by Susan Sclafani, a Library Media Specialist from Long Island, NY, who grounds our conversation in the aspects of her own practice that incorporate AR. Be sure to stick around until after Jussie and MItch, to hear my full conversation with her.
Jussi Kajala has a Ph.D. in material physics and a degree from University of Cambridge, UK. Jussi was responsible for developing the immersive technologies industry in Finland in Tekes – the Finnish funding agency of Innovation for three years. Jussi is a visionary and spectacular project designer and manager. Jussi is responsible for 3DBear’s operations in the US.
Mitch Weisburghis a world-class advisor for top-end edtech startups in the US. He is the former chairman of the Education Industry association SIIA ETIN, and founder of Edchat Interactive and Academic Business Advisors. He founded and grew two companies in the education and training field. Mitch is now making a mark on education by helping and investing into companies and non-profits to become sustainable through helping students.
Susan Sclafanihas been a Library Media Specialist with the Patchogue-Medford School Distric for 20 years. She worked with K-5 students for her first 10 years and has spent 10 years working with students in grades 6-8. She strives to bring new and innovative ideas to her students and schools. As the Lead Librarian for her district, she has tried to make sure that libraries continue to be an integral part of the educational system. She also seeks to make sure her library is not quiet.
Links from this episode:
3D Bear:https://www.3dbear.io/
Susan Sclafani on Twitter: https://twitter.com/suesclafani
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You all met Theron Cosgrave and Principal Ally Rocco in episodes 67, and 77. Since October of 2019, I’ve been following this group of educators in California’s central valley as they work to build one of the most innovative middle school models I’ve heard anything about in recent decades.
MAD Tech characterizes some of the most important questions in education for me. Here’s just one example in my mind: What does it mean to intersect great learning design with great design for physical spaces in this age where we've learned so much about how the two can complement one another?
In this episode we’re joined by Laura Quiroz, Dean of Curriculum, Instruction, and Assessment, to hear more about how the instructional model for MadTech has been forced to flex, and more about what they're learning in relation to the core principles of their design that they've been able to carry over in spite of COVID.
One of a few bright spots that the school is leveraging and that came up in our conversation is their use of VDI. We didn't get to come back to this in the conversation, though Allyson and Laura messaged me moments after it came up in our conversation to answer my question about the acronym. VDI stands for Virtual Desktop Infrastructure. I bring it up again here to ask that if you or someone you know are an expert with VDI, I'd love to hear from them on social media. Share resources you may have about case studies that have worked using VDI to extend access to software that may not run easily on a chromebook. I'll share those resources in an upcoming episode.
Links:
Madera Unified Schools: https://www.madera.k12.ca.us/
Desktop Virtualization: https://en.wikipedia.org/wiki/Desktop_virtualization
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Dr. Kevin Miklasz has worked in and around the fields of game design and education for the last 10 years. As a trained scientist, he has a PhD in Biology from Stanford University, but has spent his time gaining a smattering of diverse experiences in education: designing science curriculum, teaching after-school science programs, designing science games, running a science and cooking blog, running game jams for kids, and running professional development for teachers and professional engineers. He is currently the VP, Data and Prototyping at BrainPOP, where he leads the data team and coordinates prototyping work on new products.
Join Kevin for his upcoming talk, or access a recording at: https://www.edchatinteractive.org/upcoming-seminars/how-digital-learning-can-use-game-like-rewards-to-improve-engagementLinks:
The world ends with you:https://en.wikipedia.org/wiki/The_World_Ends_with_You
Kevin's upcoming book: Intrinsic Rewards in Games and Learning
Scot Osterweil's Four Freedoms of Play:http://playfullearning.com/4freedoms/
Self determination theory: https://selfdeterminationtheory.org/theory/
Lee Sheldon's Multi-player Classroom: https://read.amazon.com/kp/embed?asin=B085RJ81QN&preview=newtab&linkCode=kpe&ref_=cm_sw_r_kb_dp_CT7DFb2TFHZ30
Paul Darvasi's blog: http://www.ludiclearning.org/
Scott Nicholson on meaningful gamification: http://scottnicholson.com/pubs/recipepreprint.pdf
Go ranks and ratings: https://en.wikipedia.org/wiki/Go_ranks_and_ratings
Justin Reich, Failure to Disrupt: https://www.amazon.com/Failure-Disrupt-Technology-Transform-Education/dp/0674089049
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The Fulfillment Fund works to make college a reality for students growing up in educationally and economically under-resourced communities. To this end, our services build pathways to college, help students navigate educational barriers, create life-changing support networks, and empower future leaders.
Joanne Reyes
Joanne Reyes is a senior non-profit development professional with more than 16 years of experience. She is currently President at the Fulfillment Fund, a college access and college success non-profit with a 40-year history of providing pathways of opportunity to young people from under-resourced communities in Los Angeles.
Prior to her joining the Fulfillment Fund, initially as Chief Development Officer, she was Associate Vice President, Development at Children’s Hospital Los Angeles and focused on funding opportunities for the Children’s Center for Cancer and Blood Diseases and other medical specialties. She also oversaw the Foundation’s Special Events department, including the hospital’s signature biennial gala, which has raised more than $24 million since its inception. She first joined the hospital in 2009 as Director, Children’s Miracle Network Hospitals and was elevated to lead the hospital’s corporate philanthropy efforts, cause marketing, and special events before transitioning to major gifts fundraising for medical specialties. She raised more than $70 million during her tenure at Children’s Hospital, including the successful solicitation of two of the hospital’s largest corporate gifts in its 117-year storied history.
Prior to her tenure at Children’s Hospital, she served as Marketing and Communications Administrator for Didi Hirsch Mental Health Services, where she led development communications efforts. She began her career in nonprofit development at Hillsides, where she raised funds to support services for severely emotionally and physically abused children.
Joanne holds a Master of Arts from Stanford University, Cum Laude and a Bachelor of Arts, Summa Cum Laude, Phi Beta Kappa from the University of California, Los Angeles and is a native Angeleno, having been raised in the San Fernando Valley and attended Los Angeles Unified School District schools from K-12. Organizations that serve to better the lives of children, teens, and young adults have always been the focal point of Joanne’s professional and personal interests, and in addition to serving in her most important role as a mom of two bright and energetic girls, Joanne has volunteered for various local non-profit organizations and has served as a mentor to several young women achieving their Gold Awards for the Girl Scouts of America.
Guest Bio:
Elizabeth Zamudio
VP Programs
Elizabeth is a senior education professional with more than 19 years of experience. She joined Fulfillment Fund in 2007, first as a college counselor and later as leader of the College Access Program. Elizabeth now oversees all programmatic activity at Fulfillment Fund including the delivery of Fulfillment Fund’s college access curriculum, college counseling, college success efforts including scholarships, and alumni programming.
Prior to joining Fulfillment Fund, Elizabeth worked at Loyola Marymount University’s Controller’s Office supporting first-generation college-going students in navigating financial aid and scholarships. A first-generation college graduate herself, Elizabeth holds bachelor’s degrees and a master’s degree from Loyola Marymount University.
Links:
Fulfillment Fund: https://fulfillment.org/
LA College Promise: http://lacollegepromise.org/
Fulfillment Fund's Destination College: https://fulfillment.org/destinationcollege/
United States Bureau of Labor Statistics: https://www.bls.gov/charts/employment-situation/unemployment-rates-for-persons-25-years-and-older-by-educational-attainment.htm
Cal State LA Strategic Plan: https://www.calstatela.edu/strategicplan
The spreadsheet that Fulfillment Team used to rate platforms for their upcoming event: https://drive.google.com/file/d/11e_g1PDXOfOD5xzjzyRqLEvFS7Yaq2Hp/view?usp=sharing
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Translanguaging is the process whereby multilingual speakers use their languages as an integrated communication system.[1]
Karen Silfa is an educator of nearly 20 years at IS143 in NYC. She joins Marc in this conversation along with researchers and administrators working to illuminate the practice of translanguaging starting with its role in computer science education. Translanguaging is a practice in education that returns the power of language to the learner.
Dr. Sara Vogel, CUNY: https://commons.gc.cuny.edu/members/saraevogel/
Dr. Christopher Hoadley, NYU: https://steinhardt.nyu.edu/people/christopher-hoadley
Christy Crawford: https://www.linkedin.com/in/christy-crawford-40066425/
Dr. Ofelia Garcia, CUNY: https://ofeliagarcia.org/
Dr.'s Nelson Flores & Jonathan Rosa's work:
https://www.cambridge.org/core/journals/language-in-society/article/unsettling-race-and-language-toward-a-raciolinguistic-perspective/30FFC5253F465905D75CDFF1C1363AE3
https://blogs.umass.edu/jdrosa/files/2015/01/HER-Undoing-Appropriateness.pdf ,mn[
Episode cover photo: Adiva Koenigsberg
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Universal Design is a practice born out of architecture, and the late Ronald Mace, whose approach was to consider every body in the design of the built environment, not to design for some and amend or "adapt" for others. Guests in this episode discuss Universal Design for Learning, which shares this ideology as it relates to pedagogy and the design of learning environments.
Maya Israel, Ph.D. is an associate professor of Educational Technology in the School of Teaching and Learning at the University of Florida. She is also the research director at the Creative Technology Research Lab. Dr. Israel’s research focuses on strategies for supporting students with disabilities and other struggling learners’ meaningful engagement in science, technology, engineering, and mathematics (STEM) with emphases on computational thinking, computer science education, and Universal Design for Learning (UDL).
Meg Ray is the Teacher in Residence at Cornell Tech. She is responsible for the implementation and design of the Teacher in Residence program, a coaching program for K-8 teachers in New York City schools. An experienced middle and high school computer science teacher and special educator, Meg directed the design of the Codesters Python curricula for middle school students and served as a writer for the Computer Science Teachers’ Association K-12 CS Standards and as a special advisor to the K12 CS Framework. She lives in New York.
Ron Summers is a nationally recognized educator and the Executive Director for NYC Department of Education's Computer Science 4 All. He is an expert in developing computer science and entrepreneurship programs for special project initiatives that focus on youth education using the design processes and computer science principles.
Covert art for this episode: Giulia Forsythe
Links from this episode:
Ronald Mace: https://projects.ncsu.edu/ncsu/design/cud/about_us/usronmace.htm
Universal Design for Learning: http://www.cast.org/our-work/about-udl.html
Creative Technology Research Lab: https://education.ufl.edu/ctrl/
Direct link to the UDL and collaborative discussion framework section of the lab website: https://education.ufl.edu/ctrl/projects/tactic/
UDL in CS crowdsourced document: https://education.ufl.edu/ctrl/files/2020/05/Copy-of-UDL-and-CS_CT-remix.pdf
Cornell Tech: www.tech.cornell.edu
CAST: http://www.cast.org/
Thompson Education Consulting: http://tectalksolve.com/
Thompson Education Consulting on Twitter: https://twitter.com/TECtalkTECsolve
Thompson Education Consulting on Instagram: https://www.instagram.com/tectalktecsolve/
New Event Details for the Black Women in Ed Talk: file:///C:/Users/mlesser/AppData/Local/Temp/BlackWomenEDflyerLink.pdf
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You may be having a similar experience to my own where, when I ask my kids about what they miss from their non-Covid schedule, they talk a lot about afterschool. Sometimes I make the mistake of thinking that it goes without saying at this point, but it doesn't, that out of school time, and the professionals who support learners beyond the school bell are absolutely critical in the special sauce of your kids. If you haven't yet, reach out and find out how you can support your local programs - give a high five to the education professionals, many of whom, are spending a lot more time with your kids than their teachers are.
Boys and Girls Clubs of America (BGCA for short) is an iconic brand, and for good reason - it serves more than 4mm students through its federated network of clubs all over the country, and my guest is the national organization's Sr. Director of Product:
Dave Crusoe is an education technology researcher, architect and producer. He loves to dream big and make big happen–especially by bringing together astute and eager teams. He is Senior Director – Youth Digital Engagement for Boys & Girls Clubs of America, a role that enables infinite imagination about how to construct youth digital visitor experience, provides focus on youth learning and life outcomes and requires engaging a curious set of resources. He holds an EdM degree from the Harvard Graduate School of Education, enjoys writing, plays the banjo poorly, explores caves and writes children’s stories.
Links from the episode:
Visit MyFuture.net: https://myfuture.net/
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Christy Crawford Christy Crawford serves as the Director of Culturally Responsive-Sustaining Education for New York City’s Computer Science for All Initiative. For more than a decade she taught K-8 classes in Harlem and the Bronx. She was also a curriculum fellow for the New York City Computer Science for All Blueprint and an adjunct lecturer for the City College of New York. She was an education consultant for companies such as Scholastic, BrainPOP, and Nickelodeon. Prior to teaching, Crawford was a television producer for several networks. She uses her experience in education and media to foster equity by all means necessary. Crawford is an advocate for communities of color in computer science.
Dr. Lloyd Talley is a mixed-methods developmental psychologist and interdisciplinary social policy researcher. He focuses on the intersections of social and life course identity development as a lens for meaning-making and in the prediction of educational, behavioral, and mental health outcomes. He received his PhD in applied psychology and human development and Master of Science in Education from the University of Pennsylvania and his BA in communication and culture from Howard University. Overall, he seeks to develop complex models of human behavior which highlight the central role of identity development and socialization processes in behavioral patterns and social outcomes. Recently, Talley has focused on exploring the within-group diversity of Black populations by developing profiles of identity (racial, gender, religious) and examining their relationship to patterns in social and health outcomes.
Notes from this episode:
Howard C.Stevensen
James Banks is the Kerry and Linda Killinger Endowed Chair in Diversity Studies Emeritus and is the founding director of the Center for Multicultural Education at the University of Washington,, which is now the Banks Center for Educational Justice.
Zaretta Hammond
Translanguaging
Akbar Cooke’s Instagram
A Pathway to Racial Literacy: Using the LETS ACT Framework to Teach Controversial Issues
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This is a live concert hosted by CS For All and NYC Men Teach at 2020's first Men of Color Lunch and Learn.
CodeSCTY uses original hip hop music, videos and experiential activities to teach computer science and computational thinking concepts to young people. Imagine Schoolhouse Rock for computer science – but lit!
"Our suite of content includes original music, videos, and curricula that provides a foundational understanding of computational thinking and technology, laying the groundwork for grasping more advanced concepts. Our curriculum, accessible through our mobile app and website, includes our original content, as well as a facilitation guide for activating the materials in the computer science classroom. Our goal is to transform young people from passive users of technology to innovative problem solvers and visionaries that are equipped with the tools they need to reimagine society. In a soundbite, we teach how to think before learning how to code."
Links from this episode:
CodeScty: https://www.codescty.com/
Men of Color Lunch & Learn: http://cs4all.nyc/2020/01/31/men-of-color-lunch-learn/
Advertisement: Thompson Educational Consulting http://tectalksolve.com/
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Back in Episode 67 we had our first conversation with this group. In a close community in the central valley of California, once, long ago founded by the timber industry, there lies a school district that's building one of the most important school experiences that any 12 or 13-year-old student in the country will experience this coming year.
For those unfamiliar with the jargon - "Career and Technical Education" is a category of education models in the US (in parts of the country you know it as Vo-Tech or Vocational Technical education) that historically has been reserved for high schools, where, since the early 80's the federal government has been funding them through the Carl D. Perkins Vocational and Technical Education Act.
I'm excited to check in with the principle designers of MAD Tech, what excites them about the year to come, and, of course, with current events, what has them worried about what should be a celebrated kickoff this coming fall for what they've built, together as a community for education.
Alyson Rocco is Principal at the Madera Technical Exploration Center - “Madera TEC.” She was a Madera High School graduate and is returning to the district after fifteen years in Clovis Unified, ten as a classroom teacher and five in administration.
Theron Cosgrave (aka “Cos”) is a national consultant who works with educators on a wide range of issues including project-based learning, curriculum development, school design, leadership development, and strategic planning.
Kristin McKenna is the Director of College and Career Readiness. Kristin supports the teachers in Madera Unified’s 25 career pathways, and helps build industry partnerships to align with the courses. She manages all of the CTE specific funding and is responsible for writing new grants as they become available.
When you're done listening - head over to facebook.com/nosuchthingpodcast and check out some of the photos that Alyson sent me of the new school. For those you who like to geek out about the architectural spaces where learning happens you might love these.
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Dan Meyer taught high school math to students who didn't like high school math. He has advocated for better math instruction on CNN, Good Morning America, Everyday With Rachel Ray, and TED.com. He earned his doctorate from Stanford University in math education and is the Chief Academic Officer at Desmos where he explores the future of math textbooks. He speaks internationally and was named one of Tech & Learning's 30 Leaders of the Future. He lives in Mountain View, CA.
Links from this episode:
Dan Meyer: https://blog.mrmeyer.com/
"Math Class Needs a Makeover" on TED, Dan Meyer: https://www.ted.com/talks/dan_meyer_math_class_needs_a_makeover?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare
Desmos: https://www.desmos.com/
Rochelle Gutierrez: https://education.illinois.edu/faculty/rochelle-gutierrez
Zaretta Hammond: https://crtandthebrain.com/about/
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Dr. JD LaRock
Dr. J.D. LaRock is President and CEO of the Network for Teaching Entrepreneurship (NFTE), a global nonprofit organization that activates the entrepreneurial mindset and builds startup skills in young people from underserved communities. Reaching more than 100,000 middle and high school students annually, NFTE works with 2,000+ schools and community partners in 10 metropolitan regions across the U.S., as well as eight countries spanning Asia, Europe, the Middle East and North America.
Aaron Trinidad is a high school senior at Holy Trinity High School and is joined by teacher, Angela Miceli. He is also founder of the app Lender, which pairs nonprofits with volunteers based on interest, availability and location. This business venture led him to be the winner of the 2019 National Youth Entrepreneurship Challenge in New York City. Currently, he is doing research into what it will take to get the app developed and launched.
Links from this episode:
Network for Teaching Entrepreneurship (NFTE): https://www.nfte.com/
Holy Trinity High School, Chicago: https://holytrinity-hs.org/
RuPaul: https://en.wikipedia.org/wiki/RuPaul
Greta Thunberg: https://en.wikipedia.org/wiki/Greta_Thunberg
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A Keynote from the 2020 To Code and Beyond event at NY's Cornell Tech.
Kamau Bobb is a national authority in STEM education. He is the founding Senior Director of the Constellations Center for Equity in Computing at Georgia Tech. He is an engineer and science and technology policy scholar whose work focuses on the relationship between equity for students and communities of color in the STEM enterprise, large educational systems, and the social and structural conditions that influence contemporary American life.
He brings to his current position a wealth of experience as a former Program Officer at the National Science Foundation (NSF). At NSF he was responsible for $30 million annually of investments targeted on improving computing and STEM education. In that role, Bobb worked at the highest levels of the federal government to help shape the national research agenda for effective means of delivering equitable and quality computational education to all students. He has worked with members of the Office and Science and Technology Policy in the Obama Administration to set the national strategy for STEM education at both post-secondary and secondary school levels. He was selected as a member of President Obama’s My Brother’s Keeper STEM + Entrepreneurship Taskforce to help U.S. cities craft strategies to engage young men and boys of color in the STEM landscape.
Prior to his federal appointment, Bobb was the Director of the STEM Initiative for the University System of Georgia, a collaborative effort with the governor’s office to improve STEM education across the 30 public institutions serving approximately 325,000 students in the state. Bobb brings to STEM education a fierce commitment to equity as an indicator of justice. He has addressed and advised numerous leading tech sector companies, universities, and k-12 schools. His writing on STEM education and culture has been featured in The Atlantic, Black Enterprise, The Root, Edutopia and on the Obama White House Blog. His national and state leadership have contributed to a STEM education agenda that is more honest and reflective of contemporary social and cultural realities. Bobb holds a Ph.D. in Science and Technology Policy from Georgia Tech and M.S. and B.S. degrees in Mechanical Engineering from the University of California, Berkeley. He lives in Atlanta with his wife, Lisa, and daughter, Sadira.
Notes from the episode:
Register for CS4All NYC's Men of Color Lunch: https://cs4all.force.com/s/lt-event?id=a2af4000001BKiuAAG
Cornell Tech's K-12 Initiative: https://tech.cornell.edu/impact/k-12/
Kamau Bobb at SXSW Edu, 2019: https://youtu.be/ghnS4k3dCfg
Constellations Center for Equity in Computing at Georgia Tech: http://constellations.gatech.edu/people/kamau-bobb
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A Keynote from the 2020 To Code and Beyond event at NY's Cornell Tech.
Kamau Bobb is a national authority in STEM education. He is the founding Senior Director of the Constellations Center for Equity in Computing at Georgia Tech. He is an engineer and science and technology policy scholar whose work focuses on the relationship between equity for students and communities of color in the STEM enterprise, large educational systems, and the social and structural conditions that influence contemporary American life.
He brings to his current position a wealth of experience as a former Program Officer at the National Science Foundation (NSF). At NSF he was responsible for $30 million annually of investments targeted on improving computing and STEM education. In that role, Bobb worked at the highest levels of the federal government to help shape the national research agenda for effective means of delivering equitable and quality computational education to all students. He has worked with members of the Office and Science and Technology Policy in the Obama Administration to set the national strategy for STEM education at both post-secondary and secondary school levels. He was selected as a member of President Obama’s My Brother’s Keeper STEM + Entrepreneurship Taskforce to help U.S. cities craft strategies to engage young men and boys of color in the STEM landscape.
Prior to his federal appointment, Bobb was the Director of the STEM Initiative for the University System of Georgia, a collaborative effort with the governor’s office to improve STEM education across the 30 public institutions serving approximately 325,000 students in the state. Bobb brings to STEM education a fierce commitment to equity as an indicator of justice. He has addressed and advised numerous leading tech sector companies, universities, and k-12 schools. His writing on STEM education and culture has been featured in The Atlantic, Black Enterprise, The Root, Edutopia and on the Obama White House Blog. His national and state leadership have contributed to a STEM education agenda that is more honest and reflective of contemporary social and cultural realities. Bobb holds a Ph.D. in Science and Technology Policy from Georgia Tech and M.S. and B.S. degrees in Mechanical Engineering from the University of California, Berkeley. He lives in Atlanta with his wife, Lisa, and daughter, Sadira.
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Travis Thul is the Founder of Bicycle Design & Fabrication at MN State College Southeast. Thul was also the engineering technology program coordinator at the Community College of Baltimore County in Catonsville, Md., but he didn’t stop there – he went on to become an electronics engineer at the Federal Communications Commission in Washington, D.C., in charge of research on wireless power transfer. And, he’s a Coast Guard veteran, where he serves as lieutenant commander in the reserves. In 2017, he was honored as a “Rising Star Under 40” for the 7 Rivers Region of Minnesota, Wisconsin, and Iowa.
Notes from this episode:
Bicycle Design & Fab at MN State College: http://www.southeastmn.edu/academics/program.aspx?p=89
Redwing, MN: https://redwing.org/
State-of-the-art manufacturing lab completed at MSCS: https://www.news8000.com/state-of-the-art-manufacturing-lab-completed-at-mscs/
Cover photo by: https://www.flickr.com/photos/marufish/
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Our conversation here takes place at the National Summit for Excel In Ed - from their website, Launched by former Florida Governor Jeb Bush in 2008, the Foundation for Excellence in Education (ExcelinEd) supports state leaders in transforming education to unlock opportunity and lifelong success for each and every child.
I was grateful to join my colleagues from NAF (known widely as the National Academy Foundation) in hosting a roundtable discussion at the conference aimed at illuminating new practices in credentialing, in this case one that is local to where we gathered in San Diego, CA. My guests, Alec and Carissa, represent Del Lago academy, only 30 minutes north of where we sat together in a windowless ballroom only a hundred yards or so from the harbor. My first episode with Alec - number 28 - was titled "If Grades Were Hyperlinks" and is one of the most downloaded episodes of the show. When I found out that we'd be in San Diego to discuss credentialing, I had to reach out and see if we could get an update and hear - more than a year after the initial episode - how Del Lago is fairing with this project, which even in the most forward-thinking school district would be a scuffle to reframe the purpose and tactics with which we recognize learners' acquisition of skills.
Carissa Duran is an Aurora Institute, Personalized Learning, Teacher of the Year and Guest Teacher at Del Lago Academy
Carissa Duran is a teacher and instructional coach for literacy, language development, and educational technology at Del Lago Academy in California. She is committed to educational justice and uses innovative pedagogy and assessment practices to improve the engagement, empowerment, and success of historically marginalized students.
Alec Barron is the founding Principal Investigator for Competency X, and is a curriculum and professional learning specialist in the Escondido (California) Union High School District. He completed a social justice-based Education Doctorate in Leadership for Educational Equity with the University of Colorado Denver. Dr. Barron leads Competency X, an assessment practice for workforce-informed performance tasks that was developed to broaden access to college and career opportunities. The “X” is how learners choose to curate evidence of their learning and reflect on how it represents success with competencies. The idea was developed at Del Lago Academy in Escondido, California, to help students access the life science workforce. Currently, the project is using a Phase 2 award, with funding by the Bill & Melinda Gates and Hewlett foundations to pilot a competency-based articulation approach to broaden access to college credit and paid internships for high school students.
Notes from this Episode:
Competency X: https://www.competencyx.com/
Excel In Ed: https://www.excelined.org/
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In Project Invent, high school students invent technologies that solve real-world problems. We train mentors, publish resources, run events, and connect communities to ensure students are getting a transformative learning opportunity through inventing a change. "Inventing Change," doesn't that sound more like the class you'd envision for young learners in the digital age?
Project Invent empowers students with the 21st century skills to succeed individually and impact globally. The goal is to create a generation of fearless problem solvers.
Connie Liu
Founder, Project Invent
Connie is a mechanical engineer from MIT, passionate educator, and founder of Project Invent. She most recently taught design thinking & engineering at The Nueva School. Now, she runs Project Invent to inspire high school students nationwide to invent technologies that make a difference. She is also an inventor herself, creating assistive technologies to empower those with disabilities.
Justin Buys
Justin Buys is a student in Apex, North Carolina, who has a passion for engineering and computer sciences. Justin has spent over 4 years learning and working with Autodesk applications. Currently he is part of a team working to create assistive products for people with ambulatory disabilities. In his spare time he enjoys mountain biking, reading, and working with his Boy Scout troop. Sambo Mockbee
Claire Powell
Claire Powell is studying engineering and business at Illinois Institute of Technology. During high school, Claire participated in robotics, rebuilt an engine, and customized a motorcycle. She is currently participating in a model airplane competition and works on the propulsion team. Her favorite type of music is heavy metal, and she loves the snow.
Project Invent:
Project Invent: https://projectinvent.org/
Connie Lieu, Forbes 30-Under-30, Education: https://www.forbes.com/30-under-30/2020/education/#64c427ebe6eb
The documentary is called "Citizen Architect". Here's a link to it's website: http://citizenarchitectfilm.com/index.php
Also its Amazon page: https://amazon.com/Citizen-Architect-Samuel-Mockbee-Spirit/dp/B07G9N2TV8/ref=sr_1_1?keywords=citizen+architect&qid=1571273935&sr=8-1
POTS (postural orthostatic tachycardia syndrome): https://my.clevelandclinic.org/health/diseases/16560-postural-orthostatic-tachycardia-syndrome-pots
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Ryan Craig is the author of The New U: Faster + Cheaper Alternatives to College, which was called one of the books of the year in 2018 by The Wall Street Journal, and College Disrupted, the Great Unbundling of Higher Education. He's a decades-in veteran to the worlds of business consulting and venture capital, and is the Co-Founder of University Ventures, which funds projects working to better source the talent needs of a modern economy. You can learn more about University Ventures at universityventures.com.
Links from this episode:
Talent Path: https://talentpath.com/
Riipen: https://riipen.com/
Ryan Craig: http://universityventures.com/team.php
Open Campus: https://www.opencampusmedia.org/
The Crush: https://www.crushpodcast.com/
The New U: https://www.amazon.com/New-Faster-Cheaper-Alternatives-College/dp/1946885479
Alternativestocollege.com
Gapletter.com
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I'm fascinated by this analogy that came up in a recent episode about being dropped in a new place without language. So I want this episode to be a travel guide. Let's drop into different places and talk about what makes the languages of code relevant in that space.
Meg Ray is a computer science education consultant. Meg teaches education courses at NYU and Hunter College. She was the founding Teacher in Residence at Cornell Tech were she was responsible for the design and implementation of a coaching program for K-8 CS teachers in New York City schools. Meg is an experienced high school computer science teacher and curriculum developer. She served as a writer for the CSTA K-12 CS Standards and the CSTA/ISTE CS Educator Standards and as a special advisor to the K12 CS Framework. She conducts research related to teaching CS to students with disabilities and CS teacher preparation. Recently, the Python Software Foundation awarded her a grant to develop a user-friendly site that can serve as a hub for Python education. Meg is the author of the book Code This Game!
Notes from this episode:
Book, "Because Internet: https://gretchenmcculloch.com/book/
AIforall.org: http://ai-4-all.org/
Computer History Museum: https://computerhistory.org/
Living Computer Museum in Seattle: https://livingcomputers.org/
Grace Hopper: https://en.wikipedia.org/wiki/Grace_Hopper
Chibi Clip by Chibitronics: https://chibitronics.com/shop/chibi-clip/
MakeCode: https://makecode.com/about
Ji Qui: http://technolojie.com/
NexMap.org: http://www.nexmap.org/
Keith Zoo, artist: https://keithzoo.com/
Odd Dot.com: https://www.odddot.com/
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A discussion among a unique group of K12 leaders in CA building a brand-new middle school with future pathways at the center of their design.
Kristin McKenna
Director of College and Career Readiness
Madera Unified School District
KRISTINMCKENNA@maderausd.org
Kristin McKenna is the Director of College and Career Readiness for Madera Unified and has been with Madera Unified since 2009 when she was hired as an Agriculture Teacher at Madera South High School.
In 2015 Kristin became the Coordinator of College and Career Readiness and moved to the Director role in July 2018. In these roles Kristin supports the teachers in Madera Unified’s 25 career pathways, and helps build industry partnerships to align with the courses. She manages all of the CTE specific funding and is responsible for writing new grants as they become available.
Kristin received her Bachelors of Science Degree and Teaching Credential at Fresno State University, her Masters in Agriculture Education from Cal Poly, San Luis Obispo and her Administration Credential through Madera County Office of Education.
Alyson Rocco
Principal
Madera Technical Exploration Center (Madera TEC)
Madera Unified School District
alysonrocco@maderausd.org
Alyson Rocco is Principal at the Madera Technical Exploration Center - “Madera TEC.” She was a Madera High School graduate and is returning to the district after fifteen years in Clovis Unified, ten as a classroom teacher and five in administration.
Alyson taught kindergarten, first, second and fifth grade at James S. Fugman Elementary School then moved to the Guidance Instructional Specialist (aka Vice Principal) there. She was then promoted to a Learning Director at Clovis North Educational Center which serves 7th-12th grade students. Alyson oversaw English, Academic Block, Drama, Choir, Forensics and CTE Education Pathway.
Alyson received her Bachelors of Arts and Teaching Credential at San Diego State University, her Masters in Education from Fresno State University, and her Administrative Credential through Fresno County Office of Education.
Theron Cosgrave
Senior Consultant
Swanson & Cosgrave Consulting (www.swansonandcosgrave.com)
cosgrave@sbcglobal.net
Theron Cosgrave (aka “Cos”) is a national consultant who works with educators on a wide range of issues including project-based learning, curriculum development, school design, leadership development, and strategic planning. His firm, Swanson & Cosgrave Consulting, works with districts across the country along with intermediaries like ConnectED, JFF, NAF, and EPIC. Prior to consulting, Theron spent a decade as a high school social studies teacher and Assistant Principal. Theron holds a B.A. in Political Science and M.A. in Education from Stanford University, and a M.A. in Education Administration from San Francisco State University.
Links from this episode:
Madera Unified Schools: https://www.madera.k12.ca.us/
Madera California: https://en.wikipedia.org/wiki/Madera,_California
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Dr. Christopher Emdin is an Associate Professor in the Department of Mathematics, Science and Technology at Teachers College, Columbia University; where he also serves as Director of the Science Education program and Associate Director of the Institute for Urban and Minority Education. He is the creator of the #HipHopEd social media movement, and author of the award winning book, Urban Science Education for the Hip-hop Generation and the New York Times bestseller For White Folks Who Teach In the Hood and the Rest of Ya’ll too.
For a longer bio, check show notes, and if you haven't heard it, pop back to Episode 58 to listen to my first conversation with Chris and Edmund Adjapong.
Links from this episode:
Nipsey Hustle: https://en.wikipedia.org/wiki/Nipsey_Hussle, https://www.youtube.com/channel/UCm1s2VS9BdyXL9FU4a-W_cQ
Dr. Chris Emdin: https://chrisemdin.com/
For White Folks Who Teach in the Hood (And the rest of ya'll too): https://www.amazon.com/White-Folks-Teach-Hood-Rest/dp/0807028029
Computer Science for All, NYC Department of Education: http://cs4all.nyc/
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Jacob Martinez is a social entrepreneur, tech educator, keynote speaker and cutting-edge community collaborator. Martinez believes technology has the potential to break down socioeconomic barriers and unlock economic growth for youth and their communities. As the founder and executive director of Digital NEST (Nurturing Entrepreneurial Skills with Technology), Martinez turned a vision into reality by creating a modern, collaborative workspace for local youth to receive high-tech training.
The opening of the first Digital NEST in 2014 garnered national attention as a model for bridging the digital divide experienced by youth living in low-income, rural communities. Today the NEST continues to expand, with more than 1200 members at two regional centers; its main location in Watsonville, CA and since April 2017, a Digital NEST pilot in Salinas, CA.
Martinez’s inspiration for Digital NEST is built on more than a dozen years of experience and research in teaching tech as a way to overcome economic disparities and achieve equity for Latinos and girls. His early work focused on promoting careers in STEM for youth through an award winning after-school program teaching middle-school girls to create computer games. The program serves hundreds of students in 15 Santa Cruz County schools.
Martinez has presented his work and research to the National Science Foundation, to technology companies Google, Mozilla, and Infosys; to the Computer Science Collaborative Project, the University of California, and the National Girls Collaborative Project. Martinez spoke in 2015 at the first White House Tech Meetup and was named by TechCrunch as one of 2014’s Top 10 Men in the Country Supporting Women in Technology.
Martinez has been widely recognized for his work as a community leader developing innovative approaches to solving social problems across diverse populations. Martinez founded the Santa Cruz County Ag-tech Meetup, co-founded the Watsonville Film festival, is a Community Advisor for Opportunity Fund and hosts a podcast focused on the intersection of agriculture and technology.
He is a frequent speaker at technology and educational conferences and symposia, and has been honored by business, community, and educational institutions for his innovation and leadership. He was named the 2015 Santa Cruz County Entrepreneur of the Year, has provided thought leadership on the impact of tech and underserved student populations, and also received a recommendation letter from former United States Secretary of Defense, Leon Panetta.
Martinez graduated from the University of California, Santa Cruz with a Bachelor of Science in Ecology and Evolutionary Biology, and received his Master’s in Instructional Science and Technology from California State University, Monterey Bay.
Links from this episode:
Digital Nest: https://digitalnest.org/
Jacob Martinez: https://digitalnest.org/oldsite/?page_id=2847
Better Schools Won't Fix America, Nick Hanauer, Atlantic Monthly: https://www.theatlantic.com/magazine/archive/2019/07/education-isnt-enough/590611/
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This conversation is with a group of founders designing novel learning experiences to engage learners. The conversation explores each approach, and what values they bring to what they design and build for learners. How does "engagement" relate to what skills, identities, and dispositions these experts hope that learners attain including but not limiting to computer science.
Armando Somoza is a new media artist, technologist, social entrepreneur, and educator. He is committed to the creative application of immersive learning experiences, cultural entrepreneurship, and digital technologies as an agent of provocation and change. He holds an MFA in Emergent Digital Practice and a BA in Ethnic Studies. He is a career educator, artist, and technologist currently serving as a graduate level Adjunct Professor at NYU Steinhardt and CEO & Co-Founder of Rapport Studios, a creative agency that exists to disrupt, awaken, and reorient people’s relationship to knowledge and culture. Our product, CodeSCTY, leverages original hip hop music and youth culture to teach computational thinking and coding - like Schoolhouse Rock for coding.
Chenits Pettigrew is an accomplished musician, educator, entrepreneur and creative director. Through innovative curriculum development, live performance, multimedia creation and master classes, his work aims to foster sustainable change. He has worked with arts and community organizations domestically and internationally in pursuit of this mission. He is the co-founder of Soul Science Lab, a music and multimedia production company and Chief Creative Officer of Rapport Studios, a creative education agency. At Rapport he is focused on building dynamic content for CodeScty, a product that uses original hip hop music to teach computer science concepts. Chenits holds a Bachelor of Arts in Media Studies from Pennsylvania State University and an interdisciplinary Master’s in Music Business & Tech and Art as Activism from New York University.
Leandra Tejedor and her cofounder Alexandra Diracles are proving that the best way to teach teens, especially girls, computer programming is go where they live: social media videos. It's a Javascript coding curriculum that can be used as a stand-alone course or a unit within a CS course. Vidcode has reached over 150,000 students (62% girls) in 113 countries, and recently partnered with Snapchat to help enable teens to code their own snapchat filters. Tejedor holds a degree in design and interactive media from Ramapo College.
We often forget how rare it is that any of us as learners truly stumbles upon a deep motivation, a love for a topic, or enthusiasm for new skills out of nowhere. And yet, so many of the approaches we take through institutional learning make the assumption that you - empty vessel awaiting relevant knowledge - are eager to dive in. Today especially, we're obsessed as a country with "readiness." For the future, for jobs, for the challenges of tomorrow, but nobody every got ready for anything by having others shove it cram it down our throat. As many of you are aware, thoughtful, well-designed onramps can be the difference between pushing through an already cracked door, and feeling around aimlessly for a secret opening in a library wall like in a scene from Harry Potter. You get what I'm saying - meet everyone...
Links from this episode:
Kiki Dance Challenge
VidCode
CodeSCTY
Mark Guzdial, University of Michigan:
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Brian Sweeting is a Digital Publishing Manager and Content Strategist for New Learning Times. He manages a team of writers whose goal is to create and curate compelling digital content that deepens an understanding of forward-thinking learning, teaching, and research.
This episode, Brian and I consider a sort of "unboxing." He brings us four recent articles covered by New Learning Times. It's the first I've heard anything about them, and you get to come along as we unwrap the story - my understanding of the story - as we go.
As always, my thanks to Brian and the talented team at New Learning Times. I hope you'll go check them out.
The New Learning Times (NLT) provides daily coverage of the transformation of learning opportunities in the information age for those shaping the future of education. NLT is produced at the EdLab at Teachers College, Columbia University.
The editorial frame for NLT is governed by our understanding of three major trends, which we have termed “The New 3R’s.” Far beyond mere reform, the education sector is undergoing a major Reformation, a profound reconfiguration of the customs, institutions, and relationships that together constitute the foundations for learning opportunities around the world. Spurred by rapid developments in communications and computation, the education sector is also experiencing a Renaissance of new ideas, processes, and possibilities to support learning across the lifespan. The rapid introduction and convergence of these emerging political, technical, and artistic forces is creating the conditions for a Revolution in what is becoming the new learning sector. The New Learning Times seeks to chronicle the major transformation in learning possibilities.
Links from the episode:
New Learning Times: https://newlearningtimes.com/
Kinful Lets Students Learn Social and Emotional Skills Through Play, by Melanie Hering: https://newlearningtimes.com/cms/article/6302/kinful-lets-students-learn-social-and-emotional
Learn Chemistry in Virtual Reality With HoloLAB Champions, by Sara Hardman: https://newlearningtimes.com/cms/article/6224/learn-chemistry-in-virtual-reality-with-hololab
Ideally, I Want It Al, by Rebecca Sullivanl: https://newlearningtimes.com/cms/article/6293/ideally-i-want-it-all
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Guest Bio: Bernard Bull
My work focuses upon educational innovation, learner-driven communities, futures in education, social entrepreneurship in education, and the intersection of education and digital culture.
Dr. Bull most recently served as Chief Innovation Officer, Vice Provost of Curriculum and Innovation, and Professor of Education at Concordia University Wisconsin. There he led a University-wide effort to refine and expand low-residency and online learning opportunities for adult and post-traditional learners.
Now President at Vermont's Goddard College, Dr. Bull is a widespread and active voice in the K-12 and higher education landscape regarding alternative and experimental education; emerging practices in grading, assessment, and credentials; self-directed learning; nurturing learner agency and ownership; and the intersection of education and digital culture.
He is the author of several books, including Missional Moonshots: Insight & Inspiration in Educational Innovation, What Really Matters: Ten Critical Issues in Contemporary Education, and Adventures in Self-Directed Learning.
Links from this episode:
Austin Kleon: https://austinkleon.com/
Martin Seligman, Flourish: https://www.amazon.com/Flourish-Visionary-Understanding-Happiness-Well-being/dp/1439190763
What Is In The Air: https://whatisintheair.com/
RESLE, Boise State:
Chris Haskell, Boise State: https://dochaskell.com/
Barry Fishman, U. Michigan: http://www.soe.umich.edu/people/profile/barry_fishman/
90+ Education Documentaries to Challenge & Inspire: https://etale.org/main/2014/03/18/45-education-documentaries-to-challenge-inspire/
To Know For Real, edited by Benson and Adams: https://www.amazon.com/Know-Real-Pitkin-Goddard-College/dp/0912362200
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Here's a cool episode for you. Before I get started let's talk about these tracks. It's easy to overlook, when we talk about Maker Ed, that a lot of the greatest maker educators I know are makers themselves. Lou Lahana is also known on the interwebs as Techbrarian, and he wrote and produced tracks at the beginning and end of this episode. He's a great inspiration to remind us all, as Tasker Smith from MIT reminds us in this episode - we need stay inspired...consider it like facing turbulence on an airplane...put the mask on ourselves first.
It's a different format: in this episode I reached out and asked some of my favorite Maker Educators to send me recordings where they just jam into the mic a bit about resources that they often recommend to other educators, or folks just interested in what they do. I'm so grateful to a rockstar group of five featured in this episode, and hope that we can make it a more regular thing.
My thanks (in the order that you hear from them) to:
Lori Stahl-VanBrackal: linkedin.com/in/lori-stahl-van-brackle
Tasker Smith: linkedin.com/in/taskersmith
Jennifer Latimer: linkedin.com/in/jennifer-latimer-31219b6
Dr. Matthew Farber: linkedin.com/in/mattfarber
Dr. Lou Lahana: Techbrarian.com
Links from this episode:
Innovators Mindset, George Couros: https://www.amazon.com/Innovators-Mindset-Empower-Learning-Creativity-ebook/dp/B016YTBZKO
Laser Cutters (Universal Systems): https://www.ulsinc.com/
Make Magazine: https://makezine.com/
Instructibles: https://www.instructables.com/
Etsy: https://www.etsy.com/
Pinterest: https://www.pinterest.com/
Prototyping Library: http://prototypinglibrary.com/
Epilogue Laser Sample Club: https://www.epiloglaser.com/resources/sample-club.htm
Invent to Learn, Martinez and Stager: https://inventtolearn.com/
Connecting Gaming, Kafai and Burke: http://www.yasminkafai.com/connected-gaming
AdBusters: https://www.adbusters.org/
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My guests are experts in this space that you wouldn’t have seen quoted in recent coverage but maybe should’ve. Davin Sweeney is an independent college counselor with Collegwise who worked for ten years as an admissions counselor at the University of Rochester. He also hosts a podcast called “The Crush” featuring interviews with people who have interesting perspectives to share on the college and college admissions landscape. Leia Petty is a HS Guidance Counselor of ten years and social justice activist living in Brooklyn, NY. And Luke Nonas-Hunter is a high school senior in NYC's High School for Math Science and Engineering, recently released from the arduous process of college admissions - he'll be a freshman at Olin College in September.
My guests are experts in this space that you wouldn’t have seen quoted in recent coverage but maybe should’ve.
Links from this episode:
In the News
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A discussion with Kate McGregor of Mountain View’s Computer History Museum about women we should all know from computer history.
Kate McGregor: Kate is a STE(A)M advocate, museum educator, content developer and curriculum designer striving to help students, families and educators to explore concepts of problem-solving and innovation through the lenses of computer science and computer history, with activities that encourage critical thinking, collaboration, communication and creativity. At the Computer History Museum in Mountain View, California, Kate manages Family & Community guided and self-guided programming, events and activities for diverse intergenerational audiences. She leads the Museum’s efforts to expand program offerings through onsite and offsite family and community programming, in order to create meaningful points of engagement for visitors of all ages, backgrounds and knowledge bases. Kate developed and leads the Museum’s flagship Design_Code_Build program which engages middle school youth from all parts of the community.
From their website:
The Computer History Museum is a nonprofit organization with a four-decade history as the world’s leading institution exploring the history of computing and its ongoing impact on society. The Museum is dedicated to the preservation and celebration of computer history and is home to the largest international collection of computing artifacts in the world, encompassing computer hardware, software, documentation, ephemera, photographs, oral histories, and moving images.
Links from this episode:
Computer History Museum: https://www.computerhistory.org/
COBAL: https://en.wikipedia.org/wiki/COBOL
Reshma Saujani: https://en.wikipedia.org/wiki/Reshma_Saujani
WoGrammer: https://wogrammer.org/
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A conversation with Dr. Chris Emdin and Dr. Edmund Adjapong. Dr. Edmund Adjapong, a rising star of education leadership at Seton Hall University, who also coordinates #HipHopEd, is also a protege of Dr. Emdin, who was his high school physics teacher, then continued mentoring him as a professor when Dr. Adjapong went to grad school at Columbia University's Teachers College. We discuss their work in culturally responsive pedagogy, #HipHopEd, and critical views about how authenticity, agency, and voice must drive the movement to see Computer Science for All (Citizens).
Register for May 4th, 2019 CS Teachers Con at: bit.ly/CSTeachersCon19
and Learn more about NYC Deparment of Education's commitment to Computer Science for All: https://blueprint.cs4all.nyc/
Guest Bio: Dr. Chris Emdin
Dr. Christopher Emdin is an Associate Professor in the Department of Mathematics, Science and Technology at Teachers College, Columbia University; where he also serves as Director of the Science Education program and Associate Director of the Institute for Urban and Minority Education. Dr. Emdin is a social critic, public intellectual and science advocate whose commentary on issues of race, culture, inequality and education have appeared in dozens of influential periodicals including the New York Times, Wall Street Journal, and Washington Post. He is the creator of the #HipHopEd social media movement, and a much sought-after public speaker on a number of topics that include hip-hop education, STEM education, politics, race, class, diversity, and youth empowerment. He is also an advisor to numerous international organizations, school districts, and schools. He is the author of the award winning book, Urban Science Education for the Hip-hop Generation and the New York Times bestseller For White Folks Who Teach In the Hood and the Rest of Ya’ll too.
Guest Bio: Dr. Edmund Adjapong
Dr. Edmund Adjapong is an assistant professor in the Educational Studies Department at Seton Hall University. He is also a faculty fellow at The Institute for Urban and Multicultural Education at Teachers College, Columbia University and author of #HipHopEd: The
Compilation on Hip-Hop Education Volume 1. Dr. Adjapong is a former middle school science educator at a New York City public school in The Bronx. He is the director of the Science Genius Program, a program that engages urban students in the sciences through Hip-Hop, and the director of The Science Genius Academy, a program that encourages and prepares students to pursue STEM careers while providing mentoring and support. Dr. Adjapong has appeared on media outlets such as Hot 97’s radio station and is a contributing writer for Huffington Post and The Good Men Project, where he writes about issues of race, diversity, social justice and education.
Links from this episode:
James Harden's step back compilation on YouTube: https://youtu.be/gSDJ-HffHrU
Nipsey Hustle: https://en.wikipedia.org/wiki/Nipsey_Hussle, https://www.youtube.com/channel/UCm1s2VS9BdyXL9FU4a-W_cQ
Dr. Edmund Adapong: http://www.edmundadjapong.com/
Dr. Chris Emdin: https://chrisemdin.com/
Three Ways Educators in the Classroom Can Continue the Legacy of Nipsy Hustle, by Dr. Edmund Adjapong: https://medium.com/@e.adjapong/3-ways-educators-can-continue-the-legacy-of-nipsey-hussle-in-the-classroom-10c54c35d0c3
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Erik Martin was a guest on Episode 10 of this show, and I'm pretty excited that he's back. In February this year he wrote an op-ed for the Washington Post titled, We need a PBS for the Internet Age.
Erik is a graduate student at the Oxford Internet Institute, and was a policy adviser at the White House Office of Science and Technology Policy. He also worked as Sr Education Program Manager at the game engine company Unity, and was listed on Forbes 30 under 30 in 2018 in the games category.
When I read his piece in The Post I immediately started bugging him to join us on the show to say more. I have the feeling that when I look back on the episodes of 2019, this one will land among a handful at the top that really pushed my thinking. Whether or not you agree with his proposal, I hope that you walk away with your own ideas about the responsibility that legislators in the US could one day take for improving the inextricably connected role that the internet plays in our lives and our democracy beyond the whack-a-mole of censorship and regulation.
Episode Notes:
We Need a PBS for the Internet Age, Washington Post, Op Ed, February 25, 2019: https://www.washingtonpost.com/opinions/the-internet-has-gone-bad-public-media-can-save-it/2019/02/24/024befd0-36b2-11e9-854a-7a14d7fec96a_story.html?utm_term=.05c7d6fd62e4
Oxford Computational Propaganda Project: https://comprop.oii.ox.ac.uk/
MIT research on false information retweets more than real news: https://www.media.mit.edu/projects/the-spread-of-false-and-true-info-online/overview/
Newton Minnows 1961 speech, Television and the Public Interest: https://en.wikipedia.org/wiki/Television_and_the_Public_Interest
Network Propaganda, Book, Yochai Benkler, Robert Faris, Hal Roberts: https://www.barnesandnoble.com/w/network-propaganda-yochai-benkler/1129078833?ean=9780190923631#/
Shoshana Zuboff, Surveillance Capitalism: https://en.wikipedia.org/wiki/Surveillance_capitalism
Berkman Klein - talk on Network Propaganda: https://cyber.harvard.edu/events/2018-10-04/network-propaganda
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In addition to a ton of interesting things we discuss about the learning design that happens in a 1,700 acre arboretum, we dig into their new podcast called, "Planted: Finding your roots in STEM careers," an adorable title for an interesting show that's attempting to shed light on the professional world of an entire area of science that, previously, I honestly have no idea how people would've learned about.
Meghan Wiesbrock
Currently at The Morton Arboretum, Meghan Wiesbrock works with students at all places in their journey into STEM. Managing onsite curriculum-based nature programs, her and her team facilitate exposure to the natural world by providing rich, immersive learning experiences with the goal to build environmental affinity to protect trees and nature. She is co-host of the Planted: Finding Your Roots in STEM Careers Podcast. Meghan taught 7th/8th grade science for 6 years in Berwyn, IL. She earned a bachelor's degree from the University of Dayton, OH in Middle Childhood Education with endorsements in Science and Language Arts, and a Master's degree in Science Content and Process from Benedictine University in Lisle, IL.
Jessica B. Turner-Skoff
Jessica’s doctorate studying plants took her to the heart of Appalachia and the wilds of the Alaskan Tundra, and it was during this time that she discovered her passion for telling the story of research and science. As The Morton Arboretum’s first science communicator, or ‘Treeologist,’ Jessica supports the Arboretum's mission and vision to be the leading center of tree expertise by communicating and sharing expert knowledge. While centered in the Science and Conservation Department, she works collaboratively with Education and Information to help catalyze tree champions by creatively making tree science, horticulture, and conservation relevant and accessible to target audiences. Currently, she serves as a member of the Board of Directors of The Chicago Council on Science and Technology (C2ST) and President Emeritus of the Auxiliary Board. She is on the Advisory Council of the Seed Your Future, the national movement to improve the public’s perception of horticulture. Jessica is also an adjunct professor for the Associated Colleges of the Chicago Area, teaching ‘Economic Botany’ and ‘Science Communication for Broader Impacts.’
About Morton Arboretum
The mission of The Morton Arboretum is to collect and study trees, shrubs, and other plants from around the world, to display them across naturally beautiful landscapes for people to study and enjoy, and to learn how to grow them in ways that enhance our environment. Our goal is to encourage the planting and conservation of trees and other plants for a greener, healthier, and more beautiful world. The Morton Arboretum is an internationally recognized nonprofit organization dedicated to the planting and conservation of trees. Its 1,700 acres hold more than 222,000 live plants representing nearly 4,300 species from around the world.
About "Planted: Finding Your Roots in STEM Careers"
Welcome to ‘Planted: Finding your roots in STEM careers,’ we are here to introduce you to some professionals that have interesting and diverse careers and the journey they took to get there. These plant professionals do everything from teaching people about the natural world, unlocking the secrets of DNA, and traveling the world to save unique species. Explore the journey, by listening to the episode that matches your interest, or mirrors your journey towards a STEM career.
Links from this episode:
About Planted: Finding your roots in STEM careers: https://www.mortonarb.org/learn-experience/educators/planted-finding-your-roots-stem-careers
About Sonic Tomography: http://www.newdayarborist.com/tree-diagnostic-services/sonic-tomography/
Aurelie Jacquet on Planted: https://www.mortonarb.org/learn-experience/educators/planted-finding-your-roots-stem-careers/episode-4-merging-interests
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Brian Sweeting is a Digital Publishing Manager and Content Strategist for New Learning Times. He manages a team of writers whose goal is to create and curate compelling digital content that deepens an understanding of forward-thinking learning, teaching, and research.
The New Learning Times (NLT) provides daily coverage of the transformation of learning opportunities in the information age for those shaping the future of education. NLT is produced at the EdLab at Teachers College, Columbia University.
The editorial frame for NLT is governed by our understanding of three major trends, which we have termed “The New 3R’s.” Far beyond mere reform, the education sector is undergoing a major Reformation, a profound reconfiguration of the customs, institutions, and relationships that together constitute the foundations for learning opportunities around the world. Spurred by rapid developments in communications and computation, the education sector is also experiencing a Renaissance of new ideas, processes, and possibilities to support learning across the lifespan. The rapid introduction and convergence of these emerging political, technical, and artistic forces is creating the conditions for a Revolution in what is becoming the new learning sector. The New Learning Times seeks to chronicle the major transformation in learning possibilities.
Links from the episode:
New Learning Times: https://newlearningtimes.com/
Walking a Mile in Another Person’s Shoes Actually Works! https://newlearningtimes.com/cms/article/5924/walking-a-mile-in-another-persons-shoes-actually
Woebot, the Therapist You Can Trust https://newlearningtimes.com/cms/article/5290/woebot-the-therapist-you-can-trust
Learning to Code, One Kitten GIF at a Time https://newlearningtimes.com/cms/article/5679/learning-to-code-one-kitten-gif-at-a-time
Learn How to Spot Fake News. . . By Creating It https://newlearningtimes.com/cms/article/5178/learn-how-to-spot-fake-news-by-creating-it
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Sylvia Libow Martinez was an aerospace engineer before becoming an educational software producer and vice president of a video game company. She spent a decade as the President of Generation YES, the groundbreaking non-profit that provides educators with the tools necessary to place students in leadership roles in their schools and communities. In addition to leading workshops, Sylvia delights and challenges audiences as a keynote speaker at major conferences around the world. She brings her real-world experience in highly innovative work environments to learning organizations that wish to change STEM education to be more inclusive, effective, and engaging. Contact Sylvia at: sylvia (at) inventtolearn (dot) com.
Marc and Sylvia spend time talking about the 2nd Edition of Invent To Learn, how schools can be a glorious explosion of interesting things, and what Sylvia hopes will be the lasting impact of Maker Education.
Visit Sylvia’s website and blog: SylviaMartinez.com
Links from this episode:
Invent to Learn: https://inventtolearn.com/
Lave and Wenger, situated cognition: https://en.wikipedia.org/wiki/Situated_cognition
Lawrence Maliguzzi: https://en.wikipedia.org/wiki/Reggio_Emilia_approach
Jean Piaget: https://en.wikipedia.org/wiki/Jean_Piaget
John Dewey: https://en.wikipedia.org/wiki/John_Dewey
Maria Montessori: https://amshq.org/About-Montessori/History-of-Montessori
Deborah Meier: https://deborahmeier.com/
Ted Size: https://www.edweek.org/ew/articles/2009/10/29/10mcquillan.h29.html
Sylvia Chard, The Project Approach: https://youtu.be/jzeteh8qpD0
Seymor Papert
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Ashley is a design thinker, brand strategist, and educator passionate about bringing design thinking into K-12 schools and mission-driven organizations. She consults with organizations and teams to bring human-centered strategy, mindsets, and content to their work.
We cover a ton of ground in this conversation. If you're a current or aspiring design thinking educator I think there's a lot here for you. If you have ideas, resources, areas of DT that you'd like to hear covered on no such think I hope you'll come find me on twitter, @malesser.
A quote mentioned in the episode from Paulo Freire:
"There is no such thing as a neutral education process. Education either functions as an instrument which is used to facilitate the integration of generations into the logic of the present system and bring about conformity to it, or it becomes the ‘practice of freedom’, the means by which men and women deal critically with reality and discover how to participate in the transformation of their world."
Notes for this Episode:
Thor: https://www.throughthelg.com
Ashley Pinakiewicz on Twitter: https://twitter.com/AshleyPina
Thank You For Being Late, Tom Friedman: https://read.amazon.com/kp/embed?asin=B01F1Z0QHA&preview=newtab&linkCode=kpe&ref_=cm_sw_r_kb_dp_wdyECb23HACSW
Fieldguide for Educators, IDEO: http://www.designkit.org/resources/1
The Teachers Guild, an online community: https://www.teachersguild.org/
Design Thinking resources from Stanford "D" School: https://dschool.stanford.edu/resources/k12-lab-network-resource-guide
Leadership and Design: http://www.leadershipanddesign.org/
Launch, book by John Spencer & A.J. Juliani: https://www.amazon.com/dp/B01G99AWYY/ref=cm_sw_em_r_mt_dp_U_zkxECbNT0QSKN
Donald Norman: https://www.amazon.com/dp/B00E257T6C/ref=cm_sw_em_r_mt_dp_U_X.xECbD75EY0Q
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Graham Roberts is the director of immersive platforms storytelling, and leads a team that explores virtual and augmented reality projects, as well as innovation in video and motion-graphics. Marc is joined in this interview by Kimari Rennis of DreamYard Prep High School in the South Bronx, a Gamer and Youth Journalist.
Notes from this episode:
Experience Graham's work with the NY Times: https://www.nytimes.com/by/graham-roberts
New York Video Game Critic's Circle: https://nygamecritics.com/
At the top of the last episode you learned about Mark Guzdial. Mark is a Professor in the College of Engineering at the University of Michigan. After his talk at Cornell Tech's "To Code and Beyond" I had a chance to sit down with Mark and ask what questions had bubbled up while I listened to his talk live. Probably my most pressing question: what you're saying is great, but we've all seen professors like you on youtube - Mark is a brilliant, animated, ukelele playing Computer Science professor, who, from my time with him, seems as passionate about you learning about his passion topic, as he is about the topic itself. He's a rare mix, and what I'm sure many in the audience wondered - what the country is wondering right now - is how do we bottle some of that, and help thousands of teachers in every state offer young people the experience that surely the students in Mark's class have each semester. For what it's worth, out-of-state tuition at his school is $43,476 with a 26% acceptance rate. A wicked problem, indeed.
Enjoy my talk with Mark. My thanks again to Cornell Tech and To Code and Beyond for helping connect us.
Notes from this episode:
Proust and the Squid: https://www.harpercollins.com/9780060933845/proust-and-the-squid/
Elliot Soloway: http://www.soe.umich.edu/people/profile/elliot_soloway/
Seymor Papert: https://en.wikipedia.org/wiki/Seymour_Papert
Logo: https://en.wikipedia.org/wiki/Logo_(programming_language)
Mitchell Resnick: https://web.media.mit.edu/~mres/
Pat Bagget, Psychologist: https://catalogue.nla.gov.au/Record/5425464
Situated Learning: https://en.wikipedia.org/wiki/Situated_learning
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This is Mark Guzdial: he is a Professor in the College of Engineering at the University of Michigan.This is his talk from "To Code and Beyond," a conference about education and computer science, hosted by Cornell Technion.
Guzdial is a really important piece of this rubik's cube that is contemporary thought on computer science education. This talk is an important appetizer to the forthcoming episode, where Professor Guzdial and I dig into some of the topics he alludes to here. You'll notice that in the audio I intentionally made it sound like a hollow lecture hall to bring you closer to the milieu where such talks typically occur. That's not true. Sometimes a venue has technical hiccups, and this one caught the audio but didn't get a great recording. That's okay though, i'm grateful to have what we could get.
If you're fired up about the talk. I'll link to the video in the show notes, where you'll be able to see some of the visuals he was sharing. It was a terrific talk, and if you can't tell from his introduction, Mark is one in a line of thought leaders who have fought hard to help us stay motivated in answering the tough questions around technology in learning. Is coding a critical 21st century literacy? Yes, he says, because it helps us learn everything else better.
My tremendous thanks to Diane Levitt of Cornell Tech, who helped make this talk and my interview with Mark a possibility, and for throwing a top notch event where this and much more dialogue like it can take place.
Notes from this episode:
Video of the talk, "Computing Education as a Foundation for 21 Century Literacy": https://cornell.app.box.com/s/feib38ctri0hpcgylte78zbstvlrneyw
Seymor Papert, Mindstorms: https://en.wikipedia.org/wiki/Mindstorms_(book)
Elliot Solloway: http://www.soe.umich.edu/people/profile/elliot_soloway/
K-12 Initiative at Cornell Tech: https://tech.cornell.edu/impact/k-12/
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Research Practice Partnerships, otherwise known as RPPs, are important. Just like in any other field, good researchers are constantly thinking about how to bring relevance and purpose to their research. RPPs make strategic partners out of researchers and practitioners to dig into what the field needs to know in the present, and closely study what’s working and what’s not.
Guests from Hive Research Lab, New York University, and UC Irvine discuss the recently-published Toolkit for Brokering Youth Pathways, available online at Hiveresearchlab.org. Educators can access a series of what they’re calling “practice briefs” for youth programs to help realize promising (and sometimes less-promising) methods for leveraging youth participation for the purpose of building connections between too-often disparate learning experiences.
Rafi Santo, Ph.D., is a learning scientist focused on the intersection of digital culture, education, and institutional change. Centering his work within research-practice partnerships
Dr. Dixie Ching is a senior user experience researcher at Google, where she supports education-related products and services through strategic research and partnerships. Previously, Dixie has worked at the Joan Ganz Cooney Center at Sesame Workshop, Center for Children & Technology/Education Development Center, New York Hall of Science, Discovery Communications, WGBH/NOVA, and Beijing Television.
Dr. Chris Hoadley is associate professor in the Educational Communication and Technology Program, the Program in Digital Media Design for Learning, and the Program on Games for Learning at New York University.
Dr. Kylie Peppler is an artist by training - Associate Professor of Learning Sciences at UC Irvine and engages in research that focuses on the intersection of arts, computational technologies and interest-driven learning.
Links from this episode
The Brokering Toolkit from Hive Research Lab: https://brokering.hiveresearchlab.org/practice-briefs/
Scope of Work: https://www.scopeofwork.co/
Beam Center: https://beamcenter.org/
Hive Learning NYC: http://hivenyc.org/
Emoji-Con NYC: https://emoti-con.org/
Bridgid Baron: https://ed.stanford.edu/faculty/barronbj
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Vassiliki Khonsari: Producer & director specializing in interactive storytelling across screens (VR, Games, Documentary, Film) Independent Magazine calls her “One of the top ten filmmakers to watch”. Founding partner of iNK Stories, known for creating impact forward, immersive stories for global audiences. With background in Visual Anthropology, a Sundance fellow and member of Women’s Impact Network (PGA), Khonsari mentors and contributes to many organizations on reframing diversity, emerging tech and storytelling.
Bio, Nick Dangerfield | Co-Founder | Planeta:
Nick has worked with an assortment of artists that includes Jonas Mekas, Park Chan Wook, Moriyama Daido, Nick Waplington, Bruno S., Harmony Korine, and Justin Bieber.
Nick has also built tools and platforms in the space of arts and culture for the last fifteen years, like the Playbutton, the Harinezumi camera, and to.be, as well as running Planeta. He’s now working on a live-sound transmission and adapting the David Bowie Archive for AR.
Nick, Vassiliki and I are talking about Immersive Media in this episode. You'll hear us refer a couple of times to a previous conversation, which is a live version of the interview that was never recorded due to some technical issues at the venue. What's so exciting about this sequel to that first meeting, in addition to their generosity for coming back to record with me, is that we got to plunge fathoms deeper into the topic. It's a long one: but if you're like me and still deciding how to make sense of immersion and virtual media, spacial computing, and whether this will someday come together to the benefit of learners like us, then you should stick around for the full conversation. It might surprise you.
Links for this episode:
Donald Norman, Things that Make us Smart: https://www.amazon.com/Things-That-Make-Smart-Attributes/dp/0201626950/ref=sr_1_1?ie=UTF8&qid=1547492381&sr=8-1&keywords=things+that+make+us+smart
Ink Stories, Brooklyn: http://inkstories.com/
Fire Escape by Ink Stories: http://inkstories.com/#FE
"Hero": http://inkstories.com/#heroNew
Planeta.cc: https://planeta.cc/
David Bowie Virtual Collection: https://davidbowieisreal.com/
Anomalisa: https://www.imdb.com/title/tt2401878/
NIhilism and Technology: https://www.amazon.com/dp/1786607034/ref=cm_sw_r_tw_dp_U_x_KXnpCbMZT6CFS
Magic Leap: https://www.magicleap.com/
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Tasker Smith is a technical instructor at MIT's Pappalardo Lab for Mechanical Engineering. As you'll hear through this interview, his background has a striking resemblance to television's Adam Savage of MythBusters. That is, he's held roles in all sorts of environments: performance, toys, consumer products, and lucky for the young mechanical engineers at MIT he wound up eventually making his way to higher education, cultivating young talent to be as skilled technically and emotionally to enter a world of professional engineering as they can possibly be.
We talk about approaches from the lab that I think will be of interest to everyone, but especially those educators who are serious about maker education, and the role that pre-engineering programs play in schools and afterschool all over the country. If you're looking for tips and best practices, just curious what goes on in the Mech E lab at MIT, or excited to learn more about how Tasker went from studying theatre arts to modelling toys, stick around.
A special treat from this episode, Tasker offers a set of files for the poster panels that come up toward the end of the interview for listeners to grab and repurpose in their own shops and maker spaces. Do check out the shownotes at NoSuchThingPodcast.org to find that gift from him.
Links from this episode:
Pappalardo Lab on Twitter: https://twitter.com/pappalardolab?lang=en
Japanese drawers links: http://digg.com/video/japanese-joinery-drawers
Tasker's Make Mag Leather Article: https://makezine.com/2018/07/09/use-3d-printing-shape-leather/
Z Corporation: https://en.wikipedia.org/wiki/Z_Corporation
Continuum Innovation, Boston: https://www.continuuminnovation.com/en/
Caine's Arcade: https://youtu.be/faIFNkdq96U
Statasys: https://www.stratasys.com/
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In this episode I'm joined by two special guests and we're talking about a recent merger that may have gone unnoticed by many, but to me could be a tiny rumble before a tremendous shift that could rock education in a lot of ways. Here were some of the headlines:
New Merger Wants to Create ‘WeWork for Education’ Via Digital Badges and Mini-Campuses
Next for SNHU: Game-Based Learning and Digital Badges for Middle Schoolers
Southern New Hampshire University and LRNG Merge to Deploy Innovative Community-Based Education Strategy in Cities Across the U.S.
My guests are two critical players leading education reform, research, and practice in this country.
Dr. Kylie Peppler is an artist by training - Associate Professor of Learning Sciences at UC Irvine and engages in research that focuses on the intersection of arts, computational technologies and interest-driven learning. In addition to serving as the Director of the Creativity Labs at Irvine, Dr. Peppler is the Chief Learning Officer at Collective Shift/LRNG, the former lead of the MacArthur Foundation’s Make-to-Learn initiative, and a member of the 2016 and 2017 National Educational Technology Plan Committee, sponsored by the U.S. Department of Education. Peppler was on the original NSF-sponsored Scratch team during the initial design and early study of the Scratch platform. Since this time, she has specialized in studying e-textile design with the LilyPad Arduino.
Connie Yowell is the visionary and CEO of Collective Shift, bringing considerable experience from the MacArthur Foundation where she oversaw a $150 million program on Digital Media and Learning.
Prior to joining the Foundation, Connie was an Associate Professor at the University of Illinois, publishing scholarly work that examines the complex interplay among young people’s emerging identity, their social context and achievement. Connie briefly served as Policy Analyst in the U.S. Department of Education during the Clinton Administration, and has worked closely with teachers and administrators to develop programs for youth development.
In 2004, Connie received the Distinguished Fellows Award from the William T. Grant Foundation, an award to support scholars seeking to bridge research and practice, under which she worked with the National Writing Project to develop approaches that integrate web 2.0 technologies into the social practices of teachers. Connie earned her bachelor’s degree from Yale, and her PhD from Stanford University.
My thanks to Kylie and Connie for joining. You'll hear a change in audio on Connie's mic mid-way through the interview...we had some technical difficulties with our connection, but persevered. Whether you agree with me that their story could be a taste of new education paradigms to come, I hope you'll join me in cheering them on. We need all of the brains we can get iterating toward a future where learning is accessible, connected, counted for everyone.
LRNG / SNHU Merger Press Release: https://www.prnewswire.com/news-releases/southern-new-hampshire-university-and-lrng-merge-to-deploy-innovative-community-based-education-strategy-in-cities-across-the-us-300734026.html
Mastery Transcript Consortium: http://mastery.org/
LRNG: https://www.lrng.org/
Souther New Hampshire University: https://www.snhu.edu/
Open Badges: https://openbadges.org/
Walk Out, Walk On - Book by Margaret J. Wheatley and Deborah Frieze: http://a.co/d/cFUsNUS
EdSurge Says: New Merger Wants to Create ‘WeWork for Education’ Via Digital Badges and Mini-Campuses: https://www.edsurge.com/news/2018-10-23-new-merger-wants-to-create-wework-for-education-via-digital-badges-and-mini-campuses
And the official press release headline was: Southern New Hampshire University and LRNG Merge to Deploy Innovative Community-Based Education Strategy in Cities Across the U.S.: https://www.prnewswire.com/news-releases/southern-new-hampshire-university-and-lrng-merge-to-deploy-innovative-community-based-education-strategy-in-cities-across-the-us-300734026.html
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I was extremely honored to be invited by friends at CSTA-NYC to help produce a live episode of the show on the topic of Tech and Ethics. We called the event "Code of Ethics" and my thanks in particular to the kind and hardworking folks in the Audio-Visual department at Microsoft, NY, who hosted the event.
Anil Dash is the CEO of Glitch, formerly Fogcreek Software, and host of Vox Media's new show on Tech and Society, Function, and long-time advocate for a more socially-minded technology sector, it's engineers, leadership, and the policy that structures (or doesn't) decisions about what gets made.
Natasha Singer is a reporter for the NY Times Business Section, who covers Tech and has a special focus on accountability.
And Brenda is a NYC Public School student who dreams of becoming a software engineer. She is a 1st generation Dominican-American and passionate about women in tech.
This conversation was a journey into some of the most serious issues that all of us should be grappling with during Computer Science Education week. Thousands of events, big and small, are being logged globally tying into CS Education, but what could be more important than a step back to think about what, in the course of the conversation, we refer to as tech's "downstream effects."
Links from this episode:
Function Podcast: https://www.voxmedia.com/about-vox-media/2018/10/30/18039366/vox-media-podcast-network-function-anil-dash
Google Is Teaching Children How to Act Online. Is It the Best Role Model?
Just Don’t Call It Privacy
Weaponized Ad Technology’: Facebook’s Moneymaker Gets a Critical Eye
Microsoft Urges Congress to Regulate Use of Facial Recognition
Tech’s Ethical ‘Dark Side’: Harvard, Stanford and Others Want to Address It
Maryland Schools May Tell Children When It’s Time to Log Off
Senators Call for Federal Investigation of Children’s Apps
Did you vote? Now your friends may know.
Hudson High School of Learning Technologies: https://www.hudsonhs.nyc/
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I'm cramming for my conversation next week about ethics and tech, and as I prepare I thought it would be a fun way to add some transparency to the process. Usually when I prepare for a big episode I reach out to folks in my network, I dig for sources, I spend a lot of time with the topic in my head. When I thought about who I should reach out to as I think about the roots of some of the issues we'll cover next week, I wondered, who might help me with something of a literature review on the ethics and philosophy part. As we know - but sometimes forget - many of the questions that we're asking today about ethics relevant to computer science have been asked before. There are entire schools of thought dedicated, scholars who've spent lifetimes... but I haven't reached back to those texts in forever, maybe you haven't either. So I did what anyone would do...
John P. Cleary is my high school philosophy teacher, and the first person who came to mind when I considered who would make time for me as I cram for this interview. He's a busy guy, an Assistant Professor at Raritan Valley Community College, an acclaimed stage actor, and restorer of his cabin in the woods, where I imagine he'll one day sip brandy and read poetry by a wood stove. We caught up for a bit before diving in, but the questions you hear me refer to are ones that I shot him over Facebook Chat, where he and I keep in occasional touch.
Enjoy my chat with John, it's a prep call for next weeks episode on Ethics in Tech, but if, like me, you're looking for a lit review to help you think about the scholarly history of some of civilizations' thorniest questions, here it is...
Links:
Joe Kincheloe, The Sign of the Burger: https://www.goodreads.com/book/show/2255502.The_Sign_of_the_Burger
Nat'l Association of Media Literacy: https://namle.net/
Zimyatin's WE, Russian novel: https://en.wikipedia.org/wiki/We_(novel)
Neil Postman: https://en.wikipedia.org/wiki/Neil_Postman
Martin Heidegger: https://en.wikipedia.org/wiki/Martin_Heidegger
Jurgen Habermas: https://en.wikipedia.org/wiki/J%C3%BCrgen_Habermas
McLuhan's Mechanical Bride: https://en.wikipedia.org/wiki/The_Mechanical_Bride
Donna Haraway: https://en.wikipedia.org/wiki/Donna_Haraway
Kaku, Physics of the Impossible: https://en.wikipedia.org/wiki/Physics_of_the_Impossible
Also Mentioned:
Mary Shelly
Orwell
Huxley
Kelner
Noam Chomsky
Sartre
Friedrich Nietzsche
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At the end of October, the New York Times ran a series of articles on kids, parents, and screentime. It looked at trends among parents, largely around the Silicon Valley in California. When I read Anya Kamenetz's response in the Columbia Journalism Review, titled What the Times Got Wrong About Kids and Phones, I had to reach out and see if she'd be willing to talk. I think her perspective on this issue is extremely important.
Anya Kamenetz is NPR's lead education blogger. She joined NPR in 2014, working as part of a new initiative to coordinate on-air and online coverage of learning.
Kamenetz is the author of several books. Her latest is The Art of Screen Time: How Your Family Can Balance Digital Media and Real Life (PublicAffairs, 2018).
Her previous books were Generation Debt; DIY U: Edupunks, Edupreneurs, and the Coming Transformation of Higher Education, and The Test.
Kamenetz covered technology, innovation, sustainability, and social entrepreneurship for five years as a staff writer for Fast Company magazine. She's contributed to The New York Times, The Washington Post, New York Magazine, Slate, and O, the Oprah Magazine, and appeared in documentaries shown on PBS and CNN.
It's worth noting that in addition to the rock stardom above, she's a parent, and someone who, admittedly, is dealing with the stuff in real time. If you take nothing else from this episode, if you don't read her book or the many links that I drop in the show notes for this episode (available on our facebook page facebook/nosuchthingpodcast) pretty please, use your instincts as a parent, consult educators and specialists who know technology on this topic, talk with doctors who really want to dig in about what's fears are real and which are not. Take the time to do your homework, and make plan that fits what you're looking to each achieve at home, in your classroom, or with the young people you serve, wherever that is. And talk to the young people in your life. Preaching tech abstinence comes from a good place - we want children safe and productive - but don't be suckered by the temptation to conflate all that's changing for us culturally, don't trust non-expert voices because they seem elite, and don't miss out on all that's there in the upside.
Links from this episode:
Columbia Journalism Review - What the Times got wrong about kids and phones: https://www.cjr.org/criticism/times-silicon-valley-kids.php
THE ART OF SCREEN TIME: HOW YOUR FAMILY CAN BALANCE DIGITAL MEDIA AND REAL LIFE: http://www.anyakamenetz.net/
NYTimes, A Dark Consensus Begins to Emerge About Kids and Phones in Silicon Valley: https://www.nytimes.com/2018/10/26/style/phones-children-silicon-valley.html
Silicon Valley Nannies Are Phone Police for Kids: https://www.nytimes.com/2018/10/26/style/silicon-valley-nannies.html?module=inline
Anya's Newsletter: https://tinyletter.com/AnyaKamenetz/subscribe
Anya on Twitter: https://twitter.com/anya1anya
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Buckle up for some real talk about solutions to our Math challenges that might sound simple in a lot of cases, but they certainly aren't obvious. If they were, we would've figured out a long time ago that, for example, "school math and real math" as Marvin puts it during this interview, should not and cannot be such very different things.
In this episode, Marc interviews researchers from Education Development Center's Center for Children and Technology and Bank Street College of Education, who are collaborating on an effort funded by the National Science Foundation and the Institute of Education Sciences at the U.S. Dept. of Department of Education, to help better equip educators supporting the wide variety of learners who populate the classrooms of American schools. Their program, Math For All, is developing digital resources to show general and special education teachers how to provide high-quality, standards-based math education to all students, including those with disabilities.
Links from this episode:
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Del Lago Academy is one use case that shows the potential of alternative credentialing (or digital badges) for reforming assessment in the digital age. If you're a K12 professional, a funder, or a education technologist that's been following the conversation on Badges for Learning, you don't want to miss this conversation. Alec Barron is the lead behind Competency X, a project that's already engaged teachers, local industry, and higher ed in a serious conversation about how competency-based practices, along with strong software platforms, can change the efficiency and effectiveness of school-supported pathways for youth to meaningful, prosperous futures in San Diego County.
Links from this episode:
Del Lago Academy: https://www.dellagoacademy.org/
Portfolium: https://portfolium.com/
Competency X: https://www.competencyx.com/
BIOCOM: https://www.biocom.org/s/
Fleet Science Center: https://www.rhfleet.org/
Digital Badge Summit: https://badgesummit.weebly.com/
Palomar College: https://www2.palomar.edu/
Miramar College: https://www.sdmiramar.edu/
Pharmatec: http://www.pharmtech.com/
Assessment for Learning Project: https://www.assessmentforlearningproject.org/
Education Design Lab: https://eddesignlab.org/
Nicole Pinkard: http://www.sesp.northwestern.edu/profile/?p=1049&/NicholePinkard/
Center for Collaborative Education: http://cce.org/
Reimagining College Access: https://learningpolicyinstitute.org/project/reimagining-college-access
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In this episode I'm talking with Julia Bennett, Director of Learning Strategy at Planned Parenthood Federation of America, along with Dan Rice, Director of Training for an organization called, Answer out of Rutgers University in New Jersey, and Temitayo Fagbenle, Senior, City University of NY, Queens College and soon-to-begin "Fellow" at "Nancy," a production of WNYC Studios. You may remember her from previous episodes of this show on higher education and youth radio.
If you've wondered about this intersection between technology and the sexual development of young learners, I'm with you. We tackle some big issues in this episode, and I hope also shed some light on the reality of where young people are learning sex ed, and what role adults in their lives can play.
Links from this episode:
Planned Parenthood Federation of America: https://www.plannedparenthood.org/
Answer: http://answer.rutgers.edu/
Temitayo Fagbenle on Instagram and Twitter @theeetemi: https://www.wnyc.org/people/temitayo-fagbenle/
NYC Comptroller's Report on Sex Ed: https://comptroller.nyc.gov/newsroom/comptroller-stringer-report-high-number-of-middle-and-high-school-students-arent-taught-sex-ed/
PrEP, HIV prevention: https://www.cdc.gov/hiv/risk/prep/index.html
Sex Etc: SexEtc.org
Online Shaming, WNYC Radio Rookies: https://www.wnyc.org/story/261104-radio-rookies-sexual-cyberbullying/
It's Complicated by dana boyd: https://yalebooks.yale.edu/book/9780300166316/its-complicated
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This episode is part 2 of an experiment. If you listen to both episodes, it’s two hours of gameplay, and talk about games in learning, play, popular titles, a takedown of the Fortnight franchise by young Game Reviewer, and Rudy Blanco's student, Kimari Rennis - I can’t wait for you to meet Kimari - we talk about diversity in games, we define some terms, sidetrack a bit into mythology, and so so much more. Here’s the bottom line, though. If you’ve never played video games with your students, you might be missing out on a tremendous learning opportunity. How often in your class does a student jump in an say, “I’m happy to control the ship?”
This and so much more in the episode ahead. Enjoy.
Links from this episode:
NYC Video Game Critic’s Circle: https://nygamecritics.com/
DreamYard Project: http://www.dreamyard.com/
(Game 1) Lovers in a Dangerous Spacetime: http://www.loversinadangerousspacetime.com/
Until Dawn (game): https://en.wikipedia.org/wiki/Until_Dawn
Plants Vs Zombies: https://en.wikipedia.org/wiki/Plants_vs._Zombies
George Fan, PVZ designer: http://plantsvszombies.wikia.com/wiki/George_Fan
Disney Quest (arcade): https://en.wikipedia.org/wiki/DisneyQuest
Fortnite (game): https://en.wikipedia.org/wiki/Fortnite
Smite (game): https://en.wikipedia.org/wiki/Smite_(video_game)
Pub G: https://en.wikipedia.org/wiki/PlayerUnknown%27s_Battlegrounds
(Game 2) Don’t Starve Together: https://en.wikipedia.org/wiki/Don%27t_Starve
Assassin’s Creed: https://en.wikipedia.org/wiki/Assassin%27s_Creed
Playstation “Shareplay”: https://www.playstation.com/en-us/explore/ps4/share-play/
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This episode is another two-parter and it’s something of an experiment. If you listen to both episodes, it’s two hours of gameplay, and talk about games in learning, play, popular titles, a takedown of the Fortnight franchise by young Game Reviewer, and Rudy Blanco's student, Kimari Rennis - I can’t wait for you to meet Kimari - we talk about diversity in games, we define some terms, sidetrack a bit into mythology, and so so much more. Here’s the bottom line, though. If you’ve never played video games with your students, you might be missing out on a tremendous learning opportunity. How often in your class does a student jump in an say, “I’m happy to control the ship?”
This and so much more in the episode ahead. Enjoy.
Links from this episode:
NYC Video Game Critic’s Circle: https://nygamecritics.com/
DreamYard Project: http://www.dreamyard.com/
(Game 1) Lovers in a Dangerous Spacetime: http://www.loversinadangerousspacetime.com/
Until Dawn (game): https://en.wikipedia.org/wiki/Until_Dawn
Plants Vs Zombies: https://en.wikipedia.org/wiki/Plants_vs._Zombies
George Fan, PVZ designer: http://plantsvszombies.wikia.com/wiki/George_Fan
Disney Quest (arcade): https://en.wikipedia.org/wiki/DisneyQuest
Fortnite (game): https://en.wikipedia.org/wiki/Fortnite
Smite (game): https://en.wikipedia.org/wiki/Smite_(video_game)
Pub G: https://en.wikipedia.org/wiki/PlayerUnknown%27s_Battlegrounds
(Game 2) Don’t Starve Together: https://en.wikipedia.org/wiki/Don%27t_Starve
Assassin’s Creed: https://en.wikipedia.org/wiki/Assassin%27s_Creed
Playstation “Shareplay”: https://www.playstation.com/en-us/explore/ps4/share-play/
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The organization Games for Change is hard to describe as being just one thing: they throw a Festival that happens every year in NYC, and that's been the backbone of the organization, but around that has grown a really important community of artists and activists, educators, computer scientists, developers, funders, and game studios who believe deeply in the power of games for improving the human experience. Sometimes that's about empathy for other humans, sometimes it's about zooming in on something remarkable, sometimes it's about simply tapping the playfulness in all of us. When I think of Games for Change - some might call them Serious Games - I think of titles like Dys4ia, a flashgame by the legendary Anna Anthropy - quoting from Wikipedia, "to recount her experiences of gender dysphoria and hormone replacement therapy". There are hundreds of titles, and many would argue that the boundaries between "serious games" and others is really about your game design practice, more than genre. They can be blurry, when you put them up against Educational Games, or even virtual environments where the outcomes aren't purely a play for revenue.
I've been really lucky to be a part of this organization's evolution as a participant at the festival, as a partner to their student game design challenge in my role at Mouse, and as a member of the community that gains so much from the vision they put forward 15 years ago. I feel like an Anniversary gift is in order, and while I didn't send chocolates to founders - Ben Stokes, Barry Joseph, Suzanne Seggerman - it felt like the next best thing to spend some time with G4C President, Susanna Pollack, and give you a chance to hear from two winners at this year's festival.
3 Conversations, 15 years of Games for Change - enjoy.
Notes from this episode:
Games For Change: http://www.gamesforchange.org/
Attentat 1942: http://attentat1942.com/
Attentat 1942 Gameplay: https://youtu.be/kLct7kVW1sM
Charles University: https://cuni.cz/
About Assassins Creed, Origins for Education: https://www.nytimes.com/2018/05/16/arts/assassins-creed-origins-education.html
STEAM: https://store.steampowered.com/
Technology Student Association: http://www.tsaweb.org/
Play Garrett at Chameleon School: http://tsabms.bsd.k12.pa.us/VideoGameDesign/Team903/
2018 G4C Student Challenge Winners: http://www.gamesforchange.org/studentchallenge/awards-2018-student-challenge/
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Dr. Gretchen Givens Generett, is a researcher / educator on issues of teacher professional development, educational leadership, and cultural diversity. An associate professor in the School of Education at Duquesne University, Gretchen is the Director of the University Council for Educational Administration Center for Educational Leadership and Social Justice. Her teaching and research are designed to enhance the skills and habits of mind necessary for educators to effectively teach students from diverse populations.
During our chat, Gretchen shares her own personal narrative, and talks about how each of us has a story that needs to be explored as preparation and proper framing for the work we endeavor to do. I learned so much from my chat with her, and I hope you do too.
Dr. Generett has published extensively in peer-reviewed journals and edited volumes in the field of education. She is the co-editor of the book Black Women in the Field: Experiences Understanding Ourselves and Others through Qualitative Researchpublished by Hampton Press and has served as the guest editor for the journals Educational Foundations, Educational Studies, and Journal of Cases in Educational Leadership.
Notes from this episode:
Dr. Francisco Guajardo: http://iel.org/francisco-guajardo
Linda Treadway: http://iel.org/lynda-tredway
Gretchen Generett’s Inspire Speaker Series story: https://youtu.be/d_fwIjZlaMw
Malcolm Gladwell's Revisionist History (on school segregation): http://revisionisthistory.com/episodes/13-miss-buchanans-period-of-adjustment
Chris Janson https://www.unf.edu/bio/N00607194/
Matt Militello https://coeweb.ecu.edu/directory/name/matthew-militello/
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If you're getting to this episode without having given a listen to Episode 34 on MakerEd and Autism, hit pause and back up one episode. This one won't land without its predecessor. In fact, when I recorded this interview, it was intended as a segment that I would drop into 34, but the more I tried to make it work, the less I liked it. I didn't want to interrupt the previous conversation, and I didn't want to give short shrift to Dave Wells, who's a critical piece of the Maker Educator puzzle in NYC. So much so that i'm mashing up some of the conversation I have had with him previously on the show to fill in some context on NYSCI, the NY Hall of Science, where Dave works, and to round out the episode.
The first part of the interview you're about to hear is from the Manhattan Make-A-Thon earlier this year where i had a chance to sit with Dave and talk about the work at NYSCI. If you prefer to skip forward to the details in the second half about how Dave and the NSF-funded research team from NYU and Education Development Center implemented the project - head to ~8:30.
David Wells, Director of Maker Programming, is responsible for all programming and activities in NYSCI’s Maker Space. He oversees the design and implementation of maker-related programs which engage families, students, and visitors of all ages, he's a “maker of things” in his own right, and designs sight specific interactive art installations using discarded technology, audio experimentation, and digital media He received his B.F.A. from F.I.T. and a Masters in Museum Education from Bank Street.
Links from this episode:
Dave Wells, Bio https://nysci.org/people/david-wells/
NYU's ASD Nest https://steinhardt.nyu.edu/asdnest/
Education Development Center https://www.edc.org/
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Kristie Patten Koenig is an occupational therapist, with a PhD in Educational Psychology.
From her bio: She examines the efficacy of interventions utilized in public schools for children and adolescents with autism spectrum disorders.
She's the Department Chair for Occupational Therapy at New York University and a leading researcher on K12 interventions related to Autism Spectrum Disorder.
Dr. Wendy Martin leads research that deepens understanding of how key components of educational programs influence effectiveness and participant experience with the prominent research group, Education Development Center.
We're talking today about a project that they collaborate on: it's about maker education and Autism.
Notes from the episode:
ASD Nest @ NYU: https://steinhardt.nyu.edu/asdnest/
Wendy Martin: http://cct.edc.org/people/martin-wendy
Kristie Koenig: https://steinhardt.nyu.edu/ot/faculty/Kristie_Koenig
Diagnostic and Statistical Manual
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This is part two of a couple of episodes on "Broadening Participation." Dr. Sunshine Menezes, has served as executive director of the Metcalf Institute at the University of Rhode Island since 2006. She became a Clinical Associate Professor of Environmental Communication in the URI Department of Natural Resources Science in 2017. She'd spent more than a decade before that as specialist in Science Communication and science policy. Menezes received a B.S. in zoology from Michigan State University, a Ph.D. in biological oceanography from the URI Graduate School of Oceanography, and was a Rhode Island Foundation Fellow from 2013-2014.
Enjoy this second conversation from the 2018 convening of the Center for Advancement of Informal Science Learning's Task Force on BP through informal STEM learning.
Links from this conversation:
Dr. Sunshine Menezes
Metcalf Institute
Arpita Choudhery
The Science of Illustration
Arpita Choudhery's Etsy Shop
Center for Advancement of Informal Science website
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This episode is important groundwork for understanding some of the nuance of broadening participation. This interview is with experts like Jaime Bell, Cecilia Garabay, Christine Reich, and Dale McCreedy, and together we dive into the issue. I taped these interviews after a two-day convening of the task force in Washington DC. Every step of this experience has been an honor and a priviledge to be a part of, and I'm really grateful for the chance to contribute and, of course, learn a lot myself. If you're interested in learning more about the task force and it's work, I encourage you to check us out from the Center for Advancement of Informal Science website - I'll drop a link in the notes.
This is the first of 2 parts. If you leave this conversation thinking, what on earth is Science Communication, have I got a treat. In the next episode I'll share a short chat I had with Sunshine Menezes and we tackle that topic and its relationship to all of this.
Enjoy this first conversation from the 2018 convening of the Center for Advancement of Informal Science Learning's Task Force on BP through informal STEM learning:
Links:
The Franklin Institute is happy to announce the release of Cascading Influences: Long-Term Impacts of Informal STEM Experiences for Girls. This publication describes the results of a research study conducted by Dale McCreedy, Ph.D. (The Franklin Institute) and Lynn D. Dierking, Ph.D. (Oregon State University) to better understand the long-term significance of informal STEM programs for girls.
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Amil Cook is a teacher at Propel Andrew Street Charter School in Pittsburgh, and he sees educators as DJs for learning. Part of his mantra... "break all the rules"
My conversation with Amil Cook highlights some opportunities that excited me when I first heard about them because they were totally novel instances where an educator was consciously pairing these specific technologies - crypto currency and 360 cameras - with learning experiences at the high school level. Amil and I, along with nearly graduated senior, Denver, take some exciting twists and turns.
In this episode:
Youth Leading Change Summit
360 Camera
360 Project Experience Link
Temple Lovelace - Duquesne
Shamik More: Dope, Movie
Youtubers & Games:
Myth, Daequan, Ninja
Fortnight
PubG
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This episode is about Maker Education, but also about the high stakes of designing high quality professional experiences for educators. There are still too many professional experiences meant to hone craft, build skills, and excite that are way too dull.
Manhattan Make-A-Thon is something different. And for that, it deserves a lot of credit. Earlier in the year, Lori Stahl Van-Brackle, Director of Instructional Technology for the Manhattan Field Support Center at the NYC DOE, challenged 20 schools in a special cohort to design maker-driven learning experiences that they would test with young people at school, and then lead experiential training at the make-a-thon: rooms upon rooms full of educators sewing, hammering, hot-glueing away while they discuss pedagogy alongside their peers. Many of them brought students, too. Which, where it worked, was an exciting glimpse at what it looks like when learning isn't something bestowed upon us, but is constructed through experience and interaction, and can most certainly be shared at the same time between teacher and student.
My thanks to the talented team who made it possible. The following is a series of interviews with participants as the day unfolded.
SPECIAL THANKS TO:
Casey, Kenya, Carol, Mr. Deepak Kapoor
Amanda Solarsh, and Caitlyn from MS 104
PS 191 in Manhattan
Amy Sachs from Roberto Clemente, PS 15
Jessica Wenke from Teq
and David Wells from NYSCI
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Today's interview is a live taping of the show from the annual Facutly Symposium at Borough of Manhattan Community College. The daylong symposium was called Techno Cultures in the 21st Century.
Marc and Becca Lewis from Data & Society, explore the report titled,"Media Manipulation and Disinformation Online" widening its scope to include her further research on the "Online Far-Right" as content creators. If you're someone who spends time advocating for a creative and collaborative culture on the internet, this episode will be sobering, but required listening. The good people at Data & Society are reporting out, for our benefit, on the societal phenomena that occur on the internet. As you can imagine, 2017 was an important year for them. This report is a critical investigation of all that emerged online around the 2016 election. If you're still trying to understand the difference between "fake news" and "media manipulation," or alt right and alt light, or how a little green frog took over momentarily as a symbol of hate across our media, stay tuned.
Huge thanks to the faculty of the Department of Social Sciences, Human Services, and Criminal Justice at Borough of Manhattan Community College, who were amazing hosts for this event.
If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast.
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Marc talks with distinguished learning scientists Katie Davis from University of Washington, and Barry Fishman of University of Michigan about "badges," also known as digital, micro, and alternative credentials. The group discusses the potential for technology to reframe the experience for learners of demonstrating "achievement" throughout their education and development.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast.
This is Part 2 of a 2-Part Episode. Akbar Cooke is a vice principal at West Side High School in Newark NJ, he's one in nearly 1mm K12 administrators in the country, but at West Side he's a giant. Kids call him "coach" or "Cooke" and straighten up when they see him. Not out of fear, but respect - the kind that if you've ever worked with teens, you know only comes when things are reciprocal, mutual - it's clear that his heart is as intimidating, in a way, as his physical presence. Everyone should walk the halls with Akbar, if you don't ask yourself "do I have the courage to love this much - to work this hard for the people around me?" then you're not human.
Matt Greenfield is an venture capitalist. If you ask anyone who invests in technology for education, they know his name, and his company Rethink Education. Proper disclosure, Matt is a board member at Mouse, and he's a writer - he's one of the only people I know who's worked as a publishing poet who now manages investments. His intellect is enormous, and among the things he shares with Akbar, is heart. When a national EdTech publication, EdSurge asked Matt to write an editorial about the exciting prospects for EdTech in 2018 from an Investors Perspective, Matt too the opportunity to write about other technologies. He wrote "I find myself without strong enthusiasm for the task of writing a conventional set of predictions about education technology in 2018. The most urgent needs of the most vulnerable children in this nation involve other technologies. M: This nation is failing its most fundamental duty to children."
A lot is covered in these two episodes, but all of the topics revolve around one single truth: that the prospects for how tech innovation in the US illuminates a path to meaning, and success and wealth is not the same for everyone.
Marc is also joined by Tywan Jones - a senior at West Side and one of the wise-beyond-their-years and courageous teens who gives me hope for our future. We get into the failures of our current system, and the successes of a local leader, who along with an amazing team at West Side, is battling for every strategic position on the chess board. In episode two we get into the national walkout and gun violence, and whether kids in Newark NJ can safely "walk out" even if they chose to.
A quick disclaimer, there are some disturbing images that come up in our conversation in these two episodes - so if there are sensitive ears nearby - you might save this one for your headphones.
If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
See acast.com/privacy for privacy and opt-out information.
This is Part 1 of a 2-Part Episode. Akbar Cooke is a vice principal at West Side High School in Newark NJ, he's one in nearly 1mm K12 administrators in the country, but at West Side he's a giant. Kids call him "coach" or "Cooke" and straighten up when they see him. Not out of fear, but respect - the kind that if you've ever worked with teens, you know only comes when things are reciprocal, mutual - it's clear that his heart is as intimidating, in a way, as his physical presence. Everyone should walk the halls with Akbar, if you don't ask yourself "do I have the courage to love this much - to work this hard for the people around me?" then you're not human.
Matt Greenfield is an venture capitalist. If you ask anyone who invests in technology for education, they know his name, and his company Rethink Education. Proper disclosure, Matt is a board member at Mouse, and he's a writer - he's one of the only people I know who's worked as a publishing poet who now manages investments. His intellect is enormous, and among the things he shares with Akbar, is heart. When a national EdTech publication, EdSurge asked Matt to write an editorial about the exciting prospects for EdTech in 2018 from an Investors Perspective, Matt too the opportunity to write about other technologies. He wrote "I find myself without strong enthusiasm for the task of writing a conventional set of predictions about education technology in 2018. The most urgent needs of the most vulnerable children in this nation involve other technologies. M: This nation is failing its most fundamental duty to children."
A lot is covered in these two episodes, but all of the topics revolve around one single truth: that the prospects for how tech innovation in the US illuminates a path to meaning, and success and wealth is not the same for everyone.
Marc is also joined by Tywan Jones - a senior at West Side and one of the wise-beyond-their-years and courageous teens who gives me hope for our future. We get into the failures of our current system, and the successes of a local leader, who along with an amazing team at West Side, is battling for every strategic position on the chess board. In episode two we get into the national walkout and gun violence, and whether kids in Newark NJ can safely "walk out" even if they chose to.
A quick disclaimer, there are some disturbing images that come up in our conversation in these two episodes - so if there are sensitive ears nearby - you might save this one for your headphones.
If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
See acast.com/privacy for privacy and opt-out information.
Dov is back, chatting with Marc about the process of "school choice" in NYC, and how he's dealing with the prospect of his non-high-tech options. Joining with her sage advice is Geneva Hayward, recently admitted to NYU's Game Center for a BFA, Geneva offers her ideas about how to blaze your own high tech path when school doesn't offer it. Both students are generally happy with their schooling, but weigh in on where to find ways to supplement the experience, and what's lacking about the process of high school enrollment.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
Three members of the Emoti-Con, NYC, Steering Committee join the show to talk about the event's anniversary. Amanda Perales, Christin Velasquez, and Meredith Summs talk about NYC's biggest showcase for young designers, makers, technologists, and tinkerers who believe in digital innovation as a tool for positive change in the world around them. 2018 will be Emoti-Con's 10th year!
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage--https://shows.pippa.io/nosuchthing--to your network with #nosuchthingpodcast.
Kalani Leifer is a former high school history teacher and the founder of COOP, a fast-growing non-profit that supports cohorts of 1st generation undergrads entering the workforce. Together, he and Monica Guzman, Program Manager and alum of Cohort 1, are evolving a model aimed at supplementing skills that prepare students for high tech jobs. Who knew that basic software remediation might be what stands in the way for many. But the biggest difference for 1st gen students they say? "Literacies" that are social above all else.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage--https://shows.pippa.io/nosuchthing--to your network with #nosuchthingpodcast.
In this episode, members of Pittsburgh's Remake Learning Network share what challenges unite them with other cities who rally for broadening STEM participation, and what challenges set them apart. Remake's own Ani Martinez, Community Manager and operations lead, is joined by members Alaine Allen, Univ. of Pittsburgh, Megan Cicconi, Executive Director of Instructional and Innovative Leadership at Fox Chapel School District, and Liz Whitewolf, Carnegie Science Center's Fab Lab and Technical Education Manager. What does it mean to "build the learning ecosystem" in Pittsburgh? What attempts are being made to add balance to "deserts" of learning opportunity, and how does "access" change when a city is hub for residents in three states?
If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage--https://shows.pippa.io/nosuchthing--to your network with #nosuchthingpodcast.
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Spectrum 360 educator, David Di Ianni, has founded a youth media program for learners with Autism Spectrum Disorder. With help from former student, Vincent Lissandrello, now a budding media professional himself, the pair are spreading the tools and know-how to shoot and edit video among a population in need of every tool possible that might help them express themselves and make meaning of their world.
In this episode, Marc tours the Spectrum 360 upper school before sitting down with David and Vincent to learn more about the program. Learn more about the benefits of youth media programming for learners on the spectrum beyond storytelling itself, and hear how one school makes it all work.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage--https://shows.pippa.io/nosuchthing--to your network with #nosuchthingpodcast.
A chemist and a biologist walk into a computer lab...Dr. Tessa Durham Brooks, a biologist from Doane University, and Dr. Raychelle Burks, analytical chemist from St. Edwards University, are working to help train the young scientists coming up through their institutions to embrace the competencies of computer science. Their reasoning: computation changes what impact a scientist can have through their work. If you think your students or your own kids are on a "STEM path" without embracing computer science, this conversation might offer new insights.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
My thanks to CUNY SPS and CUNY Tech Meetup for playing such wonderful hosts to this event, a live interview with Professor Cathy N. Davidson, Director of The Futures Initiative at City University of New York, and one of the country's most respected scholars on the topic of higher education reform. We're joined by Temitayo Fagbenle, a Queens College student and award winning youth journalist with WNYC's Radio Rookies.
In The New Education, Cathy N. Davidson reveals that we desperately need a revolution in higher learning if we want our students to succeed in our age of precarious work and technological disruption. Journeying from elite private schools to massive public universities to innovative community colleges, she profiles iconoclastic educators who are remaking their classrooms by emphasizing creativity, collaboration, and adaptability over expertise in a single, often abstract discipline. Working at the margins of the establishment, these innovators are breaking down barriers between ossified fields of study, presenting their students with multidisciplinary, real-world problems, and teaching them not just how to think, but how to learn. The New Education ultimately shows how we can educate students not only to survive but to thrive amid the challenges to come.
If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
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Marc sits with Dr. Stephanie Rodriguez, Director of STEM Policy at the Afterschool Alliance, and Michael Preston, Executive Director of Computer Science, NYC (CSNYC), and Co-founder of the National CSForAll Consortium, to dig in on the momentum to build support for Computer Science Education. What is 'the movement'? Is there new relevance, or more urgency now than ever? What outcomes do we hope to influence in the years to come? Who do we think will benefit?
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
If you don't believe that social consciousness starts early in human development, you'll assume Armando and Lynda--middle schoolers in Manhattan--are paid actors. But they're not, and in this episode they describe some of the projects that their teacher, Dr. Lou Lahana, supports with help from a holistic Community Schools approach at the Lower East Side's Island School in Manhattan. Guest Steve Heath joins the group from Rhode Island's Fab Newport, and together the group explores the highs and lows of Maker Education. This is a great episode for those working to glean the essence and values of Maker Ed, or to join veteran educators as they riff on the thornier details.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
Max Salomon is an Emmy Award winning documentarian and founder of Black Dot Films, specializing in VR and 360 immersive film and video. He talks about his experiences becoming a storyteller with 19-year-old Christin (Chris) Velazquez, a Production Assistant and aspiring media professional, who shares his experience with the Made In NY PA Training Program. Max shares his early journey with Chris, as they wonder together about the right steps for a young person interested in making a career out of their passion. If interested more specifically in storytelling for VR and how the "language" of film is evolving, advance to 1:03:00.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
Marc talks with four educators, also students of the MA in Youth Studies at City University of New York's School of Professional Studies, who share findings from their final case study for the course, Youth Identity & Digital Environments. Learn more about the eight practices that they found promising across four youth programs for addressing the issue of equity in STEM, and lowering barriers to academic and professional life in these fields. Cassie Broadus-Foote, Olivia Gregorius, Amanda Ebokosia, and Natisha Romain share their perspectives on the issues of equity in STEM, the Youth Studies M.A. program, and their work in the field.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
Friend to No Such Thing and recent NYC high school applicant, Dov Alperin, roves the 2017 World Makerfaire for weird, wonderful, and next-best things, reporting back and sharing his finds. Listeners met Dov in Episodes 2 & 3 at Brooklyn's Beam Center. This is a great episode if you missed World Makerfaire 2017, have never been, or never miss it, all the same. Prosthetic mermaid tails and battle-ready light sabers both make an appearance in this episode, and Dov asks makers, "how do I get my mom to let me build one of these at home?" Spoiler alert for Dov's sister: this episode may reveal the contents of a Chanukah gift.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
Marc is joined by Temitayo Fagbenle, an award-winning Rookie Reporter, and Kaari Pitkin, Senior Producer for WNYC. Radio Rookies is the product of veteran radio producers, Marianne McCune and Kaari Pitkin, who have shepherded hundreds of youth in NYC schools through their first experiences as young reporters and storytellers. Youth-led stories have garnered numerous prestigious journalism awards and accolades. Young reporters like Temi cover big and sometimes thorny topics--drugs, race, sexual abuse, immigration--that emerge from the center of their own lives. Learn about the impacts of this experience from Temi firsthand, and peak under the hood of this unique production-centered learning experience to understand how stories get made.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
Marc is joined by designer / developer and renowned technoculturalist, Joe Saavedra of Planeta, a NY-based R&D company working across digital platforms. And Chelien Brown, Learning Design Coordinator at Mouse, and NY-based STEM educator, content creator, and youth developer. From Chelien: how does he experiment with VR as a creative tool for learners in middle and high school? Learn about Joe's pathway from Alto Sax to leading large-scale hardware and software projects in VR and beyond. Together, leveraging Joe's expertise, the group winds up on a shopping spree, to discover the cost of one full VR setup that a school or learning org might incorporate into their space. Are we closer to the moment when "VR for learning" is accessible for all?
About Planeta: Planeta is an R+D studio that builds ideas and tools in the domains of visual arts, sound, design and architecture. Our owned brands are to.be, Ooni, Mona, Oda, Chop and DCF. We are engaged in a vital creative partnership with GIPHY. And our Space in the East Village of Manhattan is an active performance and art space.
If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
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Marc's guest, Kate Rosenbloom, is the Senior Manager for Learning Design at Mouse, an alum of Teacher's College At Columbia University, and curriculum developer working in STEM, Design, and Computing education. After a recent retreat to attend CAST's Universal Design for Learning Institute, Kate fills us in on what she learned, the value of the Institute for professional development, and where these things fit into her practice. Universal Design for Learning is a research-based approach to learning design that strives to include every learner in ways that help them maximize their potential. Find more links to UDL in our shownotes (URL below).
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
After decades of experience in the NYC public school system, these three educators are hopeful that "Maker Education," the field's instantiation of the popular tinker movement re-constituted by the commercial Make Magazine and Maker Faire, holds promise for reforming aspects of how we teach and learn. Dr. Lou Lahana, Lori Stahl-VanBrackle, and Iliana Villegas don't agree on every aspect of the present or future of Maker Ed, but together with thousands of educators nationally, are writing the playbook as they go. This conversation unpacks the specifics issues that educators face when working to infuse the values and methodology into their schools. The group cite examples of multi-disciplinary project work, and dig into the spaces where they happen.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
Erik Martin revisits a story he told in 2013 at TedX, Redmond WA, titled "How World of Warcraft Saved Me and My Education." Erik has since held posts at the US Department of Education, the Whitehouse Office of Science and Technology (OST) and is now Senior Manager for Education Programs at game engine, Unity. He credits much of his success to experiences he had working his way up to leading an 800 member guild in the popular massively multiplayer online roleplaying game, World of Warcraft. This environment became key to his recovery from depression and anorexia nervosa as a young teenager.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone.
I'm joined in this episode by Jessy Jo Gomez -- a fantastic partner to help me peel back the layers of Augmented, Virtual, and Mixed Reality for learning. Jessy Jo and I chat with Barry Joseph of the American Museum of Natural History, who helps us to navigate definitions, explore new examples incorporating the technology, and by sharing his experience in the design and development of AR and VR in his role at the museum. Stick around until the end for a NST first: a live shootout of Grow-A-Game to test our guests in their game design rapid prototyping skills.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]com. Already a subscriber? Please rate and review us, and listen to this episode for info on how to enter a raffle to win a new Google Pixl phone.
Dr. Elizabeth Bishop is a cultural and queer theorist, a researcher, youth practitioner, and author of Becoming Activist. Bishop explores critical literacy through her research and work with youth based at New York's Global Kids, a youth serving organization focused on global literacies and the empowerment of young people with a nearly 30-year history of impact. Bishop and I discuss her book, the relationship between research and practice, and how digital and activist identities are woven together in young people.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]com. Already a subscriber? Please rate and review us, and listen to this episode for info on how to enter a raffle to win a new Google Pixl phone.
Chris Lawrence is the Vice President of Mozilla Foundation's Leadership Network, and he's joined by fellow web citizens, Iliana Lugo and Charles Canario, to discuss "Internet Health" and a host of issues related to learning and literacy in the digital age. Is information on the internet a public resource? Why should we care about issues of privacy on the web? What are the skills that all of us can support as learners of all ages grow with the culture of the web? Charles and Iliana share their perspectives about these issues and more, and we find out that one of us is considering an anonymous web identity to carry out their aspirations as a LARPER.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]com. Already a subscriber? Please rate and review us, and listen to this episode for info on how to enter a raffle to win a new Google Pixl phone.
Yamilée Toussaint is the founder of Brooklyn's STEM From Dance. She's joined by alum Daneilla McEwan to talk about how dance works as an entry point for young women learning computer science. Yamilée grew up with dance from a young age and after graduating from MIT with a degree in Mechanical Engineering she surprised her family by turning to the field of education to start her career. Years later she founded an organization that engages young women in STEM by leveraging their excitement for the arts.
If you like this episode, subscribe to No Such Thingon iTunes, Stitcher, Googleplay. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]com. Already a subscriber? Please rate and review us, and listen to this episode for info on how to enter a raffle to win a new Google Pixl phone.
Steve Goodman talks about Educational Video Center's (EVC) incredible origin story, and what has kept their youth media programs true to the vision that sparked the organization more than 30 years ago. Serenah Vaughan is a budding filmmaker, alum of EVC's documentary production program, who now, as she finishes up high school, is working on a production that characterizes the problem of opioid addiction across rural and urban environments. This episode will take you on a ride from the gangs of the South Bronx in the 1970's to the practical potential of production-centered media education today.
If you like this episode, subscribe to No Such Thingon iTunes and Googleplay. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]com. Already a subscriber? Please rate and review us, and listen to this episode for info on how to enter a raffle to win a Google Pixl phone.
Matthew Farber and Alex Fleming, two of the curriculum guide's authors talk about the vision and history for this open resource now available through Carnegie Mellon University Press. Matthew Farber is Assistant Professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado, and Alex Fleming is a Learning Design Manager at Mouse (Mouse.org).
From the CMU ETC Press Website: How can designing games about real world issues teach students empathy, systems thinking, and design thinking? This curriculum guide shares lesson plans and ideas for educators to implement created by experts who lead game jams themed on topics such as climate change, immigration stories and local voices, and future cities.
Naomi Clark takes me to school on a few questions that emerged from episode 5. Is the "gamer" identity inclusive? Is gamification good for education? Is there purpose in gender-specific games? You might be surprised by some of her answers. Naomi Clark teaches at NYU's Game Center, and has contributed to more than three dozen game titles. This episode is perfect if you're already contemplating some of these issues, or even if you're brand new to the conversation.
If you're enjoying No Such Thing please rate and review us wherever you download your podcasts. All show notes are available at nosuchthing.wordpress.
Geneva and Mickell are products of NYC Public Schools, a handful of key programs for aspiring young digital creators, and (eventually) some supportive families. We cover lots of territory in this episode. Mickell takes us to school on game genres, and together they reflect on what key supports helped them pursue their passion. We also scratch the surface on gaming and gender, and Naomi Clark pops by to offer some ideas about why boys might be quicker to identify as a "gamer" than girls.
In this episode:
Mattie Brice: http://www.mattiebrice.com/
Alexandre "Zedig" Diboine: http://alexandrediboine.tumblr.com/
2064 Read Only Memories, the game: https://en.wikipedia.org/wiki/2064:_Read_Only_Memories
VA-11 HALL-A (aka, "valhalla"), the game: https://en.wikipedia.org/wiki/VA-11_HALL-A
The World Ends With You, the game: https://en.wikipedia.org/wiki/The_World_Ends_with_You
Naomi Clark: http://gamecenter.nyu.edu/faculty/naomi-clark/
Learn more about the free Future Game Designers Program @ NYU: http://gamecenter.nyu.edu/academics/high-school/
Eyebeam: http://eyebeam.org/
If you like this episode, subscribe to No Such Thing on iTunes and Googleplay. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]com. Already a subscriber? Please rate and review us, and listen to this episode for info on how to enter a raffle to win a Google Pixl phone.
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I journeyed to the first Games 4 Change Festival VR Summit Reception in NYC to gather responses from industry, educators, student designers, and more, about how they see the potential of VR for influencing learning environments. We discuss VR games, using the technology for impact, and where VR might fall short. Hear from Games 4 Change's Sara Cornish about the Summit's inception, and how you can stay connected to G4C as their work continues.
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Why is it so hard to sort the signal from the noise when what we're working for is so fundamental? In this conversation, Brian Cohen, Co-Founder of Beam -- a Brooklyn space for making and learning, and a New Hampshire Summer Camp -- talks about the inspiration for founding the organization, and why he thinks that the challenges we face in education can only have collaborative solutions.
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Allen and Dov team up to offer an unscripted tour of Beam Center's space in Brooklyn, NY. If you're a maker, a curious educator, or a veteran of the making and learning scene, you'll have a lot of fun learning more about the tools and materials that make this incredible multidisciplinary project space.
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In this episode I interview a talented educator, Allen Reilley, who, like so many practitioners in this space, loves designing experiences that help others discover the world the way does through his own art. And Dov Alperin, a wise and deeply reflective 13-year old coming up at MS442. I talk more with Beam Center's co-founder, Brian Cohen, in a future episode, and Dov and Allen graciously offer a tour of the center in a short episode that I will release between the two. Meanwhile, I hope you enjoy our conversation about in this episode about learning and making from Beam Center in Brooklyn New York.
Notes from this episode:
Beam Camp
Beam Center
Servo Moter
Arduino
Allen Riley
weirdweb.website, Dove Alperin's site
Makerfaire
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In this episode, three young people--alumni of NYC public schools and digital programs that supported their journey-- share their ideas and experiences about digital life and learning. Through their dialogue, the group explores how race, gender, learning context, and access have all influenced their experience.
Notes from this episode:
Eyebeam and Playable Fashion
New York Hall of Science
Mouse
1:1 Schools
Columbia University S-Prep
Step program at Barnard
NYU Poly / Tandon student enrollment data
Active Nuclear Weapons on the planet and number it would take to end humanity
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