The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to help you learn Autodesk® Smoke®.
In this video, we cover the one-way workflow of creating a Smoke archive and restoring it in smoke 2017.
This workflow enables to you to promote any Smoke projects to the Flame 2017 products for further finishing capability.
Please note this is not a bi-directional workflow. You can only open Smoke archives in Flame and not Flame Archives in Smoke.
This video covers the redesigned proxy workflow in Smoke 2017.
This new proxy workflow is clip-based and allows you to boost interactivity and performances when you need it.
Learn about the proxy quality to view everything scaled to a proxy in real-time without generating media. Great for for ConnectFX setups where processing is intense and the media is not an issue.
You also go through the process of localised Proxy Generation at the clip, ConnectFX setup and Sequence level. This is great for any situation where the media is bottlenecking your system and you need a performance boost.
Work fast and interactively with Proxy Quality and Proxy Media On-Demand!
In this video, we cover the redesigned Output menu in Action which now supports Render Layers and Render Passes.
Similar to other Autodesk 3D Applications, you now define a Render Layer and assign multiple render passes to the Render Layer.
Managing Render Passes is much more efficient compared to previous versions of Smoke.
This video will cover a major new improvement to Action known as the Live Preview Viewer.
This is a pixel-based “What-You-See-Is-What-You-Get” viewer and will give you accurate representations with all Action processing effects including lighting, anti-aliasing and motion blur.
So even when working in Action, everything you see is actually the final render. This has major implications for all aspects of Action.
This also allows for icons in the context view and timeline views.
Please note that the old 3D view no longer shows any shader or processing effects, you need to be looking through the Live Preview in Smoke 2017.
This video goes through the new source timeline workflow that allows you to make editorial and VFX decisions at the source clip level within ConnectFX.
You can adjust an edit for timings, add transitions between segments or TimelineFX for image manipulation directly with the source clip.
You can do all of this while monitoring the context of your VFX composite. So many useful applications in production!
The Context Views have been upgraded in Smoke 2017.
The contextual views have now been increased from 2 views to 10 views!
This will certainly make life a lot easier for most of you constantly using this tool.
In addition to this, the workflows for working with 10 context views have been enhanced to allow you to work as quick and as efficiently as possible with the 10 context views.
Contextual Menus, Interface Button and Keyboard shortcuts are covered!
Watch the entire video so you don’t miss out!
In this video, we’ll look at the workflow of the new Burn-In Metadata tool in Smoke 2017.
This replaces the old Burn-In Timecode which is no longer available in the application.
With Burn-In Metadata, you have access to loads more information you can burn into an image and it’s also more customizable the the retired Burn-In Timecode.
One final big benefit is that Burn-In Metadata is now available as a TimelineFX, as a node in Batch and BatchFX and as a separate module in the Tools Area of the Desktop.
So its accessible every where when you need it.
In this video, we cover the new ability to adjust icons and widgets in the player at the sequence level.
So if you like to use gestural actions to adjust setting in the viewer, you no longer need to do it in a VFX editor.
Making adjustments at the sequence level is a massive timesaver with fewer menus to navigate.
Sometimes no matter how well we organise things, we just can find what we'd looking for.
So in this video we go through the new advanced searching in the Media Panel. You can specify a huge range of criteria and arguements for a search to for a clip or clips.
It's very flexible and extremely useful in Smoke 2017.
This video goes through the new sorting workflows for clips and components in the Media Panel.
So you can organise your media and folders in ascending, descending or manual order.
We also cover localised sorting per component for even greater control in the Media Panel.
This video goes through the Media Panel dual viewer functionality for easier clip organisation.
We also cover component creation dates as well as avoiding duplicate name entries in Smoke 2017.
This video covers the updates to the MediaHub in Smoke 2017.
This includes general settings, audio frame rates and export functionality.
Please check out the Smoke 2017 "What's New" documentation for new formats support and additional MediaHub features.
I have posted another tutorial of round-tripping videos supported in Smoke 2016.
In this video, I’ll show you how to take a sequence with all its effects and send it back to Avid Media Composer via AAF.
This keeps the full editorial structure of the sequence as well as different options on dealing with media and effects.
I have posted the first tutorial of round-tripping videos supported in Smoke 2016.
In this video, I’ll show you how to take a sequence with all its effects and send it back to Final Cut Pro X via XML.
This keeps the full editorial structure of the sequence as well as different options on dealing with media and effects.
In this video, we go through the new updates and features to the ConnectFX workflow to enhance its usability and give you a better compositing experience.
In this video, we look at the new functions of selecting before or after the cursor position. You can do a forward or backward selection on one track. Or a forward or backward selection with all tracks. Brand new to Smoke 2016.
In this video, we go through the updated matching workflow when working in the sequence with Smoke 2016.
In this video, we cover three new features when exporting from Smoke 2016. Export always using the top track, range export with in and out markers as well as foreground exporting.
In this video, we go through all aspects of the new proxy workflow in Smoke 2016. We cover project setup, editorial and effects workflows. Speed up interactivity with high resolution media.
In this video, we go through the workflows of conforming XMLs (AAFs) in Smoke 2016. We cover a few scenarios as well as new features in the conforming workflows.
In this video, we look at the Workspace via the Media Panel. We’ll go through the new tiles view as well as the various workflows now available in the Media Panel. Don’t miss the Dual monitor setup now available in Smoke 2016.
In this video, we take a look at how you can create animation in separate parts and combine them together to create complex animations without writing expressions.
This includes instancing and mimicking in the Action schematic.
In this video, we take a look at a requested workflow of creating transitions from elements created elsewhere. Take an existing black and white animated clip and use it as a travelling matte between two shots in the sequence. Layers or Nodes.
In this video, we import a Photoshop PSD file into Smoke. You can than position the layers in 3D space and animate them to create a moving 3D environmentment. Great uses for motion graphics, bring stills to life and set extensions.
In honour of all things ghoulish, this video shows introduces a friend using a FBX 3D model, lighting, expressions and much more!
A bit of scary but and I laugh at myself … Sleep well…………
Happy Halloween!
This video shows a VFX workflow using the Auto-Stabilizer to stabilise an image, perform a composite in Action and bring back the camera movement but inverting the Stabilize data.
Very useful for screen replacements and plate clean-up.
Part 2 pick ups from after the first expression as you continue to set expressions for rotation and scale. Track the surface object as well as use another expression to offset the extended bicubic surface. Remodel using extended bicubics and composite.
Part 1 introduces the situation where you have been asked to do beauty work on a model. This video will show you the workflow as well as explain the reasons behind all the steps taken.
This video discusses how the resolution for a ConnectFX segment is created. We also look at what happens when you apply a ConnectFX to a segment with a different resolution to the sequence and how to deal with it.
The final video goes through the workflow of converting the Gmask to a 2d Text Path.
This is not something that everyone knows but I thought you may find it useful on the odd occasion.
This video shows how how to work with Gmask in the context of all the other tools in Smoke.
A number of workflows are covered!
This video shows you how to track Gmasks.
This includes object tracking and vertex point tracking.
This video shows how to apply motion blur to animated Gmasks.
Learn how to control motion blur on object and vertex animation.
This video shows the types of animation that can be created with Gmasks.
This includes object animation and shape animation. Each one has their uses and advantages. All good stuff you need to know!
This video shows all the different methods of combining Gmasks in the Gmask tools.
This includes creating Unions, Subtraction and Intersections. These are common techniques used when masking but some of them are applied in Smoke a little differently.
This video looks at the two different types of softening or feathering available for masks.
We cover general offset softening as well as advanced edge gradient softening.
This video goes through all the different tools you have for editing your masks.
Workflows, tips and keyboard shortcuts included.
This video introduces Masks in Autodesk Smoke. Learning all about the general application and location of the Gmask.
We also cover all the different mask creation techniques.
This video shows you how to create the light pass effect with lights and a Blooming node.
This very popular effect is normally done with flat passes and masks. However using the Action 3D compositing environment brings a wealth of flexibility!
This user requested video goes through the workflow of using selective lighting in Action.
Choose which lights affect different 3D objects and surfaces in the 3D composite.
This video goes through the technique of creating a difference matte in Autodesk Smoke.
Great for accelerating jobs that may require a lot of masking and this might give you a head start.
This video shows the four corner pinning and four corner tracking workflow.
This workflow is typically used for screen replacements and replacing boards or signs.
This video will show you a workflow to cut out any foreground elements and recomposed them back onto the background plate if they have been obscured by the 3D model.
This video will show you the workflow to create a shadow matching the background plate using the point locators, surfaces, lights, Action Render outputs and Comp Nodes.
This video shows you how to convert the point cloud into Axis nodes or Point Locators. You will import a 3D model and align it into the scene with point locators. Exporting the 3D camera and point locates covered in this video.
This video shows you how to take the 3D track and refine the data for a better camera solve. We also cover defining the ground plane of the shot and any real world measurements.
Get started with the Analyzer node in Action to set up and analyse a shot for a 3D Track.
With the project now complete, you can now backup the project for archival purposes. In this video you learn how to archive your project. We also cover how to restore the project if you need to revisit it at a later date.
In this video, you learn about the various export options for getting you sequence out of Smoke. We cover the export workflow as well as a few options to tweak the final export.
This video covers the additional tools available outside of the sequence in the Tools area of Autodesk Smoke. This is handy for some creative as well as technical operations. Workflows on using these tools are covered in this video.
In this video, you learn all about the Audio Desk. This is the audio mixer in Smoke which helps controls the audio routing from the sequence into the main outputs for exporting and output to VTR.
This video covers the audio and audio effects capabilities in the sequence. Audio gain controls can also be manipulated with rubber banding directly on the audio segments.
In the final part of the Action overview, you import a FBX 3D model into Action and replace the flat version of the logo. You finish off by adding lights and an animated camera.
In the second part of the Action overview, you start positioning layers in 3D space. You create a cyclorama with the background, import an additional layer as well as a layered Photoshop file into Action.
In this first part of the Action overview, you learn how to take three layers into ConnectFX as a 3D composition and prepare them to build a 3D Composite.
In this video, you are introduced to the concept of node compositing using ConnectFX inside the sequence.
This video teaches you tracking one image to another using the Action Timeline Fx. Please note that these methods are the same in ConnectFX.
In this video, you start learning all about Action. This is applicable to Timeline FX and ConnectFX. Learn about the basic Action objects and well as the various 3D surface types for image manipulation.
This video teaches you the workflow to stabilise a clip using the 2D Transform Timeline FX.
In this video, you limit a colour correction effect by creating a mask and using the mask to hold back the colour warper effect.
This video goes through the workflow of colour matching to different segments in the sequence. We also look at colour selectives for specific colour manipulation.
In this video, you learn about the two colour correction tools in Autodesk Smoke. A quick run through is given using the Colour Correct and Colour Warper Timeline FX.
This video discuss the Resize Timeline FX. This Timeline FX is used to manage multiple resolutions in the sequence as well perform basic pan and scan movements.
In this video, you learn all about the animation editor and the different views of your animation such as curves, tracks and info view. You also learn how to manipulate keyframes to adjust your animation and their timings.
This video covers the different methods to create animation in Autodesk Smoke. You also learn about the sliders, colours and contextual menus for animation.
In this video, you learn how to create speed changes or time-warping using the Time-warp Timeline FX tool. Constant speed and variable speed changes are covered in this video.
In this video, you will use the 2D Transform Timeline FX to reposition a graphic that was keyed using the Comp Timeline FX. Also great for layer repositioning and picture in picture effects.
This video shows you how to apply a drop shadow to a graphic using the Action Timeline FX drop shadow preset. Shadow softness, transparency and positioning is covered in this video.
In this video, you learn how to take a separate fill and alpha clip, combine them into a matte container and key it over a background in the sequence.
In this video, you learn how to take a file with embedded alpha and key it in the sequence using a Matte Container and the Comp Timeline FX.
This video introduces the concept of the Timeline FX and the optimised processing engine that performs the effects in the sequence and ConnectFX. Apply, muting and deleting Timeline FX are also covered.
This video covers the topic of transitions in the sequence. The dissolve, wipe and Action Transitions are covered in this video.
In this video, you learn how to slide the media within a segment using slide mode and the trim view.
In this video, you learn how to slip the media within a segment using slip mode and the trim view.
This video introduces the trim functionality in the sequence as well as the Trim viewer for accurate monitoring.
In this video, you learn how to perform match framing as well as revealing clips in the sequence and media panel.
This video covers keeping sync in the sequence as well as the link between synchronous video and audio media.
This video goes through moving segments around the sequence as well as the options that affect the functionality.
This video covers a variety of operations such as segment splicing, extraction and lifting. Sub-clip creation is also covered in this video.
In this video, you learn how to perform the standard 3-point and 4-point editing technique.
This video covers the typical editing operations such as insert, overwrite and drag and drop editing.
This video will show you how to patch audio tracks in the sequence. The differences between Mono and Stereo audio tracks are also covered as well as the implications.
This video will show you how to patch video tracks in the sequence for assigned track editing.
In this video, you learn how to perform digital and analogue audio scrubbing in sequence.
In this video, you learn how to apply a letterbox overlay in the viewers while viewing your media.
This video teaches you all about video playback as well as playing media with the standard J K and L workflow.
This video shows you how to create sequences as well as manage the tracks within the sequence.
This video shows you how to call up the metadata information for various media in the project.
In this video, you learn how to view and manage your source clips in the Source viewer.
In this video you learn how to import files with alpha as well as how to handle Photoshop files.
This video covers a couple of special tips on using Motion Blur in the Action 3D Compositor.
We look at selective-based motion blurring as well as a tip for creating motion blur on the first and last frame of a composite.
This video shows you how to create custom nodes in ConnectFX.
Great for templating graphics, creating custom tools and presets.
This video shows you how to set up your wireframe icons in Action so that they do not get in the way of your compositing.
In this video you learn how to pixelate faces and logos using ConnectFX.
With ConnectFX, you have greater creative flexility on your look. Hide faces and logos by blurring, pixelating or however you wish!
In this video you learn how to blur faces and logos using the Action 3D Compositor.
Great for obscuring things you don't want people to see or identify. An every task!
In this video you learn how to balance the black and white levels of an image. With this technique you can correct an unbalanced source or balance a foreground element to a background plate whilst compositing.
Learn about how the mid-tones trackball works and why it is different from the other grading trackballs in the Colour Warper.
This video shows you how to do credit rolls in Autodesk Smoke. Correctly format the text in the roll using stylising and tabulation.
This video shows you how to place your text on an editable path. Learn about path animation as well as turning your masks into paths for your text.
This video shows you the various ways to create or import text. We look at text attributes and alignments as well as a few tips in the text tool.
In the final part 9, we look at three techniques to deal with challenging tracks.
Tracking references can go behind other objects or go off-screen so these workflows will help you deal with these challenges.
Part 8 shows the workflow of tracking the controls points of a mask to a background.
This workflow allows for the mask shape to change over time while tracking to its background..
Part 7 shows the workflow of tracking a mask shape to a background.
This workflow will show how to track multiple mask shapes to a background image.
Part 6 shows the workflow how to track a paint stroke to a background using the paint tool located in the Tools Tab.
This workflow is good for cleaning an image as well as other painting tasks.
Part 5 shows the four corner pinning and four corner tracking workflow.
This workflow is typically used for screen replacements and replacing boards or signs.
Part 4 shows the workflow of tracking position, scale and rotation using a two-point track.
Here you will replace a license plate of a vehicle with this method.
Part 3 shows you how to do a single point position track using the Action 3D compositor in ConnectFX.
We also look at the AXIS node offset workflow after tracking.
Part 2 shows you how to do a single point position track in the sequence using layers. This does not require going into the ConnectFX modules.
Part 1 introduces tracking in Autodesk Smoke. You'll learn about its application, location of tracking tools and what to look forward to in this series of videos.
In part 6, we end off this series by creating a Z-Depth pass out of Action. This is used in the Depth of Field node to create depth of field blurring effects.
In part 5, we add a bit of glowing with some light blooming.
We also up the filtering to increase the texture quality as well as finish off with some motion blur.
In part 4, we extract the texture map of the spotlight model out of Action in order to do some painting touch ups as well as add more elements on the texture.
We also adjust the texture to better fit it around the model.
In part 3, we start adding finishing touches to the 3D model of the spotlight. We add a light cone (rays) and lens flares.
We also show how to quick replicate 3D geometry and scene set up to keep up with client's changing their minds.
In part 2, we import in a giant 3D sphere as 3DS model. We texture it with a background image as well as invert the faces to create a spherical background that interacts with the composite.
In part 1, we go through recommended points to set up your models for export from your 3D application.
We also import the FBX 3D model and prepare Smoke for making adjustments and finishing.
In part 3, you add the finishing touches like lighting, 3D text, beveling and texturing.
In part 2, we refine the extruded edges further but customising the colour and expanding the edge of the alpha. Preserving logo outlines and edge details.
In part 1, you learn how to extrude a flat 2D image into a 3D object as well as fix the edging on the 3D extrusion.
In response to a user request, this video teaches you how to create a displacement map in ConnectFX to be used for the 3D displacement in Action.
This video teaches you how to do 3D displacement on a 3D surface object in Action.
Good for bringing things to life such as waving flags and simulating textures - Satin, plastics and etc.
This video shows you how to isolate the grain pattern from the original untouched image and re-apply the same grain to our retouched image for convincing results.
This video shows you how to add back some facial detail and highlights that were lost from the skin smoothing process.
This video shows you how to use use masks, vertices point tracking and blurring to achieve a smooth skin looking effect.
This video shows you how to use masks, tracking and the pixel spread tool to isolate and remove spots, marks and blemishes on the skin.
This video shows you how to set up the shot and remove the grain pattern in the image to prepare for digital beauty retouching.
This video shows you a compositing workflow to stabilize your image, composite an element with 4-point tracking and finally destabilize the image to add the camera back again.
This video shows you how to smooth out a camera move and remove unwanted bumps using the 2D Transform node.
This video shows you how to perform position, rotation and scale stabilization with two-pointer tracking using the Action 3D compositor.
This video shows you how to perform a position stabilization with a one-pointer track using the Axis TimelineFX.
This introduction primer gives you an explanation about stabilization, the workflows, where to find the tools and why the tracking tools are called the "Stabilizer".
Part 3 shows how to export the timeline from Davinci Resolve back to Autodesk Smoke. Details include rendering and exporting a XML in DaVinci Resolve. Followed by conforming in Autodesk Smoke and rebuilding the sequence for final finishing.
Part 2 shows you how to rebuild the timeline in Davinci Resolve. Details include loading the video media, building the timeline and syncing to an audio guide track. All coming from Autodesk Smoke.
Part 1 shows you to prepare the sequence in Smoke as well as "publish" the media and EDL to rebuild the timeline in Davinci Resolve.
Part 6 shows you to convert your day scope into a night vision scope. We will use the Damage node to acheive this effect as well as tweak the settings to give a great finished look.
Part 5 shows you to create lens defects in Action using lens distortion as well as lens flare texturing.
Part 4 shows you to how to track and animate the crosshair in the scope. You also learn about multiple instancing and offset animation in action.
Part 3 shows you to create create a crosshair with borders using the mask tools to be composited later in the simulated scope.
Part 2 shows you to create an edge matte to simulate smearing and blurring at the edges of the scope.
This video teaches you how to reintroduce lens distortion into your footage after compositing the images in a corrected state.
This is useful information for any VFX supervisor or artist working in post-production.
This video teaches you how to remove lens distortion from your footage using a grid card.
This is useful information for any VFX supervisor or artist working in post-production.
This video teaches you how to clean up a moving shot using the Paint Node in ConnectFX.
This includes the workflow with the MUX node and Action to track the paint strokes to the background.
This video teaches you how to clean up a moving shot using the Paint Tool.
This includes using AutoPaint as well as basic tracking to math the brush stroke to the camera movement.
This video completes the series by taking your final composite in scene linear colour space and remapping it back to video colour space for your deliverable before exiting ConnectFX.
This video shows you how to the Action 3D compositor to further enhance your CGI composites by adding in an additional FBX 3D model as well as lighting effects for an enhanced look.
This video shows you how to use the Blend and Comp node to combine all the different render passes together into the main composite.
This video shows you how to create your own motion vector data in Autodesk Smoke. This allows you to apply motion blur to CGI elements even though they might not have been rendered with a motion vector pass in Autodesk Maya.
This video shows you to use extra render pass data such as motion vectors to apply motion blur to the CGI elements at the compositing stage instead of rendering blurring with your 3D application.
This video shows you how to take existing render passes and create a new alpha render pass to separate the CGI smoke from the other elements in the CGI render.
In this movie, we start to combine the render passes with the background as well as look how image floating point data can recover detail in the image.
This movie deals with the challenge of compositing CGI and live video when the colour spaces are different. Learn how to tone-map colour space for accurate compositing in scene linear colour space and remap the viewers to display the colours correctly.
This movie introduces the video series, provides the links for the downloads, project creation and media importing for the composite.
In the final movie of the Smoke Getting Started Series, you learn how to back up your project. You will learn how to make a self-contained project archive as you final back up. You will also learn how to restore a project archive.
This movie shows you how to export your sequence out of Smoke for your final deliverables. You'll look at the export workflows as well as the advanced settings for configuring your export.
This movie shows you how to use the tools tab which provides some creative and utility tools outside of the sequence. Learn the workflow how to apply them to your clips in the library and thumbnail view.
This movie shows you how to use Smoke's audio mixer - The Audio Desk.
We look at the audio routing between the sequence and the audio desk as well as the various audio mixing options available.
This movie shows you how to use the audio Timeline FX in the sequence. This also includes audio fades, audio cross fades, audio and effects and audio rubber-banding.
Part 3 of this overview shows you how to import a FBX 3D model into the action compositor. You will also add a light to shade the composite. Finally you'll animate the 3D camera and set up the settings for the final render.
Part 2 of this overview shows you how to manipulate a surface in 3D space. Also learn how to add media into Action as well as import a layered Photoshop PSD file for further compositing.
Part 1 of this overview shows you how to access Action within ConnectFX. Take a multi-layer composite and convert it into a fully functioning 3D composite. Learn about the Media list, media effects, the action schematic and the action settings.
This movie introduces the world of Connect FX. This is node-based compositing available directly within the sequence. Have totally control over all your effects with this amazing toolset in Autodesk Smoke.
This movie shows you how to perform a key in the sequence. You will learn how to key with the master keyer, colour suppress, colour correct and mask unwanted areas of your image.
This movie shows you how to track one object to a background in the sequence. You also learn how to stabilise a shot to remove an unwanted camera move.
This movie introduces timeline compositing using the Axis Timeline FX. You look at basic transformations, surface types and lighting. This is also your first taster of 3D compositing in Smoke.
This movie looks at colour correction in Smoke. You will go through a few basic colour workflows which include colour matching as well as selective colour correction.
This movie shows you how to mix different resolutions in the sequence using the Resize Timeline FX. Look at the different resize types as well as resize filtering for a high-quality scaled image.
This movie shows the basics of using the Animation Editor in Smoke. You look at keyframes, curves, tracks and more. Learn about all the basic tools to manipulate the animation curves.
This movie introduces the animation tools in Smoke. Starting off with the different animation modes as well as creating animation using the channel sliders in the various effects editors.
This movie shows you how to change the speed of a segment. This includes constant and variable speed changes. Referred to as "Speed Changes", "Time-Remapping" or "Time-Warping".
This movie shows how to use the titling tools in Smoke. Create a 2D title and apply a basic animation move.
This movie introduces the Timeline FX. You will learn how to apply, modify and delete Timeline FX. This also includes an introduction to the basics parameters bar, Timeline FX editors as well as apply effects to segments and gap segments in the sequence.
This movie shows how to apply, modify and delete transitions in the sequence. This also shows how to modify dissolves and basic wipe transitions.
This movie shows you how to slide segments around the sequence. This also includes detailed instructions on how to use the slide view.
This movie shows you how to slip segment media in the sequence. This also includes detailed instructions on how to use the slip view.
This movie shows you how to trim transitions in the sequence. This also includes detailed instructions on how to use the trim view.
This movie shows how to do match frames from the sequence as well as revealing media in the sequence and libraries.
This movie shows you how to deal with keeping sync in the sequence as well as deal with synchronous video and audio segments and keeping them in sync.
This movie shows how to gesturally move segments around the sequence. This includes indicators and functions that affect how the segment moves in the sequence.
This movie shows you how to splice segments in the sequence as well as the common lift and extract tools in the sequence. You'll also learn to create sub-clips from sections of the sequence.
This movie shows you how to perform the well known 3-point and 4-point editing techniques the sequence.
This movie shows you how to perform insert, overwrite and drag and drop editing into the sequence.
This movie shows you how to patch and assign audio tracks. This also includes a brief explanation on working with Mono Audio tracks and Stereo Audio Tracks.
This movie introduces the sequence patch panel and concepts. Starting off with video tabs and how to patch with the patch panel.
This movie shows you how to scrub audio in the sequence. Digital and analogue audio scrubbing choices are also available in the sequence.
This movie shows you how to play your sequences as well as use the common J K L keyboard shortcuts for a variety of playback behaviours.
This movie shows you how to create sequences for editing as well as manage video and audio tracks inside the sequence.
This movie looks at how you view the metadata in your source clips and sequences. This includes metadata such as timecode, tape name, media location, media type and more.
This movie looks at how you view your source clips in the source viewer to prepare them for editing.
This movie shows you how to organise your media and sequences using the Media Library, folders and sub-folders.
This movie shows you how to rebuild a timeline coming from an Avid AAF or Final Cut Pro XML and link it to the accompanying media in Smoke.
This movie shows you how to import files with embedded alpha as well as multi-layered Photoshop files.
This video takes you through the installation process of the standalone Smoke 2013 Extension 1 software application.
This video shows you how you can use the viewer pixel grid to snap nodes into position to keep the ConnectFX in a tidy and orderly fashion.
This video teaches you how to paint on an alpha channel using the Paint node in ConnectFX.
This video teaches you how to paint on an alpha channel using Desktop Paint.
I have also included a small taster of auto-paint for brush stroke automation.
This quick HOT TIP shows you how to extract directly loaded action media into ConnectFX
The video also covers the difference between direct and in-direct media loading in action.
This quick 3 minute HOT TIP shows you how to work with images without using 3D perspective.
Common uses include object positioning in 3D space as well as motion graphic styling.
Part 2 - Manually add the leaders to the beginning and end of the sequence as well as perform a continuity check on the sequence against the original off-line edit.
This two part videos series show you how to do a file-based digital intermediate conform using EDLs and DPX image sequences. Covering the traditional off-line to on-line editorial workflow. Part 1 - Importing the media, EDL and relinking to the sequence.
This video teaches you how to properly remove "unwanted" elements out of a static shot using ConnectFX Paint.
Good use of clone and revealing tools followed by recomposing the shot using ConnectFX
This video gets you up and running with the basics and concepts of the ConnectFX Paint.
Learn about the workflow, tool basics and a few tips along the way.
This video teaches you how to properly remove "unwanted" elements out of a static shot using Desktop Paint.
Good use of clone and revealing tools followed by recomposing the shot using ConnectFX
This video gets you up and running with the basics and concepts of the Desktop Paint.
Learn about the workflow, tool basics and a few tips along the way.
This video is an introductory primer to the paint tools available in Autodesk Smoke.
You will look at what types of tools are available, when to use them, how they work and which one to choose.
This video shows all the methods of selecting in the Smoke sequence.
From within the timeline view, you have point click selection, positioner selection and rectangular selection.
An essential watch with workflows, tips and keyboard shortcuts.
This quick 2 minute HOT TIP shows you how to do insert editing into your sequence with a video only source but still keep sync with the audio. Experience the SYNC LOCKS.
Part 6 concludes the modular keyer series with a compilation of workflow "gotchas". These are potential issues you may encounter using the modular keyer and you learn to address them. Some you have seen before and some you have not.
Part 5 moves away from alphas and mattes and starts dealing with colour issues like colour suppression. You also use the Pixel Spread node to repair edges caused by the keying process. This concludes this challenging keying example.
Part 4 carries on pulling a chroma key with a challenging green screen. You are introduced to the Matte Blend Node to combine multiple mattes together and you also pull the second key pass for the soft edge key.
Part 3 introduces a new challenging example where a two key pass is required to correctly separate the talent from the green screen. This part focuses on creating the hard edge matte for the first key pass.
Part 2 goes through a basic example from beginning to end using the modular keyer. Just using the standard setup, you'll learn how to key and refine a chroma key task.
Part 1 introduces the modular keyer and some of the basic concepts and workflows. Also included is recommended setting up and keyboard shortcuts.
Part 2 focuses on the challenge of dealing with ConnectFX if they were created at a small debayer setting and now they are upscaled to a larger debayer setting. Very useful to know what happens and how to do the manual adjustments in ConnectFX.
Part 1 focuses on scaling up a sequence that contains the editorial and basic timeline effects in the sequence.
In the final video, you learn how to solve and export a 3D camera move from Mocha Pro into Smoke. Next you composite a 3D model into the shot using the 3D camera data to match the the original background movement.
In this video, you learn how to export a mask that was rotoscoped in Mocha Pro and import it into the Gmask node to assist with the main compositing task in Autodesk Smoke.
In this video, you learn how to set up a planar surface in Mocha Pro which is exported as tracking data to Autodesk Smoke. This data is used to 4-point track commonly known as logo insertion or pack short replacement.
n this video, you learn how to create a rolling background from a static image.We will make use of a layered Photoshop file, the action 3D compositor and texturing tools. Detailed explanations of how it works as well as touch on some animation tips.
In this video, you learn how to use the colour warper and vectorscope in ConnectFX to white balance a shot.
When returning from working on location, you can copy all your media using the MediaHub from the portable drive to the main storage. This allows Smoke to work faster and be more efficient.
Autodesk Smoke can have multiple Media Storage Volumes to handle its media. You set up storage for you main work but you can also set up a portable drive for on-site work as well.
This video shows you how to set up a portable drive for Smoke.
Part 12 - Export out a ConnectFX composite with its alpha channel in the final video of the series.
This workflow shows you how to work with Smoke be able to get these composites exported out.
Part 11 - Learn how to export files out of Autodesk Smoke with their alpha embedded in the exported media.
See the workflow to recreate matte containers and export that out as an image sequence with an embedded alpha.
Part 10 - Get alphas out of ConnectFX and back into the sequence for layer compositing.
Examine the workflow of separating your graphics from your background. Great for promo versioning and changing editorial without damaging the graphics composition.
Part 9 - This video gives an explanation of Straight Alpha and Premultiplied Alpha and their differences.
You also see how to composite the two types of alphas and the issues they can create and how to deal with them in Autodesk Smoke.
Part 8 - unlike all the other nodes in ConnectFX, action can have as many outputs as you want. Learn to create an alpha output from action for further compositing.
Also learn how expose every output out of action in ConnectFX
Part 7 - shows the INs and OUTs of the Alpha channel through the ConnectFX nodes.
Explanations of how alpha flows through a node based composite and demonstrates two examples.
Part 6 - shows you how to transform your composites from layer based compositing to node based compositing and how that impacts on the alpha channel.
Examples include converting matte containers to clips in ConnectFX, working with single passes in CFX.
Part 5 - Goes through an example of how alpha works with 2D text in the sequence.
Basic example of how to put a title on a background as well as how to do to basic 3D compositing in the sequence using the RGBA text option.
Part 4 - This video goes through the explanation of how a matte container works in Autodesk Smoke.
This includes explanations about version, primary and secondary video streams as well as shows the benefit of the matte container in your workflow.
Part 3 - After importing your files with alpha into Smoke, you can now composite them on layers in the sequence.
This video shows you how to composite with the Axis Timeline FX with and without matte containers.
Part 2 - This videos shows you how to import files with their associated alpha channels.
This deals with concepts such as embedded alpha, separate passes and matte containers.
Part 1 - This is the introduction to dealing with using Alpha Channels in Autodesk Smoke.
This video gives an overview on about the alpha channel in an image with detailed explanations.
Normally you can select multiple transitions and adjust their duration and blending altogether. But this has never been the case with animation curves types like linear or S-shaped curves. This user tip shows how it is possible using a different method.
This quick 2 minute HOT TIP focuses on how to set up contextual views so you can view different aspects of your composite including the overall result.
This quick 2 minute HOT TIP focuses how to save individual nodes in ConnectFX as well as Action. So if you want to save a specific node in connectFX or a part of your Action 3D composite, than this tip will show you how to do it.
Learn how to access the settings as well as the implications and workflows that you need to do in order to work correct with pre-processing in ConnectFX.
This is the ability for you to adjust your media's import settings even though you have already imported the clip into Smoke and edited into a sequence.
This quick 2 minute HOT TIP focuses on using a great shortcut to help you move between colour corrected shots in the sequence without having to exit your colour correction editor. Allows you to move faster between shot to shot colour grading.
This quick 2 minute HOT TIP focuses on the QuickTime gamma shifting that you can encounter in Smoke. Use the handy HEADROOM option to control how the colour is managed in the QuickTime files to correctly display your pictures.
Need to update an existing project or make a new version. If you make a project archive, you can restore your production as it was and make your changes. It's great to always have a backup!
Project backups or archiving is essential to preserve your work in Autodesk Smoke. Learn to create a reject backup because you'll never know when you need it!
Smoke's project management allows you to share media between projects on local and network systems. This example focuses on sharing media between two projects on the same machine
Matching edits from other NLEs can be tricky. Use the Autodesk Smoke off-line to on-line comparison technique to ensure your edits are frame accurate.
Mae better use of the Smoke interface when not performing FX work by collapsing the FX Pipeline
Learn to move around the Smoke sequence by selecting segments for extremely fast navigation
Autodesk Smoke provides the traditional J K and L editing workflow similar to other NLEs. Easy to learn and quick to get started
Introducing the CFX clip, great for disk caching in your compositing tree as well as versioning and presets
Use the search tool to find clips and elements in your sequence through a variety of search criteria
Rebuild a sequence at a different resolution with multiple formats, resolutions and media locations.
Rebuild sequences in Smoke on a different system and the media has been moved to a new location
This movie is an introduction to the paint tool available via the tools tab. A quick examination of the interface and brief painting introduction.
This movie introduces the desktop tools and the workflow when using the tools. Creative and Utility functions available in the tools tab.
This movie gives you a comprehensive explanation of the audio tools available in Autodesk Smoke.
In Part 2, learn how to import Photoshop files with their layers as well as 3D models in the 3D compositor. Concluding the overview will be basic lights, camera and render settings.
In Part 1, learn all about the 3D compositing environment including the media list, object menu and action schematic. You'll learn how to move objects in 3D space as well as bend image objects for added effect.
This movie introduces the world of Connect FX. This is node-based compositing available directly within the sequence. Have totally control over all your effects with this amazing toolset in Autodesk Smoke.
This movie shows you how to key using the Master Keyer in Autodesk Smoke. You also look at refining the key as well as basic roto-scoping and masking.
This movie shows you how to do basic tracking and stabilisation directly in the sequence using Autodesk Smoke.
This movie give you a brief introduction to some of the animation tools available in Autodesk Smoke.
This movie introduces you to timeline-based layer compositing using the Axis TimelineFX as well as keying with alpha channels in the sequence.
This movie looks at colour correction in Autodesk Smoke. There is a brief overview of the tools as well as two workflows covering colour matching and secondary colour correction.
This movie explains Time warping or Speed Change in Autodesk Smoke. You all examine the various methods such as constant time warp and variable speed changes as well as frame blending methods.
This movie introduces Resize in Autodesk Smoke. This tool is used to mix resolutions in the sequence. Very useful for image size adjustment as well as pan and scanning.
This movie goes through the basics of working with Timeline FX in the sequence. The topics covered are adding, deleting and rendering Timeline FX in Autodesk Smoke.
This movie looks at creating transitions within the sequence. This includes dissolves and wipes in Autodesk Smoke.
This movie looks at the trimming functions in Autodesk Smoke. This includes roll, slip and slide trimming functionality in Autodesk Smoke.
This movie shows you how splice segments in the sequence. You also see the extract and lift editing functions working in the sequence in Autodesk Smoke.
This movie shows you how to working with synced sources. This includes video with its accompanying audio. Learn how to fix sync issues through slipping and reseting the sync group
This movie shows you how move segments in the sequence in Autodesk Smoke. This includes ripple and snapping options.
This movie shows you how use the Patch Panel in Autodesk Smoke. This is used to patch your source media to the correct tracks in the sequence.
This movie shows you how to navigate the sequence in Autodesk Smoke. This includes zoom, pan and track scaling.
This movie looks at the familiar insert, overwrite and drag and drop editing techniques in Autodesk Smoke.
This movie shows you how to create sequences for editing as well as manage video and audio tracks inside the sequence.
This movie looks at how you view your source clips in the source viewer to prepare them for editing.
This movie shows you how to rebuild sequences from other applications using the interim conform method. Subject to change.
This movie shows you how to import media with embedded alphas into Smoke with the MediaHub